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1/09/12 12:16:03 PM#21
Originally posted by Jenn699 This was the game that I would wake up an hour or 2 before school to get in some crafting or skill gains....man I was addicted. |
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1/09/12 12:18:16 PM#22
I honestly didn't like the griefing. Kinda happy the game is barely on the radar anymore. |
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1/09/12 12:20:01 PM#23
One of my fondest memories was standing around the Britain blacksmith with a few other smiths and a line of people with their gear in bags waiting to have it repaired. Everyone chatting about their dungeon crawls and warning of the PK hotspots of the day. That social element now is pretty much all but lost now, unfortunately. It isn't entirely the players faults because the developers still have to create systems that encourage or at least assist in socializing. Instantly slinging random players together into 15 minute dungeon runs isn't the way to do that. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
1/09/12 12:21:56 PM#24
Originally posted by Loktofeit Which is why I find gamer's pleas for more innovation from developers so depressingly ironic. There isn't really much need to 'innovate', they just need to look at the mechanics that UO incorporated and work off that. I have so many fond memories of UO... I just wish that Tom Chilton hadn't turned the game into a boring item grinder with the Age of Shadows expansion... who not so ironically jumped ship shortly before the expansion release to move to Blizzard and work on WoW. |
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1/09/12 12:32:05 PM#25
This is the game I lost my teenage years to, when other people were in great outdoors i sat in my room playing this game.
I still go back to it for a month once a year, LOTS of good memories. |
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1/09/12 12:36:22 PM#26
Originally posted by BillMurphy I know I would. UO was my first MMO and is still the game I compare all others to. None have come close to providing the kind of true sandbox freedom that UO did. |
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1/09/12 1:25:04 PM#27
UO was great because it wasn't about loot and it wasn't really about stats.. you could GM skills quickly and get your stats situated and locked even faster. Only MMORPG I have ever played where nothing felt like a grind. Even the "grindy" parts you could generally just macro (wasn't frowned upon too much) while you were out/sleeping.
Only MMO where the game really started from day 1 and there wasn't an "end game" that was completely different from the rest of the game. Truly a sandbox, no other MMO has come close. MMO History: |
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1/09/12 1:36:28 PM#28
I wonder if bank sitting at Brit and conversing with everyone about your recent adventures is still being done to this day. |
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Hrica
Novice Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
1/09/12 1:38:20 PM#29
My first love.....ahh UO back in the late 90's with dial up trying to get back to my corpse at 5am, 3 hours before work..
I LOVE YOU UO!!!!! |
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1/09/12 1:42:36 PM#30
Originally posted by Hrica Haha, yeah. And the "rubberbanding" you did cause of server lag. Still didnt bother us. We didnt care if we would be walking around and lag out and have to log off and back on, only to have your screen turn black and white because you were killed by a wandering Mongbat. Man, I think i might install this after work.... |
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1/09/12 1:42:36 PM#31
UO's still amazing, you just have to know where to look to find the experience that caters to your preferences. When EA came along with their vision of Ultima Online, I had to bail: it's really nothing like the years surrounding T2A. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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1/09/12 1:44:32 PM#32
UO: One of the games that kept me from playing MMOs for years.
Glad you all had fun though. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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1/09/12 1:44:33 PM#33
Originally posted by Lawlmonster Yeah, I'll agree with you there, Lawlmonster. I bailed around the same time. I wonder what Serers are most popular now. I guess Atlantic(the shard I was on) is still pretty popular. |
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1/09/12 1:46:37 PM#34
Originally posted by Pharkas Last I played on official servers, which was around five years ago, Atlantic was THE PvP server, which was odd to me because I came from Great Lakes (probably one of the most comptetitive shards at the time, we always thought Atlantic was for the RP). "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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1/09/12 1:49:23 PM#35
*Open bottle of pink champagne while shaking* |
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1/09/12 1:53:09 PM#36
Originally posted by Lawlmonster Yeah, that is kind of strange. I was on Atlantic and it was pretty big with the RP(reason I was on it) I always thought Catskills was a big PvP shard as well. |
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1/09/12 2:09:54 PM#37
Originally posted by BillMurphy Depends really on what kind of game "they" would make Ultima out to be. If EA continues with the status quo and gives us another themepark / linear progression / gear based MMO with the UO IP tacked on top....it will be a swing & miss on most of the folks that look back on UO nostogically, or for those folks that are yearning for a virtual world experience that the original UO brought.
Being a staff member of MMORPG, I'm sure you're aware of Richard Garriot's new MMO project. Richard mentioned that he's been in some preliminary talks with EA about the possibility of leveraging the existing UO IP on his new sandbox MMO. While EA denys any such talks have occured, Richard says that a "spiritual successor" to UO will happen, whether or not it will officially include UO IP, or not.
With that said, Isometric games are making more apperances these days (Battle of Immortals, Diablo III, Torch Lite 2, and Lineage Eternal), and presents the right scope (from a money & time resource standpoint) to take a chance on a sandbox game that plays to a more niche audience in the overall MMO market.
So long as MMOs require 100s of millions of dollars to develop a complete polished game, the niche sandbox audience will never see a new MMO. The economics just don't add up. Besides, the sandbox audience will take a feature rich sandbox game in an cheaper isometric solution over a linear gear based game that has a bunch of pretty models any day. |
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1/09/12 2:18:09 PM#38
Same. I know a lot of people that rave about Ultima. I got a lot of the same experience MUDding at the time this game was in its heyday so I'm not sure how much I missed out, but I'd definitely love to see a couple of more games created in Ultima's spirit. Michael "MikeB" Bitton |
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1/09/12 2:18:22 PM#39
Originally posted by Pharkas Saddly, this part of UO wasn't there last time I decided to kick the old tires earlier last year.
Granted, I have been out of the game for over 5 years, and they've added a lot more cities & hotspots.....but when I logged in, the typical areas of West Brit Bank, Moonglow Bank were completely dead. I even traveled to all the new cities and couldn't find the same "Farmers Market" scene where people stood around advertising their wares or showing off their "phat lewt"
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1/09/12 2:23:54 PM#40
Originally posted by RajCaj That is sad, indeed. I wonder how they would handle a server cluster to make the shards more populated. Not sure how that would work with all the housing and want not. Probably the reason they haven't done it yet. |
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