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Mortal Online

Mortal Online 

General Discussion  » A fair summation of MO

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73 posts found
  wabben77

Advanced Member

Joined: 1/09/08
Posts: 38

1/12/12 5:01:28 PM#21

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

  GMTheia

Apprentice Member

Joined: 12/01/11
Posts: 214

'What do you mean you're a disgruntled sacked Mod that's gonna get your revenge? I don't 'get' it!'

1/12/12 5:03:14 PM#22
Originally posted by wabben77

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

Trying! And thanks! But losing objectivity (if I ever had any) so time for another little break - back tomorrow!! 

GMTheia


  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

 
OP  1/12/12 5:09:54 PM#23
Originally posted by GMTheia
Originally posted by wabben77

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

Trying! And thanks! But losing objectivity (if I ever had any) so time for another little break - back tomorrow!! 

I totally agree with you for once.  About the if you ever had any objectivity..

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4113

1/12/12 5:10:02 PM#24
Originally posted by wabben77

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

The point was that the GM gave the number as evidence that the game's "Pulse" was strong.  Instead.. it turns out that he DOUBLED the numbers in his exageration which ironicly is in the same thread where he complains that people exagerate bad things about the game.

 

Some things never seem to change.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Toferio

Apprentice Member

Joined: 11/26/09
Posts: 1456

1/12/12 5:10:18 PM#25
Originally posted by GMTheia

'MO population is thru the roof' 

Hate to spoil it for you, but even for some unlikely reason SV manages to bring MO to playable state, it's population will never be "hru the roof", FFA PvP together will full loot and FpV is a very niche combo despite what many oldschool UO players may think.

'Seems like we've been sold a load of b**** about MO - it's actually awesome!

Again, irrelevant of what MO may become in future, the current state of it (or past state by then) won't change, it is in relatively poor contition.

 

  GMTheia

Apprentice Member

Joined: 12/01/11
Posts: 214

'What do you mean you're a disgruntled sacked Mod that's gonna get your revenge? I don't 'get' it!'

1/12/12 5:10:57 PM#26
Originally posted by darthturtle1
Originally posted by GMTheia
Originally posted by wabben77

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

Trying! And thanks! But losing objectivity (if I ever had any) so time for another little break - back tomorrow!! 

I totally agree with you for once.  About the if you ever had any objectivity..

See! Miracles can happen!! I feel we've made a breakthrough Mr.Turtle! 

GMTheia


  GMTheia

Apprentice Member

Joined: 12/01/11
Posts: 214

'What do you mean you're a disgruntled sacked Mod that's gonna get your revenge? I don't 'get' it!'

1/12/12 5:15:18 PM#27
Originally posted by Toferio
Originally posted by GMTheia

'MO population is thru the roof' 

Hate to spoil it for you, but even for some unlikely reason SV manages to bring MO to playable state, it's population will never be "hru the roof", FFA PvP together will full loot and FpV is a very niche combo despite what many oldschool UO players may think.

'Seems like we've been sold a load of b**** about MO - it's actually awesome!

Again, irrelevant of what MO may become in future, the current state of it (or past state by then) won't change, it is in relatively poor contition.

 

Agree with your first comment - it is niche for sure but then many sandboxes are niche, and long may it remain so! 

So i meant 'thru the roof' for 'our' type of game. 

Since Mo is work in progress how is the future irrelevant?  

The whole driver behind the AI patch is to bring (very much) needed content in for the PvE community! 

SV will keep on adding layer after layer until one day... 

GMTheia


  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

1/12/12 6:07:19 PM#28
Originally posted by GMTheia
Member
 
Join Date: Oct 2009
Rep Power: 3 zagar is on a distinguished road
Default

Thanks everyone for attending I hope you enjoyed it. had 104 people on. Hope theres more to come. I'm thinking about starting some more Community jobs. As in Podcasts/a wiki that blows up quick and always stays true/etc etc.
__________________
[LoD] Zaga

 okie Ithought he said it maxed at 200 np tho 

Obviously you were wrong there, 104 people is all your event reached. Facts>marketing speech.

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

1/12/12 6:15:56 PM#29
Originally posted by wabben77

who cares if it's off by 90 people, I hope mortal turns into a great game someday, been dying for a good sandbox that isn't in space :) be strong theia heh.

Not sure if serious.. "off by 90" when the total amount reported is barely over 100. It tells its own tale how well MO is doing. It's obviously VERY NICHE, and not interesting.

Doubling the true number to generate more hype is very low btw, wish this Theia would at least have some decency. Well, he is paid by SV so I guess that's why there's none.

  amadman

Novice Member

Joined: 5/19/10
Posts: 19

1/12/12 8:17:41 PM#30

I was at the pulse thing and I think I know where Theia got the 200 number.

There was a time where the server became over loaded because the server operator had only set the max number of people to 100. He stated that he never thought more than 100 people would come. (Just like many others were thinking I am sure.)

When restarting the server someone brought up that he could set it to unlimited but he said something like he had maxed it at 200 instead.

This is probably where Theia got the 200 number. So I dont think It was a conspiricy at all and only a misunderstanding on his part.

Anyway it was nice hearing the voices of the people working on the game and having them answer questions publicly.

 

 

 

"In MO, even the haters are hardcore!" - ltank

  wabben77

Advanced Member

Joined: 1/09/08
Posts: 38

1/12/12 8:18:07 PM#31

90 people is more than perpetuum has online most of the time so color me impressed that mortal online still maintains this many people. Not sure what everyone's fascination is with kicking people while they're down. MO was made by a bunch of guys who are basically new at game design, and they put in tons of manhours and cash into something that gets shit on by people like you who happen to not like the game. If you don't like it don't pay attention to it, stop posting on the boards, and forget about it. Stop shitting on something others enjoy.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/12/12 9:25:59 PM#32
Originally posted by wabben77

90 people is more than perpetuum has online most of the time so color me impressed that mortal online still maintains this many people. Not sure what everyone's fascination is with kicking people while they're down. MO was made by a bunch of guys who are basically new at game design, and they put in tons of manhours and cash into something that gets shit on by people like you who happen to not like the game. If you don't like it don't pay attention to it, stop posting on the boards, and forget about it. Stop shitting on something others enjoy.

Don't tell people what to do, this forum exists for the purpose of discussion. The fact that SV are amateurs is no reason to treat them any differently than anyone else trying to charge money for a game.

They've sold people an inferior product, they've lied, and they've treated their paying customers like crap. Of course they're getting bashed for it. If the had behaved differently, people would have treated them differently.

  w4ffl3

Apprentice Member

Joined: 4/15/11
Posts: 36

1/12/12 9:39:50 PM#33
Originally posted by wabben77

90 people is more than perpetuum has online most of the time so color me impressed that mortal online still maintains this many people. Not sure what everyone's fascination is with kicking people while they're down. MO was made by a bunch of guys who are basically new at game design, and they put in tons of manhours and cash into something that gets shit on by people like you who happen to not like the game. If you don't like it don't pay attention to it, stop posting on the boards, and forget about it. Stop shitting on something others enjoy.

For me, it's that Henrik is a classic snake oil salesman.  Hypes his own stuff up so much, and scams money out of investors and customers by saying the Next Big Patch will fix everything and make MO bug-free and fun.  The sooner people wake up from his scammy ways and Star Vault goes down the tubes, the better.

  PancakeEffct

Novice Member

Joined: 7/18/11
Posts: 44

1/12/12 10:58:33 PM#34

I know I make this point a lot, but imagine if this game was more like elder scrolls. Half the people that sub think it is like it...but then unsub the next month later after finding out it's the opposite. They could have easily done that route with a TES feel to it, they are the only first person mmo out there I know of (besides PS2) but instead he choose the route that is completly filled with boring intricate features that no one has fun with because they are all broken that will ultimately ruin the company and everyone's hopes. They could have been rich and done something amazingly fun and new for an mmo.

 

But that's Henriks choice.

  RainBringer

Novice Member

Joined: 4/04/11
Posts: 163

Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices.

1/13/12 2:19:48 AM#35
Originally posted by wabben77

90 people is more than perpetuum has online most of the time so color me impressed that mortal online still maintains this many people. Not sure what everyone's fascination is with kicking people while they're down. MO was made by a bunch of guys who are basically new at game design, and they put in tons of manhours and cash into something that gets shit on by people like you who happen to not like the game. If you don't like it don't pay attention to it, stop posting on the boards, and forget about it. Stop shitting on something others enjoy.

 

So you compare numbers that are akin to a piece of turd to that which is a fudgie?

Why dont you compare MO's concurrent users to EvEs? Colour me surprised that MO cant maintain more than 10% of the playerbase who were in the game beta and/or bought the boxes at launch.

What do you think is the reason for just 104 people attending a 'big heartfelt' meeting between 'passionate game developpers' and the game's players? Surely if they put in tons of manhours and cash into it, there should be more than 104 players after more than 10 times that number bought the boxes, right?

 

You must be new here to the MO gamespace. I hope so. Otherwise you arent really doing a stellar job at covering SV's ass by some amateur trolling. You need to understand that being a indie company is well and good, if these people were hardworking ethical game developers who got only 104 people playing and paying (for multiple accounts) then nobody would be 'shitting on them'. The thing with SV is that, they are crooks and thieves who have cheated people off their money, not talking bout some BS like selling false dreams here but committing real credit card fraud. What is on most people's minds is that Indie or Major Corporation, doest matter. A thief is never going to get the approval from people who he has once robbed from, simple as that. Nor do many want to see this thief prosper either, nothing at all to do with being an "indie team".

 

Why dont you get your facts right and pass some research down your system before issuing the "Indie team, have mercy" blanket statement and prevent yourself from looking like an ignorant troll next time.

Gullible are the fanboys; How blind is their sight!

  GMTheia

Apprentice Member

Joined: 12/01/11
Posts: 214

'What do you mean you're a disgruntled sacked Mod that's gonna get your revenge? I don't 'get' it!'

1/13/12 6:31:10 AM#36
Originally posted by RainBringer
Originally posted by wabben77

90 people is more than perpetuum has online most of the time so color me impressed that mortal online still maintains this many people. Not sure what everyone's fascination is with kicking people while they're down. MO was made by a bunch of guys who are basically new at game design, and they put in tons of manhours and cash into something that gets shit on by people like you who happen to not like the game. If you don't like it don't pay attention to it, stop posting on the boards, and forget about it. Stop shitting on something others enjoy.

 

So you compare numbers that are akin to a piece of turd to that which is a fudgie?

Why dont you compare MO's concurrent users to EvEs? Colour me surprised that MO cant maintain more than 10% of the playerbase who were in the game beta and/or bought the boxes at launch.

What do you think is the reason for just 104 people attending a 'big heartfelt' meeting between 'passionate game developpers' and the game's players? Surely if they put in tons of manhours and cash into it, there should be more than 104 players after more than 10 times that number bought the boxes, right?

 

You must be new here to the MO gamespace. I hope so. Otherwise you arent really doing a stellar job at covering SV's ass by some amateur trolling. You need to understand that being a indie company is well and good, if these people were hardworking ethical game developers who got only 104 people playing and paying (for multiple accounts) then nobody would be 'shitting on them'. The thing with SV is that, they are crooks and thieves who have cheated people off their money, not talking bout some BS like selling false dreams here but committing real credit card fraud. What is on most people's minds is that Indie or Major Corporation, doest matter. A thief is never going to get the approval from people who he has once robbed from, simple as that. Nor do many want to see this thief prosper either, nothing at all to do with being an "indie team".

 

Why dont you get your facts right and pass some research down your system before issuing the "Indie team, have mercy" blanket statement and prevent yourself from looking like an ignorant troll next time.

a piece of turd to that which is a fudgie?

....?

GMTheia


  Gwahlur

Apprentice Member

Joined: 8/28/11
Posts: 140

1/13/12 7:57:55 AM#37
Originally posted by darthturtle1

Gwahlur I expect the same amount of sarcasm next time Theia, Username, or Rohn copy and paste something ok.

 

While I agree with you in principle, there's a big gap in how often "the other side" copy/pastes something and how often you do it. But really, the big catalysator in this case was that i had literally just read it on mo forums a minute prior to reading it again here

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/13/12 10:01:32 AM#38
Originally posted by PancakeEffct

I know I make this point a lot, but imagine if this game was more like elder scrolls. Half the people that sub think it is like it...but then unsub the next month later after finding out it's the opposite. They could have easily done that route with a TES feel to it, they are the only first person mmo out there I know of (besides PS2) but instead he choose the route that is completly filled with boring intricate features that no one has fun with because they are all broken that will ultimately ruin the company and everyone's hopes. They could have been rich and done something amazingly fun and new for an mmo.

 

But that's Henriks choice.

So true. The dev team (more likely: Henrik himself) has taken such bizarre design decisions it's not even funny. Instead of focusing on core systems, building a solid foundation of simple yet fun features and then epxanded from there, they've always gone for the most complicated route. Instead of creating an immersive world, they've made a deathmatch arena that requires a lot of hassle just to engage in random and useless fighting - fighting that doesn't even match up to other pure PvP games like Darkfall, Mount and Blade, etc.

In spite of continuous feedback and criticism from players, they've always made these strange choices, set the bar WAY too high for their limited skills and resources, and thus hurt their own game beyond repair...

 

"In-game chat? What are you, a WoW-lover? We've got 3d party IRC, that's immersion for you!"

"In-game maps? Don't you have internet? Google a fan-made map, you noob!"

"Quests? You damn themepark carebear, that would make the game fun! We're hardcore! Our niche audience prefers whacking at bugged mobs or staring at mining animations for the first 10 hours."

"Third person view? Like every other MMO? Don't you understand that forced first person view is much more realistic? I mean, in real life, your vision is restricted to a square, haven't you noticed? And besides, your character is so damn ugly you're not missing out on anything... "

"Night-time in which you can actually play? No, we'll make it so dark that you can't see your own pixel-dick, and at the same time we'll make torches useless. Just download a gamma hack program, everybody else does. It's so immersive running around with night-vision goggles in this fantasy world!"

"Fluid combat? No no, let's do a fps-style, graphics-heavy system based on multiple hitboxes and millions of possible mat/gear combos, just to make things hard on ourselves! Then we can spend months and month on getting basic combat to work, instead of adding actual features to the game!"

"Trade tools, empire building tools, meaningful housing, social clothing and other sandbox stuff? Fuck it, let's implement a half-assed thievery system and some useless fishing instead!"

"Working GUI? Screw that, let's make a gene system for mounts that nobody wants! It will mess up horses and mounted combat but who cares? We sure as hell don't!"

"Fun PvE? Working AI? Nah, that's not out style. We'll give you a complicated and boring hunger/fatigue system instead, so that you can grind some more between the mat grinds and money grinds necessary for the bugged out, meaningless PvP that is the main feature of our game."

"Meaningful PvP? OK then, we'll make this overly intricate TC system so that PvP looks more meaningful, although in practice it's as shallow as ever. It will steal resources and time away from the much needed core stuff that we've postponed for the last 18 months, but at least some PvP junkies will stay subbed. We know we've promised to shift focus away from PvP for just a moment and perhaps bring some sandbox players back, but it's just so fun promoting more senseless ganking. After all, the remaning playerbase is 95% PK."

  kakasaki

Advanced Member

Joined: 6/11/06
Posts: 1261

"Gentlemen, you can't fight in here! This is the War Room!"

1/13/12 1:21:26 PM#39
{mod edit}

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  deathshroud

Apprentice Member

Joined: 11/06/10
Posts: 1390

1/13/12 2:35:37 PM#40
{mod edit}

 strange, because at one time the community in the MO forum of mmorpg was asking for a member of SV to come talk to them on here.

there are 2 types of mmo, imitators and innovaters.

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