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1/20/12 5:22:41 PM#61
Maybe the problem is they do survey people. Can you imagine if they did market research on this site, christ almighty the resultant game would be a clusterfuck of epic proportions. |
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1/20/12 5:29:06 PM#62
Originally posted by nariusseldon Well, would you ever use a otherwise good crafting system in a game, if everything could be bought from NPCs for cheap?
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1/20/12 6:00:46 PM#63
Originally posted by bunnyhopper LOL :D Well if they did a market research on this site they clearly did not know their target group at all. Playing: League of Legends! |
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1/20/12 6:04:26 PM#64
Originally posted by bunnyhopper This is quite possibly the best post i have ever seen on this site.
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1/20/12 6:59:43 PM#65
Originally posted by mgilbrtsn This topic has been discussed for years now. Literally the past 8 years it has been like this... There are many reasons i think, but mainly, it is Business reasons, getting Funding for a game is not easy if you cannot convince the investors, and the investors have tables and data that they pull out on you which show the numbers of what "most" players will like and will not like. When all the investors use the same Criteria...it is obvious that all games that require funding will end up being the same game with same gameplay just with different story, models and colors. Independent Innovation is not an option for most Dev teams and Designers. |
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1/20/12 7:12:16 PM#66
Lol so true. Remember that car that homer simpson designed? Its kind of like that haha |
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1/20/12 8:33:00 PM#67
It's money! The cause of and solution to any game's problems. Enter a whole new realm of challenge and adventure. |
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1/20/12 8:38:51 PM#68
Originally posted by mgilbrtsn Seriously i think they listen to sites such as this one much to often.
Have a vision i say and see it throught! Don't try and match the vision to alll the flock in these places case: Coolermaster HAF932 |
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1/21/12 2:19:17 AM#69
Originally posted by bunnyhopper
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1/21/12 4:20:20 AM#70
Let me guess... You are the one who knows what MMORPG should be or what it use to be like because your opinion is superior to others for some random arbitrary reasons....
So you do not even know what you want yourself, yet you are sure what others do not want... Nice.
And once again...you do not know what players want, yet you know that companies are not delivering it? I guess you have an access to analysis you accuse STO and CO devs should have made. Do you mind to share some of the content of that research? As for some more of your baseless assumptions: The fanatics are pretty much one sided. Themepark gamers do not care about sandbox games but it does not work the same other way round. Sandbox fanatics are truly threatened by any themepark game released as it means their own type of game is being further more neglected and their voices not heard.
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1/21/12 4:54:20 AM#71
Originally posted by Gdemami Even if we somehow accept , that this is true (i see a similar number of people arguing both ways), can you really blame them (us) ? Themepark or Sandbox exclusive games are nearly nonexistent these days, even if we would actually be able to agree on the definitions, and if a game attracts some people of the sandbox crowd (if there is such a thing), sandbox aspects are the first thing to go in the long run, and the number of angry people increases again... |
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1/21/12 5:02:30 AM#72
One thing I see happen over and over in these new MMOs is the lack of smoothness. WoW had a smooth feel to it even on low systems. A lot of these newer games are choppy and I don't mean fps. I mean the actual animations. WoW was not my first choice for an MMO or my second for that matter.
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
Originally posted by Banaghran I think I have to stick with my assessment, although I did mean for these to go both ways. I wasn't trying to make one side or the other seem 'more' fanatical. Like all generalizations, it doesn't fit everyone or even most people. Its just one liitle fish in this MMO pond.
The question really becomes what should be an MMO game companies strategy to get the good intel they need. I'm hesitant to say 'listen to gamers.' I agree they have to go to gamers, but what I mean by my hesitation is that if you listen to every swinging richard, a game would never get made. You would have to establish some criteria on a focus group that you could get good solid info from. They are coming for you! |
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1/21/12 5:20:54 AM#74
Apart from what i posted earlier: Todays games are all about fighting....fight to get gear, fight to get money, fight to get levels, fight to get titles, fight fight fight. I am 100% sure there are a lot, and i mean really A LOT, that love to craft all day. Todays kids shiver and call it mind numbing boredom, but it's a large group, larger than is recognized. No WOW or RIFt crafting, but back to the days of Daoc, EQ or Vanguard. Same goes for housing (not some portal to a remore housing location, brrrrrr) but actually an integrated part of the actual world . Give us something else to do than fighting (grinding) all day long. Make it an integrated part of the game, not some after thought.... Yes, that requires you, the developpers, to actually think and make something original...well, that's what i pay 15 bucks a month for, for something original that works and is fun. If i wanted to play wow, rift, or any clone look alike, newsflash: i wouldn't buy YOUR game. Currently playing Distant worlds. Waiting for Perpetuum online. |
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1/21/12 5:24:52 AM#75
companies want their game to be as successful as WoW , and they fail miserably, they better wait for Titan, maybe by then they will learn something out of Blizzard lol |
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1/21/12 5:36:32 AM#76
So making surveys, what ? Ok, let's make a survey, why don't we "survey" ... this thread ! How hard can this be ? Any volunteers ? OP ? Anyone ? 75 replies till now on the OP's original simple question: "how come companies get it so wrong" lets see, answers:
Conclusions ?
Rated M for Mature - May contain content inappropriate for children |
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1/21/12 5:52:40 AM#77
Because mmo are huge projects, they need a lot of brain, experience and cohesion. |
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1/21/12 7:39:42 AM#78
Originally posted by Manarix lol UO got the AOS (Age of Shit) patch as the lead developer thought it woule be cool to implement Diablo 2 features into UO. No one really asked for that stuff.. the developer decided it was the way to go .... As for Trammel Sunswords said it would not be a mirror but as downloads were hard those days they still mirrored it :P
Ah yes, developers ... the animal that thinks they know it all, just to fail at reality :P |
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1/21/12 7:52:33 AM#79
Originally posted by Manarix Yes and no.
YES - games and especially mmropg's need VISIONARIES not just good workers that will copy & paste some ideas.
NO - It is not "we should carefully listen to consumers and do what they tell" vs. "we should do only what WE think is best". Real mastery is knowing WHICH community ideas should be listened to AND having balls to shun off some community ideas as well.
Listening to everything / almost everything = 'enslaving' game to community and spiral downwards + losing core game concepts sooner or later Not listening at all / almost at all = sooner or later failing hard like SWG failed with NGE. |
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1/21/12 7:55:21 AM#80
Uo like SWG was literally massacred for commercial reasons. They saw other games getting more succeed so they wanted to do the same. So silly, especially for mmos. But i guess its a common behavior among game developers as the history shows us. |
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