Trending Games | Rift | Neverwinter | Defiance | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are we the locusts that destroy MMOs?

2 Pages 1 2 » Search
29 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

 
1/21/12 4:51:28 AM#1

A bit self critique, or a question, as you wish.

You see, when DCU was developed, at a time still in beta one of the developers said, he expects the average gamer of DCU to play 2-3 hours a day. I know laughed out loud back then, and reality was proving me true. That player hardly seems to exist. Or maybe he DOES exist, but I guess he plays either WOW or some of the many F2P titles.

Now if we look at SWTOR, it is just another example how people BURN through content. One of the Bioware devs admitted that players currently play a lot, long times. That is what companies never really grasp. You see, I make any bet a considerably large amout of MMORPG gamers is made up of unemployed, students, addicted gamers and housewives. People who have little money and much time, for what other hobby kills to much time with so relatively little money. Outside of TV of course, but thats an entirely passive medium, and thus not for everyone. I don't mean to bash anyone with that, it is just an observation, an impression.

Now the past Triple AAA MMOs have all been more or less themeparks. And the point is, a themepark content is always much quicker to play through and see it all, and with each passing year MMOs got more themeparkish and had less and less sandbox elements. So while for example in SWTOR a person with a 40 hour job and family has an average of 2 hours per day AT BEST to play a MMO, and would probably take half a year or more to max level, we the locust gamers can make two or three max level chars in 6-8 weeks. And NO company can EVER make so much content so fast to satisfy us with themepark elements EVER.

Alas the bad thing is, developers don't ralize that. They still program for those 40 hours employed family guys, which just go to casual games, f2p games with no obligations or just stick with single player games, thinking that MMOs are just for people with much time. That's the great mistake in thinking from dev side. Now the only way to keep us locust gamers in a game longer would be many sandbox elements, stuff to keep ourselves busy while waiting for the real next content. LOTRO had just few sandbox elements, but enough that when Mines of Moria came out I was again hooked for half a year. I did crafting, I used to spent tons of money (and grind money) for several different dyed sets, I spent 2 weeks alone figuring the music system, I spent untold weeks with seeding crops, watching it grow, watching people on neighbouring fields work, in fishing contents, in  holiday events... whatever! I did a 1000 things NOT HEROIC STORY QUESTING. Sandboxish things mostly. And only they can keep us playing, to make breaks.

But here in SWTOR now as in other MMOs like AoC, WAR asf, there is only quests, combat and thats it. And that is where we sort of gamers burn through, burp and then we are done. Which is what will happen to SWTOR in 2-3 months when people like me will have 2-3 level 50 chars, have seen enough story and it's game over.

But am I to blame that I have so much time? Or aren't game developers to blame for assuming another target audience which just doesn't keep a MMO alive?

So many questions.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

1/21/12 5:29:48 AM#2

The problem with SW:TOR isn't just that the devs didn't make enough content for MMORPGers.  Like you said there are people that literally will play an MMO for 72 hours straight, there's no way a theme park MMO can support players like that through PvE content alone.  The problem in SW:TOR is this

-Subscription model:  If a developer is asking you to pay money up front with box prices and a monthly fee, they are going to be judged against other P2P games.  They don't care if the game is new, if they don't have enough content or inovation, then these people will not continue to play past the first month.

-Lack of PvP: PvP is an important aspect of MMOs simply because of those people that play 72hrs a week.  There's not going to be enough PvE content ever, so PvP is a valuable supplement to keep players interested.  SW:TOR (and pretty much most other new MMOs) made the mistake of  having poor PvE at launch.

-Too expensive to be profitable: This goes back to the subscription model part, but EA's design philosophy was all wrong.  They wanted to make a WoW clone to compete with WoW, so they tossed a lot of money at it, and hoped the Star Wars IP would sell the game.  The problem with this is that with so much investment, it made the game inflexible, and even then most players would agree that whatever content was there it didn't seem like it was $300 million worth.  They probably would have done better if they focused on innovating one aspect of MMOs (EvE-Sandbox, Minecraft-Teraforming, GW-PvP) and then built it up from there.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

1/21/12 5:44:41 AM#3

While I generally agree with what you wrote, one thing:  playing 2 h / day you definately will hit max level much much sooner than in 6 months in Swtor and most of current themeparks.

Especially that much of playerbase have played some mmo before, be it WoW or something else and they already know schematics and how to be effective in questing in themepark and I am NOT saying about guys that skip dialogues and / or don't read quests.   Another thing is that mmorpg's got very streamlined so player don't even have opportunity to just wander around as landscape is very tunneled and almost all freespeaces is filled with mobs every 2 meters ,so that actually disencourage anything but doing quests.  Just design.

 

Mmorpg's were always games that many players played for long time, well every game has many players like that, be it MOBA games, FPS games, strategy games, etc

 

Since mmorpg's got focused on end-game , players want fast streamlined simple way to max level, devs provided that but this backfired.

Remember WoW Vanilla in 2004 also had hordes of players spending like 6 h + per day and still it took LONG time to hit max level.

Themeparks have this fatal flaw in design. If you want players to take time and group up before max level, then "levelling" have to be long, problem is sooner or later most players will be at max level and new players / characters will feel "lonely" , grouping up to do some content will be hard and in effect they will see levelling as a chore.  So solution: speed up levelling and soloify content. 

Sure but that will put even more strain and focus on end-game content and it will result in current sitiation.

 

Level based, streamlined, directed , tunneled themeparks have HUGE advantages especially in accesibility and are easy-to-design for developers.

BUT

They also create HUGE problems themselves. Problems that would not exist at all without levels and more sandboxy gameplay. (ofc this kind of game would have their own share of problems as well).

 

Thing is : current themepark model is eating it's own tail + gamers know this model + huge competition + this model has unsolvable problems. 

 

Devs will have to do something , this "something" will result in losing part of potential playerbase and I think investors & devs have to realize that. 

F.e. GW2 is in it's core e-sporty kind of mmorpg and there is portion of playerbase that will not like it

ArcheAge is huge world, big on crafing & some sandboxy elements and pvp kind of game  + will propably require more 'patience' than usual themepark so that will scare away portion of playerbase as well

 

WoW like model IS and WILL BE still attractive to certain segment of mmropg playerbase but it will still suffer from some of unsolvable problems and it won't be able to HOLD as big playerbase as it had in past.

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

1/21/12 5:52:26 AM#4

I have seen studies that say the average MMO player plays 30+ hours a week.  During release I would expect the average player plays 50-80 hours a week.  I know lots of players that play 40+ hours a week and work full time jobs.   In game like Tor where a knowledgeable player can reach max level in 30 hours or even 60 hours if they are slow that means they better have endgame content ready.  The problem here is ToR did not test thier endgame content and it came out severely bugged and lacking. 

For many years MMO devopers  had to decide between going "big" with a broad amount of content like Vanguard but very poorly done content or going "small" with a very narrow amount of content like Rift.  The advantage to going small is the content can be of much higehr quality and can actually be thoroughly tested prior to release.  Most games have gone the Vanguard route and came out half baked.  With a budget 3 times bigger than any MMO ever released Tor had the opportunity to do the unthinkable and go "big" but with quality.  They wasted that oppurtunity on voiceovers.  The Voiceovers were nice and probably helped sell a lot of pre-sale boxes but it took a lot of development time from the rest of the game.  I have to think Tor is a wasted oppurtunity.  I am sure it will still do well because its Star Wars name but its certainly a missed oppurtunity.  With that budget they really should have made something much much better.

In regards to burning through content I think you exaggerate.  if a company goes "small" like Rift there is always content fpr players who play 12 hours a day.  In Rift there is always something to do.  There was mroe than enough to do at release and the endgame content was well done.  Since release there are always small goals and objectives one can do each day no mater how much they play.  Its not the players fault here it is poor planning and poor development on the part of Bioware. This game should not have been released for another 6 months until the endgame was properly tested and the they had time to add basic functions and features to the game.

  senadin

Novice Member

Joined: 7/01/04
Posts: 223

1/21/12 5:52:40 AM#5

I dont think so, i think Devs are trying to please too many people at the same time. They should start with keeping one target audience, either PVP, PVE, RvR etc. When i think of how MMO devs plan MMO these days, what comes to mind is the episodes from the Simpsons were Homer design a car.

it can do everything but it looks like shit and is shit.


  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

1/21/12 5:53:25 AM#6

I agree with most of your assessment, Elikal.

Ironic thing is that the very nature of premade themepark content urges people to burn through it. Apart from the "no lifers" like you describe, it's also normal gamers. That's because of themepark content being ready made, guided and giving you carrots around every single corner. It's a well known mechanic employed by gamemakers. In the case of SWTOR: Normal leveling, every single quest, social leveling, valor ranks, planetary commendations, pvp commendations, daily commendations, space-on-rails ranks, alignment levels, etc. Even exploring content.

Everything offers tangible progress and rewards to look forward to. For gamers its like putting a hungry kid from a very poor background in a candy shop and telling him he can eat all he want in 10 minutes. He'll leave the store much quicker and sicker compared to the same kid being told to design his own cookies, bake them and share them with his family. Which would be the sandbox equivalent.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

1/21/12 6:00:46 AM#7

When you play an mmo, what are you doing? Well the first thing is to make an avatar, ok. You want the avatar to represent your inner persona, or some facet of it, whatever you call it. Think about it, that explain the behavior you are talking about. Its not bad or good, its what those games are about. You want those avatars to represent you well.

  Saxx0n

Novice Member

Joined: 10/15/10
Posts: 532

1/21/12 6:08:59 AM#8

No, we aren't the locusts.

 

We are the pigs in the pen.

 

When the farmer keeps feeding us our own shit to eat in  the slop bucket eventually the farmer gets eaten.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3558

1/21/12 6:24:19 AM#9

Most MMO developers are too obssessed with making the players play the game along a very tightly controlled, predetrmined set of paths. Play it their way, or take a hike. The problem is that all this carefully mapped, linear content is a lot easier to blow through than content of a more dynamic nature. There are hard limits on the amount of linear progression serving content a game develper can develop. Whether it's 80 hours or twice that, it's very finite when you consider how many MMO players play over 20 hours a week. If the game doesn't offer an immersive world with plenty to do beyond the predefined quest progression, there are going to be some serious issues.

Replayability is also key for MMOs. That's why redundant game zones for each level range and multiple starting areas that give each race their own progression through at least the first third of your leveling time are so important. It's one thing WoW got right, but many WoW clones have failed to match, much to their detriment.

WoW also showed how Battleground PVP could provide a great return of play time versus development time and resources for a good portion of the player base. Many titles have tacked a similar mode onto their games, but most fail to provide enough variety, proper level tiers and sufficient quality to leverage the potential of this kind of content.

Most people blow through a solo RPG in a month, two tops and never play the game again. Even if an MMO offers three times the amount of content, it obviously needs other elements to keep people paying a subscription fee for continued play.

MMO design has become stagnant. WoW's success made it very tempting for others to try to copy what WoW did, rather than looking for better ways to provide players what they want, need and expect from an MMO. The fact that most have failed to even come close to matching vanilla WoW just proved that if you can't produce a derivative product at least as good as the industry leader, you aren't going to accomplish much beyond wasting a lot of development money and man hours.

If we are like Locusts, at least we are a predictable swarm of locusts with predictable appetites. That so many developers continue to fail at even understanding what the player base hungers for clearly points to the fact that bad developers and short sighted publishers destroy MMOs, not the players.

I think that traditional MMO design is a stagnant fail and the subscription model probably kills a lot of titles that may have survived and thrived with out the pressure to justify $15/month to continue playing a game you already have paid for. I think it's time for MMO developers/investors/publishers to re-examine status quo MMO design principles and the $15/month Pay to Play pricing model.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 1515

1/21/12 6:28:17 AM#10

No! bad game design destroyes mmo's and mmorpg changing from worlds to games is whats killing the genre.

  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

1/21/12 6:28:23 AM#11

Rift's launch was actually very similiar to SW:TOR.

 

The reason why Rift didn't suffer the huge backslash was simply because they came out with new content extremely fast, and there was really nothing else to play at the time.

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 1515

1/21/12 6:32:35 AM#12

when you look at mmo's closely they are not great when viewed as a game, but they are great when viewed as a  virtual world. None of these games would be good if they were single player games, the only thing that makes them interesting is that you can play online with thousands of other players..so stop designing mmo's like a single player game and bring back the virtual world and the social aspect that made these games interesting in the first place.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1608

1/21/12 6:34:55 AM#13

No, bad design.

 

I get the content eaters, but when the content is flawed, it doesn't matter.  SWTOR is flawed imo, the single player story/mmo mix doesn't work the way they tried to do it...  Maybe someone will get it right, but I think its a flawed concept atm.

 

As for it taking someone half a year, nah...I only play my main when my wife can play, and we work different shifts and often do not play on many days and we are both less than 5% away from 50...So it took a month of casual play.  I didn't see the big rush in SWTOR either, their isn't much that I feel I need to be 50 to do...

 

I have been bashing it some lately, but I still got my money out of it, and I will give it a while longer, but as I said, I think it is a flawed concept and I don't see how they salvage it for many mmo players, that will not be blinded by the 'its star wars'.

 

  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

1/21/12 6:36:09 AM#14
Originally posted by nerovipus32

when you look at mmo's closely they are not great when viewed as a game, but they are great when viewed as a  virtual world. None of these games would be good if they were single player games, the only thing that makes them interesting is that you can play online with thousands of other players..so stop designing mmo's like a single player game and bring back the virtual world and the social aspect that made these games interesting in the first place.

Yes, this guy is a genius.

 

  thexrated

Apprentice Member

Joined: 11/26/04
Posts: 1354

1/21/12 6:38:13 AM#15
Originally posted by nerovipus32

No! bad game design destroyes mmo's and mmorpg changing from worlds to games is whats killing the genre.

Sub-genres exists in other forms of entertainment as well. Some like the daughter and some prefer the mother. It is about tastes. In the entertainment business, best movies do not  make the most money or have the most viewers. In fact, blockbusters seldom even win at Oscars.

I would not say that themeparks have a bad game design, it is just a sub-genre;  a formulaic sub-genre that is changing very little over time. Just like Hollywood blockbusters - copy-paste plots, pool of  few select actors and directors directors, and insane amount spend on advertising.

Why are they so successful?

 

"The person who experiences greatness must have a feeling for the myth he is in."

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 1515

1/21/12 6:41:52 AM#16
Originally posted by thexrated
Originally posted by nerovipus32

No! bad game design destroyes mmo's and mmorpg changing from worlds to games is whats killing the genre.

Sub-genres exists in other forms of entertainment as well. Some like the daughter and some prefer the mother. It is about tastes. In the entertainment business, best movies do not  make the most money or have the most viewers. In fact, blockbusters seldom even win at Oscars.

I would not say that themeparks have a bad game design, it is just a sub-genre;  a formulaic sub-genre that is changing very little over time. Just like Hollywood blockbusters - copy-paste plots, pool of  few select actors and directors directors, and insane amount spend on advertising.

Why are they so successful?

 

themeparks cannot sustain themselves because its impossible to keep putting content out fast enough..its a failed formula. players eat up the content and then have nothing to do and unsubscribe..its not a good design philosophy to retain players.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

1/21/12 7:10:15 AM#17
Originally posted by nerovipus32

when you look at mmo's closely they are not great when viewed as a game, but they are great when viewed as a  virtual world. None of these games would be good if they were single player games, the only thing that makes them interesting is that you can play online with thousands of other players..so stop designing mmo's like a single player game and bring back the virtual world and the social aspect that made these games interesting in the first place.

+1

 

 

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1019

He who fights and runs away... misses out on the loot

1/21/12 7:18:01 AM#18

I didn't read word one off your post.  I looked at the title and say absolutely  'YES.'  Whatever thoough you put into your case is probably well made and I would probably agree with most of it.  Sadly, I am not going to, because the answer to the title of the thread is 'YES'

They are coming for you!

  thexrated

Apprentice Member

Joined: 11/26/04
Posts: 1354

1/21/12 7:47:03 AM#19
Originally posted by nerovipus32
Originally posted by thexrated
Originally posted by nerovipus32

No! bad game design destroyes mmo's and mmorpg changing from worlds to games is whats killing the genre.

Sub-genres exists in other forms of entertainment as well. Some like the daughter and some prefer the mother. It is about tastes. In the entertainment business, best movies do not  make the most money or have the most viewers. In fact, blockbusters seldom even win at Oscars.

I would not say that themeparks have a bad game design, it is just a sub-genre;  a formulaic sub-genre that is changing very little over time. Just like Hollywood blockbusters - copy-paste plots, pool of  few select actors and directors directors, and insane amount spend on advertising.

Why are they so successful?

 

themeparks cannot sustain themselves because its impossible to keep putting content out fast enough..its a failed formula. players eat up the content and then have nothing to do and unsubscribe..its not a good design philosophy to retain players.

I agree, perhaps they are not ment for hardcore people to begin with, if they were, it would be a lost battle. However, I do not think they are a failed formula. A well done themepark can be quite profitable over the life-cycle. You have to understand that popularity is not really the measure companies have for success.

I would say that it is players who will have to adjust their expectations. I do not see this sub-genre changing a lot or dissapearing, they are the most profitable in MMO space.

"The person who experiences greatness must have a feeling for the myth he is in."

  obii

Advanced Member

Joined: 7/17/04
Posts: 772

1/21/12 7:52:59 AM#20

Blame the game developers.

Or yourself to spend time in silly forums/video games :P

2 Pages 1 2 » Search