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DDO, or Dungeons & Dragons Online, is probably THE single best MMORPG out there right now. It's not perfect, but, what is? So, here is my review of DDO with the good, the bad, and what DDO needs to change in order to continue.
The Good: 1) Graphics Face it, the graphics are stunning, no doubt. 2) Quests As more and more quests become available, you aren't locked into repeating the same quests over and over when you generate a new character. 3) The two-class system It has to be one of the best implementations of a two-class system in any MMORPG I've seen or played to date.
The Bad: 1) Graphics In order to get those graphics you need to run a respectable, if not high-end, machine. If you are running a marginal machine, you not only have to lower the quality of graphics, you get lag so bad you are hindered in combat. 2) Level Cap This is the purest problem of DDO. With a level cap of 20, you are forced to either make a new character or "resurrect" your character as a level 1. There just isn't meaningful content at level 20 to justify another decision. This brings the problem that you are then forced to do all those quests you did before all over again with an experience penalty if you resurrected your character. But, since DDO already did a level cap raise from level 10 (which was ludicrous to begin with) to level 20 (which didn't go high enough) they already paved the way for player animosity because they already nerfed classes once in order to raise the level cap. In order to raise the cap again, they would have to nerf the classes once again. So, what should DDO do?
Game Suggestion: There is no doubt that the level cap needs to be raised, but, this time, it needs to be raised to a level that explores the longterm. In addition, the classes shouldn't be nerfed, but, expanded with new abilities/spells. The fact of the matter is that while there is new content, new races, new classes, you simply cannot play to level 20 but so many times before you are bored with the game. 1) Raise the level cap to 50 This gives players a full 30 more levels of character advancement. 2) Increase every classes skills, spells, etc Simply nerfing classes so that existing skills/spells fit into a level 50 system isn't the answer. DDO would simply lose 50-75% of their current players. You need to give players something new to shoot for, new skills and spells to use. 3) Add a pvp component that isn't relegated to tournament/arena While I am not a fan of pvp, many others are. In my personal opinion, DDO was right to keep pvp mainly out of the game. But, there are ways to implement a pvp system that gives players the choice of whether they wish to participate or not. All that needs to happen, and other games have used this system, is the character is given the choice of whether to be pvp or not. This would give those who wish for more pvp their wish without imposing it on those who don't. 4) Expand the difficulty levels Epic difficulty for level 20 is either too easy or too hard depending on the quest. In addition, not all dungeons have the option for an epic difficulty. This needs to be revamped so that it is challenging without being a cake-walk (mass hold in some dungeons) or almost impossible for most players. Epic level difficulty could be used for level 20-30, then other difficulty levels for level 30-40 and 40-50. 5) Add new content for higher levels With the expansion of character level, you just need new areas specifically designed for those levels. This is relatively easy since new areas are opened up with periodic updates anyway.
In conclusion, DDO is probably the single best MMORPG out there to date, but, with the current level cap, you become bored with the game way too fast for the money you'll likely spend on it. |
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1/06/11 6:04:58 PM#2
Originally posted by Warvet The good:
1. The graphics are ok. I rarely found much of the game stunning since I first saw the dragon years ago. That was stunning.
2. Quests, too many over the years have been reduced to unplayed status due to mistakes in creation, either lack of loot or lack of EXP. When most players avoid a quest getting a group is near impossible for those quests.
Raising the level cap again is not very likely, they took forever to get where they are and the D&D system is not real good at going to your suggested number of 50.
The Bad:
1. Turbine can barely get enough skills and spells to round out 20 levels of play, going to 50 would take them roughly 12 more years.
2. Yeah of course new stuff is needed, but getting to level 50 has next to zero chance of ever happening.
3. Problem with adding a good PvP system is it takes time and should be done from the start. At this point PvP does not fit DDO and while people make noise over it, it is the rare game that has both good PVE and PvP. PvP in DDO setting would very likely be more costly then rewarding in the long run.
4. DDO has scaled back the difficulty in DDO for the last couple of years, why? Because people thought it was too hard to play. DDO will not likely get harder because people quit over that.
5. DDO has needed high level content for over a year, and as soon as the cash cow casual crowd of new players needs that content Turbine will get on it, but right now its pretty clear by their development cycle that the majority of money is not in the high level game.
Overall DDO is half of an MMO. They got the combat and dungeon parts right but the game is missing so much more. |
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1/06/11 6:15:12 PM#3
Raising the level cap past 50 is far more complicated than you make it seem. The PnP D&D really maxes out at 20, with all of the iconic monsters and skills fitting into that level range. Yes D&D has Epic levels, but that is little more than artificial scaling of content to pace with character advancement past 20. For DDO to move past 20th level, they'd have to invent a whole slew of new monsters, few of which I imagine would feel D&Dish to the PnP crowd. As the poster above says, they'd have to come up with new skills, feats, and powers -- again something that's daunting if not impractical for a D&D setting. I would much rather Turbine focus on more stellar dungeons, and once and for all introducing a truly open world to explore south of Stormreach (and not these instanced outdoor settings).
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1/06/11 6:17:44 PM#4
Originally posted by Warvet The level cap at 20 should be increased but realistically 30 should be the limit if they want to bear any resemblance to the 3E rules of DnD, anything past 30 and you are effectively a demi-god, what then?. I remember that I first played the game when it came out and the level cap at 10 was really not too bad as it still took some to reach the cap. I did not find the graphics all that spectacular either, they were okay but not the best in the genre. I am glad that you are enjoying it and I did when it first came out and my friends and I were all playing together but eventually there was just not enough to do. I also do not like the Eberron campaign at all and the idea of having everything instanced in a DnD game really killed the level of immersion for me, especially along with the instant transport from Stormreach to dungeons! M |
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1/26/12 6:18:46 PM#5
The good: It's dnd...halfway...ish. Decent graphics, nothing special, but not bad either, you can crank up everything to max without any problem on a middle class rig. Bonus : No anime/NCsoft style crap. Lots of customisation, be it the characters or the game itself. They don't rub the cashshop in your face that hard, unlike similar games.
The bad: Quests after about lvl 4 get really random in difficulty, ruining a lot of potential. Even worse with the rewards. Crafting is overly complicated and involves a lot of running. And you can't sell unneeded materials to vendors. Grouping feels clumsy. You have to be on the specific quest to enter an instance, especially anoying when groupmembers are on different stages of a quest. The currency is just silly. Items go for hundreds of thousands of plat, you'll have over 2k of the "biggest" coins at ~lvl 3.
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1/26/12 7:40:54 PM#6
What kept out the masses from Ddo was that its fully instanced only dungeons to exlore around or some quest related outdoors areas that are instanced too. It should be a fully free to explore huge world like most of the other Mmorpgs .Lack of Pvp was also the main reason that it remained in shallow waters. It matters not if pvp dont stack in pen paper table games this is supposed to be mmorpg and that is it. Besides all those invented perks arent part of d&d 3.5 anwy. |
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1/26/12 9:32:35 PM#7
Thread so old the bones are petrified...
The bad: repetition, repetition, repetition.
new level cap of 25, new campaign setting...will it make the game relevant? probably not. |
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1/26/12 9:36:22 PM#8
The bad: Eberon campaign setting
The good: Solid game Upcoming FR setting FTW. I'm taking a shot of vodka every time I see a reference to go back to WoW. |
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