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1/24/12 4:26:11 AM#281
Sod it. There's two Sandbox MMOs at the moment worth even mentioned that won't die at a flick of a hat: EvE and...this is really out there.. ..Entropia Universe. Haven't tried it, but it's about as sandbox as you can get. Now, the whole money = ingame currency thing. I read up on it and found an interesting concept. As it stands, the game is free, completely free. Which is impossible and so it would appear, to have any fun at least. So, what many new players do is buy currency of the amount that a sub would usually cost. Then bingo. Crysis 2 engine i believe, complete world builder, space, you can buy land, i'm sounding like an advert now before trying it, but i'll be downloading it at work today to give it a crack later. It's free to play around in after all...
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1/24/12 5:28:13 AM#282
Originally posted by Cuathon In your definition, MMO's like EQ, CoX, WoW and possibly AC aren't persistent worlds since the player has less influence on the gameworld; sounds wrong to me, since dev content-driven MMO's (or themepark MMO's, or game focused design or however you want to call it) have less influence on the game world by players than sandbox styled worlds, yet they're still regarded as MMORPG's with persistent worlds. That is, in your interpretation of course: I read it as that the world needs to continue to exist after they log out, and in the event that user-made changes happened to its state, that to some extent they are permanent. So, if no user-made changes happened then this part doesn't apply, but it'll still be a persistent world. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 5:42:49 AM#283
Originally posted by VengeSunsoar You cannot condone TO something. You can condone it though. The dictionary definition of persistent still does not mean anything. Also wikipedia is a valid source for information unless someone happened to be trolling that particular article. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 5:48:34 AM#284
Originally posted by VengeSunsoar My score on the SRI test way back in highschool, which essentially measures vocabulary was well over 2000. The average score of a gifted or AP student is about 1500-1700. I consistently score in the 99.9% percentile in any vocabulary measuring system. AND and not AND IF. There is no conditional there. Of course you also claimed that you could read the minds of people inventing the genre in the 90s so maybe you live in a magical world where conditionals don't apply. |
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1/24/12 5:56:58 AM#285
It took me 257 days to read this entire thread. Im out of a job, wife left me, kids wont even talk to me... ...well...my conclusion is: i agree with the OP.
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 5:58:32 AM#286
Originally posted by smh_alot
In the sense that the game stores your current progress in quests I guess you could claim they are persistent, as in you make permanent changes to your position on the story in SWTOR. But that applies to single player games too. I would make the AND vs AND IF argument to you as well. Your interpretation seems like it wants to have a conditional. When the original persistent worlds were designed, such as UO, habitat, and also the muds they all followed my definition. The EQ style games came later. Also iirc EQ itself had persistent world changes, such as killing The Sleeper which many of its descendants didn't possess. |
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1/24/12 8:06:52 AM#287
Originally posted by VengeSunsoar That sums up my position as well. |
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1/24/12 8:22:25 AM#288
Originally posted by CuathonOriginally posted by smh_alot The argument is an interesting one, albeit flawed imo. I haven't followed the discussion you people were holding, so I only respond upon that interpretation of 'persistent worlds' and instanced argument. But the general perception is that not only sandbox styled MMO's have persistent worlds, but EQ, EQ2, WoW, CoX, LotrO etc as well, even if the effect that players can have on the overall world is small to nonexistent, worlds like Azeroth are still considered persistent worlds. Also, another thing to note: worlds like EQ2, AoC and TOR use instanced mechanics for parts of their worlds and LotrO has its housing instanced away, yet they also harbor some elements that are changed in the game world: TOR has its Ilum domination that show a different landscape depending who has the upper hand, EQ2 and LotrO have their (instanced) housing but that you can still visit even if a player isn't around, AoC has its guildcities and battle keeps that are different but still permanent even if instanced away, and so on. So, by the definition above, in whatever interpretation people might use, those are still persistent worlds. I disagree with the interpretation you gave that quote though, overall perception since the beginning is that persistent worlds need to be around even and people going around their business in it, even when a player has logged out. Heck, even if for some reason everybody is logged out or nobody could log in yet, the world can still be around. Which applies to all MMO's like UO, EQ, EQ2, WoW, LotrO, TOR, AoC, Aion, etc. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 8:45:34 AM#289
Originally posted by smh_alot Well I am not really concerned with overall perception. I would consider UO and EQ to be persistant worlds. Ilum in TOR does not count in my opinion. I am concerned with the practical effects of persistent worlds and I do not think that merely existing is meaningful. In ToR and current WoW discounting changes instituted by devs, playing now or 5 years ago is or 5 years from now will not change your experience. Nothing changes. Instances do not exist until you enter them also which applies to PvE and battlegrounds. Ilum does exist as a non instanced area, but its a drop in the bucket and it doesn't really change. The landscape doesn't really mean anything. Players can't control it aside from helping their side win. Instanced housing doesn't really MEAN anything. Houses play no significant part in the game. They are just glorified storage spaces. Its a matter of opinion mostly though. I do not expect anyone to change their minds. |
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1/24/12 9:53:37 AM#290
Originally posted by smh_alot My point is that the entire world is not persistent, only part of it. Some people want to remove the spaces for the modules that aren't persistent and only consider the part of the world that has persistency, and call that a game with a persistent world. But it's not entirely a persistent world. Heck, as far as GW2, like some other games, even your character is no longer a persistent entity to the game, it changes depending on where you go and who else is there. This is different than growth, it's an outright change to your character on a temporary basis. Which is like Scaled content. That's not persistent when it changes according to who's there. These games are so far from "persistent" these days, and yet somehow some people don't want to recognize that fact. Persistence is not just being there. It's being the same thing that's there. If you walk into a room painted green and has wooden furniture and paintings on the walls, leave and return to find a room with dingy white walls with crumbling plaster and implements of torture instead of furniture, and there's no puzzle reason for the change, is that a persistent world you are in? The room never left. It's just a different room. But it's not the same, that room was not persistent. Once upon a time.... |
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1/24/12 9:56:08 AM#291
Originally posted by Cuathon You're talking about a different thing, an evolving world. Once upon a time.... |
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1/24/12 10:01:43 AM#292
Originally posted by Aletto It is not so much just the games that are dissapointing.. It's the new community.. They treat every game as an FPS game.. They want quick and dirty PvP with ratings and leaderboards.. They don't care about immersion.. or Worlds.. It's all about gear, ratings, and rankings. You can guess where this trend started, but during my time in SWTOR and RIFT , the instanced battlegrounds were mostly all people were concerned about.. Even games about PvP that take themselves more serious like Darkfall and MO, fail to reach the masses because they aren't quick and dirty (click2queue).. It's not about being able to ride on a boat to a distant land with others, or carefully travelling a dangerous forest at night with lit torch to see.. It's about the tryhards showing you how good they mouse-turn and press hotkeys in an instanced arena.. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 10:37:26 AM#293
Originally posted by Vyeth Indeed. Sad times. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/24/12 11:16:32 AM#294
@cuathon Once again you have not provided any reliable evidence. You stated someone said something and then can't provide a reference. You state you have this gifted SRI score, than can't provide a reference. Sorry you saying it is not evidence. Than you quote wiki which in any academic circle is not a reliable source of information specifically because it can be changed (seriously everyone who has done any research knows this.). So your claims aren't valid. There is no more argument, you haven't submitted anything valid. Words have meanings, the word was chosen because it has a meaning. Venge edit - and in my country we have two official languages English and French. The french word for persistence is persistANCE. We commonly spell many words both ways. And if your main reason for not taking me seriously is because I don't spell it the english way, than you are lost. Spelling is one of the last resorts for an argument, right up there with attacking the person... oh wait you've done that too. You have no argument.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 11:42:33 AM#295
Originally posted by VengeSunsoar
You do understand that wiki cites references and that you can look them up don't you? Are you that incompetent? Honestly your arguments get more and more ridiculous. MUDs were the first persistent worlds and they involved permanent changes to the world. UO which was made by Garriot and Koster also had persistent world changes. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/24/12 11:57:33 AM#296
Originally posted by Cuathon Yes did quote the dictionary however there is more than one spelling of it and I used both. Fair enough for the SRI but once again if you can't provide a reference, there is no point in mentioning it becuase we have no reason to believe you. Raph and Bartle are considered experts absolutely, but they are not the only experts, for you to think that is just silly. I don't need 100 years of tradition, what I do need is to be able to recognize a valid source and I can. Wikipedia is not considered to be 99% accurate - this is not even a debate. It is not accepted as a valid source of information in academic circles simple because it can so easily be changed - again not a debate. The day may come when it is, but it is not there yet. Yes they do cite references, which makes wikipedia a very good start to research - find out the common thinking than branch out from there. And in the wiki definition of persistance it quotes several people Deal, David (2007), ^ Marcellino, Bill and ^ James, Daniel (Ed.); Gordon Walton . Not Raph or bartle, yes bartle is quoted elsewhere but you stated this is what raph and bartle, the apparently only experts in the field said but once again don't provide a reference. Please provide this reference. I'm not saying they didn't, I'm saying we have no reason to believe. Just provide the reference. So once again, you have provided any evidence, other than your word. No one stated muds and UO were not persistant or that you couldn't change them. I'm stating the word persistance has a specific defnition and it has only to do with length or time remaining the same. You have not provided an any evidence of any kind and are once again just attacking the presenter. You have no argument.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 12:12:46 PM#297
Originally posted by VengeSunsoar You keep trying to use the dictionary definition free of context. I already said that if you totally ignore context the dictionary definition of persistence is as you said. Also persistence does not have two spellings. The english spelling is with an E. Type it into google and you will see. Even the merriam webster dictionary displays only the E spelling. When the term peristent world was coined the games that it described were the way I am defining a persistent world. They didn't use a different word because the WoW style of gameplay didn't exist so making the distinction between those games and the model at the time never came up. I am bored with this argument. I will refer to what I previously refered to as persistent worlds as virtual worlds because its easier to find documentation of that description as involving actual changes to the world of the kind that don't really exist in WoW and SWTOR. Happy? Argument solved. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/24/12 12:14:16 PM#298
Originally posted by Cuathon And I say you are wrong. The dictionary defintion was used because it has a meaning. That meaning is the same in MMO's. And again persistence does have two spellings, probably more, at least a french and english and in this country which has two official languages many words are swapped back and forth, persistance (see the change) is one of them. Color, colour is another. as is aging and ageing, esthetics and aesthetics, pediatric and paediatric, amortise and amortize... do you get it yet. Please privide some evidence whosing that when the term was coined it meant what you say - you haven't done that, wiki does not agree with you. If it is easier to find the documentation than please provide it. Until then the dictionary defnition fits with what I feel most people view persistance in MMO's as. You stated EQ is persistant, and yet EQ does not have any way to affect your character when you log off. It strictly involves the world existing. I was never unhappy. I just argue stupidity. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
1/24/12 12:17:48 PM#299
You know you didn't actually post anything right? You just made a big quote. |
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1/24/12 12:20:15 PM#300
Next week on Battle of the Network Pedants, Oedipus vs. Electra! Be sure to tune in. Ignore the nattering of beldames, enjoy whatever you like. |
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