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1/27/12 2:51:02 AM#21
Originally posted by yaminsux exactly..
im not saying its for everyone I mean when i started playing Darkfall i started with a m8 but he could never get his head around being able to loose everything he had.. but please at least give us the option lol :)
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1/27/12 2:55:02 AM#22
Originally posted by rounner The "we all know"-argument again. Actually we don't, so please enlighten us: name one AAA game that had its PvE servers destroyed by allowing a single full loot PvP server. Are you implying that the niche crowd that prefer a risk vs reward playstyle will somehow change the rulesets for the other 95% of the playerbase (i.e. PvE players who like it safe and cuddly in a risk-free environment) playing on different servers? How would that work, I wonder? I've never heard of full loot PvE, but perhaps you have?
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1/27/12 2:59:35 AM#23
Originally posted by SandboxerX So.. even if I don't like the ideea, I still should agree with you and sign it.. riiight!! =)) |
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1/27/12 3:06:15 AM#24
Imo it could be done like in older tibia, % chance to drop items you have on but you always drop your backpack or such. And like I said there is many who are looking for this full loot experience so saying "NO YOU CANT ALWAY PLEASE EVERYONE!" is just stupid, why should your opinion and way of playing be accepted but others not? Theres way more games where theres no full loot. Im saying this and even then i prefer games with partial loot such as EVE or Tibia or no loot at all (L2 style).
Originally posted by BTrayaL Well why not? keep the people you dislike off your server. You dont have anything to lose from it except that the game attracts a wider audience which will just make the game more popular. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/27/12 3:07:31 AM#25
Full loot, no. Partial loot yes. Drop % of highest valued items on death just like Asheron's Call, legendary game. |
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1/27/12 3:08:56 AM#26
Originally posted by Kuro1n In L2 you can loot from PvP, under a certain condition, with a probability. (Or at least you could before F2P.. I don't know now.) And as far as I know, in EVE, the looser from a battle has the "full loot" part (he looses the ship completely), and the winner has the "partial loot" part, as in he can loot some components, but a low ammount from the complete item. |
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1/27/12 3:10:52 AM#27
Originally posted by BTrayaL Only time you can loot in L2 is if the enemy is PK flagged, completely terrible with the new system to handle PK honestly and partly why i cant stand playing it nowadays. Long time ago you could drop by getting killed by mobs also but that was changed in c4-c5 somewhere. Either way dropping in l2 is hardly existing at all. |
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1/27/12 3:12:59 AM#28
Originally posted by Kuro1n Who do you think will pay in the end for the aditional server? |
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1/27/12 3:15:33 AM#29
Originally posted by BTrayaL Most likely the players that enjoy that kind of server, getting people into and used to a game can later make them convert to play different kinds of server. You seems like a really narrow minded person honestly, cant see or accept any other opinions than your own. |
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1/27/12 3:22:02 AM#30
Originally posted by Kuro1n Nice, let's go to personal attacks, and I'm the narrow minded one :) No, we will all pay for it, because it won't be a separate subscription for a full-loot server, will it? I can't believe I even have to explain this.. So, for your enjoyment, let's ALL pay, right? Sure, let's rent a server and bandwidth for something most of us won't even touch. Kinda self-centered.. |
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1/27/12 3:25:33 AM#31
Originally posted by BTrayaL
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1/27/12 3:26:13 AM#32
Suporting Full Loot pvp servers too. Give some true meaning to pvp instead of the usual crap wihtout penalities most games have. Theres a reason why EVE pvp is still the best.. and thats called total loss. You get shot down, you loose your ship, and if podded even your implants aswel. Full loot pvp servers all the way. |
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1/27/12 3:29:08 AM#33
Apart from you which seems to be in the target region.. Seems to me if its locked to Korea, Then only eligible people have right to impact the games future. |
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1/27/12 3:35:16 AM#34
Originally posted by BTrayaL Its not personal attacks, I'm just pointing out you can't see any other point of view except your own and now you are trying to paint it out as I am the "bad" guy. Im the one trying to get more people happy and wanting to play the game due to higher diversity in the game and you are the one who wants it to be your way and disagrees with any other pov. I find this amusing.
So let me ask you then, what happens if it gets a good amount of players playing there and your oh so loved version doesnt do as well as previously thought? By your ideas then your servers should be shut down because they are paying for you. Yet since this is a player suggested idea im sure they will close down those full loot servers in case they do bad with them and not yours its a business after all.
Either you are trolling or you just refuse to see other people points, as I said narrow minded. |
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1/27/12 4:08:10 AM#35
I am in a bit of a minority but, I preferred Darkfall's pvp and it's overall experience more than any other MMO. The reason for this was the sense of loss. I recall times duoing with a buddy out in the Human zone. We would get loaded with loot then become engaged in a battle against multiple opponents who had a fair chance of killing us. It is both a terrifying and exhilarating feeling as one defends themselves and the loot they rightfully plundered from the locals. Hours of plundering cities, hamlets, and travelers could be lost to posh elves on cat mounts. The possibility of loss makes the battles riveting. Victory, in the end, is a heart pounding, hand trembling, audible roar of delight. I will admit, Darkfall lacked in a few areas, actually too numerous to count... Yet I still say firmly that it was the best PvP game I have ever played, (UO to present) most of which I contribute to the possibility of losing everything. |
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1/27/12 4:21:50 AM#36
Separate full loot server?
Yup , I will sign. Even if I don't play there I am all for servers with separate rules or even with diffrent difficulities for PvE (not talking about AA more like general).
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1/27/12 4:24:34 AM#37
Originally posted by SandboxerX Just adding full loot servers on a game which it isn´t intended for is a misstake. Games without full loot have a lot more focus on gear and how long time it takes to get it which means most players who roll on the full loot server will quit soon. Nothing against full loot as such but the game needs to be made for it, otherwise you will have the same situation as a game that is only made for PvE or PvP and patch in the other part later, stuff like that needs to be something the devs should have thought about when they started on the game. So sorry, but I can´t sign that. I don´t think the company should put resources into something that just wont work well. |
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1/27/12 4:42:08 AM#38
There are so many finer details of mechanics within mmo's which can be changed and split a community for a specific game. This seems to be ever more focused when it comes to snadbox games, it would seem gamers of the sandbox preference feel a greater say on said games. However where does it end? Should there not equally be a pertition for a server which provided everyone their skills fully 'leveled' or where there is a limit on the play time any character can have in any 24 hour period? I am pro-choice in my gaming but it has to be within reason, otherwise there comes a point where we are all playing our bespoke mmo alone. Personally I see no reason the 2 loot rules need to be seperated by a server choice. As a resolution and to keep what will largely be a niche community as compact as possible I would prefer to see a flag system which allowed the player to make the choice ad-hoc. What I mean is a flagging system with a cool down between alteration, which allowed the following choices; 1/ no loot 2/ partial loot - a single random item of anything in bags or equipment 3/ full loot - bags and equipment The choices you make affect which loot rule is in effect for any fight, each time the lower choice rule from either player is in effect. For instance a Flag 1 fights a Flag 2 or 3;
Flag 2 fights a Flag 3
Flag 3 fights another Flag 3
It's all groovy, but highly exploitable when it comes to non1v1 fights without some pretty harsh safeguards basically it would require locks of combat to the lowest Flag level with timers, but overall a small price to pay imo
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1/27/12 4:51:55 AM#39
Originally posted by Kuro1n I don't see how this would keep the "gankers" separated from the standard playerbase at all. It seems to me that whenever these "hardcore" servers pop up that many will initially try it out (much like any new server) and once the majority reach cap the only ones that stick around are the ones that have the most power- everyone else leaves because they have no chance to beat (or join) the powerhouse guilds. Seems just another facet of epeenery imo. |
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1/27/12 5:06:41 AM#40
I am not a big fan of different rulesets for different servers for a few reasons. But the main 1 is the minority server is usually the most vocal and often obnoxious in forums and demand too much time from the devs.
The list of games that had a couple open pvp servers (like eq and daoc) compared to regular servers is pretty long. Often and definitely in bot hthose games, the few open pvp server players dominated the forums with their whines about X class being OP, Y class being UP etc etc etc. Balance is a hard if not impossible thing to achieve in an MMO. Having servers with different rulesets only makes that worse.
I am not blaming those players for being vocal either. If I played a broken or underpowered class on a PVP full loot server, I would be vocal too.
Just let devs make the best product they can make, for the audience they intend. When people start asking for their little brand of playstyle to be included, you end up with a game that tries to please everyone and ends up pleasing nobody. |
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