| 26 posts found | |
|---|---|
|
10/17/11 4:45:02 PM#21
Horrible pvp and the introduction of a massive pve grind with toa is what killed this game. |
|
|
11/01/11 8:48:04 PM#22
looking forward to Prime: Battle For Dominus, pretty much daoc2
|
|
|
1/16/12 4:52:04 PM#23
Retitled - now simply "Dominus" on the games list. |
|
|
1/16/12 5:08:43 PM#24
I think some of the posters above got it: adding ToA caused a cross-over of PvE raiding and PvP. And the PvP ranks muddied up the PvE waters. I also think, that as probably the first MMO for most people, the systems were new and cool. Large dungeons with PvP (DF), guilds, crafting, it was all new in the MMO setting. Can never recapture that, even with a much better game. Also, it was an old-school design. Not every class could solo as well as every other class. Some by a big difference. Modern MMO's seem to want all classes to be "balanced", but that makes for bland play sometimes. I played two characters up to 50 (I miss my cabby), but then went on to the new action MMO City of Heroes in 2005. In between, Ryzom game showed me what a sandbox is all about. Would I play a DAOC2? Probably, but I would never expect it to have that same feeling..... ------------ |
|
|
1/16/12 11:35:48 PM#25
Buffbots Instancing Clunky Combat (Compared to today's MMOs) Clunky UI ToA The overall design of the game is still feasible though, and I am glad some new MMOs that are coming out are building off of the RvR aspect...ie GuildWars 2 Porn has voice acting, who doesn't skip it? |
|
|
outfctrl
Advanced Member
Joined: 11/16/03
American by Birth |
1/19/12 6:17:54 AM#26
I played for a good year or so. Really enjoyed it. Highest I got was a level 43 Cleric and a 42 Armsman. The only thing that really frustated me was the loss of experience when you died. You can play all night, die a few times and never get any experience. Other from that, it is a great game.
|