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News & Features Discussion  » The Secret World: The Shape of Crafting

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42 posts found
  rygard49

Advanced Member

Joined: 3/22/11
Posts: 985

1/12/12 2:48:15 PM#21

Originally posted by soulwynd

I'd like crafting to involve blogs that aren't just speculative and actually are objective and show facts about a game instead of just trying to get hits.





 


Spot on.


  marcust

Existentialist

Joined: 12/12/03
Posts: 412

1/12/12 2:58:14 PM#22
Originally posted by Pagoas

the illuminati isn't going to let this game be released until after 2012.

I'm starting to have this fear also.

EA have control of both SW and TSW. If SW is going great guns then the EA suits will decide to delay TSW release to maximise returns from both. I'm expecting a delay due to "technical" issues soon.

Do I ask for too much to hope for different crafting for all three factions so the race will be on to collect all the secret crafting knowledge per faction?

Playing: ESO
Also played/worth mentioning: UO, WoW, Lineage2, Lotro, Darkfall, TSW

  boubhs

Novice Member

Joined: 1/06/12
Posts: 77

1/12/12 3:00:16 PM#23

+1


  kakasaki

Elite Member

Joined: 6/11/06
Posts: 1162

"Gentlemen, you can't fight in here! This is the War Room!"

1/12/12 3:02:38 PM#24
Originally posted by Moirae

Isn't it a bit presumptuousto make an article on crafting for a game when you literally know nothing about the form it will take? 

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

1/12/12 3:16:09 PM#25

Originally posted by marcust


Originally posted by Pagoas


the illuminati isn't going to let this game be released until after 2012.



I'm starting to have this fear also.


EA have control of both SW and TSW. If SW is going great guns then the EA suits will decide to delay TSW release to maximise returns from both. I'm expecting a delay due to "technical" issues soon.


Do I ask for too much to hope for different crafting for all three factions so the race will be on to collect all the secret crafting knowledge per faction?



 




EA doesnt control TSW. They are distributing the game in North America, thats it.


  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 656

1/12/12 3:37:27 PM#26

First let me say, I have no problem with speculative, sugestive or guiding blogs about crafting. By discussing ideas and minds are expanded.


Diablo 2 and SWG both had a discovery based "Magic Box" carfting system.  Eventuially a list of discovered recipes was posting on the web.  This is to prevent people from trying to sell the information for real world money as is the way.  My point is that eventually All or most recipes of discovery will be up on a wiki for every one to see.


I haven't played Skyrim, so I can't just say incorporate Skyrim crafting into all future MMO's.  Here are the issues of a R&D style crafting system as I see it.




  1. Do you learn the recipie on first experiment try?


  2. When you experiment can you focus on a slot or item type or do you learn random items?


  3. Does learning a large item "cost" the same as a small item in terms of resources?


  4. How many tiers (gray, white, blue, purple) can you learan and how do you diferentiate to learn them?


  5. Does an experiment only require one class of profession's harvested resources or does it require cross profession and crafted items?



Any system that anwers Yes to question 1 is just the same onld thing with a fresh coat of paint.  BTW I am not speculating or recomending a style of crafting for TSW.  I am only speaking on R&D crafting in general.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  dragonbrand

Apprentice Member

Joined: 1/16/10
Posts: 422

1/12/12 8:09:59 PM#27

Dead on Bill.


Gaming since Avalon Hill was making board games.

Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  User Deleted
1/12/12 8:24:16 PM#28

IMHO a game that is set in present day with no levels or classes needs to have non combat activities (some call it crafting) that reflect that.

In other words. Id like to see less armorsmith/weaponsmith and see more alternative style of non combat gameplay.

Fashion Design
Dog/Cat breeding
Salt Water Aquarium building
Bonsai cultivation
Parkour/skating
Urban Art
Turntablism
Modern Chef

I also think this game is screaming for persistent player housing. Im not talking about instanced housing. Im not talking about going out into the woods a plopping down a house. Im talking about deve created apartment buildings and condos that players can rent, populate, decorate, have people over, throw parties etc.

  Amphib_Ian

Novice Member

Joined: 1/24/11
Posts: 169

Fools fear nothing yet claim to know everything. Bravery is knowing everything yet fearing nothing.

1/12/12 8:51:09 PM#29
Originally posted by DannyGlover

IMHO a game that is set in present day with no levels or classes needs to have non combat activities (some call it crafting) that reflect that.

In other words. Id like to see less armorsmith/weaponsmith and see more alternative style of non combat gameplay.

Fashion Design
Dog/Cat breeding
Salt Water Aquarium building
Bonsai cultivation
Parkour/skating
Urban Art
Turntablism
Modern Chef

I also think this game is screaming for persistent player housing. Im not talking about instanced housing. Im not talking about going out into the woods a plopping down a house. Im talking about deve created apartment buildings and condos that players can rent, populate, decorate, have people over, throw parties etc.

Are you talking about the kind of thing that is found in EQ2? Cause my bachelor pad in Qeynos is/was the ****! Soooo many hours and plat spent making that place into the coolest thing i could, what with the decorating and resizing and moving stuff vertically and horizontally to maximize space and aesthetics :D good times... I'm all for that!

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

1/12/12 8:51:35 PM#30

Yeah everything you mention Danny would be great in this game, but i think you will have to wait for patches or expansions to get that, except clothing/fashion which i hope will make it to launch. They have said crafting will be somewhat sandbox'ish so lets cross our fingers :)


  User Deleted
1/12/12 9:35:51 PM#31


Originally posted by Hycoo
Yeah everything you mention Danny would be great in this game, but i think you will have to wait for patches or expansions to get that, except clothing/fashion which i hope will make it to launch. They have said crafting will be somewhat sandbox'ish so lets cross our fingers :)

yeah here's hoping :)

All I know is that if they have you run around gathering ore to make a machine gun I'm gonna kick this game so hard it will see the curvature of the earth.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/12/12 9:41:17 PM#32
Originally posted by DannyGlover

IMHO a game that is set in present day with no levels or classes needs to have non combat activities (some call it crafting) that reflect that.

In other words. Id like to see less armorsmith/weaponsmith and see more alternative style of non combat gameplay.

Fashion Design
Dog/Cat breeding
Salt Water Aquarium building
Bonsai cultivation
Parkour/skating
Urban Art
Turntablism
Modern Chef

I also think this game is screaming for persistent player housing. Im not talking about instanced housing. Im not talking about going out into the woods a plopping down a house. Im talking about deve created apartment buildings and condos that players can rent, populate, decorate, have people over, throw parties etc.

 

Aaw man, that'd be really great. I can also already picture cross combination crafting, for example a dog/cat breeder can combine Modern Chef to gain a sub specialism 'Asian local cuisine' :D
  Yellowman26

Novice Member

Joined: 3/16/09
Posts: 23

1/12/12 9:44:50 PM#33

Originally posted by Eladi

No use in pondering about it, TSW mechanics all are set in stone and the general crafting discussions bin done a billion times.




Rather i will do a small prediction, crafting will be compleetly useless in TSW, its a subcription+Cash shop game were "looks"  are defined by the amound of cash you put into it. 




No mather how good this game and its mechanics will be, the double money grind will always overshadow the entire game.





 


To this I have to say, Anarchy Online has some of the most involved crafting I ever done to date. admittly some of the stuff wasnt the most useful ever, but I have to say I loved the crafting for that.


  If they can bring out something for now, that was as good as the crafting was for AO back then, I be a very happy person.


  User Deleted
1/12/12 9:45:45 PM#34


Originally posted by smh_alot

Originally posted by DannyGlover
snip


 

Aaw man, that'd be really great. I can also already picture cross combination crafting, for example a dog/cat breeder can combine Modern Chef to gain a sub specialism 'Asian local cuisine' :D


Haha why not :D

@Szasz yeah something like eq2 housing except not something you load into, but part of the landscape. See that massive apartment building downtown? Yeah, I live there. Great view.

  Yellowman26

Novice Member

Joined: 3/16/09
Posts: 23

1/12/12 9:46:22 PM#35

Originally posted by smh_alot


Originally posted by DannyGlover

IMHO a game that is set in present day with no levels or classes needs to have non combat activities (some call it crafting) that reflect that.


In other words. Id like to see less armorsmith/weaponsmith and see more alternative style of non combat gameplay.


Fashion Design

Dog/Cat breeding

Salt Water Aquarium building

Bonsai cultivation

Parkour/skating

Urban Art

Turntablism

Modern Chef


I also think this game is screaming for persistent player housing. Im not talking about instanced housing. Im not talking about going out into the woods a plopping down a house. Im talking about deve created apartment buildings and condos that players can rent, populate, decorate, have people over, throw parties etc.



 


Aaw man, that'd be really great. I can also already picture cross combination crafting, for example a dog/cat breeder can combine Modern Chef to gain a sub specialism 'Asian local cuisine' :D

 


who knows. housing is something that funcom has done in the past, maybe they bring it across to this game.


  Torvac

Apprentice Member

Joined: 3/14/04
Posts: 116

1/13/12 2:01:21 AM#36

i also remember crafting in AO, and the broken recipes that are still ingame after more than 10 years. it was totally overdone, complicated and messy. at some point i could not do low lvl implants anymore (with high lvl nanoprogramming skill the quality went up and the materials would not fit anymore and the resulting item was too high for the person who wanted it etc.). before the 1st expansion came out i needed 3 sets of armor and tools to be able to make the highest stuff + 2 different professions buffing me (talk about failed gamedesign ?). keep it simple and fun, thats a good crafting system.

  User Deleted
1/13/12 12:04:22 PM#37

It's Funcom. I am sure they will have some stellar innovative ideas. And then they will release the game with their typical horrid execution/coding of said ideas. Don't get pissed at me. Thats their company history.


Crafting... I would love to see some good crafting. They can start with the game itself and craft a decent one then we can go from there. AOC tech bed for this someone stated...I wouldn't bring that up at all if it were true. INSTANT PASS for a few million people right there. Not because of any tech related stuff mind you. But because soooo many gamers can recall vividly about the epic fail they had the misfortune of buying into with AOC.


Housing would be nice. Really nice. Maybe thay can do that. last I checked its 4 walls a door and a roof for a a house in game. They might be able to handle that.


 


 


  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

1/13/12 2:39:15 PM#38

Regarding execution/coding of TSW, I think it will be very good. They are using the AoC engine, so they have had nearly four years of bugfixing in a live environment at launch.


About housing, it looks like they won't do it before they can integrate it into the gameplay in some way. Just adding housing to have another check on the featurelist isn't how they roll with TSW. It's not a repeat on the management done with AoC, something most should be pleased to hear. ;)


  Fusion

Old School

Joined: 5/21/03
Posts: 1293

1/18/12 5:22:19 PM#39

trial and error type of crafting is superb! (ála minecraft).


Currently playing: -

Waiting for: ESO, ArcheAge, Class4, EQN.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Cameo3

Apprentice Member

Joined: 9/19/11
Posts: 234

1/28/12 10:00:03 AM#40

There are two things I focus on in a game (other then leveling of course...) pvp and crafting. If I can have both I'm a happy camper. :D


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