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1/19/12 10:52:37 AM#21
Polished game by rookie MMO team. Nothing more than to say than congrats. ##Best SWTOR of 2011 ##Fail Thread Title of 2011 |
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1/19/12 10:53:20 AM#22
Originally posted by Shivam Actually I feel in general MMOs are difficult to recommend to most casual players. In the past they have deliberately included mind numbing game mechanics to extend subscription fees. Everytime I play a single player RPG I think how much crap we accept in MMOs simply because we've been told this is the way an MMO *must* be. Just one example playing Kingdom of Amalur was the travel time. I could sprint forever to get where I have to go, or open a large map and fast Travel. Did it prevent me from appreciating the world? Hardly. Did I feel I got everywhere too quickly? Not at all. It greatly helped my enjoyment. I loved it. I got to my missions, and when I wanted to I just walked/sprinted through the zone to explore it and harvest resources etc. The key being when I CHOSE to. But in MMOs we accept mounts at X Level, and slow walking before that. We accept long overland travel times where we do nothing but watch the screen. And we accept having to do this every single play session. Once in World of Warcraft I clocked I had spent 30 minutes of my 1 hour play time travelling back and forth turning in quests, going to an auction house and heading back. Half my playing time had been spent just watching a fricking bird fly or a boat sail. To some this is wonderful, to me it is pointless after I have seen it once or twice. And if I had to go through that in Skyrim or Kingdoms of Amalur I'd find something else to play or mod the game I don't know how different subscription based Sandbox MMOs would be. In my view Time = More Profit, so all developers are working to extend the Time users spend on existing content, to make more money from their development costs. I am so looking forward to Guild Wars 2, as their business model offers no reward to the developer for frustrating the player ;-P MMOs are fun, but the underlying game mechanics prevent them from having a wider audience and being even more engaging in my opinion. EDIT: You are correct though...new models are coming out and have been released. Such as Champions Online (Fast travel from the start) , City of Heroes, Guild Wars 2, The Secret World etc. SO yes, in today's market you can find something to satisfy you in the MMO space. I just think in general most are sticking to the decades old forumla. |
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1/19/12 11:11:46 AM#23
This is what happens when a game launches when its ready, not early, has few bugs, a great dev team and regular meaningful content updates. Congrats to the Dev team, very well deserved indeed. |
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1/19/12 11:13:41 AM#24
they never planned to be a wow killer... i tell you what they planned though, to be a wow clone |
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1/19/12 11:22:47 AM#25
A start up company made a significant profit. Obtained 85 million more in funding. This is a massive success for Trion Worlds. Good for them. Anyone whom is an adult realizes that and it's irrefutable. |
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1/19/12 11:42:36 AM#26
How is having dynamic content a clone of a game where everything is boring and static? :| |
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Lorgarn
Advanced Member
Joined: 7/07/07
"Rock's longest, strangest trip, the Grateful Dead" |
1/19/12 11:49:22 AM#27
I don't play Rift, I never resubbed after my first month.
But I must say that I'm happy for Rift, or should I say Trion. Rift is by all means a good game and it's success warms my heart. :)
Who knows, some day I might resub.. ;)
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1/19/12 11:50:33 AM#28
Awesome news! Rift is awesome and Trion always came through for me.
Now how about taking the EQ IP out of SOEs hands and revamping it? :-) |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
1/19/12 11:52:28 AM#29
Originally posted by Isaralas Perhaps refering to the fact that much of it is very much the same formula as every other mmo. Oh and the whole planur invasion thing WoW did with the launch of every ex pack so far... There was two undead plauge invasions to launch each Naxxramus, which had very similar to Rift's invasions, and then an elemental invasion for Cata. Just guessing as to what he ment. |
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1/19/12 11:54:52 AM#30
Originally posted by VikingGamer Great news, yes there is room for "the little guy". I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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1/19/12 12:23:56 PM#31
Congrats! Always liked the game and intend to go back to it at some point. |
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1/19/12 12:44:19 PM#32
hope they made a little profit out of that anyhow, congrats Trion. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/19/12 12:51:18 PM#33
Pretty much this. 100mil is really on the low side of what I would have expected and, a distinction that many here seems to miss, does not by any means represent actual profit. Beyond that, the lack of population numbers continues to be more than telling. |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
1/19/12 1:37:53 PM#34
Good. They deserve it. Trion made a great mmorpg and continue to give us value for out money. Still having a blast in this game.
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1/19/12 1:49:45 PM#35
This company knows customer service and that has contributed to their success. |
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1/19/12 1:51:05 PM#36
Someone should put this into context, before acting all impressed. In favor: Rift was released at beginning of March thus only had 10 month worth of time to generate revenues in 2011. Against: Rift however was also released in 2011. Initial boxsales where 100% included into those revenues. A sold box before and during launch was priced at about 4 times the price of a sub. It was at its primetime of popularity. Initial boxsales likely made a large chunk of that money, I guess about half of it. It has left a fraction of its launchplayerbase. Next year revenues will be even smaller fraction of this one.
Now compare it to another MMORPG besides WoW, which it isnt even close to... ...made +200 Million US$ global revenues in 2009 ...made +200 Million US$ global revenues in 2010 ...already announced +150 M global revenues in first 3/4 part of 2011 and likely has made +200 again at the end of 2011 which will be published next month. About 50 M or more of each year is made by regular Western subs/sales even after 2 years and no help of launch boxsales. 100M was reached about 6-7months after launch.
100Million for a 100% Western release, in its hometurf, including launch boxsales, is hardly "fantastic" and only the fact it accounted just 10 months not 12 and its their technical first one as a company, actually make it okay-good. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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1/19/12 2:16:13 PM#37
the game hasn't been out for 12 months. actual release date was March 1st with a head start on Fed 24th. Experience is the best teacher.. if you can afford the tuition. |
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Benthon
Apprentice Member
Joined: 1/11/07
Even if you can't hear me, you're still wrong. |
1/19/12 2:28:37 PM#38
Trion's customer service and developer feedback is really what drives this game up the ladder. Exceptional and well done. He who keeps his cool best wins. |
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1/19/12 2:39:24 PM#39
Blizzard makes a lot more then Trion in a Month..lololol. |
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1/19/12 2:40:54 PM#40
Originally posted by Sukiyaki Impressive data gathering, without a doubt, I like it when people use hard data and figures, far too much conjecture and emotional pandering seen around these forums, so things like this are a breath of fresh air ^^
A question though: that Aion achieved 200-250 million dollar revenues in 2010 I knew, but where did you get the information that 50 million of it has a western origin? And is this purely the NA/EU servers? |
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