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1/24/12 5:55:11 PM#21
Originally posted by Vhaln i've been preparing for the gw2 ui by staring at my monitor and trying to surf the internet that way. it hasn't worked yet, but as you said, i expect gw2 to implement the feature. those of you who can't play gw2 with your minds in this way have bugs in your head. switch your brain off and on again. |
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1/24/12 8:07:49 PM#22
Yeah, I knew about the burning effect and some of the others, as I mentioned in my post. I just think it's important that they all have obvious indicators. I think they probably will. I don't know why you think the crosshair would only work on a console port. If anything it would be worse on a console port. Why would I want mouse-look without a mouse? Almost nobody uses the keyboard to turn, so why not allow the control scheme to actually match the way people play? The only difference is that right-click's functionality is reversed and I can still click when I'm looking around. It has to be one of the easiest things to implement. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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1/24/12 8:14:04 PM#23
I don't have even the slightest problem with the GW2 UI. It's on the bottom, not very high, and out of the way. Why is this even a topic for discussion? The GW2 UI is tiny. |
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1/24/12 8:14:43 PM#24
The only offputting aspect of the UI, to me, is the giant "health ball" in the middle of the action bar. It seems like too much screen real estate is being used. By the same token, it kind of makes sense if ArenaNet's goal is to make the player focus on what's happening on screen while still being able to see their health. I think someone else mentioned it in this thread, but how about if the avatar itself changed in someway to reflect health levels? Perhaps the avatar could start to lose or "bleed" color and slowly turn to black and white as it loses health? Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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1/24/12 8:15:37 PM#25
Good god. The UI is one of the most neglected features in MMOs today. I hope they pay enough attention to it. I can't imagine someone trying to get the achievement for the full map explore in GW without cartographer *cringe*. Granted that was one of my very few problems with GW UI but the mods certainly helped. I think the GW2 UI is looking great so far,I guess the way their skills work certainly helps for minimal clutter. |
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1/24/12 10:04:07 PM#26
Fully customizable and modable (xml/lua/etc) Ui are requirments for mmorpg that want to be concidered AAA. Anythign less and ill call you AA+ at best because you you cannot offer the play the ability to improve their interaction with the game (its easy you simply allow it) then you cannot hope to offer the players with somethign that takes actual effort. Otherwise stated, if the player must experience your game via your controls/ui then the theory hold true that they muct play and enjoy it as you planned. This is in place of the play enjoying the game in the ways they find enoyable, which is a key factor to having an actually sucessful AAA mmorpg (IE most oif the initial player base play it for more than 3 months). Its a prespective thing and you better believe dev.s that think they know better on the UI also think they know what you enjoy better than you do. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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1/24/12 10:05:53 PM#27
There should be an option to turn all UI off, and play the game like a true elite and know your toon/character down to every move. |
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1/24/12 10:29:41 PM#28
Originally posted by Kakkzooka It's not the avatar, but the edges of the screen do turn red when you go below half health. http://www.youtube.com/watch?v=vsUcGBL56Ng&feature=player_detailpage#t=107s |
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1/24/12 10:41:13 PM#29
For all the WoW hate sometimes ... I miss the addon system and despise static UIs now. The UI is kinda like game music. I'm just going to replace it with what i want anyway. Just give me the tools to do it. Without a flexibile UI, I'd suggest that more people are going to be unhappy than not. If you don't worry about it, it's not a problem. |
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1/24/12 10:43:24 PM#30
False.
You say this like it's a problem.
Trust me. The devs know better than the player what's good for the player. TRUST ME. Players generally have absolutely no idea how to have fun. That's the developer's job. If people knew how to have fun on their own they wouldn't need video games. Rules are required for a fun environment. If you let players do whatever the hell they want, you'll have a miserably disjointed playerbase. Using these mods becomes optimal and the entire metagame is distorted into something the developers never intended. In other words, giving players free reign over the interface results in the devs losing control of their game. (That's a bad thing.) "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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1/24/12 10:54:08 PM#31
I'm really looking forward to The Secret World's UI. In a recent interview, Ragnar Tornquist stated that their UI is just a flash file and if you are creative, you can make your own flash file UI and replace it. I can't wait to see all of the cool UIs people come up with. What Ive seen of GW2's UI looks pretty good. But it would definitely be nice if it had the level of customization found in GW1, Rift, and Warhammer. |
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1/29/12 6:11:39 PM#32
UI is one of those things that I really, really care about. It has to look good. It has be minimal, but completely functional. Every single game created from now on should take a lesson from Visceral's Dead Space series. You don't even notice it's a HUD (and UI). It's literally built into the game. ![]() |
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2/04/12 1:24:41 PM#33
Originally posted by Shroom_Mage
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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