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Star Wars: The Old Republic

Star Wars: The Old Republic 

Reviews & Impressions  » Deal breaking issues... you decide.

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38 posts found
  winter

Advanced Member

Joined: 8/08/03
Posts: 2361

1/23/12 8:38:48 PM#21
Originally posted by holdenhamlet

I agree the loading screens are crazy.  It just contributed to the feeling that I wasn't playing the game, and more just sitting there either waiting for a loading screen to finish or watching a dialogue cutscene.  

It's just really weird design- the best part of MMOs is getting immersed in a fantasy world with people from all over the globe, and they decided to make an MMO full of instances, single-player cutscenes and zone caps.

  Wow personal question I know, but what are you playing on? Not a attack. There is instance loacing but for me on a  modest 2-3 old machine takes far less then 1/2 a second no time even for a loading screen to pop up. Really seemless for me

  For me at least the games fun I haven't hit 50 yet due have mutliple characters (highest is 41 BH), and enjoy the story. Instancing has never been a big deal to me and in fact am much happier grouping with a group of friends and doing a instance then having to sit and camp some boss spawn for a hour because theres 3 other groups in line  ahead of me.

  Pvp is also not something I expected much in this game. Sure I enjoyed shadowbane in its days but never remember EA or Bioware hyping SW:tor as a PVP mass hit.  In the end its a work in progess as every and all MMO's are.

  claytos

Novice Member

Joined: 5/14/11
Posts: 181

1/23/12 8:40:35 PM#22
Originally posted by sammyeli
Originally posted by Benthon
Originally posted by Pilnkplonk
Originally posted by fony

Year of the Dragon.

+1

+1

+1

+1

  sanosukex

Advanced Member

Joined: 4/08/05
Posts: 1857

1/23/12 8:43:11 PM#23

I honestly think they did this because of the game engine they went with. I really don't think this game can handle very many people in the same zone hence why illum has so many slowdown issues and why you have a lot more slowdown issues in warzones. It seems even when people are not in the same immediate area as you are but are in the same zone it effects performance. So if they opened up the zones to say 5x more people you would see horrible fps issues with some people.... it's not a good answer and think overall the instancing sucks but I really believe this is why...

http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

1/23/12 9:11:06 PM#24
Well, since the title says you decide (fox news? Haha) I'll just say that none of this is deal breaking for me.

When there is some competition for this game later this year, there are a few issues that might be deal breaking for me if they aren't fixed yet, but they have lots of time to fix them.


We will see what happens, I'm going to be playing for the forseeable future. I'm hesitantly looking forward to ArchAge put of all the upcoming games an a little bit towards TSW. Not really GW 2 so much, but I plan on comparing these games directly with TOR at the time and see what happens.

I actually kind of plan on playing AA an TOR alongside each other for a time and see what happens. Best of both worlds right?

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  aionix

Novice Member

Joined: 12/14/07
Posts: 296

1/23/12 10:21:23 PM#25
Originally posted by claytos
Originally posted by sammyeli
Originally posted by Benthon
Originally posted by Pilnkplonk
Originally posted by fony

Year of the Dragon.

+1

+1

+1

+1

+1

  bdew

Novice Member

Joined: 8/19/06
Posts: 194

1/24/12 1:36:33 AM#26

If the the 2 biggest problems in this game are 2 loading screens when you travel between planets and lack of incentive to grief people (both Illum and Outlaw den - zones intended for world PVP - give valor for kills) ... This game is in a great condition, Great job BIoWare!



Originally posted by aionix


Originally posted by claytos



Originally posted by sammyeli



Originally posted by Benthon



Originally posted by Pilnkplonk



Originally posted by fony

Year of the Dragon.


+1


+1


+1


+1


+1


 
+ 1 / 0

That's it, bitches!

  Draftbeer

Novice Member

Joined: 6/07/07
Posts: 522

„Why Are You Wearing that Stupid Man Suit?”

1/24/12 1:39:48 AM#27
Originally posted by aionix
Originally posted by claytos
Originally posted by sammyeli
Originally posted by Benthon
Originally posted by Pilnkplonk
Originally posted by fony

Year of the Dragon.

+1

+1

+1

+1

+1

+1

  sgel

Advanced Member

Joined: 7/11/08
Posts: 1164

I've got this creature on my back.. it just wont let go.

1/24/12 1:49:35 AM#28
Originally posted by Draftbeer
Originally posted by aionix
Originally posted by claytos
Originally posted by sammyeli
Originally posted by Benthon
Originally posted by Pilnkplonk
Originally posted by fony

Year of the Dragon.

+1

+1

+1

+1

+1

+1

+1

..Cake..

  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1198

1/24/12 1:53:02 AM#29

http://www.youtube.com/watch?v=1nGAipKUakc

 

This points out my issue, why force me to get Taxis when I could just travel myself to the next area? I personally want enemies attacking each city for world PVP but even if they didn't want that then they could easily make it so only friendly factions can travel there.

  Halfmad

Mortal Online Correspondent

Joined: 12/16/04
Posts: 83

1/24/12 1:59:17 AM#30
Originally posted by Zarynterk

Obviously server population caps are an entirely different issue... however I feel it is ridiculous that Bioware instances this game so heavily when the game seems to be very light population wise (at least my sever- 120 players on during the busiest times- Republic fleet) I just don't see the need for it... and lets be honest, they are not using high rez; so that cant be putting stress on the servers either...

 

Graphics resolution will have no impact on servers, it's a non-issue as graphics are handled entirely on the client side.

I'm not a huge fan of instancing, but after playing other games using it I think SWTOR manages to do it fairly well. That being said if I had a choice I'd rather have larger open world servers or massive instances.

  Zarynterk

Novice Member

Joined: 11/13/07
Posts: 428

Do you ever get the feeling youre being watched...

 
OP  1/25/12 1:44:37 PM#31

I may be crazy, but I believe BW may have removed the airlocks with the last patch... At least for the planets i have visited, this seems to be true... If so, bravo to them for listening to their playerbase and removing this stupid timesink. Now, if we could only have open worlds...

  User Deleted
1/25/12 2:02:19 PM#32
Originally posted by fony

Year of the Dragon.

+1million LOL ;)

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 8060

Logic be damned!

1/25/12 2:08:25 PM#33

I feel Tatooine and on is very wide open and not at all confined.

Especially planets like Hoth - very wide open play areas.

 

I agree on the PvP thing, there is NO incentive for open world PvP other than the fact that on a PvP server you should ALWAYS fight your enemies. If you don't want to do that, roll on a PvE server kids.

Fighting Imps for the sake of fighting them is fun enough for me to always engage anyone I see out in the world (had some great fights on Hoth last night) but it would sweeten the pot to actually get some XP or Valor etc.

 

As for the instancing... how else would you handle intergalactic travel?

With NPC's that instant teleport you between star ports like they had in SWG?

Beyond that, the instancing on planets is only used for group quest areas and class quest areas. Which, at most, make up like a 1/3rd of a planets content in the upper levels. And with those - no loading screens.

Plenty open world.

1-20 is misleading, but yes 1-20 is much more heavily instanced.

I've probably been lurking for way, way too long.

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

1/25/12 2:22:15 PM#34
Originally posted by sgel
Originally posted by Draftbeer
Originally posted by aionix
Originally posted by claytos
Originally posted by sammyeli
Originally posted by Benthon
Originally posted by Pilnkplonk
Originally posted by fony

Year of the Dragon.

+1

+1

+1

+1

+1

+1

+1


GW2 will start the 3rd world world.  The amount of rage that will  ravage the internet if this game fails (which it very possibily can) is of an unholy amount. Because SWTOR was supposed to be this golden egg also, according to Bioware, and it pretty much has fallen short on everything.  Square had a major MMO under them and a major studio,  FFXIV turned into the biggest failure in AAA MMO history.  GW2 could possibly be that answer to MMO's... but ask yourself, "What if...."

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 447

1/25/12 2:26:33 PM#35

You can rest in your ship. It's an awesome instance.

  arieste

Advanced Member

Joined: 10/11/04
Posts: 3332

1/25/12 2:34:55 PM#36
Originally posted by Zarynterk

My main issue with SWToR is the ridiculous amount of instancing in this game. For example, in order to travel to any given planet with your ship; a person must enter their class specific airlock and run to your ship, then enter their ship, travel to said planet while on board, enter another airlock on said planet space station, load into and run across said spacestation and enter yet another instance in order to get down to the surface. So... all in all that is 4 seperate instances just to travel between planets...

I don't see how instancing is the problem here.  If i had to run to my  uninstanced ship (which would be the 3596th in line), in my uninstanced docking bay (docking back #145 in a long line of docking bays) travel through uninstanced space to another uninstanced airlock, take an uninstanced elevator (assuming i could fit into it with 2 or 3 thousand other people).. it would still be a very annoying amount of running to just get from A to B.  

 

Have you ever travelled between planets in the (Very uninstanced) EVE online? dock, undock, warp to gate, gate, warp to next gate, gate, warp to next gate, gate, dock...

 

I agree with you 100% that it's annoying to travel between planets.  I just disagree that instancing has anything to do with it.  I think that when you click the "elevator" button that usually leads to the dock, it should give you the option to instatravel to another planet or to go down to your ship and take the regular travel way.  But again, nothing to do with instancing... it's the running that's annoying, regardless of whether it's instanced or shared.  I mean, just imagine the size of a non-instanced docking area on fleet.. i mean, there are 1 million players playing TOR, if 10% of them are at fleet, that's 100,000 ships in one docking bay.  Sure it would look awesome (if it actually loaded), but yeah, no thanks, instancing is fine.

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  Robsolf

Elite Member

Joined: 4/21/06
Posts: 4249

Let go of my ears, I know what I'm doing!

1/25/12 2:48:18 PM#37
Originally posted by Zarynterk

My main issue with SWToR is the ridiculous amount of instancing in this game. For example, in order to travel to any given planet with your ship; a person must enter their class specific airlock and run to your ship, then enter their ship, travel to said planet while on board, enter another airlock on said planet space station, load into and run across said spacestation and enter yet another instance in order to get down to the surface. So... all in all that is 4 seperate instances just to travel between planets...

TOR is exactly as instanced as SWG was, yet I don't ever hear anyone bitching about that being instanced...

With one big exception, which is where I agree with you.  Going from planet to ship(load screen), then ship to planet(another load screen)  This too was in SWG, HOWEVER, you could also just transition from the ship screen in the starport directly to the other planet.  TOR doesn't give you this option.  If they just gave this option, the majority of instance annoyance(that I have, anyway) would go away.

 

Obviously server population caps are an entirely different issue... however I feel it is ridiculous that Bioware instances this game so heavily when the game seems to be very light population wise (at least my sever- 120 players on during the busiest times- Republic fleet) I just don't see the need for it... and lets be honest, they are not using high rez; so that cant be putting stress on the servers either...

I've never seen the fleets on the Sith Wyrm server with less than 150 people; it averages 190-200 or adds a new shard.  Varies from server to server, I guess.  Either way, fleets are the only place I see sharding, anymore.

 Along with the zones being very confined which is another issue for me, these two really tick me off somethin awful... How bout yall?

I have NO idea what you're talking about, here.  "City-based" worlds(coruscant) are somewhat confined, but some 70-80% of the worlds are huge and very manueverable.

 

  manakana

Novice Member

Joined: 8/17/10
Posts: 77

Jaime Lannister sends his regards.

1/25/12 2:57:33 PM#38
Originally posted by fony

Year of the Dragon.

+1

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