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1/26/12 8:25:52 PM#101
Bioware did a great job at Trolling the Ad Revenue reviewer and less intellectually disciplined into spending 15$/month for a single-player rpg. Kudos to them. Though aren't there laws against taking advantage of the mentally handicapped? |
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1/26/12 8:30:01 PM#102
No. After I got duped by Final Fantasy XIV, that piece of shit game, I looked in to it. Even got tested to see if I had an extra chromosome bouncing around. Turns out I didn't do my research and pretty much screwed up. SWTOR's new gallery of imbeciles will just have to join me in waiting for a good MMO to crop up some time or another. I used to play MMOs like you, but then I took an arrow to the knee. |
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1/26/12 8:39:20 PM#103
Originally posted by MMOExposed I'm not disappointed. There are only a few things I don't like about the game.
1. Customization - Body types are pretty bad still. Number 2 looks like he has an eating disorder and I think that's suppose to be the normal body type. The heads in the game are very limited, I see clones of myself and I'm forced to show my helm. I want something that lets us dye our armor and/or robes. I would like to be able to fully recustomize my guy aside from race/class. One of my friends rolled a Zabrak and whenever we play together we are clones. :|
2. Bugs - There are quite a bit that need working on. Instead of releasing new content(right away), I'd like to see them iron out the game a little more.
3. PvP - When I'm leveling up, I feel like Warzones are worth it. When I'm on a lvl 50 character, I get utterly destroyed by the old 50s(who have full sets by now) who use to farm me when I was lvl 11 lol. It seems like eventually things will balance out and there will be a lot more ungeared people to PvP against(like in WoW). Right now though I'm not stepping foot in the 50s bracket. I tried 2 games, it was awful. I don't consider myself a top notch PvPer or anything but I do love it. Currently at Valor rank 43(Centurion). More incentives to world PvP please! Maybe include a lower level PvP area also?
4. Guilds - It would be nice to have the option to label characters in the guild as dps or tanks or heals. Also how about a guild base of some kind?(SEE BELOW).
5. No player housing - I don't count ships as player houses. You can't customize them beyond what's needed for space combat. I'd like to put a trophy on my wall or change my current layout. We could make due with instanced player houses or apartments. We don't need full player cities. Yes SWG was badass but they aren't gonna do it. Neocron did player housing and it was great. All instanced but fully customizable and players could enter as long as they knew ur password. (front door would still be locked but they included a doorbell)
6. Lack of RP support/props. - When the game was coming out, I was so excited to be able to RP in a game again. I just don't feel any love from the devs on this one. We can't even sit down in chairs in the cantina! WTF
Overall great game. Worth a sub if you love Star Wars and have been looking for something since SWG to play.
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1/26/12 8:43:30 PM#104
Originally posted by Cameron27 Correction, Bioware ruined SWTOR. It was known IMMEDIATELY that choices could not have consequences, I'm talking the day after they announced choices smart people were on the forums saying "It's not going to happen". In a mass appeal MMO you need to appeal to the masses and allowing them to gimp themselves or someone else to ruin their fun simply doesn't do that. Bioware wanted a mass appeal MMO and designed the game to accomplish that. It wasn't the beta testers, it was Bioware's vision of what the game should be. You also conveinently leave out the thousands of other ideas beta testers gave that could have made the game a lot better, things like a better UI that were brought up over a year before release. The long and short of it is that Bioware did not design a game where choices could matter, Story/VO restricted them. If companions didn't have story and VO tied to them then they could have included loads more companions, even companions that were open to all classes. Then killing one wouldn't have been such an issue. What this game needed was a lot more options and saddled with Story/VO it couldn't be done. |
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1/26/12 8:45:33 PM#105
Originally posted by MMOExposed Read the sticky at the top of this forum about features... Many things developers "said" would be in SWTOR are not. |
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1/26/12 8:51:52 PM#106
Originally posted by allegria I thought I had read something about open, persistant world as well. SWTOR is no where close to having that. |
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1/26/12 9:22:48 PM#107
Originally posted by Distopia here ya go full clip http://www.swtor.com/media/trailers/video-documentary-4 funny cause I remember watching this clip when it was first released and I thought damn the combat doesn't really look that good at all compared to other games coming out... but hey those were just beta clips I'm SURE it will get better at release.... oh well http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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1/26/12 9:35:38 PM#108
On the subject of story and choices, this is an actual quote that is CURRENTLY on the SWTOR website info page:
make decisions which define your personal story and determine your path down the light or dark side of the Force. Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions.
Now the light/dark side stuff...fine, that's in the game. All it does is decide what gear you get, but it's in the game so I can't really dispute it. But the other stuff?
Make decisions that define your personal story?
Companions betray you based on your actions?
Yeah not from what I hear.
Are you team Azeroth, team Tyria, or team Jacob? |
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1/26/12 9:36:39 PM#109
Originally posted by headphones
I think this post sums it up pretty well. I also have a feeling that SWTOR got carried away with glossing up the voice overs etc. Think about how much work has gone into the voices and animations for the hundreds of missions...mind blowing. However along the way the massive open world which should be an MMO is kinda lost. I do love some of the scenary and I find myself going 'wow look at that' but its like flicking through a photo album. I know I will get my monies worth but I hope they do something dramatic like set up a neutral world which both sides can fight over and let players buy land or whatever to bring it back to a good MMO. I will happily level up a few stories and then probably jump on to something else because I personally have given up on an MMO I can stick with long term. |
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1/26/12 9:41:43 PM#110
Originally posted by Creslin321
If you ESC out of a dialog and make different choices, you'll note that the responses from the NPCs don't always change. It's a good single player game with MMO grind thrown in for good measure. I'd have prefered it was just a single player game without the grind. |
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1/26/12 9:48:04 PM#111
Originally posted by Mors.Magne LOL since when did eve seep into this thread? ROFL as if this game is at ALL competing with eve for players, the games are nothing alike in any way. I like eve, but blatant fanboi'sim like that is pretty lame dude. |
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1/26/12 11:05:18 PM#112
IMO, they did not live up to their crafting promises. They said that if you are a hardcore dedicated crafter, you will have people banging down your door for your wares. This is not true at all. I spend a ridiculous amount of time, credits, and resources making an item that can be replaced by daily pvp gear in a single gaming session. Not only that, but the best crafting recipes come from...operations. Thats right, the raiders get the best gear drops and the best crafting recipes. MMOs are designed to reward time/credits spent doing a certain task. Crafting in this game takes exponentially more time, money and resources than pvp or ops and it yeilds the worst gear in the game at 50. I really hope they change this soon. I dont want to have to raid in order to make the best crafted gear. That makes no sense. And If I'm going to invest my entire stockroom plus a week of reverse engineering and a million credits, the result should have better stats than a piece of pvp gear that takes a couple hours to get with zero credit or resource investment. |
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1/27/12 1:24:46 AM#113
Hey OP. I agree with you. They completely lived up to the major points they promised. There are only 3 things Im disappointed in, 1 of which we already know they are going to improve, Character Creation (who knows if this will ever improve), the Artificial Intelligence of the NPCs you battle (so far just like every other MMO, and the UI (which we know will improve). Other minor points are the day night cycles which is almost a non issue for me. I also wish the world felt more alive like the single player games we love (SKyrim lol), but as far as MMOs go, they delivered BIG TIME! Unlike other games everyone in these forums raved about prior to release (Darkfall, Aion, Warhammer, AOC, etc), they kept their word! |
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1/27/12 1:33:50 AM#114
I'm not sure if Bioware lived up to everything they said they would do, but they didn't live up to all the things their fanbois said they'd do. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/27/12 1:38:10 AM#115
I dunno if BW lived up to what they told everyone they would do but i can tell you that they didn't do what every MMO needs in order for it to be an MMO. That's why they are charging people for the REAL beta, the one they started on Launch Day. |
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1/27/12 1:41:12 AM#116
Originally posted by itgrowls I like your signature ;) |
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1/27/12 1:43:48 AM#117
Originally posted by Onomas Thanks :) |
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1/27/12 2:23:15 AM#118
It is the epitome of the checklist MMO. Technically, they're able to check off everything they said would be in the game, but, I expected some of it to be more than just, well, it's there. I knew it wouldn't be a sandbox, but I expected Coruscant to be a lot more impressive and city-like. I knew the combat would be the familiar MMO style, but I expected it to be less mechanical and more entertaining. Things like that.
They never actually said the game wouldn't be so autistically utilitarian, but still, I didn't expect that.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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1/27/12 4:57:24 AM#119
Originally posted by chryses The only reason I really don't agree (about the MMO part) is because to me it doesn't feel much different than the MMO's that have released over the last 7 years. To me it actually feels a little bit more MMO-like than AOC did. That may be because I know so many playing on my server, or it may be the game itself I've yet to figure that one out yet.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/27/12 5:06:14 AM#120
@OP
Perhaps in name, but definitely not in execution.
And execution is the one that really matters... "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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