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News & Features Discussion  » General: Content Locusts Killed My MMO

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407 posts found

PR/Brand Manager BitBox Ltd.

Joined: 10/15/10
Posts: 842

1/27/12 9:58:13 AM#101
Originally posted by Ceridith

The problem is static, pre-scripted, linear content.

If content dynamically generates on the fly, and alters based on environmental factors that are influenced by the palyers, then there is no end to content.

If I want a pre-scripted story-driven gamepaly experience, I'll play a single player game. I play MMOs to be part of a virtual world, which means I want it to grow and change based on my and other players actions.

Thank you


Novice Member

Joined: 10/07/06
Posts: 203

1/27/12 9:58:20 AM#102

Slow leveling = Grind.

Grind is boring.


These are generalities, and of course some people like grind.



But can someone explain to me how a game can have slow leveling and not be grindy and boring?

Generally I can only survive the grind by grouping with other people for fun. 



I have done crafting in DAOC (mind numbing boredom but you could make sellable items)

I have leveled a character in DAOC back in the day (Mind numbing grind), and that was just to level 50, no real realm rank or trials of atlantis done at all.

I have fled from Lineage 2 back in the day from the uber mind numbing grind.



Novice Member

Joined: 9/28/08
Posts: 75

1/27/12 9:59:46 AM#103

I also thought the leveling process was a little too fast. My solution has been to stick only to flashpoints and class quests...between a main and a single alt, I have yet to reach level cap, having played since launch. While im not a full time hardcore player, i play more a bit more than the average casual i'd say. The game is a lot of fun despite some of the drawbacks. However there are always drawbacks to mmos when they first come out, thats what player feedback and the patching process is for.

Still having lots of fun with this game. And I promise, solemnly, that if i stop I will simply cancel my sub and not act as If i have been robbed of something. Seriously people...when you sit down to play a video game, you officially begin "wasting time"... there are plenty more games to play. Not to mention reality, which is frequently more important than many gamers would like to admit. :) 


Novice Member

Joined: 10/31/03
Posts: 1786

1/27/12 10:03:39 AM#104

I will sadly say i have quit this game to. It`s just not for me, it was fun for a little*like most theme parks* i just don`t like they way it is headed.



Which FF Character Are You?


Advanced Member

Joined: 8/08/03
Posts: 2358

1/27/12 10:06:11 AM#105

Originally posted by Fadedbomb

Originally posted by Distopia

Originally posted by Zekiah

That's what you get when a MMO company spends a majority of their investment in one-time content, ie video cut scenes and VOs.

Now everyone knows what to look for so can we please not support these half-a** projects anymore? It's time us gamers put our wallets away and support gaming companies who cater to us, not their bank accounts via box sales.

It's time for those who feel that way to do that yes, problem is you're making it sound as though everyone should feel this way.


Everyone should feel this way that's on this forum. Obviously you're NOT playing SWTOR, or you're waiting for GW2.

That being said, what do you think would have happened had Bioware invested the majority of its investment into a dynamic & seemless world coupled with reactive content, a skill tree based system WITHOUT levels, an open world economy crafting system similar to SWG, item decay, NO pvp-player looting, open faction pvping as soon as you get out of the starter world, and a 3 faction system?

Definitely better than this pile of trash people were told was "amazingly better than their previous competition".



  No, as SW:tor has done better in its first month then SWG ever did at any time. had Bioware done as you asked they would have made a game that would have died wimpering even as SWG was pre or post NGE.

  Some (Vets?)  need to get over the fact SW:Tor was never advertised to be SWG 2.0 why after being told over and over certain players still don't seem to understand it was never aiming to be SWG  2.0 insist that it should be


Novice Member

Joined: 6/17/10
Posts: 1403

1/27/12 10:06:47 AM#106
Originally posted by punkrock

I will sadly say i have quit this game to. It`s just not for me, it was fun for a little*like most theme parks* i just don`t like they way it is headed.



I was not expecting it

But well, after darthpony quit I dont get surprised anymore

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence


Apprentice Member

Joined: 3/02/10
Posts: 1566

1/27/12 10:10:54 AM#107

Originally posted by spinner_vis

dump any and all leveling. give characters everything they need at startup, then let players play the game however they want.



Building your whole game on disposable content (aka story) and then crying that the players are unwilling to keep paying the sub once they burn through it is... ridiculous? misguided? sad?

The whole leveling+endgame thing is a blight on the mmorpg genre. There should be just the game and that's it.


Novice Member

Joined: 1/09/05
Posts: 1835

1/27/12 10:11:57 AM#108

I personally have never found really long level treadmills to be entertaining. If it takes too long to progress in a game, it simply isn't worth it to me. I don't have an endless amount of free time to spend on video games like I did when I was a teenager. As a result, I welcome the faster level treadmill found in games such as SWTOR or WoW. I will actually invest the time to level up in them because I can play for an hour or two each night and still feel like I'm accomplishing something. The long grinds found in older games was one of the reasons that those MMOs never attained mass-market appeal. There are a lot of people simply unwilling to invest the kind of time necessary to succeed in them.

In my opinion, developers need to focus more on what happens at end-game rather than making it take a lot longer to level. Raids and instanced battlegrounds aren't enough if you ask me. Eng-game seems like it would be the perfect time to implement some sandbox-like elements to keep people playing long term. Things like player cities and PvP objectives that are capturable by player guilds, etc. These things foster communities that last for long periods of time. I don't understand why more games don't try to implement thee things at end-game.


Novice Member

Joined: 1/15/11
Posts: 2833

1/27/12 10:14:24 AM#109

Blaming the players for crappy game design is a sign of desperation.


Advanced Member

Joined: 9/23/09
Posts: 469

1/27/12 10:14:37 AM#110

First, I want to say this is the best and most intelligent article I have read on this site (and I have been here since it started just wasn't using the forums at that time (I was over at ign's)).


I agree that "content locusts" as you call them ruin games to the point that all that matter to A LOT of people are maxing a chracter out.  I want to add to it that A LOT of those type people are more then willing to cheat in any fashion to get to that point.  Even in Asheron's Call they existed using afk macros of the drains through walls or perching or glitched some place.  But back then they were a SMALL percentage of the population and most of us weren't even aware they existed until years of playing the game.  Hell it never even occurred to me to cheat in a game like that and once I realized it was going on I it greatly hurt my gaming experience.

These days however, that just isn't the case.  I don't know if it is the next generation or gamers of what but a large population just wants to be maxed out to be the first to say they got there no matter what they did to get there.  Another group of them want to get there for pvp reasons to have that extra advantage.  In swtor I don't think level matters as much in the queable pvp as I was very effective in it starting at level 12.

I don't think the "content locusts" or power gamers understand that NO company can deliver the amount of content they thrive for is they are just running through everything and/or playing 20+ hours of gaming a week.  Hell some of these guys are playing these games 50+ hours a week.  There is no company that can deliver that kind of new content to keep someone with that demand happy.


I think one way that might help is to put a lock on how many level one can increase in a month.  If a game has GOOD content with nice side games (pvp, questing, etc.) to keep the non-"content locusts" happy then having a limit won't matter.  It would only effect the power leveling gamers and might actually drive them away from a game leaving the devloper the ability to add sufficient content to keep the average gamer happy and not have to focus on a larger level range of content specifically the end game that these "content locust" get to way to fast.


Apprentice Member

Joined: 12/13/05
Posts: 883

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

1/27/12 10:14:54 AM#111

"Back then, the journey mattered – hell, the journey was the game."

I only play MMORPG's where the above philosophy is the focus of its design.  Hence, I haven't touched SWTOR, yet.


Novice Member

Joined: 7/21/10
Posts: 1488

1/27/12 10:17:39 AM#112

"Devs, read my lips: leveling is FUN. Slow the damn train down a bit and let us enjoy the scenery"

Well I'd rather the scenery changed at a good pace rather than slow.

I think maybe about 4 hours is enough and then change the scenery. So I don't think it has anything to do with leveling.

Guild Wars 2's 50 minutes game play video:
Everything We Know about GW2:


Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/27/12 10:17:58 AM#113
Originally posted by indiramourn

"Back then, the journey mattered – hell, the journey was the game."

I only play MMORPG's where the above philosophy is the focus of its design.  Hence, I haven't touched SWTOR, yet.

Same here. Disposable content is not an acceptable end game.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky


Advanced Member

Joined: 3/31/05
Posts: 1147

"Yesterday is history, Tomorrow a mystery, and today is a gift"

1/27/12 10:21:27 AM#114

wow I know EA don't give a rat's butt about us gamers, only if they recieve their investment back. But COME ON, to let the IP and a game that has potential die like this ...really makes me not WANT to play MMOs anymore..just get me a Xbox.

Bioware DO SOME QUICK DAMAGE CONTROL once your game completley tanks, like WAR, everyone gets fired, no money and it goes free to play


Apprentice Member

Joined: 12/13/05
Posts: 883

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

1/27/12 10:26:20 AM#115
Originally posted by VincentG85

This is where The Secret World stands :

 - No Levels : You start at "end-game" !

 - 500 Skills tu Unlock : Grinding all of the 500 is going to take a bunch of time !

- Developer: Funcom = FAIL

Edit: After 5 months playing TSW I am forced to admit that Funcom has actually learned a lesson from its past failures.  Now if they could just stop breaking the game whenever they patch it?   I'm taking a break from TSW while they fix some serious bugs that have been ruining my play experience.  And Funcom, get SLI working, dang it!


PR/Brand Manager BitBox Ltd.

Joined: 10/15/10
Posts: 842

1/27/12 10:32:20 AM#116
Originally posted by nerovipus32

Blaming the players for crappy game design is a sign of desperation.



Hard Core Member

Joined: 8/21/04
Posts: 8052

Logic be damned!

1/27/12 10:33:52 AM#117

The entire system of seperating your players based on level requirements for content is tired and dated, IMO.

Skill point gateways are no different.

Mentoring and other level adjusting/bolstering etc. systems SHOULD be mandatory in all MMOs by now.

I've probably been lurking for way, way too long.


Spotlight Poster

Joined: 6/16/04
Posts: 7461

"Really officer, they're medicinal herbs."

1/27/12 10:33:52 AM#118

Games need to focus on game play and not gear and levels.    This ideal that you have to grind out levels to get to the end game and then grind to get two and three and even four sets of gear is beyond absurd - in fact there is no word currrently in use today that can discribe the stupidity of this design model.

A game should start from day one and never end.   There is no "end game" because there is no way to win.  Not in an MMORPG.

Wanna know why people keep playing games like WOW?  Because now they are invested in their characters.   Doesn't matter if game X comes out and is the new shiney.   They'll go play it, max level, see the game is no better than WoW(most cases worse than WoW), then go right back to WoW because WoW is the better game and they have invested time into it and they have community there.  If the right game came along, they'd ditch WoW and stay with the new game.

Something I have said in my blog is we need games that focus on building communities using game play mechanics to do it.   Focus on game play and players will stay.   What reason is there for someone to stay in a game like SWTOR or Rift?  What can the players latch onto inside the game itself that will help them build a community?  There is not even faction pride in SWTOR.   Atleast WoW has that.   Bioware doesn't even use that as a means to tie the players together.  

These genre needs a wake up call.  

Games do not need to be grindy, they do not need levels, nor do they need to use gear as carrots on a stick to keep people playing.   They just need better game play to keep people playing.



Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

1/27/12 10:36:54 AM#119
Originally posted by nerovipus32

Blaming the players for crappy game design is a sign of desperation.

So is blaming developers en masse for a single game that just wasn't designed solely for you.


Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/27/12 10:38:33 AM#120
Originally posted by Teala

These genre needs a wake up call. 


"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

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