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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/26/12 5:31:55 AM#21
Originally posted by Caldrin You've described mission running, there are so many more PVE activities than just that to do. Market trading, exploration, wormhole farming, incursions, mining, smuggling, industry, data core creation, complexes just to name a few. Yes...EVE is that complicated.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/26/12 9:02:36 AM#22
A different way to learn how to play Eve is to join the corp called Eve University.
HOWEVER, it is exactly like joining the army. You have instructors and there are rules and regulations.
Joining this corp can open doors in Eve that would otherwise take a little longer to open. For example, after a while you can transfer from Eve University to The Graduates and be involved with high-end PvP, PvE and politics.
But as I say, there are many different paths to the summit. |
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1/26/12 9:14:59 AM#23
Some good advice here. It is a little like learning college level Calculus. You can do it by reading the book and devoting the time, but it is so much easier if you have a real live human to help you.
The very best thing you can do at the start is join a corp that welcomes new players. If you go to the Official Eve Forums ther is a whole forum devoted to recruitment and there are dozens of corps looking for brand new players.
If all else fails leave me a message at eqhex@yahoo.com and I can walk you through the basics.
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1/26/12 9:21:36 AM#24
I found this a very useful guide for combat http://go-dl.eve-files.com/media/0910/eve-tracking101.swf It provides interactive graphs and a page of explanation for range penalty, signature radius, tracking speed, and transversal velocity.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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1/26/12 9:53:45 AM#25
I think i have decided what i'm going to do when i start again tomorrow night: Recently i was thinking about branching off from my job (running maintenance contracts) and setting up on my own with mates. I'm pretty sure theres systems in place in the game where i can hire newer players to do stuff for me. I don't mean the contracts system, i mean like having my own employees. Maybe a group scamming venture :)
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1/26/12 9:56:21 AM#26
Originally posted by Kyleran Yes but you dont have to jump into those right way and even when you do get into them its pretty simple you dont need a degree in anything to play it lol..
Just start with the basics and you will soon start picknig things up :) |
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1/26/12 10:49:46 AM#27
I don't think it's complicated at all, perhaps the most complex is PvP combat. I.e. you need to take into account your speed, the targets speed, your signature radius, his signature radius, your missile velocity, your missile explosion radius, missile travel distance, maintain set distance from enemy (for your/his web/warp scram). So the hardest part is just reading up on different weapons and mods, which is no different than picking parts for a new PC. The real hard part is playing the market for income. If you can do that well ingame, then chances are you wouldn't be bad at it in real-life.
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1/26/12 10:56:13 AM#28
Best advice i can give you at the start of your journey: dont open the yellow can. Write this on a sticky and glue it to your screen while you are playing EvE. |
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1/27/12 9:51:23 PM#29
I don't get the mindset of certain gamers. Today's action-based gaming industry seems to have produced a fear of brain activity and, in general, ridiculously short attention spans. If a game does not provide simple trinity classes, rotating question marks and generic fighting mechanics, it's considered overly complex and difficult. If it actually forces the player to commit to learning the mechanics, it's considered a borefest. If it encourages social interaction between players, it's considered solo unfriendly and not casual enough. What happened to the sense of overcoming challenges, the thrill of mastering new skills and the pleasure of attaining useful knowledge set to good use in game? What about the core of MMORPGs, social interaction? Besides, EVE's not that complicated, really - at least not at a basic level (I haven't really experienced the more advanced aspects of it so I can't comment on that). But you do have to actually read stuff, figure some things out for yourself, and also be creative when it comes to what you want to do in the game. In the rookie channel people keep asking stuff like "I did the tutorials, what now?", like they expect the game to keep telling them what to do as they play - and that's the wrong mindset when it comes to sandbox games.
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1/31/12 5:01:58 PM#30
Originally posted by Biskop Oh my god, why aren't there more people like you? I agree with this 100%, and it frustrates me to no end when I see people in forums whining about how hard Eve is because it doesn't just hand stuff to you, or saying "The game is boring!" when they've tried maybe 10% of it. The part I put in red is so vital to Eve for me. There are multiple concepts and tactics I learned from Eve by overcoming the challenges in it that have made me a better game player overall, and I have used some of those tactics in other games with devastating effects to the enemy. I'm a hardcore gamer with over a thousand games under my belt. Most of those games I either completely defeated, or they were a type that didn't have a set "end" as it were, so I slogged through them as far as was considered reasonable before I got bored with the repitition and quit (the latter including several MMOs, like WoW and Rift). Of all those games Eve is the only one that has ever truly challenged me to my limits, and at times given me an adrenalin rush so strong that I'm still shaking ten minutes later. It's also the only game that has aspects to it that I am genuinely afraid to try, considering that those aspects could affect the gameplay of thousands of other players besides myself for better or worse, depending on how well I do. The only game. EVER. That is Eve Online's strength, that is why in my opinion it completely trashes pretty much any other videogame ever created, and that is why I play it and intend to continue playing it for years to come. |
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1/31/12 5:05:06 PM#31
I hope you like this icon: |
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1/31/12 5:12:01 PM#32
Originally posted by AdamTM I also hate it when people keep making references to Microsoft Excel and Eve Online. I've played the game for years and have tried nearly every aspect of it, and I have never ONCE had to use an Excel spreadsheet. Unless you're a leader of a very large corporation or trying to coordinate a very complicated manufacturing setup between multiple stations and systems, which I would be surprised if more than 5% of the total Eve gaming population does, you won't need Excel. |
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1/31/12 5:19:19 PM#33
Originally posted by Kiljaedenas
I played EVE on and off since 2007, i never used an excel sheet. Then again i never made it past a Megathron, that never once left the station because i was too afraid to actually use it for anything. The closest analogy to playing EVE is playing a rogue-like, except with other people, or work, depends on what you do in the game. My gripes are numerous and many with EVE and why i can't enjoy it, difficulty is not one of them.
PS: chill i was making a funny.
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1/31/12 5:23:30 PM#34
Originally posted by Kiljaedenas But i bet the majority of players have and do use the tools built to try out builds and weapon damages and such, yes? That is what folks are talking about more often than not. Needing tools like a type of spread sheet to see the differences between all the different builds, loadouts, and modules. Not that you need to have a spreadsheet out to note down things all the time:) It is not really a bad thing that they have a lot of options, just that it takes more time and effort to figure out certain aspects than most other games. |
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2/01/12 2:07:29 AM#35
Originally posted by DarLorkar But i bet the majority of players have and do use the tools built to try out builds and weapon damages and such, yes? Yeah, isn't it great that there is one MMO, among thousands, that actually requires the player to put in some time and effort? Isn't it awesome that you can still play an MMO with real depth and freedom, instead of yet another generic treadmill themepark ride that treats you like a braindead sheep? In any case there's obviously quite a large niche audience for a challenging, complex and deep game - which is partially why I haven't given up on the MMO genre yet. |
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2/01/12 2:16:07 AM#36
just go in your ship hanger and spin you ship in a circle, thats what the player base cares the most about. |
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2/01/12 2:20:00 AM#37
A Masters in Business Administration wouldn't be bad also. :-) |
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2/01/12 2:26:36 AM#38
Originally posted by silverseed71 So you can now see why other MMO's get the name themepark? Eve requires some thinking :) Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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2/01/12 2:29:20 AM#39
Originally posted by Professor78 the extent of your thinking is gonna be am I or am I not about to get scamed. |
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2/03/12 2:02:09 PM#40
Well if someone is trying the game out and would like some help with info I might be able to help out, Noceur-01 Tiers ingame. |
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