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1/23/12 5:13:30 PM#161
Originally posted by GMan3 Doth mine eye deceivest me? Competent and logical thought expressed succinctly. You sir, stand out from your surroundings. (in a good way) We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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1/23/12 5:25:35 PM#162
Originally posted by GMan3 As I stated those are the rules and if you want to play the game you have to accept them, no exceptions. |
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1/23/12 5:30:38 PM#163
Originally posted by Loktofeit and Ever Quest 2. |
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1/23/12 5:53:18 PM#164
There are innovative in a way. They attached a wow-mmo to a spg. |
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1/23/12 6:03:40 PM#165
Originally posted by observer Jan. 12 interview here: http://www.eurogamer.net/articles/2012-01-12-bioware-swtor-post-mortem-its-more-innovative-than-an-fps First, I agree with all the points made by the OP. If the lack of innovation isn't clear to anyone who has played the game, breaking the game down into it's individual elements makes the case nicely. Good post. Now, to the quote from James Ohlen, even his best attempt at spin is a complete failure. The MMO genre has been extremely stagnant, with few exceptions, over the last half decade or more. Even given the fact that the genre has shown very little innovation, he couldn't even claim that SWTOR has been at least as innovative as other games in the genre. He has to point to other stagnant genres and say "well, we are at least as innovative as FPS and action titles"? Really? That's the defense? Unreal. I don't know who's to blame and in what proportions; EA execs? Lucas Arts meddling? James Ohlen? However, it's pretty clear that they tackled a title that had incredible potential and rather than maximizing that potential, decided to aim for absolute mediocrity. In a company totally focused on quarterly results, rather than long term financials, I don't know if the board and the majority of shareholders will even comprehend the opportunity lost here, but management and development failures re: SWTOR probably have cost EA a potential $billion+ of long term revenues a truly innovative and great Star Wars MMORPG might have brought the company. If they do ever figure this out, heads would and should roll. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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1/23/12 6:08:58 PM#166
They have a rail-shooter minigame! AH HA! |
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1/23/12 6:36:03 PM#167
Originally posted by observer Erm...is this a Joke? They are comparing the innovation of the MMORPG with other genres? They are basically arguing that their orange is juicier than apples.... Can we please compare apples with apples and oranges with oranges? The lack of innovation "verdict", was based on the merits of this MMORPG compared to OTHER MMORPG's, not other genres of games. This is how the players see it too, this is how I as a player see it too, and when I compare SW:TOR with all the other MMORPG's that I have played during the past 14 years, I am sorry but it is evident that it has nothing innovative. It is to me the same game, the same mechanics the same gameplay that many others, with different colors and music and setting...there is really no innovation here. I wish the designers were as good with designing games than they are with Rhetorics and Media Responses, then maybe this game would have captured my interest and I would have played for a long time. Did they even consider that many of the players who gave it bad ratings, actually DID experience TOR? With the multiple Beta events they had? No one just votes out of hate, people vote out of disapointment or displeasure, but most do vote with some kind of frame of reference. Do they even realise that this genre has been going on for 14-15 years now? They say they made a "Classic" MMO, refering to what? What was their basis of reference, what game was that classic they refer to? I know the anser, most of us do, but that is in reality only aportion of it. no one game represents the genre, there are at least three major categories to it, and what TOR did is simply recreate what is perceived to be as Classic of one of the three Categories. Hardly a genre's Classic. Dissapointed at this article big time, but at the same time kind of expecting it, I knew this game would be the way it was simply by reading about it, the previews and the media available for it, and finally all being confirmed during my time in its Beta. What they say here sounds more like going on the Defensive, sounds more like Damage Control than anything else. I had said it a couple of years back, many players would not last more than 6 months in this game, I see many of my friends just cancelling or simply not subscribing after only 20 days to a month playing it. While I am sure thatthere are many new MMO players that may like it and will play it for a longer span of time, it has failed attracting any Classic MMORPG player. |
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1/23/12 10:09:56 PM#168
Originally posted by Suraknar Reminds me the NGE |
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1/23/12 10:13:38 PM#169
This thread is still going ? |
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1/23/12 10:19:14 PM#170
You know what's not innovative? These threads complaining about innovation.
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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1/23/12 10:19:30 PM#171
Originally posted by BadSpock That's a very good point and I completely agree. As an example, in Rift I really hated the whole quest/quest hub thing. I remember in beta looking at all those marks over the heads and felt the air just leaving my body. So I decided "screw that" and essentially did most of my levling the old fashioned way and of course through rifts. Not only did I find the experience more liberating but I also met more people in this manner. Not to say I never did quests but I rarely did quests. I found myself grouping up and running with the group through several rift invasions. Completely unfettered by stereotypical theme park restrictions. Did the same in LOTRO. I stopped taking quests that I felt beneath my character and mostly explored when I could. Players can take their fun into their own hands but in some cases they just don't want to. |
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1/23/12 10:27:53 PM#172
The now canceled "The Agency" by SOE had companion crafting. It was announced probably prior to TOR was even officially announced. They crafted while you were offline. It was planned that you could set it to send you a text when items were don't crafting. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/23/12 10:52:55 PM#173
@ OP if you remove that list from any mmo because its not innovative you end up maybe with super mario bros 1 in 3D or less than that. BW just need to improve that list and of course add new features / content later on which im sure they will. I do agree that your list is not innovative, but it has to be there.... again, only improved. |
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1/23/12 11:02:16 PM#174
Originally posted by Deewe Personally, I don't see that as a problem since it is the jaded "Classic MMORPG player" that more often than not ruin a community. "If half of what you tell me is a lie, how can I believe any of it?" |
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1/23/12 11:04:48 PM#175
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1/24/12 12:04:51 AM#176
i've played a whole ton of mmo's and i can tell you now!!!! swtor has done nothing!! that no other mmo hasnt already done before in the past!! there is absolutely nothing inovative about swtor what so ever, there is nothing, none of you can tell me otherwise because i already know!! i have the vast experience of playing many many many mmo's to sit here and state that swtor has done absolutely nothing new or inovative.
however!!!
they have improved on a few things.. i.e. graphics are clean and animations are smooth!! sure its not completely seemless but a large portion of the game has the illusion of seemlessness which is a good start! hardly any mmo games have seemless transitions if not any at all!! one i can think of where i didnt notice loading screens so much was lotro and lets not forget the imaculate and inovative eve online!!! now eve is inovative compaired to every other mmo out there!, there is nothing else like eve on the market but their are a million wow clones and swtor is just another one! ....
my wish list for swtor -
1/ get rid of that disgusting and distasteful space aspect of the game and replace it with something a little more swg jump to light speed, include multiplayer corvette class ships and make space a multi player aspect of the game!! this is just one step towards the game earning its mmo title.
2/ remove companions and create additional classes for crafting, give the players a much broader array of class options and playability within this new starwars universe!. 3/ make the game seemless so when you leave the planet you see the entire animation of your ship leaving the star port rather than cutscenes in stages as it leaves then a black screen and wham your in space!!! it has to change. they cant claim emersion with shit like that!. 4/ crafting needs to be complex and deep 5/ get rid of the whole best items come from instance bullshit because it is just bullshit and it ruins mmo's, i utterly hate having to grind the same dogshit flashpoints time and time again for orrange mod geer!!!!! its totaly shit!!!. 6/ give us an option to disable voice over!!! its tedious long winded and a pain in the arse!!! and some times it takes ages for the conversations to initiate. take them out of the game!!! there is no place for voice over in mmo's people prefer to read or just skip through the boreing dribble!! 7/ remove current combat!!! its bog standard post 1990's typical key mashing shit!! no skill required you just tab target and whack the keys till it or you dies. 8/ sharpen up responsivness of mouse and skills. make it so that when we click the skill or move the mouse the action actually happens rather than a 5 second delay like it is now!!! 9/ fix the cursor dissapearing of the screen crap too!!! there is nothing more annoying than having your cursor vanish in game. 10/ increase group size to 6 maybe 8!!!! no mmo does 4 man groups and no!!! its not inavation its simply lazy and uneducated attemtps at mmo development!!! its how wow came to be!!! lazy people making a lazy game!!!! 11/ add more content for guilds so guilds are viable!!! too many games underthink guild systems. why join a guild if all your going to do is organise instance bashing with 3 other friends ??? kinda boreing really isnt it ?? guilds need more options such as guild capital ships lots of guild controls so the leader can actually lead the guild!! also diplomacy wouldnt go a miss either, ingame polotics too wouldnt be a bad idea!!! 12/ stop the whole good v evil light v dark crap!! sure we get it sith are bad jedi are evil!!! but what about other factions in the starwars universe!!! the hutts the mandolorians!! why is the game limited in such ways!! why are there only 3 classes per faction yes thats right jedi consular and jedi knight are the same class!!!!! they are jedi ;) dont be a bunch of muppets by calling them seperate classes cause they aint!!! all it is, is bioware being lazy and just filling gaps. 13/ larger maps and viable and worthwhile reasons to explore!!! datacrons are not the answer i wont be hunting them down as its tedious shit for hardly anything worthwhile.
ok im going to stop or ill have a post with over 100 issues i would want to see changed!!! so ill just leave these few basic ideas out there that ive taken from many of the mmo's i play and have played in the past!! im not one of those folk who know only wow eq2 and aoc!! or is limited to the knowledge of just a handful of mmo's nope!!! ive been playing a while now and ive seen lots of things tried!! sure lots of it was a pile of crap and only small things stoodf out that impressed me!! swtor just has a lot of the crap things from other games that we are all so used to seeing and they call it inovation!!! i call it copying some one elses work!...
the most inovative and diffrent and refreshing mmo out there is eve online! its just so so diffrent compaired to the conventional run oof the mill mmo.. and no swtor is not a sandbox!! its only just a themepark! its just a linear wow clone where you are held by the hand and lead through the game!! nothing to discover as its all handed to you on a plate as you progress..
and once you reach end game!! thats it nothing to do, pvp in swtor is crap too!! its just pre-maade lvl 50 groups owning, so if your not 50 and you dont have the best pvp armour and weapons you might as well forget it. sure you can que solo but you end up just being in some random pug and being massacred by the pre-mades. pvp in swtor is very dull.
pvp should never be a viable end game thing anyway!!! it only occupies you for so long!! my idea of end game is a living breathing realistic game world where players can make an impact on one anothers game experience by working together forming guilds and takeing part in polotics crafting and diplomatic aspects of an online game world. all swtor offers is lvl 50 and pvp and end game instances untill you have all the best armour sets. so yea not very inovative at all!!! not really.
its new money for old rope. |
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1/24/12 12:11:39 AM#177
Originally posted by Adamai People who choose not to see something (or change the definition to suit their way of thinking) will always succeed at what they set out for. "If half of what you tell me is a lie, how can I believe any of it?" |
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1/24/12 12:32:57 AM#178
I've played a ton of MMO's since Everquest (mostly themepark) and there are a few little nuances in SWTOR I'd consider innovative. Group dialog - Yes I picked the story and the dialog but it truly is something unique as far as I've seen. Yes AoC had dialog in tortage, but it did not have group dialog for all quests throughout the game. Sure it can be seen as something minor, but I find this to be highly satisfying in pugs or with friends. I've probably heard all of the starter dialog, coruscant dialog, and taris dialog 3-4 times now because of alts and groups (and I'm still enjoying it with out space barring)
Overall presentation of story elements - This may be more in the refinement category, but it is probably the greatest change they brought to the genre. Everything in this game gives reason to all your actions in a very clear and concise manner. There have never been moments of "why am I doing this?" or feeling like a peasant who just decided to pick up a sword and level as a warrior for no reason. There are plenty of things that BW could do to improve and innovate further, but to say they have done nothing just seems narrow minded. No one has pulled off the level of detail they have put into the story progression of this game in the MMO space. Many have dabbled in it, but not fully embraced it like BW. Anyways I'm sure I'll get yelled at for my opinions but this is what I truly feel as an MMO hobbyist since EQ1 days.
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1/24/12 3:42:16 AM#179
Originally posted by Snaylor47 Snaylor your comments usually get a laugh out of me when I read them but the highlighted statement is your masterpiece so far. Keep it up my friend. |
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1/24/12 3:46:58 AM#180
My problem with people stating SWTOR is innovative is the same problem I have with Steve Jobs getting an Inventor of the Year award (or some such) for the iPhone because he didn't really invent anything in it, just packaged up a bunch of technologies in a single, cutsie box. Yes, it worked great and all that but invent? ... no. SWTOR's only realy has about 1 full innovation. Half for the fully voiced and acted questing system which many of us saw a glimps of in AoC but were all butt-hurt over it when all those cool VO's stopped after the starter zone - but done before. The other half would be the light/dark system making changes to your character but we've all see that type of stuff in single player games and such, like Fable.
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