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kakasaki
Advanced Member
Joined: 6/11/06
"Gentlemen, you can't fight in here! This is the War Room!" |
1/20/12 4:26:50 PM#21
Play it for the challenge! I find it more difficult keeping people alive than trying to kill them. This is especially true in PvP.
Plus. you get a warm feeling inside from watching a DPS class whacking away at you while your health bar never falls below 50%... A man is his own easiest dupe, for what he wishes to be true he generally believes to be true... |
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1/20/12 4:27:46 PM#22
Heh , what kind of a question is that? We play healer so your rear end can actually kill something. Without healers you'd still be playing ball in a cup. And just for asking such a question I ban you from my hunting parties.
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1/20/12 4:30:54 PM#23
Originally posted by PukeBucket Ha, yeah! That's really all it takes. Oh, and I started playing support roles back in FFXI for the very reasons TheHavok stated. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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1/20/12 4:33:54 PM#24
I like playing support roles, pretty simpily. And over the years, the support classes have been merged into the healer classes(or completely disapeared in most cases). I like being the clutch player in the group that saves other peoples asses lol... the pressure is fun. |
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1/20/12 4:35:30 PM#25
God complex |
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1/20/12 4:36:08 PM#26
I've observed several different psychologies and reasons behind choosing the role of healer: - Some choose to be healers for the power and influence it gives them in group play. - Some because it is often much easier to find a group in the first place. - Some just enjoy helping teammates stay alive more than killing stuff. - Some lack confidence in their ability so they take the unpopular role of healer to compensate. - Some choose their specific healer class because they perceive it as the most powerful or interesting class. - Some choose to play healer only because someone has to. |
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1/20/12 4:36:13 PM#27
i personaly like playing a healer simply because of the survivability, it's definately a very defencvie playstile. i also like the fact that healers are usually a battle turner. those with more or better healers usually win. as a dps you are always begging people to take you in the group. as a healer everyone is always happy to have you in groups pvp or pve. even a bad healer is preferred to a decent dps :)
i just find that the most effective way to help your team the most it's usually healing especially in pvp which is what i like to do most of the time. i've always for some reason taken more pride in most healing done then most kills just because you know that you've pretty much helped every single one on your team to preform better. |
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1/20/12 4:45:42 PM#28
Funny, I always find DPS roles to be the most boring. Every other role has some important part to play, DPS just sits in the back and goes pewpew, or stands behind going stabystaby while trying to stay out of the fire. It's very static, whereas the other roles seem more dynamic - probably because you not only have to react to the encounter and game, but also to those playing around you. |
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1/20/12 4:48:45 PM#29
For me it's normally the most challenging class to play. And the fact that you hold the lives of others in your hands also helps! lol And RIFT is perfect for me, as I love DPSing too, so a build of Shamicar - passively heals group and tank through DPSing is great fun, adds another aspect of challenge. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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1/20/12 4:55:09 PM#30
Because it's harder than dps for me but less difficult than tanking. A good, middle of the road, have to pay attention but not quite as stressful as keeping aggro job. It's also a matter of, if I want something done right, sometimes it's best to just do it myself. |
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1/20/12 4:55:41 PM#31
Originally posted by Granrey
It's a challenge. Like playing whack-a-mole with life or death. Often times a single error in timing can wipe a party.
Heal a speed run of players in crap gear who insist on pulling 2, 3, even 4 pulls at once. It isn't boring heal-bot gameplay. |
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1/20/12 7:04:17 PM#32
The very first time I rolled up a healer, it was for purely selfish reasons. Being able to heal myself while fighting meant less deaths :) Then I started healing others and found it to be a totally different game from hack and slash fighting. I was playing a mini-game with the monsters with the players in my party. I have the philosophy, if they die, I fail. No longer did I concentrate basically on the one health bar of the main monster, but the 5-10 health bars of my teammates. (I never played a healer in a raid setting.) When all is said and done, I just get a good feeling by helping others stay alive :) I guess it is more of a passive game than the usual fighting mode. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/20/12 7:12:37 PM#33
It's a power trip for me actually. The Healer is the most powerful character class in any game. Healers truely hold life or death in their hands for every encounter. When you save the day you're a hero. When you let the party die you're the villian. When you piss a healer off and then do something stupid we get to stand there and laugh as you go down when we could have saved you. Being a Healer is as powerful as it gets in a multiplayer game. Whether you live or die is truly in our hands so you'd better be nice to us! Muhahahaha!
Bren while(horse==dead) |
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1/20/12 7:20:37 PM#34
I like it because it matches how I am in real life. I like being the secret boss that really determines how things go, and when everything goes wrong the co-boss (tank) gets the blame 90% of the time. "Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt |
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1/20/12 9:31:23 PM#35
I find it fun for a few reasons. One is I enjoy being a valuable member of the group. I also enjoy pretty much making a decent group with whoever I group with. Also I find the whack-a-mole gameplay of being quite like a form of meditation. That is.... The reactionary style of healing from some games (You see the health go down..... You heal the health - like whack whack-a-mole) I don't really enjoy the pre-emptive anticipation style of healing for Clerics from EQ2 though for example (anticipating who will be damaged and how, and then doing something about it before the damage happens)
I once heard that meditation is about focusing the mind on a simple and ever so slightly brain engaging and mundane task....... Then the rest of the mind achieves peace. That is healing for me. It pretty much helped me quit smoking 5 years ago. "It's like a finger pointing away to the moon... Don't concentrate on the finger or you'll miss all the heavenly glory" (Bruce Lee) (Insert your favourite mmo here): ......And behold, a pale horse.... And a million hellishly bad mmos followed with it. |
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1/20/12 11:04:02 PM#36
I like feeling wanted and valued. I also found it easy where others found it difficult, letting me feel special.
Then at a certain stage my ego gets huge and I demand compliments at every turn, and blame the tank and the dps for the failure and make sure they know it. Then the "developer" changes the healing mechanics completely and I have to re-learn everything just to become #1 healer yet again.
The raid might blame the content on our failure because its too "hard" but as a healer, I have the luxury of just blaming the raid hehe. |
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1/20/12 11:09:50 PM#37
Originally posted by Granrey I've always played a healer as my main in WoW since the very beginning back in vanilla, I like having the option to be able to replenish my HP with heals and also do some damage aswell. The main reason i rolled a healer to begin with though was i enjoy been chased around in PvP and have 3-4 players all beating on me trying to take me down. |
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1/20/12 11:21:20 PM#38
I enjoy utility roles, where I can do multiple things to help my group. In DAoC I played as a Bard often and while healing I would also twist my songs for the buffs it provided. In WoW, I hate the healing model, staring at bars and filling them up, so I tend to play dps specs where I can do some things to help out the group. I hate the healing model of WoW where you seem to just mostly stare at bars and fill em up while using a defensive cooldown to save others. Although, Monk healing might be fun. GW2 looks to be up my alley, where I can switch up weapons and "role" on the fly to best support my team. |
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1/20/12 11:22:53 PM#39
Originally posted by Granrey I played a healer in vanilla WoW, and switched to dps in TBC. Something came over me that made me hate the idea of being a paladin healer. People wanted me to be a healer in PvP as well. I hated that. but after playing Rift, it made me realize, that it wasnt the healing that was boring, it was the way I healed that was boring. Healing in PvP as a Paladin in WoW, vs healing in Rift as a (insert healer build) cleric? Come now,,, that's common sense ,,,, I had so much fun in Rift as a Mage/cleric healer. I became popular in the warfronts as a awesome great healer. The power, knowing you control the strength of your own shields (aka keeping ally alive to defend you), as well as keeping self alive and baiting enemies. healing in PvP is like Tanking in PvE. It takes skill more advanced than other roles, and you have to be ready to grab aggro and stay alive while the enemy beats on you...that's so fun!!!!!!!
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1/20/12 11:36:20 PM#40
I enjoy it because I know that everyone else in the party is relying on me to perform. Without a healer, or me, they can not continue their raid/group/pvp. |
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