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1/26/12 1:51:33 PM#21
Originally posted by MikeB I played this demo, gameplay aside, it looks nothing like the screenshots....i guess the round table discussion was a check writing ceremony eh? (Please don't edit my fucking posts, if you don't like what i gotta say, delete them.It's one thing if i'm harrassing someone, it's another if i'm just expressing my opinion.) The Deep Web is sca-ry. |
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1/26/12 1:54:50 PM#22
Tryed demo till the end. For me is a bad, bad game if they want to do a real CRPG, very nice if intended as h'n's. Combat system look like The Witcher 2 one, but without Geralt. The open world is open, but too many dungeon (i thought: oh, another dungeon crawler! Or another Dungeon Siege-like game. And, yes, there are gnomes!. Such as World of Warcraft! Really not an origina game, really not fun, but really another "don't waste your money" one. |
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1/26/12 1:57:33 PM#23
Replayed the demo a few dozen times to really explore some of the core functions and I just have to say I am really impressed. Got my pre-order in this weekend on direct 2 drive with a 20% off sale they had going, apparently on monday D2D became gamefly so now I have the cheap price of D2D with the servers of gamefly : ) SCORE! |
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bartoni33
Hard Core Member
Joined: 5/03/06
Admit nothing, deny everything and make counter accusations |
1/26/12 2:00:54 PM#24
1: I played the Demo; little buggy but I still enjoyed it. 2: No the in-game graphics look nothing like SS posted, but after the TOR "hi-rez was a bug" deal I'm not expecting anything less now. 3: $60 is WAAAAAAAAAAAAAAAAAAAAAAY to much for this game. I'll wait until it goes on sale for $40 or under. |
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1/26/12 2:09:24 PM#25
I think the reason Kingdoms of Amular is here on MMORPG is that this game is a lead in to the Copernicus MMO being developed by the same team as an expanded world by 38 studio. As far as the demo is concerned I have two minds: For a console game, this is a refreshing take on the Fable style of play with the endless customization like Skyrim. With KOA, you can change your build at any time with destinies and have your talent points reset by a Fateweaver. I found the game fun and i liked the ease on console when it comes to switching fighting styles. (Elder scrolls take notes cuz your UI is batshit crazy). Want rogue/spellcast? Set primary as daggers/ secondary as staff. Want a ranged Melee? Set primary as swords/secondary as bow. Want a smash and trash bad ass? Set primary as swords/ secondary as hammers. And no matter your build, you can still block, dodge, sneak, and cast spells and pull up potions and items quick with radials. This is one of the smoothest UIs I have seen for a fantasy game on consoles in a long time. Ok, now the seond part: This was advertised as a brain trust from RA Salvatore and Todd Mc Farlane and all we get is the same old crap as any other fantasy settings. Gnomes? Fae? Bhargest? Rock trolls? and wait, we even have wardens!!! C'mon, guys, with your talent you could have drew up some crazy stuff like these damn sexy Mc Farlane toys and just through some letters together for a name. This is super lazy storytelling!! Example: Draw a bad demonic creature with large mandibles and clubs for hands and call him: Grab an A..... Grab a F.... some more consanants and add a vowel or two and we have a Fragmaw.....is that so hard... I would rather fight a Fragmaw, some Hookinoos, and those damn cute Moomoo bugs, then sprites, trolls, and wolves...
That is what is wrong with the fantasy game genre....if it aint Tolkien of Dungeons and Dragons, then it isn't done. That is what I don't like about KOA and the upcoming Copernicus... we were promised something new from these great talents and we got the same old, same old crap with a nice UI. |
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1/26/12 2:42:38 PM#26
Originally posted by MikeB
Really? The graphics in the screens look pretty nice, but in the demo, they seemed a lot more blocky and cartoonish.. could it just be from resizing? Sometimes screens look better, because they're smaller, and you cant see the lack of detail, but I don't know..
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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1/26/12 4:10:32 PM#27
Graphics look the same to me, too. Maybe the game performs better on some graphics cards than others? Mine is an AMD Radeon 6800. Don't ask me about it, it was a gift, I know nothing about graphics cards.
As for the game, I enjoyed the thing they claimed to have done better than other RPGs, which is the combat. I do NOT agree that other RPGs have bad combat, and I think it's a bit arrogant to suggest that, but the combat was nice. Unfortunately the rest of it was no better than a Fable game except the storyline, which from what I saw so far in the demo, wasn't as good (Fable 3's story wasn't very good to begin with, KoA felt even more shallow and cliche). I didn't really get to play with the mechanics of the game (the skills and such) so it looks like there will be a fun level of potential complexity there. Overall it looks like a game I'd enjoy playing despite the faults, but not enough for pre-order/first wave purchase. I'll be waiting until it's on sale. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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1/26/12 4:12:10 PM#28
Reckoning plays clunky because it's made for both PC and console. I hate that. I also think there should be jump. How can you feel immersive without jump? It it isn't a technical hurdle, it should be added. duh Someday perhaps we will again get a really good single player rpg that has all the features we enjoy. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
1/26/12 4:24:55 PM#29
Jump needs to be in, it feels crap without it & is a definitye detriment to the enjoyment of exploring in a natural way. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
1/26/12 4:25:31 PM#30
I'd even go so far as add some climbing into the game |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
1/26/12 4:32:06 PM#31
I played the demo last Sunday. I slept on it for the week and I have decided NOT to buy the game this soon. Not a pro/con list, just some points that have remained on my mind.
I think I'll wait for the "real" demo and if I'm happy with what I've seen, make a purchase on zavvi or anywhere else I can get it for less.
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
1/26/12 4:45:59 PM#32
I wasn't impressed with the Demo. The camera blew it for me. I did, however, like this slightly more 'mature' Fable idea. But in all honesty, I don't see anything new about the combat here, it's just like Fable or Kingdom Hearts from what I've seen; A third person action RPG with combos. Except this one has skills trees and an awful camera problem. I found the story and dialogue a little childishly cheesy as well, which isn't a problem, but I wasn't expecting it with Salvatore on board. There are games spanning back over 8 years that would give the same experience as this and the graphics ain't much worse (look at fable 1 again and compare, its pretty shocking). Fable (2003):
Kingdoms (2012):
I'll still be checking Kingdoms out though.. I check out just about everything. But for anyone excited about this game that hasn't already played Divinity II - The Dragon Knight Saga (NOT Eco Draconis).. you owe it to yourselves to get your self a copy. |
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1/26/12 5:04:19 PM#33
Originally posted by smh_alot Same here, I've done the pre-order thing before and was disappointed. Also, going to wait for a price drop. I think its too pricey right now. |
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1/26/12 5:14:08 PM#34
Originally posted by archisis
I didn't think the standard edition price was to bad. Simply because the game will last longer than most MMO's I buy.
For me that is.. not saying its the same for anyone else.
Now when I clicked on the link to see the limited editions at their store... I just closed the page real quick and shook my head... I guess the normal LE wasn't too bad price wise but the top two... way out of my league of anything I'd pay for a game. |
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1/26/12 5:33:19 PM#35
The graphics in Kingdoms suffers from having the game produced for the Consoles. Just as Fable and Skyrim's graphics do. Just as most games created nowadays do. We just don't see what the PC is able to accomplish graphically. Batman Arkham City? Same thing. Crysis...now that's for the PC. Crysis 2? Good...but it really didn't utilise all the features available. I enjoyed playing KOA Demo. I especially liked the Combat that I got to experience in the Demo. The interface felt straight out of a console, however. In fact I struggled to remember the last RPG I played that seemed to have an interface designed for a Mouse and Keyboard on a PC Monitor. Can anyone help me out here? Was it Neverwinter Nights? The game I would most compare KOA to is Fable III. From the very start the graphics, gameplay and style instantly reminded me of Fable. I used my Xbox Controller to play in the end, there really was no advantage or benefit to using the mouse and keyboard. |
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1/26/12 5:34:04 PM#36
I think the game plays fluidly if you use a controller on the PC. It even fixes some of the annoying things and bugs that you get using keyboard/mouse in this game. I am really considering on buying this, not sure if I will wait for price drop or not though. |
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1/26/12 5:58:18 PM#37
Actually it does look like these screens on the PC. And the game plays amazing with a mouse that you can bind keys to. "Its better to look ugly and win than pretty and lose" |
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1/26/12 6:09:41 PM#38
I got a chuckle out of this as well. And they even get defensive about it in the article itself. In my opinion though, if you feel you need to put in some sort of comment about that in the article, it should be a really good sign that it doesn't belong. |
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1/26/12 6:16:27 PM#39
Originally posted by Brynn I would like jump too, but to say it is not immersive because it doesnt have jump is just silly. How often in real life when you are walking around are you bouncing up and down into the air as you go? If anything not having jump is more immersive for realism. |
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1/26/12 7:25:16 PM#40
I really enjoyed the demo. Can't wait to play the full game! |
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