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1/09/12 4:05:00 PM#321
Its boring. Just like all newer mmorpg's. Easy, boring, mirrored, restrained.. Only things to do are PvP, quests or Flashpoints. Datacrons are finished in a few hours at best and crafting is automated.
Dull and not worth more than a month or two of sub. - Nothing lasts.. but nothing is lost. - |
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1/09/12 7:27:02 PM#322
I dont see SWTOR as an innovative MMO. But does it have to be? They brought you a Star Wars experience. It is up to you to decide if that is worth the box and sub. The reviewers on this website seem to make the same mistake. The score doesnt reflect the article in several cases. The high score seems more to just express their current enjoyment with the game, which I believe with no doubt. But I also think that this is the wrong way to write a review because it lacks the much needed objectivity. Their own reviewing system gave them this problem. The moment you put innovation and aesthetics as measurement, but not 'fun' (I know it cant be objectively measured) in a reviews score, it means that you can score bad in those departments, while the game still can feel highly enjoyable to you (you can give those features a 6, while the game feels like a 10 for you atm). This is where it goes wrong. The reviewers are afraid that the end number will give the wrong impression. So they try to 'correct' the different category scores to put them in line with the endscore. But the endscore here is the subjective score in this case, because it reflects their enjoyment with the game, which cant be divided just like that in these categories. So this reviewing system simply wont work. The only way it could work is to compare the release with the goal that the developers had in mind and how they lived up to their promises. Did they manage to do it? Then next to that compare things with other MMO's that can be compared. Like payment model, aestetics, combat, UI (needs a seperate section), etc. Use the Pro/Con list for this too, but leave out an endscore! Why? Because players are all different. Some dont give a shit about graphics, while others not about the UI. So you cant create an average endscore from this that has any meaning. |
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1/09/12 7:46:27 PM#323
coming directly from KOTOR and Mass Effect 2, SWTOR is really a good extension of those two games. i've always been a solo player in WoW and EQ2, so i'm ok that most of this game can be solo. cut scenes and voiceovers are fantastic, i usually have the habit of muting the sound while playing songs on my itunes, but with SWTOR, i totally enjoy listening to the background music and the dialogue. i look forward to the story quests and surprisingly, with 1 main and 1 alt, i didn't feel like i was doing the entire thing again - although the side quests do get a bit too repetitive after a while. i will give it a 7.5/10 even though i really enjoy the game. key features like LFG function, advance guild system are sorely missing. i don't care if SWTOR has the most stable launch of all the other MMORPGS, it should be a given that game launches are stable. |
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1/09/12 8:05:16 PM#324
such as? just saying it's true doesn't make it so. |
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1/09/12 9:22:55 PM#325
Originally posted by m0j0r1s1ng Innovative in the way it's missing:
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1/10/12 2:25:21 AM#326
I enjoy crafting |
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1/10/12 3:00:51 AM#327
Some of the thinks you linked Deewe I agree with, some not so much. Swlimming: There are bigger design limitation of the game here than swimming I'm afraid. No planet feels big enough to give you that planetary feeling. The best you can get out of most of them is the general theme of the planet. Overal however pretty much every planet feels rather confined, even on dry land. Third party addons: Are not really that big a priority when things like guild banks and improved guild management functionality is missing. Minigames: Could be included and make cantinas a bit more lively and a reason to hang around. There is no reason to visit a cantina at this point. Dual spec: See what I wrote above about the game missing basic modern MMO functionality. Day/night circle: And general lifeless environment, even on big cities. The whole world seems static, like you're running inside a pretty picture or a painting and not a virtual world. Non humanoid races: Something to look forward to, perhaps in a content expansion. At least the interesting story promotes alt-itis more than any other MMO I've played. Planetary housing: imho not that important since you have your own spaceship. Too bad you can't decorate it. Animal based pet classes: imho again, not important enough, unless you're talking about little companion pets. In any case, I've never been much of a critter collector. The companions and the general crafting system works rather well, although the chance of discovery of improved recipes is greately nerfed at level 50. Complex crafting system: I think that the crafting system is diverce enough and simple enough to make it enjoyable. I have more issues with the RNG involved with the PvP gear upgrade than with what is produced via the crafting system. Mounts: There is a good diversion of mechanical mounts. I don't know how a non mechanical mount would fit in in terms of speed comparison with the machanical equivalents. As for flying mounts, the majority of planets are small and just give the illusion of size due to the pathing restrains. If you remove that, you just expose the lack of the game's size. PvP arenas: Good god I sure hope not. Of course I'm more of a patron of the open world PvP and arenas are an anathema to that. Open PvP means group PvP, while arenas are for individuals and related specs as a general rule of thump. Collision detection: I very much doubt the engine can support it. For me it's not a good or a bad thing, it's more of a there is or there isn't, just like the instanced vs open world design. Appearance tabs, barbers etc: A functionality that could eventually appear. Fishing: In Tattoine (j/k). Never saw the novelty of it and I very much doubt a good portion of people would bother with it if the developers wouldn't strap on the activity a bazzilion achievement. Ingame voice chat: Not necessary, third party tools are adequate and in most cases offer better sound quality. 3 faction RvR: Are you sure we're playing the same game? Who's going to be the third faction, the Mantalorians? I could see how this game would work if you were thrown in this world with no previous alegiences and you chose your path, but right now a third faction that can stand toe in toe with the other two seem improbable. World PvP: There is an attempt at Ilum, unfortunately it pays better to let the opposite side capture your points so you can recapture them than actually fight to defend them. The whole setup smells of WARhammer and the reasons the world PvP didn't work that well there as well. You mentioned more stuff, but they were duplicates of things you already mentioned so I skipped them.
Personally I think it's quite a good game if you expect to experience a KOTOR storyline and have a couple of your friends join you on rare occassions. At this point SW:TOR is not a "world" of star wars, but it gives more the feeling that you're walking in a Hollywood wooden set than an alternate vitrual universe. |
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1/10/12 4:28:53 AM#328
Another over hyped game and a review which hides the obvious faults of SWOTR and present MMORPG copycatting. I have more long term replayability in Battlefield 3 or a good stand alone RPG then in any recent and incoming MMORPG. |
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1/10/12 4:40:26 AM#329
Originally posted by elocke Then DONT craft, it's obviously not your thing!!! Crafting should be a dedicated class for people who ENJOY it & are dedicated to providing a service to other players, crafting was ruined by the likes of WoW as a crappy cookie cutter after thought to bloat the game with something else to do.
Stick to PVE or PVP if you don't like crafting, it's only the same as the whinners who cry they get ganked whilst questing, because they join PVP servers!
Same dance, differnet song. The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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1/10/12 4:44:40 AM#330
Originally posted by Deewe
So basically SWG with some WoW content, sounds liek a plan, go make it plz The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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1/10/12 7:05:55 AM#331
Reviewer is being too nice. The "Asthetics" need to be droped to a 1. The character models, even the aliens, look like f****** buzz light year. This is the worst BioWare game to date. Forget the attetion to detail, interesting level design, lively light textures and colors that you are used to with MassEffect or Dragon Age. Welcome to a world of mud and what appear to be randomly genorated levels that consist of halls and giant f****** rooms. Even AnarchyOnline's "random level genorator" genorates better levels than whatever level designer actually took time to make something this bad. The combat system is just as bland and boring as any other MMORPG out there, hard to knock it too hard here because it's neither good nor bad, just blah or bleh. The story lines are garbage, and they MAKE you sit though them, yes, MAKE you listen to the crappy dialogue between Sherif Woody and Buzz Light Year. Instead of buying this game, pop in ToyStory, turn your colors almost off on your tv, and play a StarWars sound track and you will have the basic idea except the ToyStory story line is a little more interesting. |
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1/10/12 9:03:42 AM#332
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1/10/12 9:21:39 AM#333
Crafting should never be a dedicated class or function of a MMO. Its not a end of a means, its a means to an end. I do support the concept of having it give good or great rewards if you take the time to work with it, and for those of my friends that have been working with the crafting system of swtor have gained really nice upgrades while leveling. The asthetics will only be an issue if you think the game should have been done with realistic graphics, in which case your an idiot because you don't understand that realistic graphics look worse the longer a game is out. Simple is cleaner. I found most of the storylines to be fun and enjoyable, and most people seem to agree that are playing the game. I do admit that the game does not really work in a solid end game experience though, which may end up being its down fall. For right now the game highly promotes alts to a degree no other mmo has. I will never understand the gripes about people needing to be able to wit in chairs and have massive water areas to swim in. It doesn't serve a purpose, you know the last time I swam in a large pool of water? 2 years ago. Why does this needed to be included in swtor or the game is crap? day night cycles? hey I need to know what the server thinks its day or night... cus that matters. It does have innovation, just not as much and in an area that people on this site think it should be in or as much. I couldn't go back to a MMO with text box questing. |
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1/10/12 11:50:56 AM#334
Story as a pillar, Mike? Have you ever played another MMO, Mike? Every MMO I've played may not have been voiced, but line for line had more text/story per quest than the rote TOR "go do this, and get bonus quest to kill 15-50 mobs" at every stranger represented by an NPC. Lotro quests had a good 4x the volume of story associated with the typical quest, by my estimate.
And yes, quest-givers in TOR are strangers, every NPC is another stranger in a long list of strangers. The charm and depth of Star Wars (or any story other than perhaps Conan the Barbaian) is the ensemble cast that progresses character development and adds an environment we can engage as players in a story.
Here, there's no Leia, no Han, no Chewie, just one stranger after another doling out the next mundane quest. Now, they could have and could still give us that ensemble cast via our crew characters, and the rare times they speak up start to have that affect, but they are so rare as to be absent, and we're rating the game on how it is today, right, Mike?
I'm sorry, but the Story element is not something TOR can claim as a strength. Voice, yes, Story, no way.
Aside, their customer service is in crisis mode, they don't respond anywhere near their quoted standard (24 hours), and in my multiple experiences is 3 to 5 weeks, or never. They have their forums in crisis mode, fire fighting, with Polls, Search, and even viewing your own posts disabled, providing zero value as a resource to players. They have limited forum categories, ignoring MMO 101, so that the outcome is that any posts made by players are buried on page 50 in 30 minutes regardless of which few forums you post in, including Customer Service Forum. There are no forums for servers, so finding guilds in your server is nearly impossible, and there's likewise no forums for such things as Suggestions/Feedback, Website/Forums Feedback, Companions, UI Discussion, or even Quests/Mission Discussion... A travesty of service value and competency in managing an MMO.
Finally, as a player for some time through testing, you just want off the theme park sometimes, and every planet/environment is just another theme park, whether on the rails of a planet or another, or space combat. For goodness sakes, an MMO can't be all theme park, it's so confining you want to scream.
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
1/10/12 12:16:41 PM#335
Yeah, I typically run a couple of subs as well. The Old Republic simply has been a lot of fun and consuming my time. Funny enough I thought that the simplied art style would bother me. I have been pleasantly surprised at how much the art style allows you to focus more on the story and its environment.
Crafting in most games really blows. In The Old Republic crafting has been pretty good for me at least (Biochem & Cyber). |
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1/10/12 1:35:46 PM#336
I already rated this game in another thread. (6/10) And i am really interested what will happen on 20.01.2012 where the already paid subscription will end. Then we will see the reail rating of all the subscribers. |
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1/10/12 1:39:22 PM#337
Originally posted by Silmas FYI there is no already paid subscription it is 30 days of "free play" which is standard in MMO's. My guess is that it's the 7+ crowd that stays, like in any other MMO whether it's P2P or F2P. Why would someone rate a game a 4 and then stay with it? I'm taking a shot of vodka every time I see a reference to go back to WoW. |
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1/10/12 4:16:23 PM#338
Originally posted by fiontar In RED again. "If half of what you tell me is a lie, how can I believe any of it?" |
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1/10/12 4:19:29 PM#339
Let's watch the baiting guys. Thanks. |
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1/10/12 8:26:44 PM#340
Nice review, best MMORPG I've played since 2006, loving this game and having a blast playing with friends. :) |
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