Trending Games | Elder Scrolls Online | Guild Wars 2 | WildStar | Rift

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Star Wars: The Old Republic: Incoming Patch Highlights

3 Pages « 1 2 3 » Search
42 posts found
  evianwater

Advanced Member

Joined: 4/10/09
Posts: 187

1/14/12 12:53:50 PM#21

Like elocke said.. I can't wait for GW2 and TSW to come out..so people can start their baseless complaining about those games too and we can enjoy TOR.


 


The game's launch was amazingly smooth, if Rift hadn't launched just before it it would've been the smoothest launch I've ever expirienced. Both Trion and Bioware set new standards for polish and server stabillity on release (Do people not remember how horrendously bad the launches of EQ2, WOW, DDO..etc were ?)


 


I mean seriously though..there's a person here complaining about imbalance in world pvp population numbers ? Isn't that the whole freaking point to world pvp ? If you want balanced teams you play warzones..you don't balance world pvp..


 


TOR is a great game, with tons of room to grow, rumours of another content patch in March..if they give us one every other month I see great things for this game, hopefully they keep the bug fix patches every few weeks going as well, and get the Legacy system out soon.


  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4230

1/14/12 12:56:57 PM#22

And so Bioware just proves they are clueless and have ZERO experience with MMO's!




These nerfs (I am not even Biochem nor Cybertech) are totally useless and make NO SENSE whatsoever!




I agree with the negeral reaction on official boards and what people say here!




The SOLE ISSUE with Biochem is that these items are BoA (Bind on Acquire)! Just plain stupid!




The only thing they had to do, is make them BoE (Bind on Equip), so crafters can actual sell them and so everyone is able to use them! And make them not reusable.




So instead, they nerf these items into oblivion and make this crafting profession completely useless at max level too!




It's exactly what a lot of other people are saying! Most of these "Whining" PVP'ers who raced to max level, will soon be gone anyway to the next BIG THING (Guild Wars 2) and leave everyone else with a wrecked and nerfed game!




So sad! to see Bioware too turning into yet another developer that goes for the Sledge Hammer, instead of taking the careful approach, think things more through and use their "actual" brains! /sigh





 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6701

1/14/12 1:05:58 PM#23


Originally posted by sigurd57
It is a fair priority, and it's not just a mechanic for HIGH END players.
 
Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem.
So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.
 



According to the post, it was becoming something that was preventing people from getting into the raiding...if you didn't have Biochem and couldn't use those purple items, then you were not invited to the raids or to the raiding guilds. It was becoming a requirement and not a choice. Their decision makes perfect sense in that regard.

From the actual post:

TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.

Join the League For Gamers.

  Milander

Apprentice Member

Joined: 11/27/04
Posts: 60

1/14/12 1:11:59 PM#24

Really? THIS many people are crying because their crafting skill isnt "uber overpowered" anymore? And they are leaving the game becuse of it? What a bunch of whiney little gits....You'd figure these people would learn by now, if you can craft something that is 'leaps and bounds' above other items of equal level there's going to be some changes in the near future. If that crafting skill becomes mandatory to be able to successfully pvp with, then there will definately be a patch to fix it. "Whaaaa they ruined my advantage in the game so I'm taking my ball and going home" you know, if THAT little change is making your gameplay suck that much, you were never really enjoying the game in the first place and looking for any excuse to leave...Don't let the door hit your arse on the way out, you wont be missed.


 


  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4230

1/14/12 1:12:53 PM#25



Originally posted by lizardbones



 











Originally posted by sigurd57



It is a fair priority, and it's not just a mechanic for HIGH END players.



 



Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem.



So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.



 

















According to the post, it was becoming something that was preventing people from getting into the raiding...if you didn't have Biochem and couldn't use those purple items, then you were not invited to the raids or to the raiding guilds. It was becoming a requirement and not a choice. Their decision makes perfect sense in that regard.







From the actual post:











TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.










 







 




 No it does not make perfect sense!




Instead of nerfing the items into oblivion, they could have made them BoE and non-reusable, so crafters can actually sell what they craft and everyone being able to use them!




Now nothing basically changes, as they still give an extra advantage over someone who doesn't have Biochem! Unless they nerfed it TOTALLY into oblvion, so that this crafting profession now becomes totally useless at max level too, like all the other crafting professions.





 

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 5867

1/14/12 2:14:48 PM#26
Originally posted by sigurd57

It is a fair priority, and it's not just a mechanic for HIGH END players.

 

Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem.

So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.

 

This!  Without strong crafting this game is going nowhere.  Even Wow's easy mode version is far superior.

  monstermmo

Hard Core Member

Joined: 10/08/10
Posts: 1049

1/14/12 2:17:14 PM#27

I dont actually know what any of those changes really do but its funny to me cuz it just looks like a bunch of nerfing.

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Raptr Steam Facebook Twitter GameBlog

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6701

1/14/12 2:24:00 PM#28


Originally posted by JeroKane

Originally posted by lizardbones  

Originally posted by sigurd57 It is a fair priority, and it's not just a mechanic for HIGH END players.   Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem. So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.   According to the post, it was becoming something that was preventing people from getting into the raiding...if you didn't have Biochem and couldn't use those purple items, then you were not invited to the raids or to the raiding guilds. It was becoming a requirement and not a choice. Their decision makes perfect sense in that regard. From the actual post: TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.
   
 No it does not make perfect sense!Instead of nerfing the items into oblivion, they could have made them BoE and non-reusable, so crafters can actually sell what they craft and everyone being able to use them!Now nothing basically changes, as they still give an extra advantage over someone who doesn't have Biochem! Unless they nerfed it TOTALLY into oblvion, so that this crafting profession now becomes totally useless at max level too, like all the other crafting professions.  



The idea is that everyone picks a crafting profession because they like it, not because it makes them viable at end game or because it's the profession that makes them the most money. Crafting professions are a money sink, with individual benefits. With that being the case, it makes perfect sense to level things between crafting professions.

Join the League For Gamers.

  Grintch

Hard Core Member

Joined: 6/17/04
Posts: 30

1/14/12 2:28:24 PM#29

Making changes to placate the PVP'ers have ruined many games in the past. It looks like the same thing is happening here. Very sad.


  Deewe

Novice Member

Joined: 5/02/08
Posts: 1973

1/14/12 2:37:49 PM#30
Originally posted by JeroKane

**snip**



The only thing they had to do, is make them BoE (Bind on Equip), so crafters can actual sell them and so everyone is able to use them! And make them not reusable.



**snip
 

^ Seems to me there's some players with some comon sense.

  Zarynterk

Novice Member

Joined: 11/13/07
Posts: 428

Do you ever get the feeling youre being watched...

1/14/12 2:53:13 PM#31
Originally posted by evianwater

 

The game's launch was amazingly smooth, if Rift hadn't launched just before it it would've been the smoothest launch I've ever expirienced. Both Trion and Bioware set new standards for polish and server stabillity on release (Do people not remember how horrendously bad the launches of EQ2, WOW, DDO..etc were ?)


 


 

 

How old were you when EQ2 and DDO launched... neither of those were nearly as bad as people love to complain about. SWGs launch was horrendous in comparison.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

1/14/12 4:35:58 PM#32

I'm glad others are seeing the truth about TOR. The game was not ready for release. Not because they needed more time to polish what they had, but because major elements of the game needed to be overhauled or redesigned before the game even considered a launch.


Crafting and itemization are a horrible mess and so is the economy as a result. The three warfronts and the lack of level Tiers there are a joke. I know they have some Warhammer Online devs working on TOR. Battlegrounds were one of the few things WAR did right, should have tapped those resources and come up with something much better.


The first few Flashpoints are good, then they decline in quality very quickly, signaling that they were taked on with out enough development time to bring them up to par with the first few.


The UI is horrible and made worse by the total lack of customization.


The list goes on and on.


The Voice Over Story lines are pretty excellent. Another year to bring the actual MMORPG part of the game up to par and this could have been a $Billion+ revenue maker over time, instead EA blew it by rushing it to market well before it was ready. Some EA suit will probably get a nice quarterly bonus based on the box revenue, when they should have been fired for sacrificing long term sustainable revenue for a quick revenue fix.


Nerfing the few crafting professions that work, rather than fixing the ones that don't, just highlights the problems they are trying to sweep under the rug.









 










 




 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4230

1/14/12 4:49:46 PM#33







Originally posted by lizardbones







 























Originally posted by JeroKane






















Originally posted by lizardbones  


















Originally posted by sigurd57 It is a fair priority, and it's not just a mechanic for HIGH END players.   Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem. So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.   According to the post, it was becoming something that was preventing people from getting into the raiding...if you didn't have Biochem and couldn't use those purple items, then you were not invited to the raids or to the raiding guilds. It was becoming a requirement and not a choice. Their decision makes perfect sense in that regard. From the actual post: TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.











   











 No it does not make perfect sense!Instead of nerfing the items into oblivion, they could have made them BoE and non-reusable, so crafters can actually sell what they craft and everyone being able to use them!Now nothing basically changes, as they still give an extra advantage over someone who doesn't have Biochem! Unless they nerfed it TOTALLY into oblvion, so that this crafting profession now becomes totally useless at max level too, like all the other crafting professions.  



























The idea is that everyone picks a crafting profession because they like it, not because it makes them viable at end game or because it's the profession that makes them the most money. Crafting professions are a money sink, with individual benefits. With that being the case, it makes perfect sense to level things between crafting professions.







 















 







 Keep rereading till you get it.
 

These nerfs accomplish absolutely NOTHING at the bottomline! NOTHING!

The only thing they achieved is pissing off a great portion of their playerbase, just like with the HighRes texture debacle. Nothing more.

Biochem and (in some way) Biotech were the only two professions that still had any value having at level50.
 

Instead of fixing it the proper way, like me and many others already suggested, they use a Sledgehammer to basically try ruining these two professions as well.

 

Bioware seems to be in a Total Panic mode (ever since the end of beta) and lost total control over the game!

 

The only thing they have been doing since end of beta is using the Sledgehammer and Band aids!

 

And for what? For the ONE PART of the game that is an absolute mess already? Namely PVP!


Most of the PVP'ers are already done with this game and will be gone either this month (or next month tops!)


So instead of salvaging what can be salvaged.... namely try keeping the PVE people happy and have at least them subscribe and stick to the game.... they gonna piss them off too now??
 

What a joke...... /sigh


  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6701

1/14/12 6:00:38 PM#34


Originally posted by JeroKane


Originally posted by lizardbones


Originally posted by JeroKane


Originally posted by lizardbones  


Originally posted by sigurd57 It is a fair priority, and it's not just a mechanic for HIGH END players.   Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem. So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.   According to the post, it was becoming something that was preventing people from getting into the raiding...if you didn't have Biochem and couldn't use those purple items, then you were not invited to the raids or to the raiding guilds. It was becoming a requirement and not a choice. Their decision makes perfect sense in that regard. From the actual post: TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.


   


 No it does not make perfect sense!Instead of nerfing the items into oblivion, they could have made them BoE and non-reusable, so crafters can actually sell what they craft and everyone being able to use them!Now nothing basically changes, as they still give an extra advantage over someone who doesn't have Biochem! Unless they nerfed it TOTALLY into oblvion, so that this crafting profession now becomes totally useless at max level too, like all the other crafting professions.  


The idea is that everyone picks a crafting profession because they like it, not because it makes them viable at end game or because it's the profession that makes them the most money. Crafting professions are a money sink, with individual benefits. With that being the case, it makes perfect sense to level things between crafting professions.


 Keep rereading till you get it.
 
These nerfs accomplish absolutely NOTHING at the bottomline! NOTHING!
The only thing they achieved is pissing off a great portion of their playerbase, just like with the HighRes texture debacle. Nothing more.

Biochem and (in some way) Biotech were the only two professions that still had any value having at level50.
 
Instead of fixing it the proper way, like me and many others already suggested, they use a Sledgehammer to basically try ruining these two professions as well.

 
Bioware seems to be in a Total Panic mode (ever since the end of beta) and lost total control over the game!

 
The only thing they have been doing since end of beta is using the Sledgehammer and Band aids!

 
And for what? For the ONE PART of the game that is an absolute mess already? Namely PVP!

Most of the PVP'ers are already done with this game and will be gone either this month (or next month tops!)

So instead of salvaging what can be salvaged.... namely try keeping the PVE people happy and have at least them subscribe and stick to the game.... they gonna piss them off too now??
 
What a joke...... /sigh




This is what happens when you have a bunch of armchair designers and armchair futurists. Namely, a few people screaming that the entire game is ruined because of a small change to one small part of the game. They confuse "things that I want" with "things that are good for the game".

The changes people are asking for would not change any of the balance issues...they would just turn the Biochem products into required baseline items instead of an optional bonus for the people who leveled Biochem. The issue of Biochem being 'too good' would not be fixed.

Join the League For Gamers.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4230

1/14/12 6:13:04 PM#35
Originally posted by lizardbones

 


 




This is what happens when you have a bunch of armchair designers and armchair futurists. Namely, a few people screaming that the entire game is ruined because of a small change to one small part of the game. They confuse "things that I want" with "things that are good for the game".

The changes people are asking for would not change any of the balance issues...they would just turn the Biochem products into required baseline items instead of an optional bonus for the people who leveled Biochem. The issue of Biochem being 'too good' would not be fixed.

 

 I guess you haven't played MMO's for too long to understand that no matter what the size of the bonus is, it is an advantage that quickly turns into a requirement no matter what, when you can't get that advantage through other means!

So with what they tried to achieve with the Sledgehammer will only work when they make the bonuses the same to what can be gotten via vendors, which would render Biochem useless to have at 50 as well as the rest of the professions.

Crafting in MMORPG's is about Community! You craft stuff that is not only usable by yourself, but also what you can trade/sell/give away to other people on your server!

The moment you start making items, like these reusable Medpacks that give a bonus higher than anything else in the game and make them BoA, you are in for trouble! Which is what exactly is happening and will continue to happen!

It's a stupid stupid design decision, clearly showing Bioware's inexperience with Multiplayer games, especially MMORPG's.

I am not interested in either of these two professions, as I like armor crafting more (have both synthweaving and armormech on two chars), which are sadly useless at level50. But I do understand why people are angry, as these nerfs accomplish absolutely nothing, but pissing off people who invested heavily in leveling up their profession.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6701

1/14/12 6:38:52 PM#36


Originally posted by JeroKane


Originally posted by lizardbones
 



 





This is what happens when you have a bunch of armchair designers and armchair futurists. Namely, a few people screaming that the entire game is ruined because of a small change to one small part of the game. They confuse "things that I want" with "things that are good for the game".

The changes people are asking for would not change any of the balance issues...they would just turn the Biochem products into required baseline items instead of an optional bonus for the people who leveled Biochem. The issue of Biochem being 'too good' would not be fixed.
 


 I guess you haven't played MMO's for too long to understand that no matter what the size of the bonus is, it is an advantage that quickly turns into a requirement no matter what, when you can't get that advantage through other means!
So with what they tried to achieve with the Sledgehammer will only work when they make the bonuses the same to what can be gotten via vendors, which would render Biochem useless to have at 50 as well as the rest of the professions.
Crafting in MMORPG's is about Community! You craft stuff that is not only usable by yourself, but also what you can trade/sell/give away to other people on your server!
The moment you start making items, like these reusable Medpacks that give a bonus higher than anything else in the game and make them BoA, you are in for trouble! Which is what exactly is happening and will continue to happen!
It's a stupid stupid design decision, clearly showing Bioware's inexperience with Multiplayer games, especially MMORPG's.
I am not interested in either of these two professions, as I like armor crafting more (have both synthweaving and armormech on two chars), which are sadly useless at level50. But I do understand why people are angry, as these nerfs accomplish absolutely nothing, but pissing off people who invested heavily in leveling up their profession.



I've played enough MMO's to know that in theme park mmorpg, crafting is a time and money sink, not an end in itself. It's not about community at all. That's the other style of mmorpg.

I've also played mmorpg long enough to recognize Chicken Little Syndrome. The developer makes a change to something that is skewing in game behavior and people start running around like it's the end of the world. A week after the patch goes live it turns out the change is no big deal. In this case the people who wanted to level Biochem will keep the profession, they'll still get a personal bonus like they're supposed to, and the people who didn't level Biochem won't get excluded from high end raids because of their profession choice.

In short, this isn't a big deal at all.

Join the League For Gamers.

  Brynn

Apprentice Member

Joined: 12/17/03
Posts: 280

1/14/12 7:02:22 PM#37

Actually, the posters over- complaining about TOR and waiting for GW2 or Secret World, are the very ones who will be complaining about those games once they are playing them. They should stick to WoW so we don't have to tolerate them.


  Glitchor

Novice Member

Joined: 5/10/09
Posts: 16

It's Good to be King

1/15/12 1:08:18 PM#38

Cybertech




  • Wynz-Tek grenades now require 400 Cybertech for use.


  • Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.


  • The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds. 



I don't understand.. why bring them intline with normal granades,  shouldnt something that had  a requirment of something like this, be more effective than somethign you can just get from anywhere?

nothing worth saying =-)

  Laughing-man

Hard Core Member

Joined: 4/23/09
Posts: 2660

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

1/15/12 2:16:17 PM#39

I'm glad you guys read a little bit of the massive patch thats coming and then complain that the little tiny part you are aware of isn't enough.


Good, cus this isn't the only thing on the patch by any means, so you are complaining and crying for no reason at all.


Yay for everyone being too lazy to google or ask questions, everything has to be spoon fed by someone going "Here comes the airplane!"


Disgusting.


  HurricanePip

Novice Member

Joined: 3/07/04
Posts: 157

1/15/12 10:08:52 PM#40

Originally posted by sigurd57

It is a fair priority, and it's not just a mechanic for HIGH END players.


 


Basically, the game as it sits today has the most worthless crafting ever.. UNLESS.. You're Biochem.


So basically what's happening, rather than improving the usefulness of other crafting professions, lets just go ahead and make them ALL useless.


 



 


Rift crafting 2.0?


If you don't worry about it, it's not a problem.

3 Pages « 1 2 3 » Search