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1/21/12 10:29:48 AM#141
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1/21/12 10:55:06 AM#142
when you design a game just to steal away burnt out players from another MMO (WoW) thats loosing subs because of the same boring themepark design TOR adopted, then you pretty much have just put your game in jeopardy. I imagine they thought just because it's starwars we got this shit! easy money. Wrong it seems they are.
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1/21/12 11:01:17 AM#143
Can we just join this with the others analyst "predictions". You know will be nice to see how react people to different predictions.
For me look in the middle of this post, my magic ball worked fine... someone did a lot of money moving EA stock down and up at will. |
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1/21/12 11:13:11 AM#144
Churns means more than just retention. Even if retention isn't great, if they have more people replacing people leaving, that would be good. So if he's worried about churn, then possibly he's worried about both their ability to keep players and their ability to replace lost players. |
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1/21/12 11:35:45 AM#145
I'm still having fun with the game but there are some pitfalls that EA is falling into with TOR. They seem to have a subpar team, and their inadequacies are quickly becoming apparent.
We've seen in the past games with large budgets fail due to poor management. I'm starting to believe this is the case. You have to look no further than character creation and then remind yourself they poured over $200 million dollars to develop this game. That alone speaks volumes.
But the problem is more fundamental than that. They picked the wrong game engine if implenting hi rez textures for ingame play is not feasible. So that points to someone at the top making a fundamentally flawed decision. Without good leadership, you are doomed. We saw it with other big budget mmos, like APB, Vanguad and SWG.
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1/21/12 11:44:21 AM#146
Originally posted by jeremyjodes shouldn't you be, like, working on your own 'mmog' instead of wasting time posting on a forum? lol.
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