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Anyone have a good reason for why the fleet stations are exactly the same besides pure laziness on Bioware's part? |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
1/26/12 12:02:05 PM#2
Originally posted by holdenhamlet That's all I got and the only reason I can think of. Seems like everything about the game screams lackluster. if it walks like a duck, sounds like a duck, and looks like a duck it's probably a duck. The game is what it is. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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1/26/12 12:04:38 PM#3
In my head, I've come up with a couple story related things. Join the League For Gamers. |
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1/26/12 12:05:28 PM#4
Laziness or lack of time They had the money "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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1/26/12 12:06:12 PM#5
Because it was kind of a last moment decision to give players a shopping mall from which they can access all instanced content and all special vendors without a hassle I guess. They were added very late in beta so they didn't give themselves the time to make them really awesome I reckon. So yeah, you could say it is catering for the instant-gratification crowd but sadly at a steep cost of immersion and diversity. Hated them myself eventually. V_V
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1/26/12 12:06:47 PM#6
Originally posted by dinams
Most likely culprit, if you've ever done 3D modeling of that scale and detail you would understand lol |
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1/26/12 12:07:13 PM#7
I agree with Pony, I don't like them. Would have much rather seen Coruscant and Dromand Kaas used as the central hubs. MMO History: |
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1/26/12 12:08:35 PM#8
All I could come up with is: Lessens the costs to create distinct areas. Remember the pics showing the reflections of the Imps in the Repub's station. Quick texture changes is cheaper than coming up with a new layout. BOOYAKA! |
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1/26/12 12:37:56 PM#9
The fact that there are 100,000 of the exact same companion running around is ok, but 2 similar-looking stations is lazy? People pick on the oddest things. /shrug. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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1/26/12 12:57:19 PM#10
That's what bugs me most about this game--it "feels" cheap, like they cut every corner and took every possible shortcut. I wanted to blame it on the engine (without knowing anything about such things lol)...like maybe they had to, but more and more it's looking like they simply didn't put much effort into anything but the story. I just expected a higher quality, with attention to detail, type of experience. |
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1/26/12 12:59:22 PM#11
Originally posted by lizardbones It's laziness man. Just look at all the space ports on every planet! They are ALL the exact same too. Nothing different at all. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
1/26/12 1:01:32 PM#12
Is that where the stationary "fighting" NPCs roam...er um stand? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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1/26/12 1:09:31 PM#13
Originally posted by JeroKane Agreed. If airports in our world doesn´t look the same why would they look the same on different planets? The only possible reason would be if Mc Donalds owned them all and that is just not likely. ;) |
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1/26/12 1:10:13 PM#14
Originally posted by DarkPony If adding an MMORPG's only social hub is a last minute decision then....
Are you team Azeroth, team Tyria, or team Jacob? |
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1/26/12 1:11:55 PM#15
Originally posted by arieste Lol...I was thinking the same thing. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/26/12 1:13:06 PM#16
Originally posted by DarkPony Interesting, I had no idea about them being added later. I remember getting to Corusant and thinking "this makes a nice capital city". I didn't get that feeling from the space stations. Although, on my server, Corusant is being used as the "social hub" it sounds like it was originally intended to be. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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1/26/12 1:20:34 PM#17
The capital cities are plenty big enough to function as social hubs and it doesn't take any longer to get to the capital cities compared to those space stations. It would have given each faction a much more personal 'feel'. Coruscant is a very open looking world/city. Dromand Kas is a very forbidding looking world/city. Join the League For Gamers. |
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1/26/12 1:25:16 PM#18
Cost effective. |
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1/26/12 1:29:56 PM#19
just further proof of lazy world design. every planet is designed the same aswell with different skins, they just fip the map to make the layout seem different. |
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
1/26/12 1:32:05 PM#20
Like much of the game, it felt cheap and poorly designed to me. |