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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » and so the cat is out of the bag! EA has done it again! [High Rez Textures Thread]

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557 posts found
  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

1/12/12 8:32:09 AM#541
Originally posted by AZHokie54
Originally posted by fundayz
and less content than Rift....

 

LOL, just no.

 

By this time in Rift, I already had a level 50 and at least one alt over half way there. I'm only 36 in SWTOR. Nevermind the fact that there is more to do waiting on me at cap.

Did I say "leveling content"? No, I just said content.

The fact is that once the storyline is completed you have almost no content left to do. At max level you have 3 warzones and 2 bugged OPs. That's it.

  coldcut333

Novice Member

Joined: 7/24/07
Posts: 83

1/12/12 8:42:39 AM#542

I was pretty dissapointed with how the game looks and runs.No reason for them not to have the high rez with option to turn down,makes no sense at all not to have the option.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

1/12/12 8:49:40 AM#543
Originally posted by drbaltazar

i dont want that when was the last time you saw a polished floor stay polished with people walking and hovercraft flying around you dont it gets smeered it get dusted you can still see the shine but also the dust over it ,i dont know you but on my system it looks pretty much like it would in a real life floor

Lol...balty.

You are one of a kind my friend. One of a kind.

XD

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 228

1/12/12 11:15:47 AM#544

I knew there was a difference in textures from day one of playing the game. The actual game play graphic textures are blotchy to say the least, but when in a cutscene they are very crisp and sharp showing off a lot of detail.

 

My PC can run Eve Online at full settings without any slow down with up to 800 people in the same system even more at times. Who are they to say my PC is not capable of runing their cartoon graphics?

I run Skyrim at max setting without slow down as well. Even with FRAPS runing it doesn't even cough. I built it 5 years ago and I make sure its future proofed for games with regular updates in drivers and hardware.  I would say its their servers that can't handle the calculations rather than what the players machines can run.

  Dracill

Novice Member

Joined: 2/29/08
Posts: 161

1/12/12 11:35:15 AM#545
I know this doesn't apply to you, because most players here have some knowledge in IT.
But when you design IS the first thing to remember is: users are stupid. If you include anything in your system that can be used wrong it will be used.
If BW include high settings in the game most people will use it, it doesn't matter if they can use it they will use it and then complaint because the game run slow.

Again this doesn't include the advanced users only the other 1.9 million users of the game.

Now, if you should chose between the 0.1 million hardcore users and the 1.9 million average users. What would you chose?
  Professor78

Novice Member

Joined: 6/10/05
Posts: 562

1/12/12 11:38:55 AM#546
Originally posted by Dracill
I know this doesn't apply to you, because most players here have some knowledge in IT.
But when you design IS the first thing to remember is: users are stupid. If you include anything in your system that can be used wrong it will be used.
If BW include high settings in the game most people will use it, it doesn't matter if they can use it they will use it and then complaint because the game run slow.

Again this doesn't include the advanced users only the other 1.9 million users of the game.

Now, if you should chose between the 0.1 million hardcore users and the 1.9 million average users. What would you chose?

ANd thatnk god for the 0.1 million or things would never evolve! :)

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  sevitoth

Advanced Member

Joined: 1/13/04
Posts: 346

1/12/12 11:43:20 AM#547
Originally posted by JeroKane

Another nice post in the HighRez topic, about all the short cuts they seem to have taken and as to why a lot of graphic options have suddenly been dissabled/removed:

Originally Posted by Alkasar
well for once they probably don´t want to do hi-res textures because they have to redo a lot of them to some extend because they seem to have cut quite a few corners:

http://imageshack.us/photo/my-images...rormirror.jpg/
republic fleet for example uses imperials reflection mapping as you can see, when you put force the LOD to render in high detail

Lol. That's funny as hell....

 

 

Currently Playing: UO

Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR

  Dracill

Novice Member

Joined: 2/29/08
Posts: 161

1/12/12 11:45:47 AM#548
@Professor78; Sorry, got lost by your reasoning. What things evolve that way?

Because I'm trying to think anything and I don't remember any innovation because of that 10%.
  adam42003

Novice Member

Joined: 11/22/03
Posts: 24

1/12/12 11:54:28 AM#549

Cutscenes will always look better than the gameplay. This shouldn't be news to anyone. When a game is rendering a cutscene, your computer no longer really has to calculate as many things as it was when you were playing the game. All your control inputs, other players, physics, changing the camera angle, so that frees up resources to make cutscenes look better. Did no one play Metal Gear Solid 2 on PS2? The cutscenes in that game were at least 50% better than the gameplay graphics. Its just the way its always been. If Bioware found a way to get these magical high resolution textures working in the main game, they could then do "super high resolution" textures in the cutscenes. There will always been a difference in quality. I like how the solution to this problem is to not make the cutscenes look better and no one would know. Thats sad that they would have to do that to please some of you.

  Professor78

Novice Member

Joined: 6/10/05
Posts: 562

1/12/12 11:58:40 AM#550
Originally posted by Dracill
@Professor78; Sorry, got lost by your reasoning. What things evolve that way?

Because I'm trying to think anything and I don't remember any innovation because of that 10%.

If everyone was just "ok" with the way things look, why would developers ever spend money advancing when its not needed.

 

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  Axllow18

Novice Member

Joined: 1/03/08
Posts: 251

1/12/12 12:00:11 PM#551
Originally posted by Dracill
I know this doesn't apply to you, because most players here have some knowledge in IT.
But when you design IS the first thing to remember is: users are stupid. If you include anything in your system that can be used wrong it will be used.
If BW include high settings in the game most people will use it, it doesn't matter if they can use it they will use it and then complaint because the game run slow.

Again this doesn't include the advanced users only the other 1.9 million users of the game.

Now, if you should chose between the 0.1 million hardcore users and the 1.9 million average users. What would you chose?

So remove a feature because some people are dumb?

I have worked in construction and fabrication for 11 years, I have never not installed an air-conditionig system  in a building "Because there are people who will turn it all the way up and complain about thier electric bill." 

And isn't that why most games auto-detect settings in the first place? I could swear almost every other MMO out there used high res textures that some machines can't handle, and worry more about offering the most DIVERSE set of options to their playerbase.

This is really a rather pathetic excuse, especially since they continue to use high res textures in all their press packs. So now they are down right ignoring the fact that all the pictures these news sites are showing off are completely impossible to replicate ingame.

Sorry, no dice.

  Professor78

Novice Member

Joined: 6/10/05
Posts: 562

1/12/12 12:05:28 PM#552
Originally posted by adam42003

Cutscenes will always look better than the gameplay. This shouldn't be news to anyone. When a game is rendering a cutscene, your computer no longer really has to calculate as many things as it was when you were playing the game. All your control inputs, other players, physics, changing the camera angle, so that frees up resources to make cutscenes look better. Did no one play Metal Gear Solid 2 on PS2? The cutscenes in that game were at least 50% better than the gameplay graphics. Its just the way its always been. If Bioware found a way to get these magical high resolution textures working in the main game, they could then do "super high resolution" textures in the cutscenes. There will always been a difference in quality. I like how the solution to this problem is to not make the cutscenes look better and no one would know. Thats sad that they would have to do that to please some of you.

I like the way Rift has actually been using ingame gameplay for their trailers, no false advertising there!

http://www.youtube.com/watch?v=cxyIir2TjK4

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

1/12/12 12:19:38 PM#553
Originally posted by fundayz
Originally posted by AZHokie54
Originally posted by fundayz
and less content than Rift....

 

LOL, just no.

 

By this time in Rift, I already had a level 50 and at least one alt over half way there. I'm only 36 in SWTOR. Nevermind the fact that there is more to do waiting on me at cap.

Did I say "leveling content"? No, I just said content.

The fact is that once the storyline is completed you have almost no content left to do. At max level you have 3 warzones and 2 bugged OPs. That's it.

 You have 2 OPerations, like 10 hard mode fp's, Ilum content, and more new content coming in 1.1.  To say the game doesn't have much endgame content is true, but don't inflate your point with lies.

Error: 37. Signature not found. Please connect to my server for signature access.

  Professor78

Novice Member

Joined: 6/10/05
Posts: 562

1/12/12 12:25:23 PM#554
Originally posted by Souldrainer
Originally posted by fundayz
Originally posted by AZHokie54
Originally posted by fundayz
and less content than Rift....

 

LOL, just no.

 

By this time in Rift, I already had a level 50 and at least one alt over half way there. I'm only 36 in SWTOR. Nevermind the fact that there is more to do waiting on me at cap.

Did I say "leveling content"? No, I just said content.

The fact is that once the storyline is completed you have almost no content left to do. At max level you have 3 warzones and 2 bugged OPs. That's it.

 You have 2 OPerations, like 10 hard mode fp's, Ilum content, and more new content coming in 1.1.  To say the game doesn't have much endgame content is true, but don't inflate your point with lies.


At this stage didnt RIFT have 3 warfronts, 2 Dungeon Raids, 12 Planar Raids, (a couple of would boss raids) and 10 Dungones in both Easy and Hard modes. Without even mentioning the large list of World event types in each zone.

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

1/12/12 12:48:05 PM#555

I'm only playing for the story and I will be canceling as soon as I'm done with the Sith Inq story. This will happen before my free month is up. I'm happy with my purchase since I purchased it as a single player rpg with the exception of the graphics.

That said, there excuse for the graphics is extreemly lame. There is no defending poor programming both in the game engine and on the game itself. That is the simple truth of it. Its not limitations on hardware but limitations on the talent of there programmers. With the amount of money they have/had there is simply no excuse.

Bioware must have forgotten they where making a PC game. PC gamers want OPTIONS. Do I want to sacrifice alittle bit of framerate to make my game look good? Thats my choice. I dont spend thousand(S) of dollars on a PC to be TOLD my game has to look like crap. I can understand that form an indie developer who HAS to make choices on there game based on funding. Alot of times that choice is less graphics, more game. Sometimes its good graphics, good gameplay, poor Voiceacting and/or poor music/game sounds. On a AAA title with the funding Bioware has I find the graphics (and there excuse) fairly unacceptable.

Again, with how they explained it what it boils down to is a bad engine and bad programming. Period.

Also, before anyone thinks I'm just hating on the game. No, not really. It has the Bioware storyline and I would reccomend the game based on that alone for the box price at least. I am also looking forward to GW2. However GW2 will NOT have the story this game does so that wont carry that game on its own like SWTOR does. If the graphics are as bad in GW2 (everything points to it being great graphically) I simply wont play it. Not because I HAVE to have awesome graphics. But because I pay for a PC that can handle top of the line graphics and its being developed by a team I expect higher quality from than alot of indie games I play.

  NaughtyP

Advanced Member

Joined: 12/02/11
Posts: 766

1/12/12 2:41:20 PM#556
Originally posted by Dracill
I know this doesn't apply to you, because most players here have some knowledge in IT.
But when you design IS the first thing to remember is: users are stupid. If you include anything in your system that can be used wrong it will be used.
If BW include high settings in the game most people will use it, it doesn't matter if they can use it they will use it and then complaint because the game run slow.

Again this doesn't include the advanced users only the other 1.9 million users of the game.

Now, if you should chose between the 0.1 million hardcore users and the 1.9 million average users. What would you chose?

End users vary depending on the application. If someone can install an MMO, create an account from scratch and enter their desired payment method, chances are they are capable of turning a graphics setting in the options menu on or off. These probably aren't the same types of end users who can't power on a machine or have trouble logging into gmail, which are the kind of end users I normally deal with lol.

Enter a whole new realm of challenge and adventure.

  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

1/12/12 5:25:49 PM#557

Too much baiting here guys. Please follow the RoC when posting.

Locked.

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