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Star Wars: The Old Republic

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General Discussion  » The hubris of "our vision": what WOW made better

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69 posts found
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7203

"Really officer, they're herbs."

1/15/12 4:48:49 PM#41
Originally posted by Snaylor47
Originally posted by Teala

SWTOR is a WoW clone, it is a themepark.  The problem is that Bioware missed things that made WoW a great themepark.  It is not that people were looking for SWTOR to be WOW, on the contrary, that is the last thing many people wanted.  What people were looking for was a game "like" WoW - in that it is a themepark, with WoW's bells and whistles.   That is not what they got.   I can buy an iPhone, or I can buy a smartphone that is "like" an iPhone, it may not be an iPhone, but it is "like" an IPhone.  Get it?

Looking at WoW with rose tinted glasses already?

Tell me what does WoW have that SWTOR does not that I could have, But doesn't due to WoW simply having more development time?

 

You can't play an MMO at launch and expect it to have everything. If you continue to do that then you will only disapoint yourself Teala.

Wrong on all accounts, in my opinion, and I am sorry that I am not living up to your expectations of being a sandbox lover only.  I am a fan of MMO's - that includes theemparks.  I have an account to WoW, one I have had for many years, in fact I have 4 level 85's I play on a regular basis - does that sound like I hate WoW and hate themeparks to you?  No I do not.  I am critical of poorly implemented game mechanics or poorly implemented features.  Like SWTOR's lack of guild features at release, or customizable UI, or any number of little things.   SWTOR could and still can be a great game...it's up to Bioware ot make it great.  All we can do as players is state our concerns and wait to see what they do.  

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/15/12 4:51:37 PM#42
Originally posted by Creslin321

This is the kind of sentiment I was talking about in my post.

If SWTOR was significantly different from WoW, then I wouldn't really care about it missing a lot of the "little touches" that WoW has.  For example, no one is asking for a LFG tool in Darkfall or Eve.  Those games are just too drastically different from WoW for it to matter.  If you make a game fundamentally different from WoW, then you can try to excel in things that WoW doesn't even try to do.

But SWTOR does follow the WoW model pretty freaking closely.  Almost every activity that you do in SWTOR is also in WoW.  Questing, flashpoints (dungeons), operations (raids), warzones, trinity combat, etc...

So WoW is going to be the measuring post for all these activities, like it or not.  And SWTOR really is stuck with having to do them better than WoW or face a lot of criticism.  What's that old prhase?  If you want to be the man, you have to beat the man?

 

I think it's far, far simpler and more basic, namely this:

- someone dislikes a game or what it represents => that person will complain and rant about any negative thing that can be complained about regarding that game - someone likes and enjoys a game => that person will shrug his/her shoulders about things it lacks or minor annoyances


This isn't just limited to games, but is seen in everything in life: if a person is in love with someone, he/she'll forgive a lot more annoyances and bad habits of that person than the annoyances and bad habits that can be found in someone that is disliked or despised by that person. In fact, that person will have trouble to see any good traits in persons he/she despises.


A good example is phasing, people have been complaining about how phasing segments the ingame world and thus the community and how it is a big evil, and now suddenly people who passionately dislike themepark MMO's or what such a design brings with it are asking for the implementation of phasing? Right...
  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/15/12 4:58:14 PM#43
Originally posted by tkoreaper

This whole "WoW is better because it has more subs" nonsense is absolutely absurd. If ever there is/was a poll on why people play their MMO I have no doubt in my mind that one of the largest reasons would be friends. People stick with WoW because they are bound to it by friends and they don't want to leave their precious little characters behind that they spent so many years building.

I'm tired of the WoW this and WoW that... It's a horrible game. And I'd bet any amount of money that if WoW had a character wipe, you'd see how many people actually stick with it. Look at all these supposed "wow-clones" fair... they don't do near as good, yet if they were really clones why wouldn't they? 

The fact of the mater is, these games aren't WoW at all. Just because other games have UIs, talent trees, ect doesn't make them anymore like WoW. The problem is not that every other MMO is like WoW... the problem is that people are choosing to play WoW in other MMOs.

 

This is actually a very insightful post. I think that friends, family, school mates, colleagues etc is one very big factor that makes people stick with the MMO they're playing, which applies to all MMO's but ofc particularly to WoW bc it has the largest playerbase with the most people that came from outside the MMO genre. That last sentence is pure zen, golden. I'm gonna copy that one for future usage :)
  User Deleted
1/15/12 5:02:13 PM#44
Originally posted by Teala 
Like SWTOR's lack of guild features at release, or customizable UI, or any number of little things. 

Go on.

 

Those seem like really small (fixable) things to me that are easily negated (For Now) by the polish and VO Story.

 

I could understand if this game was released 6 months ago and these problems still presisted but it has bearly been a month.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/15/12 5:03:42 PM#45
Originally posted by smh_alot
Originally posted by Creslin321

This is the kind of sentiment I was talking about in my post.

If SWTOR was significantly different from WoW, then I wouldn't really care about it missing a lot of the "little touches" that WoW has.  For example, no one is asking for a LFG tool in Darkfall or Eve.  Those games are just too drastically different from WoW for it to matter.  If you make a game fundamentally different from WoW, then you can try to excel in things that WoW doesn't even try to do.

But SWTOR does follow the WoW model pretty freaking closely.  Almost every activity that you do in SWTOR is also in WoW.  Questing, flashpoints (dungeons), operations (raids), warzones, trinity combat, etc...

So WoW is going to be the measuring post for all these activities, like it or not.  And SWTOR really is stuck with having to do them better than WoW or face a lot of criticism.  What's that old prhase?  If you want to be the man, you have to beat the man?

 

I think it's far, far simpler and more basic, namely this:

 

- someone dislikes a game or what it represents => that person will complain and rant about any negative thing that can be complained about regarding that game - someone likes and enjoys a game => that person will shrug his/her shoulders about things it lacks or minor annoyances

 


This isn't just limited to games, but is seen in everything in life: if a person is in love with someone, he/she'll forgive a lot more annoyances and bad habits of that person than the annoyances and bad habits that can be found in someone that is disliked or despised by that person. In fact, that person will have trouble to see any good traits in persons he/she despises.

 


A good example is phasing, people have been complaining about how phasing segments the ingame world and thus the community and how it is a big evil, and now suddenly people who passionately dislike themepark MMO's or what such a design brings with it are asking for the implementation of phasing? Right...

You're talking about the halo/devil effect.  Where when someone perceives something or someone as positive, they will tend to view everything that thing does as a positive, or vice versa.

But here's another theory for you.  What if, someone plays a game, dislikes it, and then they try to determine why exactly they disliked it and post their reasons on the forums to see if anyone agrees.  I don't think this is too far fetched.

The arguments happen when someone posts their reasons for disliking something, and then someone else replies telling them that all their reasons are invalid because of psychological theory X.

Maybe, just maybe, our reasons for disliking a game are actually valid, logical, and not something that you can find explained in a psychology textbook.

Are you team Azeroth, team Tyria, or team Jacob?

  StonesDK

Elite Member

Joined: 8/06/11
Posts: 1648

1/15/12 5:11:23 PM#46
Originally posted by Creslin321
Originally posted by smh_alot
Originally posted by Creslin321

This is the kind of sentiment I was talking about in my post.

If SWTOR was significantly different from WoW, then I wouldn't really care about it missing a lot of the "little touches" that WoW has.  For example, no one is asking for a LFG tool in Darkfall or Eve.  Those games are just too drastically different from WoW for it to matter.  If you make a game fundamentally different from WoW, then you can try to excel in things that WoW doesn't even try to do.

But SWTOR does follow the WoW model pretty freaking closely.  Almost every activity that you do in SWTOR is also in WoW.  Questing, flashpoints (dungeons), operations (raids), warzones, trinity combat, etc...

So WoW is going to be the measuring post for all these activities, like it or not.  And SWTOR really is stuck with having to do them better than WoW or face a lot of criticism.  What's that old prhase?  If you want to be the man, you have to beat the man?

 

I think it's far, far simpler and more basic, namely this:

 

- someone dislikes a game or what it represents => that person will complain and rant about any negative thing that can be complained about regarding that game - someone likes and enjoys a game => that person will shrug his/her shoulders about things it lacks or minor annoyances

 


This isn't just limited to games, but is seen in everything in life: if a person is in love with someone, he/she'll forgive a lot more annoyances and bad habits of that person than the annoyances and bad habits that can be found in someone that is disliked or despised by that person. In fact, that person will have trouble to see any good traits in persons he/she despises.

 


A good example is phasing, people have been complaining about how phasing segments the ingame world and thus the community and how it is a big evil, and now suddenly people who passionately dislike themepark MMO's or what such a design brings with it are asking for the implementation of phasing? Right...

You're talking about the halo/devil effect.  Where when someone perceives something or someone as positive, they will tend to view everything that thing does as a positive, or vice versa.

But here's another theory for you.  What if, someone plays a game, dislikes it, and then they try to determine why exactly they disliked it and post their reasons on the forums to see if anyone agrees.  I don't think this is too far fetched.

The arguments happen when someone posts their reasons for disliking something, and then someone else replies telling them that all their reasons are invalid because of psychological theory X.

Maybe, just maybe, our reasons for disliking a game are actually valid, logical, and not something that you can find explained in a psychology textbook.

There's lots of reasons why we see these kinds of posts. Some has an agenda, some don't, like you describe. Some are angry at the genre for not catering to their playstyle and will trash everything not created in the spirit of "that special game I can't get over, ever". Some are waiting on another game with a passion, using the forums as a way to pass time by bashing everything not that game. Others just got caught up in the hype and didn't have their expectations met.

 

Point is, sorting out the reasons why people complain, is like navigating a labyrinth and can't all be lumped into one box. I've personally witnessed a lot of posters fall into the category smh mentions and without mentioning any names to avoid a warning. A certain poster/posters have been all over the place with their opinions it's hard to take anything they say serious. 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/15/12 5:16:11 PM#47
Originally posted by Starpower
Originally posted by Creslin321
Originally posted by smh_alot
Originally posted by Creslin321

..k.

There's lots of reasons why we see these kinds of posts. Some has an agenda, some don't, like you describe. Some are angry at the genre for not catering to their playstyle and will trash everything not created in the spirit of "that special game I can't get over, ever". Some are waiting on another game with a passion, using the forums as a way to pass time by bashing everything not that game. Others just got caught up in the hype and didn't have their expectations met.

 

Point is, sorting out the reasons why people complain, is like navigating a labyrinth and can't all be lumped into one box. I've personally witnessed a lot of posters fall into the category smh mentions and without mentioning any names to avoid a warning. A certain poster/posters have been all over the place with their opinions it's hard to take anything they say serious. 

I agree.  Seems like a lot of arguments get started over stereotyping :).

Are you team Azeroth, team Tyria, or team Jacob?

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1685

1/15/12 5:22:53 PM#48

The problem is trying to mesh a sprg, and a mmo.

 

It would be cool, but its hard enough to sync with people quest wise as it is, let alone, if you had everything you did really mean something....Yes its a positive and a negative...Its the clash of the two...

 

I think it makes the game not particularly good at either, I am still playing, but I am not overwhelmed by anything atm....It was different for me, and I got my moneys worth from it imo, but nothing makes me go WOW! (and I am not talking about a vailed reference to that game, never subbed to it, only beta'd it.).

 

I never played kotor games, so it was different, but when you play alts, I live on my spacbar.

 

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/15/12 5:27:22 PM#49
Originally posted by Starpower

There's lots of reasons why we see these kinds of posts. Some has an agenda, some don't, like you describe. Some are angry at the genre for not catering to their playstyle and will trash everything not created in the spirit of "that special game I can't get over, ever". Some are waiting on another game with a passion, using the forums as a way to pass time by bashing everything not that game. Others just got caught up in the hype and didn't have their expectations met.

 

Point is, sorting out the reasons why people complain, is like navigating a labyrinth and can't all be lumped into one box. I've personally witnessed a lot of posters fall into the category smh mentions and without mentioning any names to avoid a warning. A certain poster/posters have been all over the place with their opinions it's hard to take anything they say serious. 

 

Those were my observations too, and I agree with the conclusions. Personally, I usually check if what a person is saying has a sense of fairness or balance to his/her arguments and if it makes sense in its logic.

Like, if someone claims SWTOR to be a singleplayer game/CORPG while at the same time claiming that other (themepark) MMO's that uses the same core features are true MMORPG's, then I suspect double standards or bias. However, if that person makes the claim that all such MMORPG's are actually CORPG's and not true MMORPG's, then it makes sense, I don't have to agree with him/her, but I can understand and respect his stance.
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7147

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  1/15/12 6:03:01 PM#50
Originally posted by Teala

Elikal, once again you write with such clear and concise thought.  Many of us here have a hard time conveying our ideals and thoughts regarding this game and its issue; and with English being your second language you put many of English born speakers to shame.  All of what you said is pretty much how I feel in regards to SWTOR.   When I was inbeta I kept wondering what exactly Bioware did that copied WoW.  I can say the same of Rift.   I was looking for the things that WoW did in these two games and though they are there, they are not there.   It's not that SWTOR is trying to be WoW, it is in that it is a themepark in a sense like WoW, and I think that is where Bioware failed.  They failed to do the themepark as well as WoW did.

I think I have said this in previous post in my blog that if these other game companies are going to make their games like WoW, the least they could do is make them as "good" as Blizzard did with WoW.   In many cases, these games fall very short of doing what WoW did do right.

I especially agree with points 2 & 3 on your list.    There are quest in WoW that are very well written and fun to do and they are all not kill x of go fetch quest.  Phasing, is one thing Bioware should have done heavily in some areas of their game as well.   It would have helped immerse the player more deeply into the stories your character was participating in and made it seem like you were actually participating in the game world.  This alone would have helped make SWTOR a far better game, and gaming experience.

MMORPG.com should hire you as a regular writer BTW.    I love reading your views and insights on games.   :)

Thanks a ton. :)

I fear I am sometimes a bit too emotional and thin skinned to be a regular writer, heh. ^^()

"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!"
- J. Malmsheimer

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7147

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  1/15/12 6:13:21 PM#51
Originally posted by tkoreaper

This whole "WoW is better because it has more subs" nonsense is absolutely absurd. If ever there is/was a poll on why people play their MMO I have no doubt in my mind that one of the largest reasons would be friends. People stick with WoW because they are bound to it by friends and they don't want to leave their precious little characters behind that they spent so many years building.

I'm tired of the WoW this and WoW that... It's a horrible game. And I'd bet any amount of money that if WoW had a character wipe, you'd see how many people actually stick with it. Look at all these supposed "wow-clones" fair... they don't do near as good, yet if they were really clones why wouldn't they? 

The fact of the mater is, these games aren't WoW at all. Just because other games have UIs, talent trees, ect doesn't make them anymore like WoW. The problem is not that every other MMO is like WoW... the problem is that people are choosing to play WoW in other MMOs.

First, none here said "WOW is better", I said "what WOW made better". The first statement assumes ALL in WOW is better or good. I just said WOW made several things right, and they were obviously a success and liked by many players. They were game systems which worked well. Why ignore that?

When Daimler invented his type of car, other copied it, because it worked well. Why ignore whats working? Sure, you can make a sandbox MMO, thats fair and square another type of MMO, but WITHIN the themepark model, WOW did make a few things right. And fall behind this? It's not like anyone here gloryfies WOW, but we still see Blizzard made some things good. Like some stuff in PVP, or distinct combat classes or zone design or phasing. If you learn from the good and then expand that, that is nothing to be ashamed of.

"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!"
- J. Malmsheimer

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

1/15/12 6:18:55 PM#52

WoW does WoW better, thats the sad truth. TOR aint touching WoW. it shamelessly copies everything from it, but not well unfortunately.

  nyxium

Apprentice Member

Joined: 3/15/09
Posts: 1182

Tumbling down the rabbit hole?

1/15/12 6:28:10 PM#53

I am a die hard WoW fan. I will be spending even more time in WoW when Battle.Net Balance and Diablo III is released, possibly even to add game time that way through D3 play and transactions. That said, I wish SWTOR every success genuinely.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/15/12 6:31:43 PM#54
Originally posted by Elikal

First, none here said "WOW is better", I said "what WOW made better". The first statement assumes ALL in WOW is better or good. I just said WOW made several things right, and they were obviously a success and liked by many players. They were game systems which worked well. Why ignore that?

When Daimler invented his type of car, other copied it, because it worked well. Why ignore whats working? Sure, you can make a sandbox MMO, thats fair and square another type of MMO, but WITHIN the themepark model, WOW did make a few things right. And fall behind this? It's not like anyone here gloryfies WOW, but we still see Blizzard made some things good. Like some stuff in PVP, or distinct combat classes or zone design or phasing. If you learn from the good and then expand that, that is nothing to be ashamed of.

 

I think the flaw in reasoning is rather obvious, but let me point it out with examples:

- WoW has cross server LFG tools. It's obviously a success and working. Why not use it?

- WoW has no housing and marginal crafting. It's obviously a success and working, why not use that as the norm in all MMORPG's?

- WoW uses a stylistic, cartoonstyle graphical approach. It's obviously working, why not forsake a realistic graphic approach and all MMO's have that?


Thing is, WoW's success isn't just one or a few features, but a mix of features and circumstances. It's easy from an armchair to say 'ah, THIS one was the key factor, and THIS one', but in the end, it very likely is nothing near this or that feature or detail.

Thing is, a lot of features that WoW has that were considered as its key strenghts ARE being copied in MMO's, like quest based leveling, raiding, etc. They were successful for a reason, if designers ignore them without offering a valid alternative like the FFXIV designers did, you can suddenly see how big a lack they are.

So yes, a lot of the core features of WoW have become imitated one way or the other, and they were successful in their own way in various MMO's. However, for longevity and longterm retention a lot more than just a bland picking of features is needed: the features that are copied are successful and they work, but a perfect storm isn't that easily recreated. A themepark MMO won't suddenly become a lot more successful just because phasing is added, or an appearance tab, or swimming, or pets. And I certainly don't see why all (themepark) MMO's should have cross server LFG tools.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15560

1/15/12 6:43:09 PM#55
Originally posted by Elikal

First, none here said "WOW is better", I said "what WOW made better". The first statement assumes ALL in WOW is better or good. I just said WOW made several things right, and they were obviously a success and liked by many players. They were game systems which worked well. Why ignore that?

When Daimler invented his type of car, other copied it, because it worked well. Why ignore whats working? Sure, you can make a sandbox MMO, thats fair and square another type of MMO, but WITHIN the themepark model, WOW did make a few things right. And fall behind this? It's not like anyone here gloryfies WOW, but we still see Blizzard made some things good. Like some stuff in PVP, or distinct combat classes or zone design or phasing. If you learn from the good and then expand that, that is nothing to be ashamed of.

Uhm, because I sure don't want to ride in a car that look like this every day:

Nothing against Wow but people need to try new things, or we all would still be living in caves. Wow is past and present but the future holds different games with new ideas and mechanics. If everything just stays the same the genre will soon just consist of a few bitter old guys.

 

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

1/15/12 6:58:00 PM#56
Originally posted by Loke666
Originally posted by Elikal

First, none here said "WOW is better", I said "what WOW made better". The first statement assumes ALL in WOW is better or good. I just said WOW made several things right, and they were obviously a success and liked by many players. They were game systems which worked well. Why ignore that?

When Daimler invented his type of car, other copied it, because it worked well. Why ignore whats working? Sure, you can make a sandbox MMO, thats fair and square another type of MMO, but WITHIN the themepark model, WOW did make a few things right. And fall behind this? It's not like anyone here gloryfies WOW, but we still see Blizzard made some things good. Like some stuff in PVP, or distinct combat classes or zone design or phasing. If you learn from the good and then expand that, that is nothing to be ashamed of.

Uhm, because I sure don't want to ride in a car that look like this every day:

Nothing against Wow but people need to try new things, or we all would still be living in caves. Wow is past and present but the future holds different games with new ideas and mechanics. If everything just stays the same the genre will soon just consist of a few bitter old guys.

 

What about those who live and only breath old school? There are so many of them on these boards. I even believe there was a recent thread started.

  sanosukex

Advanced Member

Joined: 4/08/05
Posts: 1857

1/15/12 7:08:41 PM#57
Originally posted by Slowdoves
Originally posted by Loke666
Originally posted by Elikal

First, none here said "WOW is better", I said "what WOW made better". The first statement assumes ALL in WOW is better or good. I just said WOW made several things right, and they were obviously a success and liked by many players. They were game systems which worked well. Why ignore that?

When Daimler invented his type of car, other copied it, because it worked well. Why ignore whats working? Sure, you can make a sandbox MMO, thats fair and square another type of MMO, but WITHIN the themepark model, WOW did make a few things right. And fall behind this? It's not like anyone here gloryfies WOW, but we still see Blizzard made some things good. Like some stuff in PVP, or distinct combat classes or zone design or phasing. If you learn from the good and then expand that, that is nothing to be ashamed of.

Uhm, because I sure don't want to ride in a car that look like this every day:

Nothing against Wow but people need to try new things, or we all would still be living in caves. Wow is past and present but the future holds different games with new ideas and mechanics. If everything just stays the same the genre will soon just consist of a few bitter old guys.

 

What about those who live and only breath old school? There are so many of them on these boards. I even believe there was a recent thread started.

people who want old school can go play gemstone IV its still alive and kicking

http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 621

1/15/12 7:53:06 PM#58

This is a prime example of how marketing > U

It doesn't matter if the game was good or bad, if they screwed up on every level possible.  What does matter is they were able to market the game well enough to turn a profit (I assume) even with all of the faults.  Like many others, I feel SWTOR is a grindy single player game.  It feels like playing a Mass Effect, only with the option to swap out members of your party for real players.  THAT is an awesome feature for sure but not nearly enough to make it a lasting MMORPG.  You will get some "DLC" from them which is NOT free.  You're paying 15 a month for that DLC.

 

I loved Mass Effect, and I fully enjoyed SWTOR.  But then I finished Mass Effect and never returned... I finished SWTOR and I will likely not return.

 

How many of you are sick of grinding for gear?  Grinding for TOKENS for gear... 

 

I don't think i'll enjoy another MMO, not until they give me something more than gear or cosmetics to grind for.  I want do dungeons, collect tokens, whatever, to unlock and upgrade my class with new abilities and other fun things.  Not just boost the numbers on my gear and abilities i've been using for past 49 levels.

  DOGMA1138

Hard Core Member

Joined: 8/25/11
Posts: 447

1/15/12 8:24:37 PM#59

Ahh again with loads of crap in a pretty package...

 

1) Eh? if we got by your stupid dumb down combat to range than in WoW: Warlock, Ballance Druid, Mage, Hunter, and Elm Shamans all stand at 30 yards and cast spells... Warriors, DK's, Ret Paldains, and Rogues alll stand in melee range and mach buttons to smack their weapon in their oponents face....

Combat in ToR does feel unique, the problem is that there are only 3 classes i would much rater prefer sing only force users mirrored classes and have BH's, Smugglers, Operative and Troopers open for both sides all with unique skilles and abilities. I Mean the empire has troopers too and i know that because i've killed enough of tem to make them actually need to hire some bounty hunters to fill the ranks, operatives are generic and each faction has their own half of the quests on each planet are some republic SiS chain and with the amount of operatives they have sent out to be quest givers i would imagine they could use some PC's to fill the ranks :P smugglers and bounty hunters are non aligned and allways chasing their next pay cheque so i dont see any thing lore braking with having them work for both the imp's and the repbulic, heck most of the books had good and bad smuglers and bounty hunters to boot...

2) Yes quests are a grind, there will be no MMO that will no be a grind, any and every game in existance which has any type of ranking is a grind you allways do the same thing over and over... and this is not restricted to MMO's Call of Duty is a grind, LoL is a grind, heck even games like Age of Empires Online are a grind...  The only question is how noticealbe the grind is the ToR did prett good job of masking it with voice overs and other activities PVP actually gives decent XP, and space combat is a very nice daily xp boost. And to be fair so far i never had to grind to level like i had to do in WoW during vanila, and TbC because i have finished all the quests and was still too low for the next zone, with ToR it's quite the opposite you out level zones very esily, to the point that i've had to skip 3 planets in the rift alliance phase(chapter 2) and do only my class chain on each planet becasue i've out leveled them by that much

3) WoW didnt had phasing really untill Catalysm, phasing is not somthing easily achiveable yes it would be nice to have some impact on the world but heck there isnt even a day/night cycle in the game, it is a BW game and BW will allways display you exactly the picture it wants you to see they live nothing to chance or randomness and sadly since it is not a unified open presistant world to be fair you would not go back to those places you've visited after you finished them even once maybe except for illum if you like the daily quests there.

4) Yes WoW has better PVP arenas, well not better just more, im not even sure what WoW has not because i havent been in one since TBC(sorry i think i've done somthing which was named like dota in WoTLK), WoW had a great PVP system untill they ruined it compleltly and raped it with Arenas, no more rep rewards no more TM-SS world PVP, no more epic AV battles... But are they better? honestly the PVP in ToR reminds the PVP in vanilla when you didnt die in 3 swings(unless you meet a battlemaster op/scn) and where people when farming objectives and not kills.. WoW has a 8 year advantage in terms of content, MMO's are the only game that you cannot expect to have the features of the previous ones implemented right away, arenas are not easy to make they are very hard to design and even harder to ballance, rift had a ton of them and most of them were boring, lacked any objective were just a consentrated gank fest and some of them were severly imballanced..

PS Public quests were not developed in WAR, and rift didnt had that of a good implementation of them either, i've seen better in much worse games.

Rifts were not amazing quests, were not revolutionary they were just fun, it was quite fun to run around with a raid group around the map closing rifts waiting for a world boss to spawn. ToR sadly is not a game suitable for PQ's the enviroments are way too clastrophobic and yeah even the huge planets which take ages too crosss are still not PQ ready... too many points of intrest scattered, too many mobs every 2 meters, PQ's workd well in an enviorment which is much more mob scares and where there is no heavy instancing no to mention sharding like ToR has.

 

 

  Redhawk2006

Apprentice Member

Joined: 4/13/10
Posts: 52

1/15/12 9:47:36 PM#60

I agree with most of your excellent post, with some exceptions. PVP was and is wildly imbalanced in WoW. Ghostcrawler is the very model of the arrogant, clueless game developer you are talking about who often had to be educated about the most basic aspects of the classes he was designing by the player base. I played as a hunter and had over 50,000  kills but quit after I brought my tank-specced, poorly-geared Death Knight into a battleground for the first time and destroyed every hunter I came against, even though I didn't have a clue how to PVP as a DK.  If there is a model for PVP you don't want to emulate, it's Blizzard's "Predators vs Prey" model where the op classes mop the floor with the cannon fodder classes.

SWTOR is a WoW clone to the nth degree, except that they copied a lot of what sucked about WoW and made it worse, and little of its fun and functionality. I would have been happy if they copied its interface and the AH with Auctioneer add-on as a model for the GTN, as opposed to the atrocity we have now.

There is very little innovation in the game, and a lot of "denovation" if I can coin a phrase, where the stuff that is new is actually a lot worse than what has come before, such as crafting missions being random to the point it is often difficult to find  missions  to get the materials you need, which adds nothing to the game but unnecessary stress and aggravation.

Then there is RNG for PVP gear drops, where instead of just earning a set number of commendations to earn your PVP gear as in WoW, which was bad enough, you instead get a random chance of your gear dropping, which is so utterly stupid and frustrating a system it borders on psychological torture. I can't imagine WTF the developers were thnking when they designed this sytem but how they ever thought something this atrocious would be fun for anybody but those who enjoy sinking $20,000 into a slot machine for the thrill of earning $1,000 of it back is beyond me.

You are right about critics being the best friends of game designers, as they are the only ones giving objective feedback about the areas of the game that players hate and which need work. Meet the expectations of your critics, and you will have a stellar game on your hands (no pun intended).  If there is ever an industry where the motto "The customer is always right" should be supreme it is the MMO industry. Faling to address customer concerns and meet their desires and expectations is what leads so many people to quit these games, including the fanboyz.

Developers confuse the mindless chauvinism of fanboyz for legitimate praise for the game and customer loyalty, but the fact is fanboyz are like a horde of blind locusts who descend upon a game, destroy any chance of the developers getting a solid feel for how their players are reacting to the content, and then move onto the next game where they do the same, except  they now attack the previous games they were once such devoted "fans" of, including WoW.

I have seen so many games with great "potential" (how often we use that word, because it's so true!) go down the tubes because of developer arrogance and cluelessness. Age of Conan is a great game with a lot of potential, if only they would iron out some of the kinks that make gameplay such a chore. But the problems with AoC become apparent from the instant you open the game, and notice that the fonts in the chat box are near illegible. It boggles the mind that after 3 years and numerous complaints, they couldn't fix something as simple as this, which would have taken all of a half hour if they ever took the problem seriously. It displays an appalling lack of common sense to ignore serious and obvious problems like this.

Which leads me back to TOR, which has an even more egregious problem with fonts, which is obvious from the moment you open the game. The fonts throughout the game are tiny, and often illegible. How could they not notice this? I noticed it the instant I saw my first screen cap of the dialogue option wheel you see when you get quests. It takes a complete lack of common sense not to realize that is going to be a problem for a lot of players, particularly those with less than perfect eyesight, and as with AoC, it is easily correctible, at least in the dialogue options screens.

You could present this interface to a group of 3rd graders and they would immediately pick out what was wrong with it:

Little Johnny: "The letters are kinda hard to read and make my eyes hurt."

Fanboy/clueless developer: "You need to L2Read, loser. Fonts are fine!"

Recent coments by James Ohlen where he categorizes the game's critics as little more than haters with an agenda, and Damion Schubert where he justifies the excessive nerf of slicing with a "we did the math, and we are satisfied all is well" cluelessness shows that Ghostcrawler Syndrome is alive and well in this game and we can look forward to getting beat over the head with slide-rule game development which insists  the quality of the game experience can be reduced to metrics, the customers be damned.

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