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1/15/12 2:29:15 AM#61
Originally posted by Loke666 Yes you can. Make it easy enough so every player feels powerful and like a hero...then throw tons of shiney overpowered and visually ridiculous glowy weapons and armor at them and presto! Every person with ADD and a pulse will flock.
I have been playing Stronghold Kingdoms for 3 months now, which is a F2P MMO (So it calls itself)...and sadly...it is far more engaging than any MMO in the past 10 years. I mean, it has more of an MMO feel to it than these supposed MMO's do. Player interaction is critical, politics, strategy...and it doesn't give you big shiney rewards. About the only reward is retaining your lands and titles. But I keep playing. Why? It is engaging and isn't just an obvious hamster wheel bent on keeping me playing on a linear path. The gameplay can go in MANY directions based on other players actions. That keeps it interesting to me. This just doesn't exist in MMO's...but needs to for them to survive IMO. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
1/15/12 2:32:00 AM#62
Originally posted by Comaf If this doesn't soundly mostly like what ArcheAge has and is bringing to the table, then I don't know what else does. ![]() |
Originally posted by Goatgod76 RIchard Bartle would agree: http://gamification-research.org/2011/05/richard-bartle-on-gamification-too-much-of-a-good-thing/ Just because a lot of people play WoW does not mean it is a good game. The vast majority of WoW players have never encountered a game with so much gamification- reward systems based on operant psychological conditioning, and therefore they fall prey to it easily. One reason why they might not migrate to another WoW-like game is because they are starting to see through the mundane meaningless conditioning system that WoW used on them and they are unwilling to fall prey to another game in that same way. That combined with WoW's marketing which was astronomical. I have not seen as many commercials for every game combined as I did for WoW in the years after its release. It was an investment that popped WoW into popular culture status. Once 2 or more of your friends are playing it, you feel more obligated to try a social game. That is why facebook is popular, because the more people that join the harder it becomes to avoid it.
Originally posted by NBlitz +1 :D Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/15/12 2:51:08 AM#64
Originally posted by WowMike2002 Those games where the first of it's kind, so it makes sense. It's like someone saying you prefer the Beattles over Oasis, or The Rolling Stones over Guns n Roses.
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1/15/12 2:51:49 AM#65
I agree with a lot of what Raph has said about gaming, but here's something that nags at me, and over the years, I've gotten the impression that it might be somewhat common to developers. They often seem out of touch with gamers, and like they're not really gamers themselves. Or maybe more accurately, they're surprisingly casual? "The post was prompted in part by hearing someone talk about Skyrim and how they stopped playing because they figured out how to max out some aspect of crafting and stacking bonuses or something." I mean, what? He hasn't even played Skyrim? Or if he has, doesn't even know about the crafting issue? Whether you play the game, or spend a minute or two in a Skyrim forum, it's kind of hard to miss, isn't it? And what sort of gamer hasn't played Skyrim? When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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1/15/12 2:59:40 AM#66
Originally posted by wormywyrm Good or bad it really doesn't matter, Blizzard has been doing something right.
I believe TOR brought in another group of players that have never played an MMO. I've experiance this on several Heroic group quest using terms like CC, LOS, or Focus Fire. a lot of them seemed bemused completly unaware of what I was talking about.
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Originally posted by Vhaln I've played Skyrim more than I have any other game in a few years now and I haven't noticed it. I am not super into crafting, but I have spent a lot of times on the forums at the Skyrim Nexus website (mostly discussing mods). What is the crafting issue? Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/15/12 3:24:44 AM#68
Originally posted by Slowdoves By that logic, "games" like Farmville are the ultimate success then, given that they have 4 or 5 times more "regular players" than WoW, and make more profit than WoW...
Mass appeal does not translate into "high quality" automatically. If more than half of the people you know are playing WoW at any given moment, it becomes very hard to avoid constantly "going back", even if you don't really enjoy the game all that much anymore. For a great many people, WoW has become the default MMO, the go-to game when there's nothing better to do. |
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1/15/12 3:31:49 AM#69
Originally posted by wormywyrm
Are you just asking to make a point? :p
Basically, its just seriously OP, and you don't even need to pay attention to the numbers. You can simply be immersed in the game, doing smithing and enchanting. They level up more easily than pretty much anything else, and end up being more effective than anything else, by a huge margin. If you use enchanting to stack your crafting skills, you can end up one-shotting dragons.
I can see why it might not get discussed on the nexus forums, but it was all over Bethesda's forums for a while - haven't been there in a long time, or kept up do date on whether they've patched it or anything, though.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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1/15/12 4:16:42 AM#70
It just takes one decent, not greedy and talented company to bring the dream back. It will happen sooner or later. |
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Thats depressing. I have no intention of doing the enchanting/smithing anytime soon but I have to admit I sorta wish I didn't know because I feel like it cheapens the game when I know the easy way out. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/15/12 5:17:17 AM#72
Originally posted by wormywyrm It's a design failing in Skyrim, sadly.
Once you have Enchanting at 100, you can enchant 4 pieces of armour with -25% mana usage each, which effectively means you can cast spells from 1 school of magic for zero mana. And the enchanting perk at 100 allows you to place 2 enchantments on each item, so you could have 2 magic schools at zero mana usage. Endless spells.
Combine that with the dual-cast stun perk from Destruction, and you can chain-stun any opponent to death by casting endless dual-cast fireballs at them. Doesn't matter how long it takes, you can never run out of mana...
A fine example of why MMO developers avoid "open" skill systems, the more complex they are, the greater the likelihood that some player will find an "unintended" outcome. And if it exists, somebody WILL find it :) |
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1/15/12 5:33:35 AM#73
Nah, developers no longer make complex skill systems because people simply do not want them. Skyrim is a prime example of that - they dumbed down/simplified everything they could. It is just Bethesda is that bad when it comes to polish and "quality"... :-P |
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1/15/12 6:12:13 AM#74
Originally posted by Gdemami
I had to rethink my phrasing... lol.. My "opinion" would be that is not entirely true.
Complex systems .. what you say is relative but I don't think its because people do not want them. I think the perception is mass market does not want "complex" and that I agree with.
Who exactly do you see developing an MMO and saying "we have a target player base of 250,000 players." As opposed to "we will make a profit of 500,000 but expect 2.5 million".
Actually on top of that... if you look at how certain "challenge" mechanics have changed from EQ to now. I think at times I begin to feel like I'm playing a game intended for a console market.
MMO's the challenge at times was watching your aggro... understanding CC etc
Now its like... when this happens jump on that... run here... Its like Mario Brothers and why I had a computer instead of a nintendo... (thinking back to the 80's). I am not saying people who play these games and like them are bad or inferior. I am simply saying the games *I* did play were changed to widen the market. The change is what is driving me out of the market and relates (in my opinion) as to why complex systems went out as well.
Did I have an omega race cartridge for my C64? sure... but that's not the main game type I was buying. |
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1/15/12 9:45:24 AM#75
Originally posted by Amaranthar The point is that some immersion is good but it should not be too inconvenient and distracting from the game. Blizz is genius blending the two. |
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1/15/12 9:50:27 AM#76
Originally posted by SpottyGekkoOriginally posted by Slowdoves Farmville is making more than wow? Reference? |
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1/15/12 10:29:04 AM#77
Originally posted by nariusseldon Blizzard was genius for it's time. There was this huge influx of new gamers who didn't have any real expectations. Now they are experienced and wanting "more". Immersion can never be done too much. It's immersion that led to the success of the big sellers in single player games like GTA and Skyrim's series. Once upon a time.... |
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1/15/12 11:17:49 AM#78
Originally posted by dlld Oh it's definitely detached from what your character actually does ingame. Much like how I've done all sorts of things in tabletop RPGs that the miniature representing my character didn't act out. But the point is these players are immersing themselves. They're not relying on some the game to tell them exactly how to be immersed, just like they wouldn't rely on a D&D module to tell them exactly how the story goes. Basically immersion is part attitude. |
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1/15/12 12:30:41 PM#79
Originally posted by nariusseldon No, of course not ;) Not making more money, but possibly a far better ROI. Considering that WoW took 3 to 4 years to build, and Farmville most likely took 3 to 4 months.
But in December, Zynga's IPO valued them at more than EA, which is no mean feat, given that EA has been around the gaming market for over 25 years, compared to Zynga's 3 (?) years.
Activision/Blizzard earned $750M dollars nett in the third quarter of 2011 alone, and that number apparently excludes any revenue from MW3, and despite the ongoing drop in WoW subs. Revenue from the 4th quarter of 2011 might reach $900M with the added boost from MW3 sales. Their total revenue for 2011 may top $4 Billion dollars... 0.o
And people still wonder why developers want to emulate WoW ? |
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1/15/12 2:21:30 PM#80
Originally posted by Axehilt I think you misunderstand what I'm saying. There is a difference between your characters representation not acting out something you did 100% and your representation acting out something you both did(playerwise) and didn't do(character wise). You aren't really detached from your minature when playing a tabletop it's just there to help while raiding boss X ten times because the game essentially demands it to be playable beyond that point you have to detach yourself, this forced detachment is what I'm talking about, this should be removed as much as possible and definitely not have the mmo revolve around it. If you want immersion that is. This is sort of like addiction come to think of it.. Some people have an addictive personality and can get addicted to non addictive things but there are actually addictive things. In the same way some people have an "immersive personality" and can be immersed in things that are totally non immersive but there are actually immersive things. I want an immersive thing(mmo). Maybe it's to much to ask.
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