|83 posts found|
1/17/12 5:47:31 PM#81
So you're saying that NOTHING revolutionary can come out of this? You're saying that Besthesda has NO CHANCE of figuring out some new way? Sure, it's too early to get hopes up, but think about Guild Wars 2. People who have played it have already enjoyed it, and it's considerably more sandbox-y than most other MMOs, at least according to the information we have and the demos at conventions. Innovation is not dead yet in the MMO industry.
Anyway, I actually think it's ridiculous Besthesda had to pay Interplay $2 million. Considering that Interplay didn't meet the requirements set by Zenimax on keeping the IP for a Fallout MMO, they really shouldn't have gotten a cent in legal terms.
1/19/12 3:55:08 AM#82
Shame, true shame. Imagine the longfaces when the court decides you no longer have the right to create a MMORPG on your "own" IP.
Fallout IP died with the Fallout 3. Got F3 collectors edition just for the box and the little wobblyhead vault boy!
RIP Fallout! Have fun with the clone!
A happy chaos out of which enlightenment might come!
I've become dependent upon spell check. My apologies for stupid grammatical errors.
1/19/12 5:54:07 AM#83
Interplay borked their own company so badly that they lost nearly all the Fallout people and they nearly lost their company.
Interplay estimated a ridiculous $75 Million would be what it took to write a Fallout MMO, even though they were $11 Million in debt. There was 0 chance that Interplay would pull that off. Even less of a chance when they decided to let Masthead write the game.
Interplay sold the Fallout rights to Bethesda, and never started or did any significant work on the Fallout MMO. So they lost the rights to the game. Interplay screwed up.
Seriously, this is the company you would want writing a Fallout MMO?
Better that the MMO die than get pushed out the door by Interplay through Masthead.
For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.