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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » "but I don't see us as not being innovative." -SWTOR game director James Ohlen

10 Pages « 1 2 3 4 5 6 7 » Last Search
193 posts found
  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

1/23/12 1:11:13 PM#61
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Distopia
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

 

in·no·va·tive/?in??v?tiv/

 
Adjective:
  1. (of a product, idea, etc.) Featuring new methods; advanced and original
So by the strict defineition SWTOR is EXTREAMLY innovative.

Thanks for backing me up. The Key words there are: NEW, ADVANCED & ORIGINAL not one of which actually applies to SWTOR. If you want to debate the word "ADVANCED" SWTOR has not made enough changes to any of the systems they have taken from other games to call them advanced they are refined not advanced.

In·no·va·tion

[in-uh-vey-shuhn]

1.
something new or different introduced: numerous innovations in the high-school curriculum.
2.
the act of innovating;  introduction of new things or methods.


Every year General Motors Holden will release a new version of their 4 door family car/cars. The new models will be almost the same as the previous ones but with some minor changes making them different. Now would you call that innovation or label it innovative ?No you wouldn't.

I don't know that much about cars. 

 

Key word is "Featureing New Methods" SWTOR story and VO combined is a new method to story telling in MMOs. SWTOR has a new MEDTHOD to crafting.

I havent played TOR but i heard that you can have your pets craft for you. is this correct? if so that has to be the worst crafting system ever. to me its just a legal bot. imo thats not inovation. thats laziness

  evilhuman

Novice Member

Joined: 5/19/04
Posts: 54

1/23/12 1:14:08 PM#62

Everquest II and DDO have voice acting.. new my ass

 

 

http://www.youtube.com/watch?v=OJcoWP2QHF4

 

for example

  User Deleted
1/23/12 1:14:18 PM#63
Originally posted by kantseeme
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Distopia
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

 

in·no·va·tive/?in??v?tiv/

 
Adjective:
  1. (of a product, idea, etc.) Featuring new methods; advanced and original
So by the strict defineition SWTOR is EXTREAMLY innovative.

Thanks for backing me up. The Key words there are: NEW, ADVANCED & ORIGINAL not one of which actually applies to SWTOR. If you want to debate the word "ADVANCED" SWTOR has not made enough changes to any of the systems they have taken from other games to call them advanced they are refined not advanced.

In·no·va·tion

[in-uh-vey-shuhn]

1.
something new or different introduced: numerous innovations in the high-school curriculum.
2.
the act of innovating;  introduction of new things or methods.


Every year General Motors Holden will release a new version of their 4 door family car/cars. The new models will be almost the same as the previous ones but with some minor changes making them different. Now would you call that innovation or label it innovative ?No you wouldn't.

I don't know that much about cars. 

 

Key word is "Featureing New Methods" SWTOR story and VO combined is a new method to story telling in MMOs. SWTOR has a new MEDTHOD to crafting.

I havent played TOR but i heard that you can have your pets craft for you. is this correct? if so that has to be the worst crafting system ever. to me its just a legal bot. imo thats not inovation. thats laziness

Ever play EvE?

Its a bit like that. You gather materials via missions or the world then you send your companion out to craft which takes anywhere from a few minutes to a couple of hours to craft an item.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 1:14:55 PM#64
Originally posted by kantseeme
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Distopia
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

...

.

I havent played TOR but i heard that you can have your pets craft for you. is this correct? if so that has to be the worst crafting system ever. to me its just a legal bot. imo thats not inovation. thats laziness

 Yeah it's true, but it's not as terrible as you think.  You have to "command" them to do each crafting task.  So you can't just say "gather stuff all day" you have to actually send them out on each gather mission.

I don't think it's incredibly innovative, because crafting is essentially the same, but it's not really game-breaking either.

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
1/23/12 1:15:42 PM#65
Originally posted by evilhuman

Everquest II and DDO have voice acting.. new my ass

 

 

http://www.youtube.com/watch?v=OJcoWP2QHF4

 

for example

In the way/scale that its implemented it is pretty new.

 

Thats like saying the combat TSW and GW2 have isn't new becaue Vindictus has done skill based combat.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 1:18:02 PM#66
Originally posted by evilhuman

Everquest II and DDO have voice acting.. new my ass

 

 

http://www.youtube.com/watch?v=OJcoWP2QHF4

 

for example

 I agree.

Voice acting, just used to a great extent, does not qualify as innovative.  It's just a nice "AAA" feature, that's it.

This is not to say that voice acting can't be part of an innovative feature.  For example...Bastion.  It has voice acting, but it used it in an innovative manner.  Specifically, a narrator constantly narrates your exploits as you play...innovative.

SWTOR though?  Voice acting is used in a very traditional manner.

Are you team Azeroth, team Tyria, or team Jacob?

  Onomas

Elite Member

Joined: 7/05/11
Posts: 1010

Sandbox is your only hope for a decent mmo ;)

1/23/12 1:18:52 PM#67

[Quote]"So, I don't know, it's just the way it is, but I don't see us as not being innovative. We're actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre - games like that." -James Ohlen[/Quote]

 

But this isnt a first-person or action style game, its a mmorpg. Not mmofps, mmorts, mmoblah blah blah... Compared to EVE and even SWG space combat, its not innovating at all. It was kinda cool the first few, then got boring. Sorry for those that disagree. But it could have been so much more with the 200+ million and several years of polishing.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 1:19:30 PM#68
Originally posted by Snaylor47
Originally posted by evilhuman

Everquest II and DDO have voice acting.. new my ass

 

 

http://www.youtube.com/watch?v=OJcoWP2QHF4

 

for example

In the way/scale that its implemented it is pretty new.

 

Thats like saying the combat TSW and GW2 have isn't new becaue Vindictus has done skill based combat.

 I don't think that "having skill-based combat" is innovative in and of itself.

But wouldn't cross-profession combos be innovative?

Are you team Azeroth, team Tyria, or team Jacob?

  evilhuman

Novice Member

Joined: 5/19/04
Posts: 54

1/23/12 1:19:57 PM#69
Originally posted by Snaylor47
Originally posted by evilhuman

Everquest II and DDO have voice acting.. new my ass

 

 

http://www.youtube.com/watch?v=OJcoWP2QHF4

 

for example

In the way/scale that its implemented it is pretty new.

 

Thats like saying the combat TSW and GW2 have isn't new becaue Vindictus has done skill based combat.

 

 

and UO before that, and it's true so what is your point? it is not new

 

if you take something that exists but go nuts on it, makes it bigger.. not "a new way"

 

if I make a pie made out of butterflies and you go ahead and make 10 pies with butterflies.. that does not make it "new"

  dronfwar

Novice Member

Joined: 10/14/11
Posts: 322

1+1=1
(IMO)

1/23/12 1:23:14 PM#70

about "not being innovative"

just look at those textures:

2011 vs 2003

http://imageshack.us/f/853/1326346135153.jpg/

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2917

1/23/12 1:26:16 PM#71
Originally posted by Scorchien

wait a second ...

 

  They did innovate ..........Trade Kill Valor Farming......

LOL where's the like button on this thing?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12047

Give it a rest

1/23/12 1:28:20 PM#72
Originally posted by Creslin321
 

 I agree.

Voice acting, just used to a great extent, does not qualify as innovative.  It's just a nice "AAA" feature, that's it.

This is not to say that voice acting can't be part of an innovative feature.  For example...Bastion.  It has voice acting, but it used it in an innovative manner.  Specifically, a narrator constantly narrates your exploits as you play...innovative.

SWTOR though?  Voice acting is used in a very traditional manner.

You agreeing with the guy about the EQ comparison is like someone else saying GW2 DEs are not innovative because Rift and WAR already did them. You and I both know that's not an accurate statement, nor was the EQ2 comparison. This all goes back to what innovation actually means. It doesn't just mean something is brand new and never done before.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  User Deleted
1/23/12 1:28:23 PM#73
Originally posted by dronfwar

about "not being innovative"

just look at those textures:

2011 vs 2003

http://imageshack.us/f/853/1326346135153.jpg/

As someone who is playing on a four year old computer, Awesome.

  bleyzwun

Advanced Member

Joined: 8/29/05
Posts: 1095

1/23/12 1:30:50 PM#74
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

All in all this is the most innovative MMO out right now.

 

The mixture of VO and Story to the MMO genre is innovative as is the Sandbox/themepark hybred of AA or the combat and DE system of GW2 is.

 

-SNIP-

 

Please look up the definition of innovation and then repost. 

 

in·no·va·tive/?in??v?tiv/

 
Adjective:
  1. (of a product, idea, etc.) Featuring new methods; advanced and original
So by the strict defineition SWTOR is EXTREAMLY innovative.

Aside from the voice acting and sending your crew members to craft while you do other things, what exactly is that innovative?  I can't lie, I enjoyed leveling up in this game.  The story did make the experience better imo.  Aside from that, though...  I can't think of anything else innovative about this game.   So I don't think I would use the word EXTREME.  

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2917

1/23/12 1:31:44 PM#75
Originally posted by Distopia
Originally posted by Creslin321
 

 I agree.

Voice acting, just used to a great extent, does not qualify as innovative.  It's just a nice "AAA" feature, that's it.

This is not to say that voice acting can't be part of an innovative feature.  For example...Bastion.  It has voice acting, but it used it in an innovative manner.  Specifically, a narrator constantly narrates your exploits as you play...innovative.

SWTOR though?  Voice acting is used in a very traditional manner.

You agreeing with the guy about the EQ comparison is like someone else saying GW2 DEs are not innovative because Rift and WAR already did them. You and I both know that's not an accurate statement, nor was the EQ2 comparison. This all goes back to what innovation actually means. It doesn't just mean something is brand new and never done before.

Actually no it's not because Rift and War had timed events NOT dynamic. No one's ever done dynamic before, where the NPC's in an area can affect the next stage of an event, and the events change from time to time, they aren't the same ones over and over and over in the same spot. Actually innovative means both something that's never done before and something that's been improved upon, look it up there are two major dictionaries with conflicting definitions. So yeah, the dev could claim it's innovative with the second definition however it's still not new.

  ChicagoCub

Apprentice Member

Joined: 10/14/06
Posts: 185

1/23/12 1:31:49 PM#76
Originally posted by Snaylor47
Originally posted by dronfwar

about "not being innovative"

just look at those textures:

2011 vs 2003

http://imageshack.us/f/853/1326346135153.jpg/

As someone who is playing on a four year old computer, Awesome.


Textures are the "she's got a really great personality" of the MMO industry.

  Clerigo

Novice Member

Joined: 12/01/10
Posts: 388

Healing Over Time since 2004

1/23/12 1:32:51 PM#77

It has lightsabers...

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 1:33:01 PM#78
Originally posted by Distopia
Originally posted by Creslin321
 

 I agree.

Voice acting, just used to a great extent, does not qualify as innovative.  It's just a nice "AAA" feature, that's it.

This is not to say that voice acting can't be part of an innovative feature.  For example...Bastion.  It has voice acting, but it used it in an innovative manner.  Specifically, a narrator constantly narrates your exploits as you play...innovative.

SWTOR though?  Voice acting is used in a very traditional manner.

You agreeing with the guy about the EQ comparison is like someone else saying GW2 DEs are not innovative because Rift and WAR already did them. You and I both know that's not an accurate statement, nor was the EQ2 comparison. This all goes back to what innovation actually means. It doesn't just mean something is brand new and never done before.

 Hmm...

I just don't see the argument for SWTOR's implementation of VO being innovative.  I would be happy to hear a good argument for the case of SWTOR's VO being innovative if this is what you believe.

Going along with your argument, if GW2 did DEs in the exact same way that Rift's...rifts and invasions works but just had more of them...then no, it wouldn't be innovative.  Rift's public questing system was innovative when compared to WAR's (it's fundamentally different).  And I think GW2's public questing system will be innovative when compared to Rift.

Are you team Azeroth, team Tyria, or team Jacob?

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

1/23/12 1:33:35 PM#79
Originally posted by Creslin321
Originally posted by kantseeme
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Distopia
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

...

.

I havent played TOR but i heard that you can have your pets craft for you. is this correct? if so that has to be the worst crafting system ever. to me its just a legal bot. imo thats not inovation. thats laziness

 Yeah it's true, but it's not as terrible as you think.  You have to "command" them to do each crafting task.  So you can't just say "gather stuff all day" you have to actually send them out on each gather mission.

I don't think it's incredibly innovative, because crafting is essentially the same, but it's not really game-breaking either.

SO pets can fight for you, gather for you and craft for you? and i read that you have 6 pets. can you make all 6 work for you at the same time?

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 1:35:34 PM#80
Originally posted by kantseeme
Originally posted by Creslin321
Originally posted by kantseeme
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Distopia
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

...

.

I havent played TOR but i heard that you can have your pets craft for you. is this correct? if so that has to be the worst crafting system ever. to me its just a legal bot. imo thats not inovation. thats laziness

 Yeah it's true, but it's not as terrible as you think.  You have to "command" them to do each crafting task.  So you can't just say "gather stuff all day" you have to actually send them out on each gather mission.

I don't think it's incredibly innovative, because crafting is essentially the same, but it's not really game-breaking either.

SO pets can fight for you, gather for you and craft for you? and i read that you have 6 pets. can you make all 6 work for you at the same time?

 

 Yep, that's what I hear.  You can only have one with you at a time, but you can send ALL of them out on missions or crafting tasks at the same time.

Are you team Azeroth, team Tyria, or team Jacob?

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