| 66 posts found | |
|---|---|
|
Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
12/19/11 4:30:47 PM#41
Originally posted by Loekii That doesn't sound accurate to me as I remember an announcement in 05 (or so) saying SWG was approaching or had sold their millionth copy.
"wiki" In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game Source from wiki http://www.gamesindustry.biz/articles/star-wars-galaxies-sales-top-a-million-units take note of the date of the article.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
Originally posted by Zippy I was there at the launch of Rift in the EU I dont think they had anything like the numbers playing in early access in ToR . |
|
|
12/19/11 4:34:26 PM#43
Originally posted by OkhamsRazor I am reading claims that is not the case.
Rather while each class story is different, a good chunk of the story is repeated content. For example, a Republic player that enjoyed each and ever story available to him/her, will be repeating a lot of those stories on their next Republic character - from what I have read.
It doesn't sound like the story is laid out in such a way, where a player can run off to different zones on their second play through and avoid a lot of repeated story content --- like one can in WoW (Tauren in Mulgore, and then Tauren in Undead lands).
And until we see BW churing out large patches of story content, I do not believe we are going to see it. Rather I can see something more along the real of paid expansions introducing more story. Again, it is more about 'seeing is believing', for me at least. Not saying it cannot happen, but rather that until it does, I am doubtful.
|
|
|
12/19/11 4:38:58 PM#44
Originally posted by Distopia I stand corrected. However, according to MMOCharts, the sub numbers were falling 300k -- so it wasn't as if they had 1 million active subscriptions:
For myself, box sales is just an indicaiton of how well a game has been marketed (hyped), where as resub numbers is a good indication of how good a game is (how happy customers are with it).
|
|
|
catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
12/19/11 4:55:17 PM#45
Originally posted by Loekii Each story is different as is each side. Now, you can also very effectively level by either pvping or space missions. Pvp is a very efficent way to level as you get pretty decent gear from pvp as well. |
|
12/19/11 5:36:43 PM#46
Originally posted by NMStudio Actually according to old news reports WoW was the fastest selling game when it launched. It sold 250k copies in 24hrs. Soon after it continued the pace and had sold almost a million copies by Christmas of that year. Back then that was unheard of for an MMORPG. As for Aion...Aion sold according to news articles almost 600k copies US and EU when it released - which actually broke WoW's old record for MMO sells. Age of Conan sold 800k copies in the US and EU ,and eventaully over a million within a couple of months of its lanuch. Rift also did very well in the US and EU selling 1 million units...from March to June. Warhammer sold almost a million copies...but it was ghost town with a couple months of its release and had barerly 50k players - today it is even less. So other games have started out pretty strong in initial sells, but retention of those sales was horrible. It is said that Aion retained just a bit over 5% of all US sales and a little better in the EU at 12%. As for Age of Conan...it was considered dead by the market analyst within 6 months of launch retaining maybe 3 to 4 percent of its initial sales in the US and a little more in the EU between 8% and 10%. Rift has actually faired better and seems to have held a little more of its initial player base at about 25%. ![]() |
|
|
12/19/11 5:42:48 PM#47
Everyone who says TOR will be ftp soon, and will fail because it has themeparks in it I feel are wrong. TOR has themeparks yes, but they are fun rides. The stories are very well done. The game is very addicting and immersive. TOR is very polished, and lots of fun. TOR already is a solid success. It's good to be back with my SWG guildies and friends among the MANY new faces.
|
|
|
12/19/11 5:47:44 PM#48
Originally posted by Teala Do you have sources for this. Everything I have read has Aion at over 1M subs and a peak of over 3M....If they are at 1M(which is conservative by what I can find) at 5% that would mean 20M boxes sold....Even at the EU number of 12% that is close to 10M sold. |
|
|
12/19/11 5:51:45 PM#49
I don't know why people get hung up on how long a game may or not be around for or when it will go FTP. I will sub for 3 months and then judge where I am with it. The cost for a 3 month sub is dirt cheap compared to standalone games and even if I didn't continue I know I will have fun running through the story's and landscape. The longest games I have subbed to are EvE - 5 years (indy) Fallen Earth - 1+ year (indy) AoC - 6 months.
Everything else has been a fun run around for 1-4 months. Personally I hope they make a profit because if companies stop making money out of MMO's then future MMO's won't get the investment needed to make them. |
|
|
12/19/11 7:18:34 PM#50
Originally posted by stratasaurus
This is what is know about Aion sales. Sales and revenueAion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US. The game generated 40.6 billion won ($32.7 million) in the fiscal quarter in South Korea, Taiwan, China, and Japan.[26] In China, over 1 million players logged in within the first four days of release.[27] On its western release, Aion became the best-selling PC game of September 2009.[28] It also managed to remain at No. 1 on both the Steam and Direct2Drive charts for several weeks.[29][30] By 9 November 2009, the game had sold nearly 1 million copies in the west, with 500,000 units sold in the US and 470,000 units in Europe. The success of Aion resulted in NCsoft's quarterly revenues to rise 112% for a total of $142 million.[31] ![]() |
|
|
12/19/11 7:24:32 PM#51
Rift had more hostages than those other games you mentioned.
Rift was selling three, six and I think yearly from day one, so they count their 'retention' six months later as people who were still on the sub whereas games like War at launch had to have people resubbing each time.
edit: I might be wrong about this. I think I see something about AoC launching with six month plans, but not one year. |
|
|
12/19/11 7:37:33 PM#52
Originally posted by Teala And ToR more than doubled that (950k+), not counting physical boxes or Euro orders. That's got to be Irksome. Too old for this, am I. |
|
|
12/19/11 7:40:47 PM#53
Originally posted by TdogSkal How on earth a game can be cataloged as a Theme Park if no one have played end game for the retail version. I wonder what game you play, that gives such and insight without playing the game. If you play the game by all means I'll give credit to your opinion, but please play it and maybe you are right or maybe you are wrong. Many hope you hit the spot, and many companies are nervous on what is goin to happen, hoping it fails. I played beta and currently playing the game and it brought something else. Its the voice of many gamers that are sick and tired of how the MMO's are developing. Messy storylines. Horrible gaming comunity. Bad expansions. Easy playing. This game is different. It dosen't have the feel of a theme park game, it has something else about it. Maybe the ships and how one use them. Maybe the setting, a non-fantasy game MMO was late due. Or the good players comunity. I think its a great comunity, I'm playing the game and it feels like when played an MMO for the first time. It felt like Everquest, WoW clasic and SWG. 3 games I held dearly for the great times I had playing them. Maybe this time we have a good game for a change. Really hope it last. If It feels like a joy ride or ebcome one I'll be the first to trash the game for it. Still it dosen't feels like it. I belive there will be some records bronke. Hope they quickly earn money so Bio develop more content and don't stop the game. It's too soon to say its a Theme Park. If haven't play the game don't trash it. Play it, go to end game and then tell me how it went. |
|
|
12/19/11 7:46:57 PM#54
Originally posted by TdogSkal Makes me wonder why you're posting here, in this thread, about this game? I will admit I have a difficult time understanding why people like/dislike things sometimes. I personally thing STO was a horrible game and just today I met someone with like 10 level 50's and has been playing it daily and loving it since release. I just don't get it! WoW was an amazing game (my opinion that was shared by millions and millions of people). Eventually you get tired of it and move on. People seem to think playing a game for 400+ days /played and getting tired of it means it's a bad game. I doubt many people have logged 400+ days /played in Skyrim or Oblivion. As much as people love those games there just isn't that much to do. I can't talk about TOR's endgame yet as I haven't gotten there. SOON! |
|
|
12/19/11 9:15:21 PM#55
My belief is that it's far more important how each company manages their respective games from launch onward than it is the amount of preorders and initial players. Over the last few years we've seen some pretty large numbers that begin a new mmo, beit 500k or 2m. What there really hasn't been is a game that has started moderately or high and continually grown over a significant amount of time. We've seen a couple that have risen a bit over the short-term and have maintained for a while, and several to most that have dropped a lot to level out at adequate to poor numbers. Is the tendency to drop due mostly to subpar games, saturation of the genre, developers caring more about the dollar than the product, other reasons? The answer probably differs in each instance. Experiences I have with some of the newer games that haven't seen continual growth but just maintained or lost population is that they've been good at making their games look nice, but other areas lack. There has been a severe lack of apparent knowledge in maintenance, update accuracy and speed, what I have to call unwillingness to change game mechanics in a fashion that is more fun for the playerbase, as well as creativity for and the understanding of what is required in keeping pace with the evolution of gaming. In at least one case the company seemed to be completely clueless or did not care what happened to their game after release day. It continually lost players for over two years until only the most hardcore fanbois have been able to hang on, and everything they did at an extremely slow pace only made it worse. There really is no way to come back from that as we've seen. These companies can keep switching to a level of f2p all they want. They're not going to suddenly become juggernauts, especially with limited f2p models. In my nonprofessional, on the outside opinion, if an mmo isn't steadily increasing its playerbase over the course of its entire first year then it's probably never going to increase much more after that time. And of course, new games coming out are going to take a hit on what numbers they have been maintaining. If we sit back and think about it, how many games in the past ten years continued to, or reported to continually gain significant numbers over the course of several years. Two of the main ones include one mmorpg and one "corpg" - both of which happened to be pretty much the 'this or that' around 2005-2006, each earning multiple awards. The one is obviously the aging behemoth, the other of which is receiving a true mmo sequel this coming year. What did they do well over the course of their respective games early years? Most things - including not having too many issues with the things listed in my second paragraph. |
|
|
TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
1/12/12 5:14:04 PM#56
Originally posted by Painlezz I am posting about this game because this is the latest MMORPG to hit the market that is a theme park game and as we have seem with the countless other copies on the market currently the history of these type of games. They go F2P after a year or 2. Just because I have not played the game does not mean I do not know what to expect out of these type of games. History is your friend. The History of Theme park games for the last 5 or so years is they release with large numbers and within a year or two they are F2P with half or less servers than at launch.
Why does it bother you so much that I am posting about this game? Sooner or Later |
|
TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
1/12/12 5:18:13 PM#57
Originally posted by noxiel [Mod Edit] I have been playing online games with the same group of people since 2000 in EQ1. Some of them are playing this game and we talk about it on Skype all the time. They tell me it is on rails, ie a theme park game. You follow quest hub to quest hub and you have a set path to level depending on the faction you picked at the start. Tell me I am wrong? Also we know this is a theme park game as it is not a sandbox game as it has a set number of classes that fill certain roles plus you follow quest hub to quest hub to level. No need to explore much as it will tell you where to go for the next set of quest. Also Based on it being a Theme park game, we have a history over the last 5 years of these types of gamings releaseing to mega hype and slowing dieing until they go to F2P or a Hybrd Model within 2 years. Again tell me I am wrong?
Why does it bother you so much that I come to MMORPG forum and post about the newest released MMORPG? Sooner or Later |
|
1/12/12 5:50:01 PM#58
In this day and age, I think that's far from impressive. Especially for a game as heavily pushed as SWTOR. I agree with the poster that said this game will be headed the F2P route in a 2 years. The industry looks to be slowly changing and people will refuse to pay for the hot mess that is SWTOR. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
|
|
1/12/12 5:55:31 PM#59
Originally posted by pharazonic Not a chance. Lucas would shut it down first. People haven't refused to pay so far either. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
|
|
1/12/12 5:57:32 PM#60
Originally posted by zymurgeist F2P is already a profitable business model and in 2 years, it will probably be even more so given how the industrry seems to be progressing. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
|