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News & Features Discussion  » Rift: $100 Million in Revenue in 2011

4 Pages « 1 2 3 4 » Search
63 posts found
  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1182

1/19/12 3:44:14 PM#41

I'm happy for Trion and glad to see a rookie dev team step up and show the world how its done.  Its really sad when you look at veteran teams like SOE and Cryptic who have to go F2P because their games lack content or imagination.  I just dont understand how people with all that experience can be so out of touch with the gaming community while startups like Trion get so much right.


  blueturtle13

Hard Core Member

Joined: 7/03/06
Posts: 1570

"Have fun storming the castle!"

1/19/12 3:45:34 PM#42

the fact that they made money from a game all these naysayers predicted would crash and burn after its first month is a really good thing! First time making a game and they did a bang up job. Good job guys!  Every success in the genre means a good thing for the genre. Like the game or not its a good thing for MMO's   


  pierth

Apprentice Member

Joined: 4/14/06
Posts: 1517

1/19/12 3:47:09 PM#43
Originally posted by tyrannis

Polished game by rookie MMO team. Nothing more than to say than congrats.

+1: many larger names couldn't even accomplish this. While I personally don't care for Rift, Trion is a very hardworking group and other devs should be held to the same standards.

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2908

The Critical Hit Pretzel!

1/19/12 3:51:45 PM#44

No rift is failing obviously, this can't be true! /neighsayer


  Jimmydean

Apprentice Member

Joined: 9/21/04
Posts: 1302

1/19/12 4:11:37 PM#45
Trion still has my for best mmo team. Blizzard, EA, etc could learn a few things. Then again the mom n pop dives are always better than McDs too, so maybe that idea doesnt just apply to video games. Even though I dont play Rift, its the best themepark out there atm, even better than swtor imo.
  Yamota

Elite Member

Joined: 10/05/03
Posts: 6696

Gaming should be about fun, not gender equality.

1/19/12 5:52:10 PM#46

Originally posted by Shivam


Originally posted by Entropy14


Yes this is awesome news, with Rift making huge amounts of profit, this means we can see this style of themepark games for years to come, AWESOME looking forward to 20 more years of the same type of unchallenging linear mindless games, WOOT !!!!



Different strokes for different folks. For all the themepark MMOS you get there are also  non themepark MMOS for players who enjoy sandbox / hybrid style gameplay.


Is it that hard to find something to enjoy?



 


Name me one non-indy sandbox MMORPG released in the last five years.


  User Deleted
1/19/12 5:54:15 PM#47

 

  User Deleted
1/19/12 5:55:33 PM#48



 

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3838

1/19/12 6:03:36 PM#49
Originally posted by VikingGamer

I think Rift shows that you don't have to be a WoW killer to turn a profit. Smart stratagy, great execution, solid customer service.

+1

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

1/19/12 7:21:17 PM#50

Originally posted by VikingGamer

I think Rift shows that you don't have to be a WoW killer to turn a profit. Smart stratagy, great execution, solid customer service.



 


Or alternatively that it doesn't take much for an MMO to turn a profit.


Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1280

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

1/19/12 7:52:44 PM#51

Originally posted by troublmaker




Originally posted by VikingGamer




I think Rift shows that you don't have to be a WoW killer to turn a profit. Smart stratagy, great execution, solid customer service.







 




Or alternatively that it doesn't take much for an MMO to turn a profit.





 


 


Yeah, just your average run of the mill makes 100m in revenue in 10 months.  Oh yeah it's easy..pfft


 


Anwyays, grats to Trion.  I preordered the Rift CE, played a month and that was it for me, but it was a solid, polished game.  Customer service, the very few times I dealt with them were solid too.  Good game, not my cup of tea, but wish them the best regardless.


  UnSub

Apprentice Member

Joined: 10/16/04
Posts: 252

1/20/12 12:45:49 AM#52

Originally posted by Gel214th

That is absolutely fantastic news! I love RIFT!! :-)


Wonder what the profit on that gross revenue is?


Anyone with inside info on how much MMOs cost to run and what the margins are usually like?



WoW has a profit ratio of 40% to 50%, depending on the year.


I suspect that few MMOs are in that same ballpark, and would be closer to 15 - 25% (obviously that is heaviliy dependent on the size of the player base and game costs). Plus a lot of those profits need to go straight back into the game to ensure its further development.


  usagichan77

Novice Member

Joined: 5/23/08
Posts: 13

1/20/12 3:15:38 AM#53

You shouldn't all worry that games dont earn money. RIFT cost them 100 millions, they made already about 500 for sure since the start. The same is with other games, if its not as succesful as WoW it doesn't mean it is not profitable.


It is very normal that RIFT has normal income.


Probably even FInal fantasy XIV has made it to be profitable, but not of course for future updates and everything.


  kishe

Apprentice Member

Joined: 2/28/04
Posts: 1970

firefighter lvl90

1/20/12 9:01:52 AM#54

Rift isnt my kind of game but I have huge respecr for Trion, they've worked for their cash offering fast updates and speedy customer support while they could of done like some other companies *cough* BIOWARE *cough* and just release their game and milk their cash pigs while answering CS calls and fixing bugs at their own leisure.


 


 


  viddiot007

Apprentice Member

Joined: 11/15/05
Posts: 95

1/20/12 9:22:10 AM#55

I wanted to give Rift another go when I build my new PC in about a month. Gaming on a crapy PC does any game a great Injustice. Hard to stay merged in the fantasy when your PC is craptastic...


  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1478

1/20/12 9:32:54 AM#56
Originally posted by smh_alot
Really people, doesn't sound so strange at all. Didn't they report 1 million sales half a year back?

 


1mil * 50 dollar (euro even more) = 50 million dollars revenues already

 


Let's say that player retention in the first 3 months was at least 500k, that's 500k * 3 * $15 = 22.5 million dollars already.

 


Make some additional calculations, and you'll see how easy it is to reach 100 million dollars in revenues, which ofc isn't the same as 100 million dollars profit. All costs have to be subtracted first for that.

This.

My own assessment last year was c. 1M boxes/digital at $60 average (most were sold at launch so price was higher) = $60M

Then assuming an average sub of $10 (3 and 6 month plans etc.) then 650k in months 2-4; 450k in months 5-7 and 250k in months 8-10 would be just over $40M in revenue from subs.

As smh_alot says getting to $100M revenue is pretty easy especialy when you sell 1M boxes.

Rift has done OK imo and 250k, if it has 250k of course, would be good numbers and would allow Rift to recover the investment maybe early next year ....

  Karahandras

Apprentice Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

1/20/12 11:25:05 AM#57
Originally posted by Fadedbomb
Originally posted by Karahandras
Originally posted by Fadedbomb

Rift's subscription number is under 250,000. I wonder how they got so much "Revenue" last year?

Maybe they're counting that extra $85mil as part of it

LOL excellent point!

.  

Certainly guess they have some form of additional revenue to rift and am definitely curious as to what it is(maybe something to do with the tv game tie in)

  Karahandras

Apprentice Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

1/20/12 11:41:04 AM#58
Originally posted by gervaise1
Originally posted by smh_alot
Really people, doesn't sound so strange at all. Didn't they report 1 million sales half a year back?

 


1mil * 50 dollar (euro even more) = 50 million dollars revenues already

 


Let's say that player retention in the first 3 months was at least 500k, that's 500k * 3 * $15 = 22.5 million dollars already.

 


Make some additional calculations, and you'll see how easy it is to reach 100 million dollars in revenues, which ofc isn't the same as 100 million dollars profit. All costs have to be subtracted first for that.

This.

My own assessment last year was c. 1M boxes/digital at $60 average (most were sold at launch so price was higher) = $60M

Then assuming an average sub of $10 (3 and 6 month plans etc.) then 650k in months 2-4; 450k in months 5-7 and 250k in months 8-10 would be just over $40M in revenue from subs.

As smh_alot says getting to $100M revenue is pretty easy especialy when you sell 1M boxes.

Rift has done OK imo and 250k, if it has 250k of course, would be good numbers and would allow Rift to recover the investment maybe early next year ....

I think it's on the trion website and says 1mil accounts created.  Typically this includes free trials.  So maybe 500k box sale(could be conservative but then again could be a bit generous), at least at start.  Also don't forget trion have a decent amount of sales and even gave the game away for free at one point in the UK.  So your box sale money could be quite a bit off.

And lets be honest the money from subs are anybodies guess.  Even if they are only averaging 250k subs over the year that's still 25mil(the actual amount is going to be over this).  

Also want to point out that they haven't said that rift alone is generating all this revenue, but they have also said it is turning a profit.  

If they do have additional revenue streams could they pass this info on to some of the sandbox indie devs.

Or better still make something more sandbox themselves, pretty please.

  Tanissa

Novice Member

Joined: 12/27/11
Posts: 7

1/21/12 6:08:55 AM#59

Grats to RIFT and thank you TRION for raising the bar on what a company can do.  Fast Great CS, forums with actual communication from Devs, and mostly for listening and responding to your player base, may it only grow stronger.


  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1525

1/21/12 7:39:09 AM#60
Originally posted by SBFord

According to an interview with Reuters, Trion Worlds' Lars Buttler has confirmed that Rift has generated $100 million in its first ten months. In addition, Trion Worlds has acquired $85 million in new funding revenue that will likely be used for future property acquisition or licensing.

 

 

This is the problem with MMORPG, they don't seem to understand that the 100 million is just the turnover for the Trion with the game. Subtract out the costs and the actual profit may be slim and even an actual loss. After all does a company that is making huge profits need to take out 85 million bucks in loans, no of course not. Simply put  Trion are using the banking system to expand their company. How much money they will make is anyones guess, especially as GW2 is likely to cannibalise their game numbers for subs significantly when it hits retail release, likely later this year.

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