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Guild Wars 2

Guild Wars 2 

General Discussion  » Wall Of Text

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61 posts found
  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

1/22/12 6:00:50 PM#41
Originally posted by nomss
Originally posted by Loke666
Originally posted by Leonona

That guy @ 8 min has a green starburst over his head so he's part of the personal storyline. My impression so far is that all DE's are voiced, while the personal storyline is a combination. Part of the personal storyline also take place in the open world.

Yeah, and the idea of the personal storyline is to give you a connection to the world and your characters place in it as well as give the solo and quest loving players something to do as well.

So yeah, there are some text even though I wouldn't call it a wall. I think most MMOs have more but the personal storyline is entirely optional so if it seems boring just skip it. The whole idea of GW2 is that you can pick the parts of the game you like and ignore the ones you don´t, that is why you can start PvPing in themist after the short tutorial or just run out in the open world and do DEs.

I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.

events are fully voiced. there is nothing that you read that isn't said

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

1/22/12 6:03:36 PM#42
Originally posted by Serelisk

When people refer to wall of texts, they mean quest text that you need to read (hardly anyone does) in order to accept an objective from a questgiver. There are no quest givers in Guild Wars 2 in regards to open world content. Anyone can join in any dynamic event as it's happening without requiring talking to an NPC to do so. You will also never have to go turn in any objectives for a reward. You're automatically given experience and money upon completion of the dynamic event.

However, there are times when interacting with an NPC, you get small walls of text that can tell you what's going on, or for other reasons. Never are you required to do so, though.

As far as voice goes, I've seen quite a bit of it in videos. And we already know NPC's get quite a bit of voice as ambient conversation. So it stands to reason that you can expect a lot more from the games dynamic events, which rely on audio and visual cues to let players know what's going on.

 

This reply is right on.

Some NPCs will offer more information via a text pop up, but the game is designed so you don't need to read to figure out what to do or participate in content. You will see what's going on in the world and will have your event tracker automatically update with a summary and objectives for any Dynamic Events with in range.

The text is for people who want to have more background information about the world and NPCs, or want some textual clues as to where something interesting may be going in the zone.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

1/22/12 6:30:10 PM#43
Originally posted by nomss

http://www.youtube.com/watch?v=4ttfOuxB6Gc

@ 8 min mark

We hear a brief line. Almost like a greeting and then text. I say that's wall of text, you might argue other wise.

The text is the line that you hear audibly. The two are the same. The NPC speaks (audibly), and the text that the NPC is speaking appears in its chat bubble.

Again, the context is there, audibly. You do not have to read the chat bubble, as the text in the chat bubble is what the NPC is saying, audibly.

  lifehue

Novice Member

Joined: 8/11/03
Posts: 77

1/22/12 7:06:08 PM#44

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

  User Deleted
1/22/12 7:13:45 PM#45
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Aren't we all forgetting something?

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=96s

and earlier at

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=34s

  Msenge

Novice Member

Joined: 1/05/12
Posts: 90

1/22/12 7:17:21 PM#46
Originally posted by cali59
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Aren't we all forgetting something?

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=96s

and earlier at

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=34s

Not to mention that later on in the game you get the cinematic for the Ascalon Catacombs dungeon that explains why there are a bunch of human ghost around and why they are enemies.

  User Deleted
1/22/12 7:19:18 PM#47
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

a lot of people dont care about lore. they just want to play a fun game.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1611

1/22/12 7:24:57 PM#48

I may be in a minority, but I would rather the developers of a MMO spend money on substance other than VO, some is fine, but I want real substance and depth, instead of spending a quarter of your budget getting VO and cinematics right for them...

 

I am also skeptical of personal story and MMO meshing, maybe their will be another way to do things, but they do not work in SWTOR....I can think of one easy little thing that would make them better....How about when you bust up a lair of bad guys, and you make their leader work for you....When you leave the instance, the bad guys are agro, just as before you made them submit....Well, you could easily make them flag 'yellow/neutral' in SWTOR to people that have made them submit...Its not big, but it would make things make more sense....I think the meshing of single player and mmo weakens both, atleast how swtor does it.

 

I am not a big test reader, but I am not a big VO fan either, I rather play, but I do prefer sandbox type content more also, so I am happy more hybrid type stuff is on the way...Vanguard was the last MMO I truely liked...Many don't,, but I felt they had more substance (well till SoE pretty much abandoned it), despite the problems.

 

  nomss

Advanced Member

Joined: 7/21/10
Posts: 1465

 
1/22/12 7:34:49 PM#49
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Thank you, this is exactly what I was trying to get at. Plus still, I feel there is a lack of VO in GW2. At first I thought the DE NPC were saying (Voice overs) everything that we were saying in the text bubles. But recently I realized that is not the case. They only have a greeting VO. Which is quite a shock and hance I am complaining ><

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  lifehue

Novice Member

Joined: 8/11/03
Posts: 77

1/22/12 7:36:14 PM#50
Originally posted by Msenge
Originally posted by cali59
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Aren't we all forgetting something?

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=96s

and earlier at

http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=34s

Not to mention that later on in the game you get the cinematic for the Ascalon Catacombs dungeon that explains why there are a bunch of human ghost around and why they are enemies.

Exactly so the beauty of the game is that the whole picture of the lore will be giver to you as you adventure and explore, don't get me wrong on my last post, I think Anet is doing a great job on GW2 from what is given to us thus far!

  User Deleted
1/22/12 7:37:52 PM#51

                         .

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

1/22/12 7:39:06 PM#52
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

untrue. 

  lifehue

Novice Member

Joined: 8/11/03
Posts: 77

1/22/12 7:41:09 PM#53
Originally posted by nomss
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Thank you, this is exactly what I was trying to get at. Plus still, I feel there is a lack of VO in GW2. At first I thought the DE NPC were saying (Voice overs) everything that we were saying in the text bubles. But recently I realized that is not the case. They only have a greeting VO. Which is quite a shock and hance I am complaining ><

But you have to keep in mind that what we have seen in these videos are only Demos and not the complete game, so am sure there will be a great deal of VO where it needs be, and the rest you kind of will understand by seeing it in action while adventuring.

  lifehue

Novice Member

Joined: 8/11/03
Posts: 77

1/22/12 7:43:50 PM#54
Originally posted by fony
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

untrue. 

heheh I know it's untrue, but I was helping the OP to better explain his point of view.

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

1/22/12 8:03:06 PM#55

It is my understanding that the story and background/lore will be provided by the personal story and dungeons. In the open world with the dynamic events there is little to be said, what you see is what's happening and from my experience with Swtor sometimes VO can get a bit excessive and unecessary. In GW2 you do not need to have a lot of VO in dynamic events. I remember the first quest for dwarves in WoW was something along the lines: "Hey an earthquake broke out and these troggs came out from the ground and our men could use a hand!", now imagine it with Voice overs and then imagine the earthquake happening, troggs coming from the ground and the men running to fight as you join to help them.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

1/22/12 8:19:16 PM#56
Originally posted by paterah

It is my understanding that the story and background/lore will be provided by the personal story and dungeons. In the open world with the dynamic events there is little to be said, what you see is what's happening and from my experience with Swtor sometimes VO can get a bit excessive and unecessary. In GW2 you do not need to have a lot of VO in dynamic events. I remember the first quest for dwarves in WoW was something along the lines: "Hey an earthquake broke out and these troggs came out from the ground and our men could use a hand!", now imagine it with Voice overs and then imagine the earthquake happening, troggs coming from the ground and the men running to fight as you join to help them.

Exactly. All the important lore will be provided in an appropriate fashion. Whether it is during a cinematic conversation, or a cutscene. But the lore pataining to dynamic events isn't important. Which is why ArenaNet make it easy for plaayers understand what the have to do and why they have to do it, but those that want the backstory of an event have the OPTION to talk to an NPC and read 2 or 3 lines of text. I find that much better than SW:TOR's way of handling it, where every single person wants to share their life story.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2965

1/22/12 8:30:35 PM#57
Originally posted by nomss

I thought I saw "wall of text" in videos. I think there's very limited voice overs in regards to the Dynamic events. Similar to Rift where we get a greeting. Am I wrong?

Five minutes watching any gameplay footage will set this one straight.

 

The only thing beyond two lines is when you have quests that have multiple objectives for the event in an area. That's the only time you need to read and that's when you want to do something other then kill constantly. Some of us who love mmo's don't want to be in combat constantly sometimes we want to run around fix things, save npcs or players, help crops grow, bring back the toy from a burning house to a child who used to live there who's standing by the road crying. It's more fun to have multiple choices in any game. My Point, Skyrim. Now if more devs put these things in their games like Anet is doing with this one they will have an mmo revival on their hands sub or no sub.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4107

GW2 socialist.

1/22/12 8:56:08 PM#58
Originally posted by nomss
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

Thank you, this is exactly what I was trying to get at. Plus still, I feel there is a lack of VO in GW2. At first I thought the DE NPC were saying (Voice overs) everything that we were saying in the text bubles. But recently I realized that is not the case. They only have a greeting VO. Which is quite a shock and hance I am complaining ><

Maybe 60+ feature films worth of voice acting is lacking to you, but if you want a game that skimps on what's important in lieu of talking, play SWTOR and stop being wrong.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4107

GW2 socialist.

1/22/12 8:58:09 PM#59
Originally posted by fony
Originally posted by lifehue

I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!

untrue. 

Definitely untrue.  You'd have to be a blockhead not to see the NPCs talking about who the ghosts are and before you even start, the game gives you a detailed, and fully VO'd history of the Charr and the Ascalonian spirits.  No game is going to talk to you while you're fighting, if that is what the OP was hoping for.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  grimm6th

Advanced Member

Joined: 10/22/10
Posts: 977

1/22/12 10:08:48 PM#60
Originally posted by Xthos

I may be in a minority, but I would rather the developers of a MMO spend money on substance other than VO, some is fine, but I want real substance and depth, instead of spending a quarter of your budget getting VO and cinematics right for them...

 

I am also skeptical of personal story and MMO meshing, maybe their will be another way to do things, but they do not work in SWTOR....I can think of one easy little thing that would make them better....How about when you bust up a lair of bad guys, and you make their leader work for you....When you leave the instance, the bad guys are agro, just as before you made them submit....Well, you could easily make them flag 'yellow/neutral' in SWTOR to people that have made them submit...Its not big, but it would make things make more sense....I think the meshing of single player and mmo weakens both, atleast how swtor does it.

 

I am not a big test reader, but I am not a big VO fan either, I rather play, but I do prefer sandbox type content more also, so I am happy more hybrid type stuff is on the way...Vanguard was the last MMO I truely liked...Many don't,, but I felt they had more substance (well till SoE pretty much abandoned it), despite the problems.

 

...and just because SWTOR couldn't mesh their formulaic "bioware story" with an MMO means that MMOs and personal stories can't mesh...There is more than one way to do story, but in the end it is sort of supposed to be single player.  The thing that GW2 does differently is that it makes the other parts of the game very multi player oriented (while not really requiring it if you don't want to), and making the other parts of the game relevant to your character and his/her story.

DEs are really going to be a very big part of this game, and will probably determine the success of the game outside of the PvP aspect of the game.

I used to TL;DR, but then I took a bullet point to the footnote.

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