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1/16/12 2:49:49 AM#21
How about start a wikia?
Aren't those things free?
MMOikia! lol
maybe talk to mmorpg.com and they might pay you to do it =3 How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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1/16/12 3:40:28 AM#22
This is a good idea since it will be easier for devs to see what players like and don't like. Since MMORPG.com gets lots of traffic, we will certainly be able to get a lot of info from different players.
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1/16/12 4:01:49 AM#23
Ideas are just that, ideas. Anyone can have them. If you want to attract attention you need to offer something more than a collection of fantasies. Since this database would largely involve ideas for game mechanics, how about you start it as a database of the game mechanics in current MMO's? From there, you can figure out the best way to facilitate discussion, rating, ranking, etc for these game mechanics which would then become the framework for your end goal of allowing users to submit their ideas which would be discussed, rated, etc in turn. The former part could potentially be valuable in terms of market research on the success/failure of previous ventures and if it gains a decent following, the user submitted ideas may then be taken more seriously. |
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Originally posted by Arawnite When I said, ideas for MMORPGs, I did not mean that a whole game would be build from just these ideas, but if only one idea would be taken from the database and implemeneted in some game, I think that would be really cool. |
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Originally posted by PTED Oh yeah, it sure has to have a solid base from which the ideas should emerge. This would be a good place to start. |
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Originally posted by Arawnite I am not sure about it being a forume. There are already places like this forum where people can do the same. I must agree that since mmorpg.com forum is not made specifically for the purpose of sharing ideas, they may be more tolerent about what is going in the threads. However, I think a forum would be really hard to manage in such a way that it stays only on topic. I am not totally againt it, but everything has to be planned before and then we could see what are the possible option for interatcions between visitors. |
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1/16/12 10:11:26 AM#27
Originally posted by Aines As I stated above, I do not envision that we are trying to build a single game. It does need to be more organized than a simple forum if you want it to have any value add. It might be a reference point for any game in concept phases or a checkpoint for games in development. I believe that Aines is simply on to something that does have a potential benefit and would like to see it further organized and brainstormed. =) ~V~
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1/16/12 3:33:12 PM#28
Originally posted by IcewhiteOriginally posted by Aines A better thing would be to help define these two meanings
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1/16/12 4:17:53 PM#29
You can't define feasibility in such a way that you can use it to classify whether or not a certain idea could be feasibly implemented. It all depends on the context of the game you're proposing it for. You don't say, "Random Terrain Generation isn't feasible" you say, "Random Terrain Generation isn't feasible in World of Warcraft" as it would be feasible in a game loosely based on Minecraft. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/16/12 4:31:19 PM#30
You could start posting the ideas in the Developer Corner with some identifiable subject prefix (ex: MMOIdea ) and when someone comes up with a place or method to maintain them, they can be copied over to the new site and format. This way you are making progress on the project itself while people are deciding how and where to store and catalog it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/16/12 4:34:23 PM#31
Originally posted by Aines Rating idea is a failure because too many people suggest ideas that aren't feasible but believe they are easy to do and that devs are just lazy sobs. This isn't a huge project. |
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1/16/12 4:38:48 PM#32
I really think its not so much a lack of ideas or the lack of those ideas being organized. I think its really just the will of the developers. Really a 4 year old could sit down and come up with more ideas on MMO's than the entire industry has been able to do and YES most of those ideas would be totally possible. Finally, I might want to point out, why do we want to do their (the developers) job for them. does your game have rainbow sprinkles and magic ponies!? |
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1/16/12 4:54:08 PM#33
Don't mistake yourself into thinking that developers are completely without well thought out ideas. Everything that goes into the game needs to be justified to the publishers, marketing, investors and a bunch of other people. When you join a big publishing house as a developer, you are effectively enacting the will of those above you. If you can show conclusively how previous titles implemented various features and where they went right or wrong in such a way that it rivaled a companies market research department, higher ups may take ideas and suggestions a bit more seriously than they otherwise would. |
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1/16/12 5:01:00 PM#34
@OP Years ago I suggested the same thing, and dozens since have come with it as well. The end result is always one of two things;
1. They realise they don't really want the hassle of running a site like that, advertising, moderating, and being somewhat responisble for possible beef when a real developer releases anything similar to a sunken thread on your site. It's going to suck, and some dedicated sites out there like Gamasutra already do this (somewhat) and have the attentions of *actual* developers. 2. They go forward with it, and nobody pays attention to it, and it loses all progress within a few weeks. We've seen it.
You could try, but don't get high hopes, because you'll likely give up and never show your face around these forums again... at least, under *that* name. Oh, and as for the "doing the developers job for them"... it's half-true. Many won't even bother with these kidns of sites, but there are a bunch of "trial by focus group" developers that really don't have a f**cking clue and will be relying on a site like yours to stay in business. Look at D&D taking user input atm... they have either given up, or have no idea where to go with it. Sad. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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1/16/12 5:44:07 PM#35
Originally posted by GTwander What other sites can you suggest like this? I would like to join that community. I rather talk about ideas of my own and others, rather than constantly discussing and making meaningly theory crafting threads which most developers won't even read, or have too high a ego to read it if it contradict their view of how things should be.
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Originally posted by GTwander The first point I want to adress is why would I want to change my name if I do not succed doing this? Should I feel ashamed that I suggested something which in my opinion would benefit the gaming community even if it does not work out? Your logic is a bit strange to me. I'm only intrested in doing this because I find it fun and entertaining, I do not plan on gaining money or anything of that sort throught this project. So as long as I enojoy doing it mainly for myself, I do not see a problem with that. About the copyright. There would be a strict policy about that. The main point is to actually get the idea into the game, the copyrights would be something to consider, but comming up with a good idea is a work of a community in that case, not just one individual. About "doing the developers job for them". I do now view it like that. If I can do something which in someway or another may result in a better gaming experience FOR MYSELF, then it is worth doing. But that's just me. |
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Originally posted by MMOExposed As I view it, an idea which is impossible to do today, is very possible in two months. With new technologies arriving almost each day, I do not think plausible and feasible are very distinct now. That's why creating a bank that contains ideas which are impossible to implement right now due to their complexity or absence of a game which would actually benefit from it gives an oppertunity to review this idea later, when the time is right for it. |
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1/16/12 6:08:45 PM#38
Originally posted by Aines Well, it wouldn't be the first time a user made this very post, had some sense spun towards him, and they still go off and attempt it. Most cases they made an ass of themselves by keeping a big head and just never post here again. This is seriously over a dozen times now since this topic had come up here, most in the help wanted forums, which makes me glad that your not actively wasting people's time and feeding hopes like they did. Otherwise, you can go for it, but I dunno. To get serious traffic (not money, traffic - because an unused site is just that) is the great ordeal here, and other sites already host the majority of would-be users. I doubt they would let you advertise for your own. Oh, and I didn't really read over what you had in mind for 'copyright', but legally anyone can post a draft of an existing IP how they would do it - they just can't persue creation - and depending on how rabid hte legal team is behind the owners of it - you might actually get a simple cease and desist for using their property in the first place. They can't really do much about it, but they look for every possible reason to flew their legal might - look at zenimax vs mojang. As for users and copyrights, I think it may be possible to copyright your own materials - but the cost to do so *legally* is more than the average man can handle. So I doubt many users will, and there is no simple way to do it, and timestamping information electronically doesn't hold in court (yet.... I hope), Users won' be able to prove they own anything, but will still get bent like that should some real game come out thats eerily similar. Expect a tardtastic audience of users.
@MMOexpo Gamasutra is what I was told to check out when I made my post about this long ago, dunno about any others - but I would like to know. I still have yet to really apply myself on GS either way, I continue to waste my efforts here in the dev corner (which is deadly slow lately). So if you do hear about something, hook it up. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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Originally posted by GTwander Wel then, just the fact that people are keeping to bring this subject means something. If it did not work in the past, it should not be listed under failure, but rather looked at from a different angle and trying to approach it differently. Like I mentioned before, right now it is nothing more then an idea. Throwing myself into something like that without careful planning would be a suicide. I do not plan on stealing users from anywhere. That is why I do not want to make it in a form of forum, but rather find a new way of presenting the contenint (in this case the ideas) in which people would be intrested to read and make suggestions, but would still continue to be a part of the community they come from. |
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1/16/12 6:54:08 PM#40
What do you mean by ideas ? Anything that comes to mind ? Only new things, if that can be defined ? Or something old as well, the history of computergaming? And what do you mean by database ? An exhausive list( ing ) ? An explanatory list ? A subtree listing ? A subject listing ? a Crossreference list ? All of these ? Do you mean themes ? Mechanics ? Philosophy ? Programming ? Software ? Snippets ? Hardware ? Art ? ... The intrinsic value of a game ? The reasons why we play ? The homo ludens ? The psychology of a game ? Where would you start ? What is the first goal, if any ? What is the longterm goal, if any ? Who will give the input ? Where will you get the input ? How will you control input ? How wil you maintain it ? Where will you maintain it ? Security ? Except you having it for ... eh ... fun, who will have anything about this ? ... Perhaps you might think I am just being negative here,but I assure you that is only an impression. These are very realistic questions which came to mind when I read the title of your thread. Sometimes an idea is 1% inspiration and 99% transpiration. This kind of database are demanding in regard of time, effort and resources. Rated M for Mature - May contain content inappropriate for children |
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