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1/23/12 10:46:12 AM#21
Originally posted by Anubisan can you name 2 of the 8 that TOR hit? i cant...
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1/23/12 10:46:28 AM#22
Originally posted by FrostWyrm The key to the statement in red above is that games need to actually be different in order for what you say to not be a huge problem and by and large MMOs are not different. does your game have rainbow sprinkles and magic ponies!? |
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1/23/12 10:46:51 AM#23
Originally posted by furidiam Couldn't one faction grow too strong in that scenario? Like, faction A has 1000 players (or some other measurement of strength, I really don't know what type of game DAoC is unfortunately) while faction B and C only have 200 together? <childish, provocative and highly speculative banner about your favorite game goes here> |
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1/23/12 10:54:30 AM#24
Yes, that can happen. It was called the albion zerg in DAOC. But that is one of the great things about DAOC. If one side got so out balanced they were easy to see. Then you would attack assets by going around them. I used to have lots of fun watching 16-24 players killing 50+ of the other side due to skill/team effort. When 1 side gets too many people they become sitting ducks for true pvp'ers due to the zerg mentality. Man I used to watch fights where 50 people are chasing 8 players to try and kill them and they would just keep getting strung out. Then the other faction would come hit the zerg from behind and clean house due to all the people that used up all there stamina chasing the first set of people. Games used to take tactics. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/12 10:58:27 AM#25
Originally posted by 9reesracer9
I have one for you in return... "You aren't in traffic, you ARE traffic'
One mob attacks games, another mob attacks those that attack games... the mentallity is the same. Lets stop being so high and mighty superior. |
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1/23/12 10:58:38 AM#26
Originally posted by Anubisan Yes, complaining is what keeps evolution and pretty much everything going forward. If there is nothing to improve then you are stuck. AND I DO NOT!!! talk about a lifestyle: You can live a very, very comfortable life with this attitude. We are talking about games. Games are something "material", in small degrees even something artistic. There is always stuff to improve, because people have different oppinions. And again other people do like opinions of other people. Keep an open mind, that's what's the fountain of youth.
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1/23/12 11:03:09 AM#27
Originally posted by 4bsolute I do think that one should complain when they feel the desire to do so. HOWEVER, I dont think there is any evidence at all that our complaining has keep evolution going in the least. does your game have rainbow sprinkles and magic ponies!? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/12 11:04:10 AM#28
Originally posted by Anubisan
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point. What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that? That we stop all critical thought? No. I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future. I don't understand the mentality that staying quiet will help this floundering genre.
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1/23/12 11:06:52 AM#29
I think it is a fair expectation of customers to have a MMORPG that is at least as good as the ones 8 years ago. Maybe even move the genre forward, thanks to the 100's of sample MMORPGs already on the market, so you know what works. What i don't expect is for devs to cater to the lowest common denominator and outright STEAL entire mechanics from other games, lazily slap them all together and sell it as a new game. Without even making the effort of making it all work as a fecking multiplayer game. The RPG-with-a-lobby is a proven failure in the past, but what did i expect from a "Best in World" RPG developer. You may have guessed my example game, but i only highlight it as it is the highest profile. There is a game in development called Salem, which probably has the worst graphics i have seen for many years, yet i would play it over anything out now, as it's not a sell-out theiving bastard of a game like all MMO releases in last few years. What i want to know is, how the hell these companies get the investor funding, as i'm pretty sure it would involve the questions: 1. "So, what makes your game different?" So i have come up with the theory that the suits treat this real-life scenario like a RPG: Answers: 2. a) To be honest, we are kinda winging it and hope hype sees us through. 3. a) We have added a bolt-on shoot 'em up to the game, has no connection to the rest of the game, but it's fun for a bit. Then again, i have no right to complain, when i pay £40 for something, it's my responsibility to make it fun and if the promises/hype are not met, it's my stupid fault for trusting fellow humans. Feel a bit better now :)
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1/23/12 11:08:40 AM#30
Originally posted by vesavius I don't understand the mentality that staying quiet will help this floundering genre. I don't understand the mentality that makes you believe you're helping. Is it just hubris? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/12 11:11:09 AM#31
Originally posted by Icewhite
hehe you accusing anyone of hubris Ice. Pot meet kettle. |
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1/23/12 11:11:42 AM#32
Originally posted by vesavius You didn't answer the question. |
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Originally posted by vesavius I am not saying that complaining about certain things is wrong. However, when people have totally unrealistic expectations, developers do not take their complaints seriously. Many people here do have valid criticisms, but they get drowned out by posts that are ridiculous. In fact, I would not be surprised if developers basically just ignore forums like this one because the expectations here are just impossible to meet. If people actually want to have constructive conversations about games and hopefully get developers to try new things, they have to stop expecting perfectly polished, bug-free and completely content-complete MMOs at release. It just doesn't work that way. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/23/12 11:13:46 AM#34
Originally posted by Icewhite
/sigh... whatever Ice... Same old predictable boring games in every thread. Back on ignore you go.
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1/23/12 11:13:46 AM#35
Originally posted by Anubisan +1 We're talking about impossible expectations versus reality. |
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1/23/12 11:14:31 AM#36
Originally posted by vesavius Same old dodge the uncomfortable. |
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1/23/12 11:17:43 AM#37
The OP pretty much summed up why I hate most people on this site. Although Im for constructive critism and talking MMO-shop alot of people cant see the forest through the trees. Thier hatred blinds them from seeing the positiv e aspects of certain games or how a games failure or success will influence and better the MMO's in the future.
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1/23/12 11:20:59 AM#38
Originally posted by vesavius I think the issue is the time spent talking about one compared to the other. 90% of the threads I read here seem to focus on the bad over and over. I rarely see anyone stating what they do like or what they'd like to see in place of this or that. Stating what you don't like is one thing, giving it all focus over what you do really doesn't help in anyway to form a consensus on what would be better. This is only my opinion but i don't think many care about that, they seemingly just like sensationalizing issues for the sake of viral marketing, word of mouth, and all that jazz. If there were more of what I highlighted at the beginning of this post, I wouldn't have such an opinion. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/23/12 11:25:26 AM#39
Originally posted by xDayx from seeing the positiv e aspects of certain games or how a games failure or success will influence and better the MMO's in the future. And that's an oft-repeated speculation without a shred of evidence to support it. But it makes a good justification? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/23/12 11:29:29 AM#40
Originally posted by Anubisan If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |