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The Pub at MMORPG.COM  » 10 Recurring flaws that ruin a lot of MMORPGs for a veteran player(me)

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41 posts found
  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

1/19/12 3:11:54 PM#21
Originally posted by 40Hz
 
**GAME KILLERS (for me)**
 
1. The inability to jump. completely agree on this one!
 
2. Gender-locked classes.  omg don't get me started! it's like mmo sexism or something!
 
4. Classless, skill-based character builds. this is plagueing world of warcraft right now, everyone's cookie cutter must have talent trees to do anything meaningful in game and oh yeah you must have exactly these enchants these glyphs and only these consumable enhancements to do anything. And other players will check too to see if you got those things.
 
5. Limited options.  you are preachin to the choir!
  • Graphics: users should be givenas much control over the graphics engine as possible because computers vary so much.
  • GUI: users should NEVER be forced to have their GUI layout a certain way....the GUI should always be moveable, resizeable, and fade-able. also, developers need to spend some time making their GUIs not look like crap. Players will be spending a lot of time looking at it, so make it aesthetically pleasing.
  • Controls/hotkeys: this one has been improving, so it's less of an issue now, but players should always be able to set up their controls to whatever they are comfortable with.
  • Camera control: should be fully customizeable. top-down or fixed-view only is not acceptable, we aren't playing diablo 2 in 1998.
8. Uninspired content. OMG! thank you! And games like WoW put in that sorry excuse for a cosmetic items system, you can't mix up the armor types and you can't make sets. The most ridiculous system i've seen.
  • I dunno about you all but i hate it when i bust my ass for a new set of armor, only to put it on and find out it looks EXACTLY like my old set, a set i had several upgrades ago, or just a slightly different shade.
  • Lack of unique stats on dropped/looted items - it's annoying to go clear a dungeon/instance and end up with 15 of the same weapon.
9. Absent/Uncaring Mods. RP servers should have separate channels for ooc talk and should enforce the rules. It's weird that game devs don't like the RP'ers when they are the ones who pretty much started this whole genre of games in the first place!
  • There's no excuse for modern MMOs having gold farm spammers. it's relatively easy to track these IPs down and ban them. it irritates the s--t out of me when i see a gold spammer, then the next day the SAME gold spammer is still blasting region chat. It seems like most game companies don't care because they're just money-machines themselves and care little for the player experience as long as the sub / item shop money is flowing.
  • Most modern "RP" servers don't enforce the rules, which makes it pointless to have an RP server in the first place. DAoC's mods used to actively change people's stupid names if they were on an RP server....I miss that sort of dedication and attention to detail.
10. CRAPPY, overly-complex chat systems. I have to disagree with you on this one. WoW's chat system without a mod is terribly fixed. You can't set your default channel to whatever you like so everytime i login it's "say" there is no instant messenger like interface for whispers where you can easily switch between people with a click or hotkey and this system simply doesn't have any popup, i don't care if my quest is completed text appears but i do want to minimize my chat window until someone live ACTUALLY says something otherwise it's just another box in my way. Wow's chat system is not the standard and is lacking seriously.
  • Chat should be the easiest problem to nail down for MMO developers, yet most chat systems are infuriatingly annoying to try and use. WoW pretty much nailed it, most chat systems should try and follow that model.

 

  Lluluien

Novice Member

Joined: 1/13/12
Posts: 54

1/19/12 5:39:32 PM#22
Originally posted by Banaghran

Hmm, if your claim of being a veteran is true, and all what you seem to find wrong are these mostly cosmetic and annoyance things barely scratching the surface of any mmo game system, then i truly envy you.

Less "noone likes, everybody likes" might be a plus next time, and ofcourse, #2, a Male lv23 Amazon ?

This was my general feeling when reading over these flaws.  If I could find a game that ONLY had these flaws and none of the ones that really grate my nerves after playing MMORPGs for 15 years, then I would be in heaven :)

  ZDPhoenix

Apprentice Member

Joined: 11/30/07
Posts: 203

1/19/12 6:59:24 PM#23

MMO's and lack of jumping are usually a turn off for me. I'm tempted NOT to buy Kingdoms of Amalur over it too.

  Naucano

Apprentice Member

Joined: 12/09/11
Posts: 76

1/20/12 9:41:07 AM#24

    1. The inability to jump.

… It would look rather weird if you could jump in EVE-online or even Perpetuum online. But yes it is extraordinary weird human(oid) avatars can’t perform the most basic of our movements. Though this looks rather a problem of “realism” more then anything else. Thing is ... most of us would have expected that, while you could mildly forgive this in the past, what with the computers we had back then and so on, nowadays they would consider this the norm and not a feature.

    2. Gender-locked classes.

… basically there is no real gender in games. Female just “look” female, and sometimes they even look “more” female then real women, and that’s it. Sometimes the only reason there is a female “version” is to show of breasts and getting a +18 rating. The rest is unisex. Reason why I as male play much of the time a female character off course. Why would you be running around with overcompensated macho-types when you can run around being a beauty, huh ?
It is possible you can not “connect” with your avatar this way. But that all depends on the power of your imagination and off course your playing style.

    3. Lack of classes.

Let me put a question mark here “?”.  Not that what you are telling is not entirely true, but it is not so certain I can agree. It all depends how these classes are being build, what their progression is and how the other mechanics of the game are. I would rather have one class, which has a perfect progression with which I feel comfortable with, then 10 classes of uninteresting  types which change only in minor things and were progression is only more of the same.
Also in a team ( guild raids … ) a class should be clear as to what type of function ( healer, dps, tank, … ) you have.

    4. Classless, skill-based character builds.

Yes … and no. It is as I wrote in “3.” all depends on how the game planned the progression. I have no recollection if or what games made the error of unbalancing the character. If this is true then off course you are right. But on skills I have my own idea:”players play games, computers should only let them play. So it should be the skill/style of the player which defines the class, not the computer.”

    5. Limited options.

LOL ! Isn’t this why the “console” system were invented ? To have all the same mediocre stuff ? Who said PC-games are dead ? The only sensible logic thing here is to make a graphic “layer” between hardware and software. DirectX was supposed to be the interface which would make an abstraction between the two. I think engine builders have a hard time building anything fancy around the mess created by MicroSoft and Xbox and PS3, mobile version, tablet version, … what is next ? Washing machines ?

        GUI

Functionality ! Adaptable to your own preferences ! Easy to be used and without fuss ! After that it can be with ornamentation extra-ordinair, but make it usable first ! I’ll take it for granted this means that you can have any command anywhere on the screen, even if it does not make any sense, it is the player who will have to be using it. If he wants to control the keyboard with his feets, the mouse with his mouth or perhaps he wants to stick the joystick in his , that should be his problem.

        Controls/hotkeys

You went very lightly over this problem, but actually, my remark here would be: no matter how you want to play, you should be able to do so. Interfacing as in connecting the human physiognomy to the computer is key to the comfort and in some cases even the health of the user.

        Camera control

In real life, we humans have other sensor inputs from our body. Feeling, smelling and a sense of how our body is placed within the environment. Obviously, computers can’t give any of these sensation and sometimes it is a good thing too, especially the smelling. But for the feeling it is prerequisite the computer compensate for the lack of input, which for the sake of realism, is sometimes critical. Here camera control is paramount.

    6. Private zones in "MMO"rpgs.

What I personally dislike is how the idea of “quality” is lately being ( mis- ) used as an excuse to make even more instances, servers, “private” zones. Admittedly our current equipment, connections, hardware and drivers are not always capable of the most extensive play. They even use the argument “not everybody has highend stuff” against the consumer to get excused of building lesser graphic !

    7. Ugly character models.

Players connect differently to the hero(ine) on their screen. They can look at it as an just an actor which they follow and lead on the way. Or it can become an alter ego, a “you” in the virtual world. Our imagination is here key to what you will become in this virtual world. What games should absolutely avoid is to work against any of this.

    8. Uninspired content.

LOL. There seems to be another common “confuse the player” thing. You know when you get to loot a weapon and you end up with one weapon who does say 30% physical damage and 70% “magical” damage, the other does 70%- 30%  damage and the third one is the 50%-50%, 20-80, 10-90, 100-0, 44-66, 23.9-76.1, …. and that is only for your weapon, now for the armor … !

    9. Absent/Uncaring Mods.

Yes, well, if everybody ignored the gold sellers, life would be so immense more simple. So why going trying to chase IPs and keep on banning any goldie-boy ?

        Most modern "RP" servers

To RP or not RP that is the question. I have to think about the poster who reported “spiderman” in Star Wars (!) TOR RP-PVE server and got the remark “why did you report this?”.

    10. CRAPPY, overly-complex chat systems.

Bah, dunno, What do you call complex ? And is this the “easiest problem” a MMO will face ? It should be functional and help you to communicate.

Rated M for Mature - May contain content inappropriate for children

  40Hz

Novice Member

Joined: 1/18/12
Posts: 30

 
1/20/12 11:10:50 AM#25

@Banaghran and Lluluien

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

1/20/12 4:06:06 PM#26
Originally posted by 40Hz

@Banaghran and Lluluien

The flame is strong in this one :)

  40Hz

Novice Member

Joined: 1/18/12
Posts: 30

 
1/20/12 4:13:54 PM#27

Because that's flaming. Ok dude. Go crawl back into your troll-hole.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2157

"Free to play, pay to win""

1/20/12 4:18:13 PM#28

Hang on. Wait a sec.

Uninspired content is a minor annoyance, but HOLY COW, IF I CANT JUMP THEN ITS GAME OVER, MAN!

That just......sounds so wrong in so many ways. When did jumping become a feature and good content a tack-on mechanic?

I mean, sure, your opinion is your opinion. Respect. But come on.......

I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5485

Pink, it's like red but not quite.

1/20/12 4:24:02 PM#29
Originally posted by BizkitNL

Hang on. Wait a sec.

Uninspired content is a minor annoyance, but HOLY COW, IF I CANT JUMP THEN ITS GAME OVER, MAN!

That just......sounds so wrong in so many ways. When did jumping become a feature and good content a tack-on mechanic?

I mean, sure, your opinion is your opinion. Respect. But come on.......

Does seem like a curious pet peeve, but I remember the opening day of GW1.

Not a deal-breaker, imo, but people often choose really obscure little things to go ballistic over.

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  40Hz

Novice Member

Joined: 1/18/12
Posts: 30

 
1/20/12 4:26:14 PM#30

I don't like having restricted movement of any sort. It's a pretty common complaint and a lot of people hate not having the ability to jump. Ask around... It may not bother everyone, but for quite a lot of people, it's a pretty serious offense. MMORPGs are supposed to be about immersion and not being able to take shortcuts or jump on obstacles for tactical combat advantage is really annoying for me.

  Lluluien

Novice Member

Joined: 1/13/12
Posts: 54

1/20/12 5:33:28 PM#31
Originally posted by Banaghran
Originally posted by 40Hz

@Banaghran and Lluluien

The flame is strong in this one :)

Is it a flame if it's true?  We're obviously in the minority here, Banaghran; I didn't take this as a flame.  We're actually probably lucky about that; the fact that the production value of the games rates so importantly with so many players is why we get games with the production value of WoW and Rift and the like.

@40Hz: Peace, Dude :)

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

1/20/12 5:38:50 PM#32
Originally posted by 40Hz

 

First off, this is my first post from a LONG time mmorpg.com user. Hello all. =]
 
To establish some credibility with my post here, I'd like to point out that I've played a LOT of MMORPGs over the 12ish years that I've been immersing myself in online worlds. To name a few that I've spent considerable time in: UO, Asheron's Call(LOVE this game), Everquest, DAoC(my personal favorite), Anarchy Online, Priston Tale, SWG, Second Life, FFXI, WoW, Guild Wars, Flyff, LotRO, Warhammer, Atlantica, RoM, Fallen Earth, Allods Online, Uncharted Waters, Rift, and TONS of random betas and korean grinders.
 
I'm writing this in the hopes that I can get some discussion and awarenesss going. Also I'd like to validate my own frustrations with a lot of mmorpgs that are out there nowadays. Let's get started!
 
**GAME KILLERS (for me)**
 
1. The inability to jump.
  • This makes the worlds/environments feel 2.5D instead of true 3D.
  • No jumping or climbing limits interactivity with the world, stunting immersion and making the game less interesting.
  • Other MMOs, dating way back to 1999 i.e. Asheron's Call, have had jumping and fully 3D-interactive environments.
2. Gender-locked classes.
  • No one likes being pidgeon-holed into a certain gender just because they want to play a certain class
  • This ruins the "roleplaying" aspect of a MMORPG because you potentially can't play the role you want to, just because they couldn't be bothered to make male and female models for each class.
 
**RECURRING MINOR ANNOYANCES**
 
3. Lack of classes.
  • 3 or 4 classes is NOT enough for a modern MMO... combine this with gender-locking and i'm uninstalling before I even enter the game world.
4. Classless, skill-based character builds.
  • Now, before you get mad at me, hear me out. I love classless character systems, BUT what plagues a lot of these is that there are always a few or a set of UBER skills that stand out from the others. No one wants to be a gimp, so everyone ends up with those skills and everyone ends up playing the same class. Boring.
5. Limited options.
  • Graphics: users should be givenas much control over the graphics engine as possible because computers vary so much.
  • GUI: users should NEVER be forced to have their GUI layout a certain way....the GUI should always be moveable, resizeable, and fade-able. also, developers need to spend some time making their GUIs not look like crap. Players will be spending a lot of time looking at it, so make it aesthetically pleasing.
  • Controls/hotkeys: this one has been improving, so it's less of an issue now, but players should always be able to set up their controls to whatever they are comfortable with.
  • Camera control: should be fully customizeable. top-down or fixed-view only is not acceptable, we aren't playing diablo 2 in 1998.
6. Private zones in "MMO"rpgs.
  • This is probably a preference thing but i, personally, do not like "MMORPGs" that are only "MMO" in town. if the world isn't massively multiplayer, don't call it an MMO. i.e. Guild Wars and Dragon Nest.
7. Ugly character models.
  • Pretty self explainatory, but still a recurring problem that plagues many games. Players build a sense of pride in their character's image, and even a funny run/walk animation can become a thorn in your side. Devs should spend more time making the characters more aesthetically appealing in textures, models, and animations.
  • Almost made another number for this but i'll consolidate: VERY limited character customization - no one wants to look like everyone else in-game.
8. Uninspired content.
  • I dunno about you all but i hate it when i bust my ass for a new set of armor, only to put it on and find out it looks EXACTLY like my old set, a set i had several upgrades ago, or just a slightly different shade.
  • Lack of unique stats on dropped/looted items - it's annoying to go clear a dungeon/instance and end up with 15 of the same weapon.
9. Absent/Uncaring Mods.
  • There's no excuse for modern MMOs having gold farm spammers. it's relatively easy to track these IPs down and ban them. it irritates the s--t out of me when i see a gold spammer, then the next day the SAME gold spammer is still blasting region chat. It seems like most game companies don't care because they're just money-machines themselves and care little for the player experience as long as the sub / item shop money is flowing.
  • Most modern "RP" servers don't enforce the rules, which makes it pointless to have an RP server in the first place. DAoC's mods used to actively change people's stupid names if they were on an RP server....I miss that sort of dedication and attention to detail.
10. CRAPPY, overly-complex chat systems.
  • Chat should be the easiest problem to nail down for MMO developers, yet most chat systems are infuriatingly annoying to try and use. WoW pretty much nailed it, most chat systems should try and follow that model.
---------------------------------------------------------------
 
I hope this inspires some discussion and perhaps even graces the sight of a current or future dev so that we can all have more enjoyable games in the future. =]
 
Happy Gaming!

Heh , your 10 points all point to 1 obvious point that ruins MMO's ; Graphics.  Yes putting in countless hours on real life graphics means less time on content and the crucial stuff that are SUPPOSE to be in a MMO.  When I see a graphically enhanced MMO being release , the first thing that comes to mind is : "I bet this is gonna suck" or "I bet I'll max out in under a month without even trying"        I've said it before and I'll say it again , Devs need to stop releasing real life graphics at launch and work more on content and playability.  When those are well executed THEN they can start working on graphics. 

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2157

"Free to play, pay to win""

1/20/12 5:42:29 PM#33
Originally posted by 40Hz

I don't like having restricted movement of any sort. It's a pretty common complaint and a lot of people hate not having the ability to jump. Ask around... It may not bother everyone, but for quite a lot of people, it's a pretty serious offense. MMORPGs are supposed to be about immersion and not being able to take shortcuts or jump on obstacles for tactical combat advantage is really annoying for me.

I'm not saying you are wrong. Far from it.

But your post indicates that not being able to jump is a bigger deal than not having immersive content. I just can't believe you would stick to playing an MMO because you can jump, even though the content is "meh" at best?

I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type.

  obii

Advanced Member

Joined: 7/17/04
Posts: 772

1/20/12 5:55:32 PM#34

More important for me is

Can I change the gameworld like can I put my stuff on the ground?

Collision detection is also something I prefer to have

 

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4978

1/20/12 7:38:08 PM#35
Originally posted by SuprGamerX
Originally posted by 40Hz

 

First off, this is my first post from a LONG time mmorpg.com user. Hello all. =]
 
To establish some credibility with my post here, I'd like to point out that I've played a LOT of MMORPGs over the 12ish years that I've been immersing myself in online worlds. To name a few that I've spent considerable time in: UO, Asheron's Call(LOVE this game), Everquest, DAoC(my personal favorite), Anarchy Online, Priston Tale, SWG, Second Life, FFXI, WoW, Guild Wars, Flyff, LotRO, Warhammer, Atlantica, RoM, Fallen Earth, Allods Online, Uncharted Waters, Rift, and TONS of random betas and korean grinders.
 
I'm writing this in the hopes that I can get some discussion and awarenesss going. Also I'd like to validate my own frustrations with a lot of mmorpgs that are out there nowadays. Let's get started!
 
**GAME KILLERS (for me)**
 
1. The inability to jump.
  • This makes the worlds/environments feel 2.5D instead of true 3D.
  • No jumping or climbing limits interactivity with the world, stunting immersion and making the game less interesting.
  • Other MMOs, dating way back to 1999 i.e. Asheron's Call, have had jumping and fully 3D-interactive environments.
2. Gender-locked classes.
  • No one likes being pidgeon-holed into a certain gender just because they want to play a certain class
  • This ruins the "roleplaying" aspect of a MMORPG because you potentially can't play the role you want to, just because they couldn't be bothered to make male and female models for each class.
 
**RECURRING MINOR ANNOYANCES**
 
3. Lack of classes.
  • 3 or 4 classes is NOT enough for a modern MMO... combine this with gender-locking and i'm uninstalling before I even enter the game world.
4. Classless, skill-based character builds.
  • Now, before you get mad at me, hear me out. I love classless character systems, BUT what plagues a lot of these is that there are always a few or a set of UBER skills that stand out from the others. No one wants to be a gimp, so everyone ends up with those skills and everyone ends up playing the same class. Boring.
5. Limited options.
  • Graphics: users should be givenas much control over the graphics engine as possible because computers vary so much.
  • GUI: users should NEVER be forced to have their GUI layout a certain way....the GUI should always be moveable, resizeable, and fade-able. also, developers need to spend some time making their GUIs not look like crap. Players will be spending a lot of time looking at it, so make it aesthetically pleasing.
  • Controls/hotkeys: this one has been improving, so it's less of an issue now, but players should always be able to set up their controls to whatever they are comfortable with.
  • Camera control: should be fully customizeable. top-down or fixed-view only is not acceptable, we aren't playing diablo 2 in 1998.
6. Private zones in "MMO"rpgs.
  • This is probably a preference thing but i, personally, do not like "MMORPGs" that are only "MMO" in town. if the world isn't massively multiplayer, don't call it an MMO. i.e. Guild Wars and Dragon Nest.
7. Ugly character models.
  • Pretty self explainatory, but still a recurring problem that plagues many games. Players build a sense of pride in their character's image, and even a funny run/walk animation can become a thorn in your side. Devs should spend more time making the characters more aesthetically appealing in textures, models, and animations.
  • Almost made another number for this but i'll consolidate: VERY limited character customization - no one wants to look like everyone else in-game.
8. Uninspired content.
  • I dunno about you all but i hate it when i bust my ass for a new set of armor, only to put it on and find out it looks EXACTLY like my old set, a set i had several upgrades ago, or just a slightly different shade.
  • Lack of unique stats on dropped/looted items - it's annoying to go clear a dungeon/instance and end up with 15 of the same weapon.
9. Absent/Uncaring Mods.
  • There's no excuse for modern MMOs having gold farm spammers. it's relatively easy to track these IPs down and ban them. it irritates the s--t out of me when i see a gold spammer, then the next day the SAME gold spammer is still blasting region chat. It seems like most game companies don't care because they're just money-machines themselves and care little for the player experience as long as the sub / item shop money is flowing.
  • Most modern "RP" servers don't enforce the rules, which makes it pointless to have an RP server in the first place. DAoC's mods used to actively change people's stupid names if they were on an RP server....I miss that sort of dedication and attention to detail.
10. CRAPPY, overly-complex chat systems.
  • Chat should be the easiest problem to nail down for MMO developers, yet most chat systems are infuriatingly annoying to try and use. WoW pretty much nailed it, most chat systems should try and follow that model.
---------------------------------------------------------------
 
I hope this inspires some discussion and perhaps even graces the sight of a current or future dev so that we can all have more enjoyable games in the future. =]
 
Happy Gaming!

Heh , your 10 points all point to 1 obvious point that ruins MMO's ; Graphics.  Yes putting in countless hours on real life graphics means less time on content and the crucial stuff that are SUPPOSE to be in a MMO.  When I see a graphically enhanced MMO being release , the first thing that comes to mind is : "I bet this is gonna suck" or "I bet I'll max out in under a month without even trying"        I've said it before and I'll say it again , Devs need to stop releasing real life graphics at launch and work more on content and playability.  When those are well executed THEN they can start working on graphics. 

 

Isn't graphics left to the art team in the development. Why does that slow down the other developer teams? I been curious about this

  darwa

Apprentice Member

Joined: 7/04/04
Posts: 1900

1/20/12 7:42:45 PM#36
Originally posted by MMOExposed
Originally posted by SuprGamerX
 

Heh , your 10 points all point to 1 obvious point that ruins MMO's ; Graphics.  Yes putting in countless hours on real life graphics means less time on content and the crucial stuff that are SUPPOSE to be in a MMO.  When I see a graphically enhanced MMO being release , the first thing that comes to mind is : "I bet this is gonna suck" or "I bet I'll max out in under a month without even trying"        I've said it before and I'll say it again , Devs need to stop releasing real life graphics at launch and work more on content and playability.  When those are well executed THEN they can start working on graphics. 

 

Isn't graphics left to the art team in the development. Why does that slow down the other developer teams? I been curious about this

Because artists are hippies and easily distracted by shiny things? ;)

  Skranken

Apprentice Member

Joined: 6/30/03
Posts: 87

1/20/12 7:56:19 PM#37

Welcome back 40Hz, and what a great read.

 

I opened the thread with few expectations, but point after point I ended up nodding to myself.

 

Im a bit to games like Seinfeld is to dating women. Always notice the flaws that to some people are meaningless, but for me they can ruin everything. I get turned off and start look for something new.

 

Point 4 and 10 dont reach my top 10 list, but I fully understand what you mean. Instead I would go for:

 

4. CashShop with P2Win model (Buy the best armor and 200% xp potions for RL cash)

10.  Games with Leet-kid-community where all you see in chat is WTF, LOL, ROFLOCOPTER, PWNZOR and you receive a duel request every 5 minutes.

  Adamantine

Elite Member

Joined: 1/07/08
Posts: 3157

War is not the ultima ratio, but the ultima irratio - Willy Brandt

1/20/12 8:12:41 PM#38

Another thread where I have the feeling the OP wants to play Vanguard.

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 3102

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/20/12 8:46:11 PM#39

Nice post OP,

i agree with all that, but from your 10 points the only ones taht kill an mmo for me are:

- non jumping ability (taht kills it right there)

- heavy instancing, ala GW1, dragon nest, vindictus, divine souls where only towns are the mmo part (major kill).

- lack of races and classes (if theres a game with 4 races and 2 or 3 are humans with different skin color and size, i hope you plan to make it F2P because i wont pay for that lazyness).

The rest of OP points are just disappointments but i do agree with them.

Other very personal game killers and disappointments for me are:

- (Game Killer); No open world pvp or almost nonexistent on PVP servers (i've tried instanced and dont like them so i dont do them).

- (disappointment): There are gorgeous lakes and rivers and i can't swim?

- (game killer): No WASD movement and choppy / clunky mechanics (2 birds in 1 shot here).

- (big disappointment but not 100% killer): equipment limitations. Im a fraging hunter, dont force me to use only bows. Give me bows, crossbows, daggers , any 1 handed weapon or give me death.

- (All time game killer): everyone regardless of race starts at the same place and do the same things to progress, i find that absurd and total lazyness from devs. I love rolling alts and see how each piece of lore fit together in the big picture).

- (big killer): a big game and theres no capital cities or maybe just 1, that sux for me. I strongly believe each race should have a major capital city in its native land (even if the lore says it was destroyed, let us have the damned ruins with some survivors or other settlers trying to rebuild or something), Even non playable races should have a city somewhere or  villages with merchants and maybe quests and stuck. Dont give me a game with tents surrounding a campfire in every map(quest hubs) and expect me to stay playing for long).

- (50-50): Graphics. Ive said it before. I dont play crap games with good graphics, but i dont play good games with crap graphics either. some games have good graphics but the ground graphics are just plain textureless, flavorless, detail-less, flat.... mostly F2P and show some hay and grass but you torn the camara and its still flat lol.... i wouldnt pay monthly for a sub game like that, but i would play it as F2P. Thats why the 50-50...

 

i took my time getting that together although i think something is missing, but theres enough. Thats just me and my pickyness with mmos.

 

"in peace, in sleep under the barren, abandoned soil"


  40Hz

Novice Member

Joined: 1/18/12
Posts: 30

 
1/21/12 12:50:49 AM#40
Originally posted by rojo6934

Nice post OP,

i agree with all that, but from your 10 points the only ones taht kill an mmo for me are:

- non jumping ability (taht kills it right there)

- heavy instancing, ala GW1, dragon nest, vindictus, divine souls where only towns are the mmo part (major kill).

- lack of races and classes (if theres a game with 4 races and 2 or 3 are humans with different skin color and size, i hope you plan to make it F2P because i wont pay for that lazyness).

The rest of OP points are just disappointments but i do agree with them.

Other very personal game killers and disappointments for me are:

- (Game Killer); No open world pvp or almost nonexistent on PVP servers (i've tried instanced and dont like them so i dont do them).

- (disappointment): There are gorgeous lakes and rivers and i can't swim?

- (game killer): No WASD movement and choppy / clunky mechanics (2 birds in 1 shot here).

- (big disappointment but not 100% killer): equipment limitations. Im a fraging hunter, dont force me to use only bows. Give me bows, crossbows, daggers , any 1 handed weapon or give me death.

- (All time game killer): everyone regardless of race starts at the same place and do the same things to progress, i find that absurd and total lazyness from devs. I love rolling alts and see how each piece of lore fit together in the big picture).

- (big killer): a big game and theres no capital cities or maybe just 1, that sux for me. I strongly believe each race should have a major capital city in its native land (even if the lore says it was destroyed, let us have the damned ruins with some survivors or other settlers trying to rebuild or something), Even non playable races should have a city somewhere or  villages with merchants and maybe quests and stuck. Dont give me a game with tents surrounding a campfire in every map(quest hubs) and expect me to stay playing for long).

- (50-50): Graphics. Ive said it before. I dont play crap games with good graphics, but i dont play good games with crap graphics either. some games have good graphics but the ground graphics are just plain textureless, flavorless, detail-less, flat.... mostly F2P and show some hay and grass but you torn the camara and its still flat lol.... i wouldnt pay monthly for a sub game like that, but i would play it as F2P. Thats why the 50-50...

 

i took my time getting that together although i think something is missing, but theres enough. Thats just me and my pickyness with mmos.

 

I agree with a lot of your points, especially the instanced PvP and no WASD points. I can't play an MMO that is point-and-click only. It was ok in Diablo II but this is 2012, folks.

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