| 71 posts found | |
|---|---|
|
matraque
Novice Member
Joined: 11/10/05
If i''m paying a monthly fee, i demand an unfinished game! |
http://gamrreview.vgchartz.com/sales-data/31584/star-wars-the-old-republic/ swtor theoretically passed the 2 million units sold. Not sure if that was posted, but for a game that is not even a month old, it's pretty good no? Discuss eqnext.wikia.com |
|
Struggs
Novice Member
Joined: 5/13/11
"I'll stop firing when I'm out of ammo or my target is dead... which ever comes first." |
1/10/12 11:24:48 AM#2
It is pretty good. This is missing digital sales correct? or am I mistaken? |
|
1/10/12 11:28:00 AM#3
Originally posted by matraque What does that mean? Aion had more then that many units sold and it is already converting over to the F2P model, 2 million sounds like a lot but nowadays it isn't, there are a few more P2P games that had just as many and more units sold that went F2P just in 2011 alone. |
|
|
1/10/12 11:28:37 AM#4
About 2 mill sold but only 350,000 at peak times. I wonder where the rest of them went ? |
|
|
Struggs
Novice Member
Joined: 5/13/11
"I'll stop firing when I'm out of ammo or my target is dead... which ever comes first." |
1/10/12 11:30:26 AM#5
Wasn't aion distribution a lot larger than US/EU? |
|
Struggs
Novice Member
Joined: 5/13/11
"I'll stop firing when I'm out of ammo or my target is dead... which ever comes first." |
1/10/12 11:31:20 AM#6
Europe? |
|
catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
1/10/12 11:32:17 AM#7
Originally posted by Mephster Normally only about 10 - 15% of a MMO user base is online at a given point in time. During rollout, I would expect a slightly higher percentage. Still, that is a huge number of players at the exact same time (WoW is average 250k atm in the West). |
|
1/10/12 11:32:25 AM#8
Originally posted by Mephster Peak concurrent users is about 10-20% of the player base and always has been. 10% of 2mil is 200k, 20% of 2mil is 400k. Seems like they are there :P. 20% durring significant events. 10% normal everyday stuff. |
|
|
1/10/12 11:32:51 AM#9
Originally posted by Mephster The number of people who are complaining about the game is going up on all the gaming forums like this one and at the official forums. I give this game 3-6 months before it's sitting right where Rift is. It will still make them money, and some people will love it, but it will fail to grab a huge market share. They would have to start immediately releasing some serious game-changers to turn this around. And I'm talking about features that stop focusing on the story, and concentrate on GAMEPLAY which they should have done from the beginning. |
|
|
1/10/12 11:33:42 AM#10
Originally posted by Struggs Good question, retail only sales? I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
|
|
1/10/12 11:34:31 AM#11
Originally posted by melton80 Well, a few things. 2 million is lot of players because there aren't many games that have "millions" of players. You have WoW and then one or two asian games and it's hard to pinpoint how many players they have as they play a lot from public terminals. Most games are in the hundreds of thousands. It's because of WoW's constant "we have achieved x million" that somehow people think this is commonplace. However... I would agree that 2 million sold means nothing in th long run. You are correct that Aion and I'll add Warhammer, sold quite a few and then lost subs. Of course there are real reason why they lost subs as warhammer had problems and a seemingly a great amount of WoW players rushed to Aion thinking it was WoW 2.0 and were sadly mistaken. The only thing that is really going to matter are how many subs SWToR can maintain over the coming months. I think there will be a large drop but I also think that many people bought it who probably should have known better or who are power gamers and who have eaten up the content. Where this game will shine is with the casual gamers. |
|
|
1/10/12 11:35:05 AM#12
Originally posted by Struggs Yeah it was actually out for about a year in Asia before it ever hit the EU and US. |
|
|
1/10/12 11:35:41 AM#13
Originally posted by MindTrigger Game has always been marketed as "story driven" and thanks for your marketing tip. I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
|
|
1/10/12 11:37:09 AM#14
VGChartz is box sales only, and do not include digital distributions directly from the manufacturers unless otherwise stated. They have some kind of proprietary magic formula to get the box sales. Nobody has disputed their numbers officially that I'm aware of (for instance, EA has never said the numbers were wrong). Also, that 350,000 online at the same time was also a 'magic formula guess' so we don't really know how many are on at the same time and we don't really know how many accounts were started until Bioware tells us. Join the League For Gamers. |
|
|
1/10/12 11:37:19 AM#15
Originally posted by MindTrigger Still a good feat to sell 2 mill copies but I think you are correct. If the game bought something new to the genre in a positive way then I could see it having more staying power. You know like giving players something to strive for after the end game. The end game in The Old Republic is too weak. |
|
|
catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
1/10/12 11:38:56 AM#16
Originally posted by forumtalker Vgchartz has always only estimated retail sales. Electronic numbers are much harder to find out. NPD does the same. |
|
1/10/12 11:39:27 AM#17
{mod edit} Back on topic the market cares enough to sell 2 million copies, wait and see what the sub numbers are after the 1st billing cycle. I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
|
|
1/10/12 11:39:37 AM#18
Game has been out now what 3 weeks? I don't know about anyone else but our guild activity and number of actives has never been higher. Everyone that I talk to that is playing the game and not forum trolling loves the game. I find that the typical user on www.mmorpg.com only likes games that are not yet released. Go figure. |
|
|
1/10/12 11:41:48 AM#19
Originally posted by GrayGhost79 yeah... I'm not getting the h8ter argument that 350k concurrent users(a number that's completely made up in the first place) is a bad number. Most people can't play every day whether they want to or not. And even then they generally work/go to school full time, so even if they play for 4 hours every day, you're only talking about 1/8 of the server time logged on per day. |
|
|
1/10/12 11:42:08 AM#20
Originally posted by lizardbones 350K is not a magic formula guess
|
|