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1/25/12 8:34:14 PM#121
Originally posted by Axehilt No. I'm playing Open Betas as the market demands. |
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1/25/12 8:38:30 PM#122
I've said it for years, the community is the main thing that makes or breaks a game. In older MMOs, the community was very tight-knit. Today, everyone is in it for themselves, and couldn't care less for other players. In older MMOs, there were actually petitions (and sometimes didn't even need one) for Devs to even put in statues and memorials for players that passed away. In one of my old old timey MMOs the Devs even put in an entire town named after a player since he was the leader of one of the major guilds in the game. Now you'll never see anything of the like. Community on just about every game I've played (except Rift, FFXI, DAoC) should get a community score of 1-3 out of 10. CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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1/25/12 8:42:30 PM#123
Originally posted by bossalinie Sweet. Another person who thinks that in order for a game to have a good social environment, it has to be a hardcore sandbox. Regardless, the money it took to make most of those sandbox games probably doesn't equal the ultimate failure of just one of your over-hyped and over-paid Theme Parks. |
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1/25/12 8:44:16 PM#124
Originally posted by Gravarg I'm just going to quote you and agree, because sometimes I feel like I'm just repeating myself. Being able to solo everything and having no penalties or responsibilities makes people completely detached from the community, and it really hurts the community. |
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1/25/12 8:44:21 PM#125
There is nonsense on both sides. People don't like to come on the forums seeing post like 'If you like Wow or Star Wars, you are not a real MMO fan.' It's insulting and as far from the truth as possible. We have different taste, but we are still fans of the genre.
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1/25/12 8:50:33 PM#126
Originally posted by tixylix
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1/25/12 8:59:12 PM#127
I understand what you are saying, but is it really a MMO experience you are looking for? What I underlined had me thinking maybe not. Don't get me wrong, I am the same way about sometimes playing solo, sometimes playing with others. I highly dislike having to depend on others for my in game experience :) I still had fun in EQ for the few levels I could do things on my own. Then I found a guild and it opened up whole new parts of the game to me.
I know many of you are thinking, "Whatever floats your boat!", but think about it. Name one game where you have a vested interest in your character. What hardships has that character overcome? Did you go to some website to find out how to overcome that obstacle, or did you figure it out yourself? Do the history books write about the Donner Party or the 10th plane that flew from New York to Los Angelos? Do you remember the Super Bowl that had a close score and a good game, or the blowout with mismatched teams? MMOs used to be about overcoming hardships and investing time in a world that the player actually wanted to spend their time in. It was a bunch of basement trolls playing in a virtual world where the real world was usually not so kind, thus the stigma associated with MMOs. It was an escape. C'mon, now, NOT every player was like this, but the core of old time players were. Players now-a-days have goals and look for successes with their time played. Players today do not "just go fishing" in a virtual world. They will if there is a daily goal involved, though. Players today do not "just see what's over that hill" unless there is an exploration badge or some other reward involved. I found a guildmate in EQ who was as interested in learning the different languages in the game as I was. We would spend HOURS just sitting and talking to each other in different languages as we taught each other. I liken this attitude to life today, as opposed to yesteryear. People seem to be always "on the go", hurrying to get to their next destination/appointment/activity. I thnk this bleeds over into their gaming time, too. I don't think many people play just to relax anymore. It's like dating... No one wants to invest the time to get to know each other anymore. /shrug - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/25/12 9:03:02 PM#128
What I've found is that players dont want to pay $15/month for a heavily isntanced single-player or cooperative-online rpg, which is why we've experienced mass exodus from these STO & SW:TOR types of games within the forst 3 months.
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1/25/12 9:14:52 PM#129
Originally posted by bossalinie You are missing the point. What someone like or dislike does not matter, but you can't just label any game you love mmo and then its an mmo. I like diablo but I am not calling it an mmo. You could see it as insulting but if you turn it around, it is like someone moved to a new town and began telling the locals what the town is like, so it kindda goes both ways.
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1/25/12 9:16:46 PM#130
Originally posted by WhiteLantern In another words you dont want an MMORPG the way they used to be and thats fine. I dont need a sandbox. What the OP said has nothing to do with sandboxes either. Everquest was not a sandbox. Asherons Call was not a complete sandbox. It was a mix of themepark and sandbox.
Also, befor you tell someone to grow up maybe you should comprehend what they are saying. The OP is spot on saying games these days arent really MMORPG's. Pretty much everything since WoW has been instanced based with social hubs. WoW was that way but it was large enough to feel at least somewhat open world. |
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Rhoklaw
Advanced Member
Joined: 1/12/04
My Top 3 List: |
1/25/12 9:30:50 PM#131
Granted, Meridian 59 was my first true MMO, it wasn't until EQ that I realized just how amazing online games could be. Being a fan of AD&D since I was 8, roleplaying was a huge part of my gaming hobby. When EQ launched, it was buggy and complicated and new. NPC's didn't have exclamation points above their head or dot trails leading you to your quest objective. EQ was designed in a way that forced players to explore the world, not that I would really classify it as forced, since most enjoyed traveling the world by foot. Sure, Druids and Wizards could teleport but it wasn't as easy to come by as most MMO's today. The OP brings up a good point. Today's MMO generation are lazy, thats right, lazy in their gaming when in fact, all they are doing is pressing keys and moving a mouse. So what if it takes an hour to get from one zone to another. If you can't enjoy that simple aspect called exploration, why are you playing MMO's? MMO's were designed to pass time and with that in mind, we lost our direction. Remember the language barrier in EQ? Not everyone could communicate with one another. Remember needing food and water in your bag? Remember STR stat actually affecting how much one could carry aka encumberance? It's like today's gamers have zero and I mean zero sense of RP. I don't care if gaming companies want to cater to that particular crowd, but please, don't claim to be making an MMORPG and have it end up like GW, Global Agenda or APB. Let's bring back the RP to MMOG and get back to the roots that started this epic genre. Let's bring back SWG, EQ and DAoC utilizing today's technology and graphics. Heck, even Anarchy Online in it's god awful launch is a much better game then some of the crap coming out claiming to be MMO's. OP, I totally agree with you on this, unfortunately. Currently Playing: LOTRO - GW2 - TSW Waiting For: EQN and Camelot Unchained cause Mark Jacobs is a friggin genius. |
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1/25/12 9:38:20 PM#132
Originally posted by AlBQuirk You know what i think the difference is between people that call themselves "old timers" and what they call the new crowd of casual gamers? Old timers were looking for friends. Casual people are looking for fun. 2 total different mind sets. Yes, they can combine a bit. But just think of that. One set is more interested in making long term commitments by looking for friends that game. And the other is looking for a fun game to play. And will drop the game as soon as the fun stops, with no, or small amount of thought given, to the people that they may have met while playing. Both gamers, but the mind sets will always set them apart from each other. And the casual is where the investors and dev's are spending the cash. And i really do not see it ever going back to the old way. And yes on topic:) because the 2 groups see what defines a MMO as completely different as their reasons to game. And neither can really see that they are both right, and wrong.
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1/25/12 9:38:31 PM#133
Originally posted by Rhoklaw I think there really is room for both types of MMOs. Heck, I could see myself playing a casual game some days and something deeper with plenty of exploration other days. The real problem with exploration is that in some games there really isn´t much to explore, moving through a gigantic forrest with just trees and some monsters placed in a certain order isn´t that fun, you need to find stuff to actually explore something. Just small stuff like a rare harvestable flower, a small ruin that looks weird or maybe a rare animal. I started with Meridian 59 as well. I saw the potential directly but since I still had a dial up at the time I didn´t get so much out of it and didn´t really get stuk in MMOs until a few years later when I got my broadband. |
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Cochran1
Hard Core Member
Joined: 10/01/06
"Fish can't sit down cause they got no laps!!" |
1/25/12 9:44:31 PM#134
Originally posted by Vorthanion This +1 every store you go in regular retail or specialty gaming the PC selection is shrinking or non existant. A number of MMOs have already worked to cross platform and with the release of next gen consoles rapidly approaching, we're likely to see more and more games become cross platform or console exclusive. Face it console games are easier to develop because the only need to work on one hardware standard. The market majority are casual console gamers who won't spend hundreds to upgrade a PC just to waste hours on one single game. These gamers would rather spend an hour or two playing BF3 or MF3 with family members and friends three States away than 8 hours on a PC sandbox with people they really don't know. Until that changes (and it's not ever likey) the trend will move more to the casual with every passing year. |
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1/25/12 9:47:08 PM#135
Originally posted by tixylix
People have became so critical of others it has made them withdraw and just play solo or with 1-2 friends they feel like they cannot experience the game due to the idiots telling them they are playing there character wrong and berating them non stop.I mean you run a instance in WoW and even if the group is doing well you will have one smarta** in group mouthing off with either worse dps ever,worse tank ever and on and on and on people will only listen to that so much til they just stop wanting to join in on anything due to it. |
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1/25/12 9:55:57 PM#136
@kjempff I don't believe we are that extreme via your example with Diablo, but themepark or sandbox, the games that have been the hot topic in this thread are MMORPGs.
I know the difference between both. I know the benefits and cons of both. People support which style they want or fits them...and it is entirely possible for the genre to prosper in both. Do you think it would have made a difference if WoW would have labelled itself a MTORPG, or WTFO game, and it would have not affected MMORPGs? Would that make it the deciding factor of whether old MMO players would have touched it? In my opinion, no. The same games would have been made, but only labeled differently. This thread would still be here today, just worded differently. "What I have realized is that people who are playing WTFOs, do not want to play MMOs..." If that is how people see it, then you are correct. But wouldn't that only bring up the question of desirability of MMOs? |
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1/25/12 10:04:53 PM#137
It is so hard not to step on anyones toes, but here is what I think is the difference between the classic mmorpg players and a gamer.
The classic mmorpg gamer is likely to have played eq, uo, doac or similar. This person was usually turned onto the genre by reading lord of the rings and other fantasi and sci fi books. This person finds the invention of new worlds with new rules extremely fascinating and has a high amount of imagination. This person needs and wants moments of escapism, and for this is using his imagination combined with whatever source he can find, that beeing books, games, movies etc. In games for this player a kind of roleplaying is important for this to happen, and to be in the "zone of imagination" you cant have too much that constantly sends you out of your escapist moment (very individual how much this is). They need a world that somehow makes sense, and various people may accept more or less of stuff that makes their bullindicator go off. The main thing is they can stay in their escapist moment of imagination. This is a rough and unfair generalization, but it is not entirely untrue.
I decided not to describe the new gamer, as it would certainly lead to trolling. But I think it is safe to say that the background and reason for playing games is not the same. Preferences in games will show, and as the classic mmorpg lover I am, I can only define the mmorpg genre from that perspective. I like and play loads of other games, I just hate it when they are called mmorpgs, because to me they are not. |
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1/25/12 10:16:18 PM#138
Originally posted by Gravarg And with the current trend of MMOs that have been released, they all encourage solo play. There is nothing in these games anymore that promotes community, and what's left is still being further destroyed. Cross Server Grouping - No one gives a **** who they're grouped with and probably won't ever see them again, why build a relationship? Cross Server Raiding - What's the point of a guild now? Run with a guild to do the same content again for +3 more stats to underwater basket weaving, while having to schedule raids out ahead of time? Why bother? The Death of Crafting - Most of the older MMOs I played had a very tight nit crafting community. Crafted gear was actually worth something and you had to "seek" out a crafter that was able to fulfill your needs. Gear had a quality and durability attribute assigned to it which would affect stats, all crafters were not equal. Fast Travel/Flying Mounts - While not always a bad thing, is often done to the point where game immersion is lost, the majority of content can be bypassed, and kills world PvP if you're into that kind of thing. World PvP develops community, rivalries just aren't formed anymore. Remember seeing a certain player name or guild and trying to gank them? or trying not to get ganked? General Hand Holding - Most games tell you exactly what to do now, there's no mystery in it or sense of discovery anymore. Go to "x" quest hub, follow arrow to "y" quest. As linear as the second dimmension. Instancing - While it can have a relevancy, I find when it's overdone it completely destroys the point of the game being an MMO in the first place. Also, I've seen quite a number of posts on various game forums asking for solo instances, what are these people looking for in an MMO anyways? What does this offer over some SP RPG or CO-OP RPG? Why spend years of developement time to make a giant open world when in the end the player is off grinding in some instance over and over? Why spend thousands of dollars on equipment to put everyone on the same server when in the end, the instanced dungeon grinding would be more cost effective running on your own PC for the developer?
I know I will probably get responses telling me there are games out there that do what I am looking for, the problem for me though is I haven't seen one that offers the quality, polish, content, and responsiveness of todays AAA MMOs. End Soapbox Rant. Porn has voice acting, who doesn't skip it? |
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1/25/12 10:17:19 PM#139
Originally posted by tixylix
When I read this, it was with the voice of Sheldon Copper* in my head reading it aloud.
* (from the TV show," Big bang theory" )
....."Shut up Sheldon!"
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1/25/12 10:20:30 PM#140
@kjempff Yeah, there would be a lot of generalizations describing the current gamer.
But don't forget about the ones who started out as classic and over time, migrated to current style because of availability, which is myself. |
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