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1/09/12 8:14:57 AM#61
Originally posted by Loke666 Thats why I believe that instanced housing in rift wont really make things worse because its already pretty bad. Now, in other games I would say it shouldnt be instanced, but in rift it doesnt matter. I'm on the same page as you, I remember when AOC was supposed to have drunken brawling in taverns. Now that was going to be awesome. Your dice example reminded me of the little games you can play in Fable with npcs in the tavern. What if there were some tables just sitting around and you sat at them and someoen came up and sat with you and you played a game. No queueing up for it and no instancing. You actually walk up to the table, you see who is sitting at the table, you choose to join them. Simple. Hopefully GW2's minigames will add a bit of what we want, but even then I dont feel like it will be enough. I still have high hopes for GW2's social interaction aspect none the less. |
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1/09/12 8:17:44 AM#62
Originally posted by lizardbones to be honest i don't care about wow it was the previous person who quoted me who brought up wow. the game needs to be either a sandbox or have a massive seamless world for non instanced housing to work. |
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1/09/12 8:26:18 AM#63
If RIft added that I would pick up my sub again. Especially if they had the customization like UO does.
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1/09/12 8:28:45 AM#64
Originally posted by Loke666 This. Thats the problem with themepark mmo's they are designed for players to be competitive against each other and not to socialize. |
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1/09/12 8:32:53 AM#65
Yup. Theme Park -> Instanced Housing Sandbox -> Non-instanced Housing Main NPC Cities -> Minimal Housing Functionality No Cities or Minimal Functionality In Cities -> Housing has more functionality Join the League For Gamers. |
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1/09/12 8:37:46 AM#66
Originally posted by marinrider Yeah, player houses wont make the problem larger, or at least not much larger. Few players sit in their empty house all day anyways, it is just a small sandbox feature that some people like. And yeah, that is what I was thinking about. MMOs always have taverns but no one is there. Conan spends a lot of time in taverns and they do have a huge potential for fun that is very easy for the devs to add without destroying the game balance. There are potentially a lot more you can add, just look on any outpost in GW with a holiday minigame in, it is really crowded and more socializing happens there during the few days those are on than during the rest of the year. But minigames don't have to be complicated, a simple game of nucklebone is fun as well, or throwing knives at a barrel or something. A boardgame that is a bit similar to chess but simpler and faster would be fun as well. |
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1/09/12 8:47:01 AM#67
swg cantinas were a hive of social activity, why? because players were dependant on eachother, in this case entertainer buffs. waiting for a shuttle always ended up in random social encounters. the medical center in swg was another social hub, people would queue to get doctor buffs. the image designer tents where you had to interact with another player to change your characters appearance, all examples of why swg was a great experience. other players make mmo's great not neccessarily the content or end game. |
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1/09/12 8:53:03 AM#68
Originally posted by dreamscaper Provided abandoned home removal is handled properly. City of Slums is the result otherwise. (We've seen that one).
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
1/09/12 8:56:41 AM#69
Originally posted by nerovipus32 Exactly. SWG had non-instanced player housing, but most players still visited cities because there was social interdependency in the game. Unfortunately, most players these days kick and scream if you design a game that "forces" them to interact with other players... what a sad time in MMOs we live in. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/09/12 9:10:01 AM#70
Originally posted by Ceridith Well, it seems that for 15.00 a month players bitterly resent any game mechanic that forces them to do anything not to their liking, and they expect it to be changed to cater to them. Strange days indeed. But as you and the others have stated, unless Developers provide some content unique to social hubs that at least is so interesting that players willingly flock to participate (if they are not to be forced) then the issue of dead social areas will continue.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/09/12 9:22:06 AM#71
Originally posted by Kyleran i bet if you gave them epics they would. |
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1/09/12 10:26:06 AM#72
Originally posted by lizardbones Same thing though. Whether it's a NPC or Player built city, cities need to have functionality that's part of game play. And that functionality has to be something players want to participate in and enjoy playing. Once upon a time.... |
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1/09/12 10:38:22 AM#73
Originally posted by Robokapp VG was onto this pretty hard before the updates stopped... If they ever get that game straight and turn it F2P, many of you guys will see how a world is done.. You actually had to buy your land in a housing area in the main world, then you had to really build it with supplies from crafting.. Just like boats.. It takes work, but you could have a house right there... |
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