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1/10/12 8:19:34 AM#61
Interplay ripped off the rights that were orignally theirs. And seriously, Fallout 1/2/Tactitcs were the best Fallout games, period. The shit bethesda made is just embarrassing. I feel sorry for Interplay after all they've done for us, gamers. "For gamers, by gamers." |
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1/10/12 8:49:04 AM#62
Originally posted by GrayGhost79 Entertaining that you've made an effort to provide 3 links to the same article, which doesn't change the fact that Tim Cain didn't work on Fallout New Vegas, since he joined Obsidian only 2 months ago, am I right? Anyway, that makes two of the original creators now in Obsidian instead of one (or more precisely, one developer and one producer). Just because there's Tim Cain now doesn't mean that Obsidian is the original creator of Fallout. Boyarsky, who was the lead artist of Fallout is now working in Blizzard on Diablo 3, so you might as well call Blizzard the original creator of Fallout franchise. Similarly, another original creator of Fallout is Turtle Rock Studios with Jason D. Anderson, who was main artist of Fallout, but also the Interplay of course, where's Chris Taylor now, the lead designer of Fallout. In fact, there's about 40 original creators of fallout, and I guess you wouldn't mind, if all of them begin labelling themselves as the original creators of Fallout. REALITY CHECK |
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1/10/12 8:56:41 AM#63
Originally posted by GrayGhost79 Yep these are the yahoos that also broke DAoC and refused to fix it with their Atlantis expansion. So don't hold your breath, the word "experienced" does not mean capable. |
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1/10/12 9:04:39 AM#64
Originally posted by Ozmodan Simply put I would trust Zenimax Online with the Fallout IP before I would trust Masthead Studios who already had their chance and failed with their own post apocalyptic MMO "Earthrise". With that said I don't think Zenimax Online will be developing the Fallout MMO, not until they at least have one MMO under their belts, though you never know. As long as Zenimax pulls Fallout from development I'll be happy as I don't trust Masthead Studios with such a popular IP.
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1/10/12 9:22:04 AM#65
Better that there be no Fallout MMO than there be a Fallout MMO done by Masthead Studios. Also, if you want to play Fallout Online 2238 (http://fonline2238.blogspot.com/) you need to buy Fallout 2 before 2013, when Interplay's license to sell the game runs out. ** edit ** You can get it on Steam for $10 http://store.steampowered.com/app/38410/. Join the League For Gamers. |
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1/10/12 9:44:46 AM#66
Originally posted by Thillian
Thillian, I appreciate your insistance for accuracy when it comes to the careers of Fallout designers.... But don't you think you're really selling Obsidian's ties to the original Fallout series short by keeping this limited to just the first game? After all, most fans of the original series don't really separate the first game from the second (and some of them even hold the second game in higher regard), and it's a fact that at least two key players from Fallout 2 now work in Obisidian. One is Feargus Urquhart, and the other is Chris Avellone, of course. Along with Tim Cain now joining the team, I would say Obsidian definitely is the development house with the strongest ties to the original Interplay / Black Isle Fallout games.
Anyway, I don't think Bethesda is looking to make a Fallout MMO, or even pass it over to another company like Obsidian (though I would really love it if Obsidian did make an MMO). I'm guessing it's been quite some time since Zenimax Online has started working on their secret MMO project, and it'd be just too risky and foolish to base it on an IP with such legal problems.
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1/10/12 10:10:47 AM#67
Originally posted by Thillian Your right, I provided 3 links to the same article....... well not really..... one was to the wiki, one was to the article from Rockpaper Shotgun, and one was to massively giving you 3 different sources to refute the fact that you claimed Tin Cain does not work for Obsidian. No Tim Cain didn't work on FONV, never said he did. Your the one that said people were lying when we said he was now a part of Obsidian lol, was just correcting you.
And your right........ Tim Cain was the producer of FO 1, as well as the lead programer, as well as the lead designer....... but I know you didn't want to say that as it goes against what your trying to do here. Recheck your facts btw Tim Cain was the lead designer of FO. Jason Anderson did the engine (Which I wouldn't trust him to do it in today's industry sorry), game world (Here he might still be good), and interface (Same as game engine). Chris Taylor isn't even part of the big 3 lol. Tim Cain, Leonard Boyarsky and Jason D. Anderson were the key 3 behind Fallout. And yes.... Chis Taylor is back at Interplay working on the new FO MMO..... oh wait lol, not anymore. So yes.... Interplay managed to get the second string designer back.... congrats but how does that refute anything at all I claimed?
Thats also not even touching on the guys behind FO2 that are part of Obsidian :)
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1/10/12 11:19:38 AM#68
Fallout was only cool because it made you FEEL like you were in an apocalyptic world because there was NO ONE arround. or at least very very few people.
put a few thousand people in there spamming local chat with LFG, and crowding the vendors/ah wile bunny hopping to Chuck Norris jokes and the whole feeling will evaporate. the same thing happened to Fallen Earth. sure it was cool but will a whole bunch of people running arround it never felt anything like Fallout.
imo it would be incredibly hard to recreate the true apocalyptic feeling in an mmo......unless you call it DF :D |
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illutian
Advanced Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
1/17/12 12:54:54 AM#69
TES would never work as an MMO. Unless you don't mind lossing 90% of the RP. Seriously, could you imagine the 'world' you couldn't have an open world unless you want the players to do the robot as they move. Not to mention all of the TES (at least Morrowind+) have been centered around "The One". So how can there be many "The One"s? However! TES would make an awesome Co-op, where you and your friends take on the roles of a small band of heroes. In fact, I think we can all agree that this should be done first. I've seen it cut pretty much down the middle when it comes to "should Skyrim be multiplayer". About half say "yes" rest say "no". So you don't want to go an make a TES MMO and have it fall flat on it's face and tarnish not only the IP but also the company.
Fallout w/ Co-op...mmm, that could be fun. "Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
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1/17/12 12:59:30 AM#70
Skyrim -> Buggy Bethesda MMO -> Really Buggy I feel this will be an Age of Conan Reenactment |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/17/12 1:04:16 AM#71
im not a fan of fallout series so i will most likely not play a fallout mmo. On the other hand, an mmo based on Elder Scrolls IP, that would rock my boat as good as Skyrim is rocking it for me |
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1/17/12 5:11:05 AM#72
I dont know much about it, but Interplay made Fallout 1, Fallout 2, and Fallout Tactics? And Bethesda made Fallout 3? So.. how does that give Bethesda the rights to the game? Surely the people who came up with the original idea, turned that idea into a successful game, made a successful sequel, and made a successful addon should have the rights, over someone who came late to the party, looked at their ideas and went "ooh, how about we make a third game!". I mean, if I just decided to make Terminator 5, would that automatically now give me the rights to the entire Terminator franchise? I dont get it. "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright |
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1/17/12 5:25:48 AM#73
Originally posted by eyelolled +1 |
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1/17/12 5:28:23 AM#74
I hope zenimax dies in a fire. |
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1/17/12 5:33:35 AM#75
Welcome to the United States. Here, you can buy ideas. Once purchased, you own them. Also, if you don't like what someone is doing with your idea, you can sue them. If they have managed to bork the idea by not following through on their contract, or by forgetting to get the right to release the idea to the public stipulated in the original contract then you can successfully sue them. Interplay wasn't writing Fallout Online - Masthead was. The game would have been horrible. Better it dies now than after Interplay/Masthead gets done butchering it. My personal opinion on the whole thing is that Fallout 3 was awesome and having a Fallout Online based on Fallout 3 would be pretty awesome too. It doesn't seem like that will happen though. Join the League For Gamers. |
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1/17/12 5:39:56 AM#76
Originally posted by 32style Ya, im sure there real embarassed for resurecting a dead franhcise into something even more succesful, by making fun to play games.
Better than what interplay did, or does your selective memory make you forget the l;ast fallout game that came out under interplay? Apparently stating the truth in my sig is "trolling" |
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1/17/12 5:57:55 AM#77
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1/17/12 6:00:05 AM#78
Fallout Tactics was horrible, but fallout 1 and 2 were far better overall than the fps crap that bethesda released simply because they lacked the humor and creativity that was fallout, and they were not bad games, fallout 3 and new vegas were groundbreaking, but it had the fallout name and shared some similiarites but if you can't get what was the original "core" of fallout back in might as well dump the crap and start from scratch. |
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1/17/12 7:37:15 AM#79
I would build it off the Skyrim engine. Do that and you might have the best mmo every made. BigCountry | Head Hunters | www.wefarmpeople.com |
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1/17/12 7:50:08 AM#80
I never got to play Fallout 1 or 2, but I did really liked Fallout 3 (New Vegas not so much). I've also never played an MMOFPS (I usually stick to fantasy MMORPGs), but I might be willing to give this one a try. |
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