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1/11/12 8:36:10 PM#41
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1/11/12 8:42:01 PM#42
LIES ALL LIES I TELL YOU! BURN THEM BURN THEM! |
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1/11/12 8:58:59 PM#43
All of this so people cant make a TOR model viewer? Why is EA againts machinima!!! |
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1/11/12 9:30:07 PM#44
me i use direct cache access and direct memory access and in this situation (an insanelly high number of intelor amd if you use dma you have to disable chimney offload ,if you dont you have lot of issue i didnt believe it,i did and everything is smoother,true the fact dca work will help a lot since cache of processor is fastest thing in memory .but even with this tweak when you load a planet ,a place etc you still lock for 20 s it could be another setting similar to chimney offload but releated to hardrive or ssd i dont know but so far i let the gam decide the look adjusted only the blob shadow to false and men i love what i see the armor at dialog still look awfull but aside from that for some weird reason if you are a bit distant it doesnt look too bad!(ya aty anisotropic set at 16 lol |
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1/11/12 9:35:44 PM#45
Originally posted by Sasami just making a 32 bit game work on a 64 bit computer is an achievement!everything is 64 bit but the game and the browser,mse is 64 bit etc etc etc and you ask the computer to run a game in 32 bit even tho the program is made to run in 32 64 k various issue can arise !this is why a lot have been asking the mmo industry to shift to 64 bit but they wont cause it would mean being too far from consolle industry.so console first then computer!so 8 years ago when computer went 64 bit we could have stayed to 32 bit xp and it would have been perfect! |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/11/12 9:39:22 PM#46
10 GB's of trash in the beta client, wow that sure is a lot. Or did he really mean 10 mb's ? Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/11/12 9:51:05 PM#47
Originally posted by stayontarget No it was 10GB alright. It's slowly creeping up there again too. Everytime they patch they add to it. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/11/12 10:04:59 PM#48
I have an Intel dual core e6750 running at 2.66ghz with 4gb of ram. It is less than a third as fast as a decent i5-2500. There is no way my system is doing software rendering on any sort of graphics, low resolution or otherwise. I have all the settings turned up to 'high' and have AA maxed out using the Catalyst control center. Join the League For Gamers. |
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1/11/12 10:34:19 PM#49
Quote:
Originally Posted by StephenReid
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.
There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others). I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now. I'll seek developer comment on this, but I just want to caution anyone from overreacting. |
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1/12/12 12:24:26 AM#50
Originally posted by Paradigm68 Welcome to the paradox of DRM! Heaps of games that have been released over the past few years have had DRM of some sort and all titles have been DRM disabled, the client ripped and uploaded to a torrent site. The only people who DRM annoys is the people who actually paid for the product, yet recent games have even heavier DRM that is a massive pain in the ass. |
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1/12/12 12:28:50 AM#51
It wouldn't be the first time that the copy protection of a game annoys the paying customers more than any pirates... I am annoyed enough that many game forces me to have steam on all the time or to have the CD in while I play. It is not like those games weren't on piratebay a week after launch anyways. |
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1/12/12 2:02:08 AM#52
DRM is bad, but it's not like anyone was stupid enough to believe a word of Tiron_Raptor's insane theory. I don't think anyone has a skull that would be able to withstand stupidity of that magnitude. I believe the next ridiculous troll thread should be titled "Global warming the cause of SWTOR performing inadequately on some systems?" - vigilo confido - |
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1/12/12 2:53:58 AM#53
im with bioware in this. The system prevents the usage of several client side exploits and hacks. The problems will only happen with people using low bandwith internet connections.. but c'mon.. we are on the 21 st century.. low bandwith connections are a thing from the past. |
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1/12/12 3:45:36 PM#54
This has all been debunked. |
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1/12/12 4:13:35 PM#55
Just to put it out there.. Anyone ever think that, that extra 10gb of data could have just been future content, graphics, ect. ? It's already been proven that theres no server side rendering system or anything like that going on. If there was then SWTORs bandwidth usage would be alot higher then it is now. As it stands right now SWTOR uses slightly less bandwidth then World of Warcraft does. I have my thoughts as to what the extra SWTOR process handles and I think its more based around how they handle extra non targetable npcs in the game. As we know from a previous interview the game can scale up or down the number of extra prop npc's seen in the cities and areas based upon how good or bad your preformance is ingame. I imagine this second process is crunching information in the background to tell the first process to scale up and down the load as needed. It's just a hunch though. I imagine it also does some other wizadary with the client to keep things in order. |
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1/12/12 6:06:06 PM#56
Sounds like something that paranoid Lucas "hack job guy" would want. |
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1/13/12 9:56:14 AM#57
Originally posted by drbaltazar Why is it an "achievement"? You're not a programmer so you don't seem to understand that 64bit was DESIGNED to be backwards compatible to 32bit programs. It's actually as easy as installing windows7 64bit and you're done. NOTHING needs to be done from a developer's standpoint unless they try to use depricated code from BEFORE 64bit started to be used in OS's, and I'm talking pre-windows XP btw. The ONLY thing that will NOT run on a 64bit system are programs from the 8 & 16bit days, ie: Windows 95. The Theory of Conservative Conservation of Ignorant Stupidity: |
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1/13/12 9:59:34 AM#58
Oh, btw it wouldn't be the first time EA developers outright lied about something so easily discovered by their own community. I don't trust Mr.Reid WHATSOEVER. There is ABSOLUTELY zero excuse for the amount of data being transmitted to and FROM their servers for SWTOR.
Also, there is ABSOLUTELY zero excuse for them limiting the player's choice for texture quality. It appears that either their engine is COMPLETELY subpar in terms of rendering scalability, or they simply want EVERYONE to see the same thing all the time. Obviously, the latter seems less likely. The Theory of Conservative Conservation of Ignorant Stupidity: |
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1/14/12 8:20:58 AM#59
Originally posted by Fadedbomb Well, I don't work for EA or Bioware or any other software and/or game-company but: Are you absolutely sure of what you claim ? Got any written proof ? Got any other proof ? Do you have any indication Mr.Reid lied about anything ? Any proof he lied about this ? Can you indicate, clearly show in a way that everybody can reproduce the evidence, that this "data being transmitted" is excesive and/or, without doubt, serves other "purposes" then one that could be expected from a normal running client/server application which constitutes the core of an online game? If not, I suggest you all stop this slander.
Rated M for Mature - May contain content inappropriate for children |
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1/14/12 8:29:32 AM#60
Is it possible that some key data but not the whole package is remote rendered? |
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