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The Pub at MMORPG.COM  » Will MMORPGs ever return to the Everquest/UO Days?

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84 posts found
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3461

1/17/12 7:03:18 AM#41
Originally posted by FrostWyrm
Originally posted by Mahlo

leojmreimroc is correct in everything he says. The problem also is that things from the past are never remembered as they actually were. All the flaws are forgotten. The contemporary is always viewed critically, however. And it seems to be just human nature to think everything is going to pot. People have thought this way since they thought at all.

I never claimed, nor have I implied, that the old MMOs were flawless. I only stated that I like them better. Don't be so quick to jump to the conclusion that "flaws are forgotten". Not everyone considers the same features "flaws" as others anyway. A lot of the "flaws" I find with, for example, WoW, might be exactly what someone else is looking for in an MMO, and that's alright. I'm not trying to deny anyone else their game style of choice, just saying that there's room for more than just one style of MMO in today's market.

One thing that does get brought up a lot and is never actually answered by these so called 'there should be more than one style of MMO!' people is this; are you saying there are only one style of MMO right now?

I'm looking at the side bar of this very site and I can factually say that you are lying.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Lienhart

Novice Member

Joined: 5/21/07
Posts: 673

1/17/12 7:08:28 AM#42

I'll answer this in a very very simple way for everyone to understand:

Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.

Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?

  mhoward48

Novice Member

Joined: 11/07/07
Posts: 94

1/17/12 7:10:57 AM#43

I know I have not played one that was challenging and fun since Vanguard, and that one was not finished. I have hope for Copernicus, nothing else coming down the line looks good yet. Maybe Eq next, will see.

http://s36.photobucket.com/user/mhoward48/media/OnwYv97.jpg.html

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

1/17/12 7:15:08 AM#44
Originally posted by jpnz
Originally posted by FrostWyrm
Originally posted by Mahlo

leojmreimroc is correct in everything he says. The problem also is that things from the past are never remembered as they actually were. All the flaws are forgotten. The contemporary is always viewed critically, however. And it seems to be just human nature to think everything is going to pot. People have thought this way since they thought at all.

I never claimed, nor have I implied, that the old MMOs were flawless. I only stated that I like them better. Don't be so quick to jump to the conclusion that "flaws are forgotten". Not everyone considers the same features "flaws" as others anyway. A lot of the "flaws" I find with, for example, WoW, might be exactly what someone else is looking for in an MMO, and that's alright. I'm not trying to deny anyone else their game style of choice, just saying that there's room for more than just one style of MMO in today's market.

One thing that does get brought up a lot and is never actually answered by these so called 'there should be more than one style of MMO!' people is this; are you saying there are only one style of MMO right now?

I'm looking at the side bar of this very site and I can factually say that you are lying.

So you're telling me there are relatively recent MMOs out there that are NOT solo-focused theme parks? I'd love to know of them. The most recent one I know of is Final Fantasy XI, which is still pretty old.

  kostoslav

Novice Member

Joined: 5/27/09
Posts: 467

1/17/12 7:26:29 AM#45

I was never so fortunate as many of u did, to play UO when it was in its peak, coz in thet time most towns here had only 56k net. I was able to get better net during the WoWs release date, so I went to WoW.

First time I ve tried UO, it just looked ugly. They shoud update the game looks. If we cant get similar  game, we could play the old one in the new surrounding. :)

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

1/17/12 7:38:30 AM#46
Originally posted by Lienhart

I'll answer this in a very very simple way for everyone to understand:

Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.

Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?

Baseless stereotypes don't make a very convincing argument.

  Vegetto

Novice Member

Joined: 7/07/04
Posts: 854

1/17/12 7:38:53 AM#47

I'm currently weighing up possibly trying older MMOs that i tried once or never tried, as i know ArchAge won't be out this year for a number of reasons, but it may actually never release in the west at all.

Vanguard: Played not long after release and i found population issues extreme then, so god knows what it's like now with one foot in the grave. No grouping/other players, no game for me.

Mortal: From what i have researched into the game, it appears it is very amatuerish on just about every level and i do remember the release - The countdown clock to when the shop opened to order the limited collectors edition for a huge amount. Alot of burnt fingers there. I wouldn't trust them with my money tbh.

Darkfall: Tried it, liked it, but it catergorically requires you to grind for months before being able to play properly. You cannot do a thing unless you are levelled sufficiently and many exploited this. Even when i played maybe last year or so, we had bloodwalls. I can't play a game where 99% of the people around me exploited their character. I like the idea though, but the 2.0 thing has all but killed this title.

Age of Conan: One i regreat i never tried. This was due to the Tortage issue. I'm an open world, freedom, 'take in the view' type person, so when i heard tortage was all closed in and you couldn't actually goto most of the areas you see, i didn't bother. However, i gather this was just for the first 20 levels. I am seriously thinking of trying this game. Although i understand it is a themepark, it does have the feel of a sandbox when you look at it. Worrying future though since F2P and Funcom have another favourite kid in the making.

Fallen Earth: I personally found this a very beautiful game and the sunsets are the best i have seen. They got the environment and setting spot on. I didn't even mind the combat. The economy was worst i've seen, as vendors sold everything a player could. Why did i stop? There is no single reason to group and therefore...you never will. Ironically, the loneliness of the apocalypse is not something you can stand longterm. Heard it is busier now since F2P, but is everyone still playing solo with no chat?

So looking at my comments, it is clear that i value a strong population and grouping ethic, where you will often see other players, but have an open world to explore with them. Star Wars Galaxies Friday Night Hunts were amazing, about 30 grouping up to kill rancors, meet at the station, and set up camps every so often, having a laugh along the way. You could solo most things, but it just was better and easier with other people. That's the trick, no forced grouping, but make it so it's a better experience.

As it stands, there is no game on the horizon that i can see, offers anything close to a living world MMO, so it would appear one must 'go back' rather than look forward. But which game will be the one that survives longest from the above?

  User Deleted
1/17/12 7:45:18 AM#48
Originally posted by kostoslav

I was never so fortunate as many of u did, to play UO when it was in its peak, coz in thet time most towns here had only 56k net. I was able to get better net during the WoWs release date, so I went to WoW.

First time I ve tried UO, it just looked ugly. They shoud update the game looks. If we cant get similar ne game, we could play the old one in the new surrounding. :)

 

In some ways looking back I think having played UO at that time was a curse.

 

I absolutely hated EQ and we aren't talking about having fanboi/troll days back then.   The market was relatively small... most people outside of my UO guild had never even heard of UO.   Even then in 1999...

  User Deleted
1/17/12 7:47:55 AM#49
Originally posted by kostoslav

I was never so fortunate as many of u did, to play UO when it was in its peak, coz in thet time most towns here had only 56k net. I was able to get better net during the WoWs release date, so I went to WoW.

First time I ve tried UO, it just looked ugly. They shoud update the game looks. If we cant get similar  game, we could play the old one in the new surrounding. :)

 

In some ways looking back I think having played UO at that time was a curse.

 

I absolutely hated EQ and we aren't talking about having fanboi/troll days back then. The market was relatively small... most people I met in EQ outside of my UO guild had never even heard of UO. Even then in 1999...

 

I would log into EQ now and then to talk to old guildies. However, if EQ had been the first MMO I bought I would have never played another... and maybe that would have been better.

 

More or less now I dabble in various MMO's and never get a game I really want to play. Then I come post on this forum or something...

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1237

1/17/12 7:51:42 AM#50

Yet another canceled sub post. Servers should be merging here soon, likely within the next 1-2 months. Bioware could have brought so much more to the genre but instead they decided to put all their money into out-dated cut scene graphics rather then coming up with an original and unique MMO. Bioware joins up with EA and instead of creating an epic MMO for the gamers, they focus on the $$ and produce a bland, un-inspired RPG.

And we continue to wait for the other, more thought out MMOs to hit the shelves. In meantime my console is keeping me more then busy :-)

"I play Tera for the gameplay"

http://www.youtube.com/watch?v=O-2paFdRw_U

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10376

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/17/12 7:54:57 AM#51


Originally posted by FrostWyrm


Originally posted by Lienhart
I'll answer this in a very very simple way for everyone to understand:
Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.
Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?


Baseless stereotypes don't make a very convincing argument.



The general premise is sound though. AAA developers are not going to make games that require players to be tied to the game for many hours at a time. Not for a large scale audience. You will see this from smaller developers, but only because the 'casual' market is tied up by the AAA developers.

So the general answer is, even if Theme Parks go out of style, there will not be a return to the UO/EQ1 days. The market will move on to something else.

** edit **
Think of it like this. The entire market for UO/EQ was 750,000 people at their peak. The entire market for MMORPG was roughly a million people. That's how many people might play a UO/EQ game. The market for SWToR alone is 2 million people. Rift was over a million people by itself. There aren't enough people to sustain a AAA UO/EQ game. It will be smaller developers or nothing.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  User Deleted
1/17/12 7:58:23 AM#52
Originally posted by FrostWyrm
Originally posted by Lienhart

I'll answer this in a very very simple way for everyone to understand:

Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.

Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?

Baseless stereotypes don't make a very convincing argument.

Just because the older games took more time doesn't mean you have to spend that much time playing. Ever since my first year of College I have limited my game time and balanced out my life. Which game I play makes no difference.

  Halfmad

Mortal Online Correspondent

Joined: 12/16/04
Posts: 83

1/17/12 7:58:39 AM#53

I'm torn between opening my AOC account back up (it's been a long time..) or waiting for something, but in truth it could be one heck of a wait unless I'm lucky enough to get into a beta or two :(

  User Deleted
1/17/12 8:05:05 AM#54
Originally posted by Vegetto

Age of Conan: One i regreat i never tried. This was due to the Tortage issue. I'm an open world, freedom, 'take in the view' type person, so when i heard tortage was all closed in and you couldn't actually goto most of the areas you see, i didn't bother. However, i gather this was just for the first 20 levels. I am seriously thinking of trying this game. Although i understand it is a themepark, it does have the feel of a sandbox when you look at it. Worrying future though since F2P and Funcom have another favourite kid in the making.

You should try the Age of Conan trial and at least see Tortage. It's pretty fun and nice graphics. I have a memory of swimming to the bottom of the ocean out of view from a rival in the beach zone of Tortage and swam up behind them and killed them. Before that they were ranging me from the rock. Never saw me coming from underwater though.

  DoomsDay01

Elite Member

Joined: 5/14/08
Posts: 781

1/17/12 8:46:37 AM#55
Originally posted by jpnz
Originally posted by FrostWyrm
Originally posted by Mahlo

leojmreimroc is correct in everything he says. The problem also is that things from the past are never remembered as they actually were. All the flaws are forgotten. The contemporary is always viewed critically, however. And it seems to be just human nature to think everything is going to pot. People have thought this way since they thought at all.

I never claimed, nor have I implied, that the old MMOs were flawless. I only stated that I like them better. Don't be so quick to jump to the conclusion that "flaws are forgotten". Not everyone considers the same features "flaws" as others anyway. A lot of the "flaws" I find with, for example, WoW, might be exactly what someone else is looking for in an MMO, and that's alright. I'm not trying to deny anyone else their game style of choice, just saying that there's room for more than just one style of MMO in today's market.

One thing that does get brought up a lot and is never actually answered by these so called 'there should be more than one style of MMO!' people is this; are you saying there are only one style of MMO right now?

I'm looking at the side bar of this very site and I can factually say that you are lying.

Show me 1 game on the side bar that can put fear into you for your character!

People can deny it all they want but there are a few things that are so sorely lacking in todays mmo's that completely disconnect you from your character or the world you are in.

Lets look at zones:

Love em and hate em but seemless worlds  is not working at all. One of EQ's greatest assets and disappointments to some, was the constant loading, please wait... But at the same time, each zone had its own style and flare and really made each area feel unique. Todays seemless world is far from unique in my opinion. There is no real transition from one area to the next and in such, you dont get the feeling of how epic this next area is supposed to be. To me, that was one of EQ's greatest abilities, to make each zone unique and ominous. You dont get that from of todays games. Even vanguard, which I liked, still suffered this same problem. Todays games also has another issue and that is one of being to progressive. by the time you finish with the first area and are on to the next, you are of appropriate level to be there. They dont put level 20 zones near where level 5 zones are. You don't have to worry about how to get to the next town without being chewed to bits because there aren't creatures there that are so high level that they can see you coming from miles away. Where is the sense of adventure there? Where is the sense of danger?

Lets look at fear:

How can you really have a sense of accomplishment if you dont have any fear or loss. I hear todays crowd saying, oh I would never have played a game like eq because death penalties are stupid. yet these same people rush to level 50 and quit a game within a month because why? No challenge! There was nothing to slow them down. They rush mobs, die, rush em again, die, and keep doing it till the mob they wanted was defeated and the great item gotten. What did they lose in the process? Maybe, if they were lucky, at most, a little gold for repairing their equipment.

Where is the fear of death? Where is the fear of, what is around that next corner? It is gone in todays games. Another of EQ's greatest ideas and also greatest hatred was the loss of levels. if you played stupid, you lost experience. If you were extremely stupid, you lost levels and even access to those powers you had gotten at those levels. This made people actually play cautiously. They didn't just go in guns blazing, they went in with a purpose of, we are going to wipe this area of monsters and everyone comes out alive! Todays folks go in guns blazing, we will rez whoever didnt make it afterwards. Nobody can tell me that challenging or exciting! I had a battle once in eq that lasted over 20 solid minutes and this was not fighting some epic mob, this was fighting trash mobs that kept jumping into our combat. After the first 5 minutes, it was touch and go as if we were going to make it or not and that went on for the next 15 minutes. Even the folks around us was cheering us on and would try to pull a mob off if they felt their group could handle it. 20 minutes later, we were victorious of defeating some pretty hard mobs with lots of lesser mobs involved and was applauded by everyone in the area for our abilities to survive through a fight that not only long, but that would have certainly killed everyone else around us. This was an epic fight of some hard stuff and lots of trash mobs. How many stories can todays folks recite of epic tales of fighting trash mobs?

 

Lets look at graphics

Games like EQ had one thing going for it and that was battles didn't take 5 seconds to kill. Even mobs 20 levels below you, could kill you if you were ill prepared or played stupidly. Some fights could take upwards of 2 or 3 minutes or more to kill a single mob. This gave you time to actually look at the character models, at all the details that went into creating that mob. More importantly though, this gave you and your group TIME to make a decision. In todays games, if the mob isn't dead in at most, 10 seconds, then you probably died. How is that fun? Oh thats right, no real death penalty, so who cares, right? Did you get to see the detail that went into the mob that killed you in 10 seconds? I doubt it. Even after you have killed 500 of those same creatures, you still only see the overall view of the creature. You don't really see the true artwork that went into why that creature is scary or why is it in this particular area. To me, that artform is lost in todays games. Even though todays games are graphically superior, they still lack in true artwork.

 

Lets look at mobs:

Todays mobs in mmo's all have short leashes attached around their necks. They either despawn and respawn back at where they were or they simply walk back ignoring everyone around them as they go. Again, another one of eqs greatest and hated things was the train to zone. Mobs did not quit chasing you simply because they got to the end of their leash. They chased you till you were completely out of the zone. Again, making for a more dangerous and thrilling environment. Train to zone was what caused our epic 20 minute battle in the first place. we had several of those trains go by us as we were fighting and on their way back to their area, they saw us and jumped into the fight. its yet another reason that mobs in todays games are just absilutely stupid.

And lastly, lets look at community:

EQ was a grouping game. sure certain classes could solo, but for the most part, you grouped and you got to learn a lot about the people that played this game with you. Back then, fighting something like the fire giants in sol b, and having the fire giants summon you and yell to the zone, YOU WILL NOT EVADE ME XXXXX! And seeing the people in the zone chat cheering you on and telling you to kick that giants ass is just not something you see in todays mmo's.

 

Sadly that great sense of community, that great sense of pride in your character does not exist in todays mmo's. And lets face it, the people playing todays mmo's are not there for the journey, they are there to get to top level as fast as they can. Today is all about quick fights, PVP blowhards who want to tell the world about how big their e-peen is and there is no loyalty to the games they play. And all we always hear time and time again is how none of the games are really different then any of the other mainstream mmos and how getting to 50 takes 3 days instead of 3+ months, and then they say they could never play an mmo like eq because it wouldn't be fun. So whos fault is this really? Is it the game companys wanting to try and grab as much quick cash as they can before the next game comes out or is it the players fault for being so ADD that they can't see their need for speed is what is causing part of this problem in the first place?

 

Now, I honestly dont mind them having these type of MMO's out there for the players that just want quick satisfaction and don't care if they will be playing it in 30 days time. the problem is that these games companies are now only wanting quick cash. They are not in anymore for the long haul. Look at eq. Its what, something like 15 years old and still going, albeit not in its same form as it once was but I saw an article that mentioned that they had made over half a billion dollars from that game alone. Did that make them super rich? well, probably somewhat rich but not 10 million a month rich like wow. But they still made good money. There are people new and old a like that could love games like eq and uo and others from the past, if game companies would put more effort into the long term and not the short term goals.

 

I think one of my biggest gripes of the small developers that act like they have that vision is that they feel everyone from the past wants to have open world PVP. Which in my case and I am sure, many others, that PVP is not a concern and could easily live without but we are not offered that choice.  it is either open world pvp or you simply dont play the game. Where is the meaningful PVE centric gameplay?

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2720

1/17/12 9:02:31 AM#56
Originally posted by lizardbones

 


Originally posted by FrostWyrm


Originally posted by Lienhart
I'll answer this in a very very simple way for everyone to understand:
Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.
Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?



Baseless stereotypes don't make a very convincing argument.



The general premise is sound though. AAA developers are not going to make games that require players to be tied to the game for many hours at a time. Not for a large scale audience. You will see this from smaller developers, but only because the 'casual' market is tied up by the AAA developers.

So the general answer is, even if Theme Parks go out of style, there will not be a return to the UO/EQ1 days. The market will move on to something else.

** edit **
Think of it like this. The entire market for UO/EQ was 750,000 people at their peak. The entire market for MMORPG was roughly a million people. That's how many people might play a UO/EQ game. The market for SWToR alone is 2 million people. Rift was over a million people by itself. There aren't enough people to sustain a AAA UO/EQ game. It will be smaller developers or nothing.

 

If you accept that UO/EQ players were unique, and that all new players since that day prefer casual playstyles, then your absolute numbers hold true.

If you accept that 100% of WoW's ~10 Million players are totally happy and wouldn't swap the game for anything else, then that statement holds true.

If you accept that the ~10 million WoW players from 2006 have never left the game, then perhaps that statement holds true. (but then WoW couldn't have attracted any NEW players since 2006...)

 

The MMO market has grown massively in the last 10 years since UO/EQ. Are we to accept that people only ever like ONE thing, and that that now excludes "sandbox"-type games ?

 

I'm sure at least 25% of the UO/EQ playerbase actually didn't like the playstyle 100%. They played because their friends did, or because there was very little choice of alternatives at that time.

 

Who's to say that 25% of WoW's players might not jump at the chance of playing a totally different game style, like a well-made sandbox, for instance ?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10376

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/17/12 9:15:09 AM#57


Originally posted by SpottyGekko


Originally posted by lizardbones
 



Originally posted by FrostWyrm




Originally posted by Lienhart
I'll answer this in a very very simple way for everyone to understand:
Not if the developers want to make a profitable game that doesn't consist of people who are jobless, uneducated, flipping burgers, or have way too much time on their hands.
Hell, I'm not even sure if the failures of life could afford time to play MMOs, so what category were the old players, like myself back in high school when I had too much time, called? Kids? Basement dwellers?




Baseless stereotypes don't make a very convincing argument.





The general premise is sound though. AAA developers are not going to make games that require players to be tied to the game for many hours at a time. Not for a large scale audience. You will see this from smaller developers, but only because the 'casual' market is tied up by the AAA developers.

So the general answer is, even if Theme Parks go out of style, there will not be a return to the UO/EQ1 days. The market will move on to something else.

** edit **
Think of it like this. The entire market for UO/EQ was 750,000 people at their peak. The entire market for MMORPG was roughly a million people. That's how many people might play a UO/EQ game. The market for SWToR alone is 2 million people. Rift was over a million people by itself. There aren't enough people to sustain a AAA UO/EQ game. It will be smaller developers or nothing.

 


If you accept that UO/EQ players were unique, and that all new players since that day prefer casual playstyles, then your absolute numbers hold true.
If you accept that 100% of WoW's ~10 Million players are totally happy and wouldn't swap the game for anything else, then that statement holds true.
If you accept that the ~10 million WoW players from 2006 have never left the game, then perhaps that statement holds true. (but then WoW couldn't have attracted any NEW players since 2006...)
 
The MMO market has grown massively in the last 10 years since UO/EQ. Are we to accept that people only ever like ONE thing, and that that now excludes "sandbox"-type games ?
 
I'm sure at least 25% of the UO/EQ playerbase actually didn't like the playstyle 100%. They played because their friends did, or because there was very little choice of alternatives at that time.
 
Who's to say that 25% of WoW's players might not jump at the chance of playing a totally different game style, like a well-made sandbox, for instance ?



Yeah, I thought about that, but really what you're looking for are steady numbers. The peak numbers are the people who wanted to play the games, not people who were just trying the games out. For instance, right now the entire market for sandbox, harsh death penalty, etc. type games is the 300,000 people playing Eve. There are more people trying out Eve, but that 300,000 is the total number of people who want to play it. There are other sandbox games, but their numbers are so low as to be irrelevant.

There aren't enough documented people who would play such a game to justify AAA development. There could be 1 Billion undocumented people who would play such a game...but they're undocumented and won't have any impact on such decisions.

Such a game will come from a smaller (not AAA) developer, or not at all. Even then, such a game might be reminiscent of UO or EQ, but it's going to be something new. If for no other reason than developers (especially smaller developers) want to stamp their own sense of identity on their creations.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3949

Pointing out the Obvious to the Oblivious since 2006

1/17/12 9:15:49 AM#58
Originally posted by jpnz

Yes, let us return to the dark days where having 300k subs was considered 'gigantic', where playing an MMO was not something you said socially. /sarcasm

Last I checked, EQ/UO are still up and running so what's the problem?

 

The problem is that they have been 'WoWified' and no longer play like the games we loved back in 1997-2003. UO has been turned into some bastard PvE hybrid game and EQ1 has been dumbed down in the extreme starting with the Luclin expansion and getting progressively worse with every expansion since. You can't just 'Go and still play them' becuase they don't exist anymore in the form that most of us used to play them. I will however concede that the 'WoWification' of both these games did start before WoW but in both cases WoW's success greatly sped up the process. I am so sick of seeing this lame excuse for a reply to this type of thread as it shows a real lack of understanding of the history of these games.

 

Bren

while(horse==dead)
{
beat();
}

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

1/17/12 9:27:58 AM#59
Originally posted by lizardbones

 

There aren't enough documented people who would play such a game to justify AAA development. There could be 1 Billion undocumented people who would play such a game...but they're undocumented and won't have any impact on such decisions.

Such a game will come from a smaller (not AAA) developer, or not at all. Even then, such a game might be reminiscent of UO or EQ, but it's going to be something new. If for no other reason than developers (especially smaller developers) want to stamp their own sense of identity on their creations.

Remembering back to when Vanguard first released, there was a HUGE following surrounding the buzz of that game, yet what the game delivered was not what was promised. Largely because Sigil decided to compromise at the last minute. The result was a game that was too hardcore for the casual audience, and too casual for the hardcore audience.

Final Fantasy XI (which I mentioned before) is a good example that there is an untapped audience for such a game. Despite it showing its age, it still produces impressive subscription numbers. If a newer game of a similar difficulty and quality were to be released today, I have no doubt it would do well.

The audience is out there.

  Stoneddragon

Novice Member

Joined: 2/18/11
Posts: 1

1/17/12 9:49:38 AM#60

i have allso been lookin for that sandbox type aswell. since i left ff11 (7+ great years of gameing) and before that 10 years of uo. mortal almost had me but  just didnt have that "magic" my jadded hopes where lookin for (+ i didnt want to spend $14/mo on a beta) + the forum flames did a good job turnin me off after i spent 2 months swimming threw bugs/crashes on release. though i did find somethin its a little early to tell since they upgradeing the world map. Dawntide .

it was in beta but they closed for a total world redesign to make everything look better (it was cool to look at before o.0). they said it whould take 2 months last month ago, and the gm feedback is active/friendly to the comunity. from what i seen in forums theres alot of uo fans/sandbox fans. and gms seam to miss the old uo/eq elements that made these games what we loved so much. (i mean hell what uo fan didnt dream of a 3d world player made/ran structures in that setting) XD. so im keepin an eye on that game hopefully by the end of feb. it will be reopened on time. 

and sry for my gramical errors and spellin flaws i hope i didnt make your eyes bleed too much.

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