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MechWarrior Online

MechWarrior Online 

General Discussion  » MechWarrior Online - Oldschool PC gamers should be gushing

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57 posts found
  VirusDancer

Advanced Member

Joined: 11/18/04
Posts: 3280

Heroes are about character - not gear.

11/09/11 10:24:18 PM#21
Originally posted by sirsammy33

i played all the games on mechwarrior on pc and i played in 80s when fasa was king )

I never played the Genesis, SNES, X-Box, nor DS games...

...I started with BT when it was BD.

MWO ticks me off.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  chbautist

Apprentice Member

Joined: 9/20/10
Posts: 40

11/10/11 12:39:22 PM#22
Originally posted by gimmesome

Hmmm  so it looks like the f2p part is bothersome?  and that it's not technically an mmo?    

 

1)  I dunno what the big deal is about f2p with this one, as it's always been a lobby game on PC in it's multiplayer approach, on top of the fact that we all know that if they don't offer things like "Extra powerful PPC cannon" in a cash shop, there won't be any overpowered imbalances available with a fat wallet.     Just like WoT right now.   The one thing I've noticed that can be bought that actually does change performance in battle is ammunition.  Premium ammo.    Now, I know it kind of sucks to be blown up by someone in 1 or 2 shots because of their ammo, but, the game is free so I don't really care.   Also, tactically it means nothing.  NOTHING.   I've won more matches than lost and I'm in noob tanks.    I lose mostly because of being out manuevered or outnumbered.     Plus, if I notice someone's getting the best of me because of their premium ammo, i also think to myself  "well that guy is paying real money for every shot he takes.   My shots are free"


 

P2Win makes sense for MWO, at least it fits with the Battletech lore: Rich houses can buy anything, so if you spend your real money to make your character a rich kid with a hot-rod Mech then its fine with me. Sure it'll give you an edge but it won't make you invincible, not if the lore is respected "premium ammo" or "Gold ammo" that one shots anything is not in the lore and there are also quite basic weapons that are both cheap and surprisingly effective.

Another thing that might happen to rich n00bs: "you smell like salvage to me." Salvage is an important thing both in the tabletop version and previous PC games of the MW franchise, so that rich kid showing up with exotic equipment would be a prime target, not only because of salvage but also because he score a little higher on the threat-o-meter than his lancemates.

So please, if P2Win is to be implemented to fit with the lore I'm all for it.

  uohaloran

Hard Core Member

Joined: 11/16/05
Posts: 805

11/10/11 12:45:52 PM#23

Wait and see basis.  You can bet I'm signed up, though.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 855

11/10/11 5:12:33 PM#24

I reallly enjoyed the Mechwarrior games and looked forward to the day they would announce it as an mmorpg.  Now that I hear it'll be F2P, it completely took the wind out of my sails.  I'll probably give it a try anyway but I expect the worst.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 770

He who fights and runs away... misses out on the loot

11/10/11 5:13:49 PM#25
Originally posted by dave6660

I reallly enjoyed the Mechwarrior games and looked forward to the day they would announce it as an mmorpg.  Now that I hear it'll be F2P, it completely took the wind out of my sails.  I'll probably give it a try anyway but I expect the worst.

I agree with this sentiment.  I have a poor view of FTP games so I'm not expecting much.  But I loved the Mech Warrior games, so I will give it a try.  I could be pleasantly surprised.

It's only a model

  SysOpPsyche

Novice Member

Joined: 8/25/07
Posts: 82

11/14/11 3:03:32 PM#26
Originally posted by chbautist
Originally posted by gimmesome

Hmmm  so it looks like the f2p part is bothersome?  and that it's not technically an mmo?    

 

1)  I dunno what the big deal is about f2p with this one, as it's always been a lobby game on PC in it's multiplayer approach, on top of the fact that we all know that if they don't offer things like "Extra powerful PPC cannon" in a cash shop, there won't be any overpowered imbalances available with a fat wallet.     Just like WoT right now.   The one thing I've noticed that can be bought that actually does change performance in battle is ammunition.  Premium ammo.    Now, I know it kind of sucks to be blown up by someone in 1 or 2 shots because of their ammo, but, the game is free so I don't really care.   Also, tactically it means nothing.  NOTHING.   I've won more matches than lost and I'm in noob tanks.    I lose mostly because of being out manuevered or outnumbered.     Plus, if I notice someone's getting the best of me because of their premium ammo, i also think to myself  "well that guy is paying real money for every shot he takes.   My shots are free"


 

P2Win makes sense for MWO, at least it fits with the Battletech lore: Rich houses can buy anything, so if you spend your real money to make your character a rich kid with a hot-rod Mech then its fine with me. Sure it'll give you an edge but it won't make you invincible, not if the lore is respected "premium ammo" or "Gold ammo" that one shots anything is not in the lore and there are also quite basic weapons that are both cheap and surprisingly effective.

Another thing that might happen to rich n00bs: "you smell like salvage to me." Salvage is an important thing both in the tabletop version and previous PC games of the MW franchise, so that rich kid showing up with exotic equipment would be a prime target, not only because of salvage but also because he score a little higher on the threat-o-meter than his lancemates.

So please, if P2Win is to be implemented to fit with the lore I'm all for it.

Pay2Win does fit with the Lore but its still a challenge to incorporate without ruining the game. Pay2Win essentially creates 2 social classes within the game community (haves and have-nots). The key to keeping it from being game breaking is segregating the 2 for the most and intermixing the 2 in scenarios where the Pay2Win stuff doesn't have 'much' impact [like planetary assaults/takeovers where the number of participants makes it more a battle of numbers and attrition]. Another key to keeping Pay2Win from breaking the have-nots gameplay experience is the ability to contain/restrict it from there game areas for the most part since it being present all the time will be a negative to the free players and quite simply thats important to maintain the community. An MMO without a healthy community is a multiplayer game on its last legs waiting to die.

 

Problem is Pay2Win needs to provide an advantage worth the payment or the game becomes a ghetto community because the infrastructure can't be maintained that well and the developers have little reason or finances to develop it.

 

I imagine they they use the 'Land Grants' system from the IP as Premium only benefits (ie. only paying customers could have Land) while titles (which don't necessarily include Land grants) would serve as Community Honors. A number of thing would be heavily influenced by Land ownership (like Mech Production facilities would give a Landowner a big boost choice and quality of Mechs - a freelance could do just as much but would have to scrounge/trade/steal what they needed).

Furthermore, Estates would work full time (when player is offline) where F2P/Have-nots would not benefit unless they are actively playing. The segregation of play would simply be a matter of Premium's mostly fighting over Land (taking it or defending it) and having their own political circles (the landowners and whose allied with who) while the F2P players would be mostly fighting for currency & assests working for the Landowners and Factions (possibly GM/NPC's though Player involvement in the Faction would be possible) (think Mercs but it would really apply to Faction Regulars as well) with barracks/accomadations/resources/services provided (for a fee/service obligation or something) by the Landowner or Faction.

Essentially Landowners would have a significant advantage over free players without even messing with the base gameplay. Because the Pay2Win/Landowners would be more appealing to the community for the power their Land brings and easier accessibility to choices on loadouts and such because of there landownership with the problem of defending there land (the segregated Pay2Win game - a Free player MIGHT take some land but would be a rogue/criminal element if they did and at war with the whole community as there are Not permitted/acceptable owners of Land only leasers/renters).

 

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 792

11/30/11 4:33:46 AM#27

It seems the Mechwarrior Online Forum has 28.000 registered Users, according to some Info made in a survery thread.
For a game that has nothing to show atm this is pretty impressive.
I will go play it, hoping it may end as fully fledged out mmo some day!
The PvP possibilites be extremly impressive if done right.
But PvP alone does not drive forever...

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded

  Mentat

Novice Member

Joined: 11/06/03
Posts: 519

12/01/11 9:44:49 AM#28

I'm also surprised at what appears to be low interest. I for one have been waiting for a new mech game with the playstyle of MW3 (the last great one). MW4 was so bad that I literally threw the disk in the garbage, angrily.

Hopefully this game will be like MW3 with online.

If so, I'll be in love!

 

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 664

12/01/11 9:52:05 AM#29

I'm personally not the least bit excited because I wanted an MMO. After reading the Q&A I was shot down. It's basically just matches with stats. I am an old school gamer and did play Mechwarrior, but I really only play games with Persistant Worlds now. The whole "match" type game is just not my bag. 

 

 

Is this game going to have lots of servers like a WoW or are you hoping for a single persistent server world like EVE Online?


[MATT C] Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent meta-game.

  agnostic4eve

Advanced Member

Joined: 8/19/04
Posts: 89

12/01/11 10:10:33 AM#30

When I found out they were just having what they have been doing for years with only a scoreboard added, I was a bit dissapointed. Back before I became hooked on Everquest I stayed up many s late night running a MW4 "No Assault Mechs Allowed" game for over a year on their server. Most of us who have played MW3, 4 and MW4:Mercs have done this to death as well. Hell you can do this even now with Mektek for free, it's MW4 for free, google it, it's legal.

Why in hell would they just give more of the same and expect it to make money? What Mechwarrior truly needs is someone to make a sandbox like any Bethesda style game and just make it huge. Not this same old Call of Duty match style gameplay.

Skyrim/Oblivion/Fallout style but with Mechwarrior, oh man...

What ever happened to MW5 anyway? It kind of dropped off the radar once they got in trouble for having the Warhammer model in their Ad Video.

They need to just get rid of the whole Macross models and move on. So the Warhammer was on the cover box in the 80's, I had the set and it brings back memories. So what, move on and make a damn game that's fresh. Or just make a damned game already!

How about the Clan invasion? That would make one hell of a game. Or have story that highlights Aiden Pride as he learns with Pod mates about his trials before becoming a Colonel in the spearhead of the Jade Falcon advance (yea I read the Jade Falcon novels:p). I could go on and on for ages with this subject.

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 792

12/01/11 1:44:39 PM#31

Yeah, i agree, a real virtual Mechwarrior Universe would be great but its a start to begin with what they do and then grow bigger.
As far as i understand the fights will have impact in a sort of a real time camapaign?

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded

  ajac

Novice Member

Joined: 7/17/04
Posts: 5

12/01/11 9:34:39 PM#32

I was really hoping for  BATTLETECH online..

 

based it on the rpg. let players be pilots mechwarriors engineers .

time period 3055

Factions

The house states, comstar the clans mercs

 

I just like to do more then bash away in mechs. Take the ORGINAL idea of star wars galaxies withi more planets and the battletech story. sigh guess I will just dream.

  VultureSkull

Advanced Member

Joined: 5/02/07
Posts: 1736

1/13/12 10:19:47 AM#33
Originally posted by mgilbrtsn
Originally posted by dave6660

I reallly enjoyed the Mechwarrior games and looked forward to the day they would announce it as an mmorpg.  Now that I hear it'll be F2P, it completely took the wind out of my sails.  I'll probably give it a try anyway but I expect the worst.

I agree with this sentiment.  I have a poor view of FTP games so I'm not expecting much.  But I loved the Mech Warrior games, so I will give it a try.  I could be pleasantly surprised.

Whereas this may seem a concern, if done properly it should not matter. The trend now is towards F2P games.

Hoepfully hopefully it will turn out well, it is based on a cult game so should have a dedicated following.

And from the website it looks like it will not be too bad, mught start slow and grew into a gem.

  cagan

Apprentice Member

Joined: 6/16/04
Posts: 207

1/26/12 6:17:32 PM#34

Sorry guys not happening....

I also wish for a 4-5 faction (inner sphere houses + clans) type of game where planets/resources will be switched and it will be like EVE but battletech universe...

 

but what we will get is:

 

WORLD OF TANKS 2

  CallsignVega

Advanced Member

Joined: 11/28/05
Posts: 120

1/30/12 2:16:55 PM#35

Man, I was so excited to hear about this game as I love Mechwarrior games back in the day. Until I found out this was being designed by Piranha. They made Duke Nukem Forever which was simply horrible. My expectations for this game have pretty much vanished.   

  Viktaal

Apprentice Member

Joined: 1/22/07
Posts: 80

1/31/12 4:01:44 PM#36
Originally posted by cagan

Sorry guys not happening....

I also wish for a 4-5 faction (inner sphere houses + clans) type of game where planets/resources will be switched and it will be like EVE but battletech universe...

 

but what we will get is:

 

WORLD OF TANKS 2

This ^^^

 

Another vulture out for the quick buck with a "could have been" so  much better game.

  Vesavius

Old School

Joined: 3/08/04
Posts: 5371

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/31/12 4:04:04 PM#37
Originally posted by ajac

I was really hoping for  BATTLETECH online..

 

based it on the rpg. let players be pilots mechwarriors engineers .

time period 3055

Factions

The house states, comstar the clans mercs

 

I just like to do more then bash away in mechs. Take the ORGINAL idea of star wars galaxies withi more planets and the battletech story. sigh guess I will just dream.

 

/signed

Battletech and SJ's Car Wars world are two PnP systems I would love to see realised in full blown sandbox glory.

  77lolmac77

Novice Member

Joined: 11/14/11
Posts: 486

1/31/12 4:07:46 PM#38

I'll play it but it's looking like , as other people have said, another "could've been so much more" game.

Hopefully it's not B2W

  User Deleted
1/31/12 4:14:22 PM#39

really hoping they wont screw up what could have been an awesome game.

I remember playing Starlance league in MS Zone with Mechwarrior 3 .. was amazing.. actually i got to the final in Boston where they were giving away some leather coats and an Harley Davidson if i remember.. but since i was not from the US Canada and/or MExico a friend of mine went in my place eheh.. so much fun and only using a 56k modem, lag shooting.. what a blast.

If that worked back then, i bet wont be too hard and/or costy to implement something like that nowadays with good anti hacks code etc..

Lets hope Mecharrior Online will be good..

  tawess

Hard Core Member

Joined: 3/24/05
Posts: 712

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1/31/12 4:24:45 PM#40

personally i am glad that they choose one aspect and focus on it... WAR is a good example of trying to please both camps and end up spreading so thin that you please none.

 

I am so going to play this when it releases.

This have been a good conversation

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