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Linked is my video of the scheduled WoD MMO Q&A session @ the 2011 Grand Masquerade with Chris McDonough, World of Darkness Senior Producer and CCP Founder Reynir Harðarson.
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10/15/11 10:36:05 PM#2
I couldn't watch it with the idiot just going on and on and on and on. Seriously? You are going to stand there and blather on to the professional game designers about how to generate buzz instead of actually, ya know, ask a question? If I want that level of stupidity, I will just cruise the forums.
No offense to the poster (unless you are said moron). Thanks for posting, and here's hoping someone compiles the highlights. |
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Hokie
Elite Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
10/16/11 1:41:40 AM#3
Kal, thanks for the video. To bad I couldnt hear 3/4s of what Reynir said. Lots of info in it (all subject to change). But it does give a good impression on what direction they are taking the game (or trying to take the game). |
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I understand your complaint as Reynir was hard to hear & understand even from the front row. I didn't talk during this video, none of the questions were mine, though at one point I believe you can hear me whispering to someone asking if I'd be posting it online after the convention. Someone reposted a summary in another thread: |
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10/18/11 9:31:54 AM#5
This was interesting. The only thing I worry about is financial stress pushing them to release too early. Sent me an email if you want me to mail you some pizza rolls. |
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10/19/11 11:23:11 AM#6
Originally posted by Joliust I'm going to personally back them! lol Incognito |
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1/16/12 8:27:24 PM#7
Yeah, some good insight on the direction the devs are thinking, thx for the post Kal. Of course, the main jist of a lot of it was "stay tuned", but that is to be expected. I was happy to hear that some of the lack of info is by design, as they don't want to generate a lot of hype before they are ready to lock in game mechanics, design, etc. To me that says someone is thinking ahead, and not just trying to generate a lot of excitement about a product that hasn't been made yet. |
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