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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 - Mass info for the uninitiated

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185 posts found
  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

1/08/12 8:08:22 PM#81


Originally posted by RizelStar
The first joke I'm going to say after tutorial is "LFG need a healer!!!!!" .... "Ahhh just fucking with you!"


HA, going to love the backlash.

BOOYAKA!

  Zetsuei

Apprentice Member

Joined: 8/21/03
Posts: 249

The one and only power

1/08/12 8:33:04 PM#82

Really REALLY nice job with this man. I've followed the game for a long time and I still found some new bits of information in this giant thing. I really hope anyone who has a interest in this game reads this. If this doesn't get you excited, then gaming is dead to you.

  wrathzilla

Novice Member

Joined: 12/04/09
Posts: 77

1/08/12 8:42:25 PM#83
Originally posted by dlld
Originally posted by Serelisk

There's no gear progression. At any level, there's a low barrier to entry for obtaining the highest-grade armor for that particular level... including maximum. 

So there would be a power difference in pve between a lvl 2 bumped to 80 and a 80 that passed the 80 gear barrier?

In gear? No.

Sometimes people  forget that as a level 2, you wont have access to all the abilities and traits that a level 80 would have.

Example: Warriors get 2 handed swords at level 15. If you only did PvE and went into a level 15 zone as a level 2, you wouldn't have access to all your utility skills (i think they get unlocked every 5-10 levels and you start with 1), all your weapons, and all your traits, even though stat & gear wise you were identical.

I mean, there had to be SOME incentive for hitting the level cap, right?

[EDIT] Also:

Originally posted by someone on the last page... ;P:

In Structured PVP you're a full level 80 with everything unlocked the moment you port to the PVP area.

 

In World PVP you automatically get sidekicked up but there is a gradation.  A level 20 sidekicked up is weaker than a level 40 who is weaker than a true level 80.  You gain levels in World PVP and enemies you kill drop loot like they were PVE NPCs.  You can level to 80 completely in World PVP without ever setting foot in the PVE world.

 

In PVE you can manually sidekick up to another player but it doesn't happen automatically. 

Sidekicking down in level (aka mentoring) does happen automatically.  If you go do a level 5 DE, you'll be the equivalent of a level 8.

 

This is still a little misleading, the power differences is because of traits and you utility skill unlocks. Also, in competitive PvP, all your weapons are unlocked, but not all your utilities/traits/elites etc etc.

  User Deleted
1/08/12 8:47:11 PM#84

  wrathzilla

Novice Member

Joined: 12/04/09
Posts: 77

1/08/12 8:48:53 PM#85

^^ Lol

  Khors

Apprentice Member

Joined: 5/13/10
Posts: 150

1/08/12 8:59:09 PM#86

This is great information, Chel, and thanks for shariing.

 

Everyone should be scratching their heads as to how ANet can privide so much more PvE and PvP entertaining massively-multiplayer mmorpg content, which they will, compared to most falsely advertised subscrption-based mmorpgs, but as a buy-to-play model.

 

For those that are familiar with ANet, already know the answer.  But many more with this information are hopefully more inclined to begin questioning and researching it.

 

A great game commith.

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 845

1/08/12 10:01:07 PM#87
Originally posted by wrathzilla
Originally posted by dlld
Originally posted by Serelisk

There's no gear progression. At any level, there's a low barrier to entry for obtaining the highest-grade armor for that particular level... including maximum. 

So there would be a power difference in pve between a lvl 2 bumped to 80 and a 80 that passed the 80 gear barrier?

In gear? No.

Sometimes people  forget that as a level 2, you wont have access to all the abilities and traits that a level 80 would have.

Example: Warriors get 2 handed swords at level 15. If you only did PvE and went into a level 15 zone as a level 2, you wouldn't have access to all your utility skills (i think they get unlocked every 5-10 levels and you start with 1), all your weapons, and all your traits, even though stat & gear wise you were identical.

I mean, there had to be SOME incentive for hitting the level cap, right?

[EDIT] Also:

Originally posted by someone on the last page... ;P:

In Structured PVP you're a full level 80 with everything unlocked the moment you port to the PVP area.

 

In World PVP you automatically get sidekicked up but there is a gradation.  A level 20 sidekicked up is weaker than a level 40 who is weaker than a true level 80.  You gain levels in World PVP and enemies you kill drop loot like they were PVE NPCs.  You can level to 80 completely in World PVP without ever setting foot in the PVE world.

 

In PVE you can manually sidekick up to another player but it doesn't happen automatically. 

Sidekicking down in level (aka mentoring) does happen automatically.  If you go do a level 5 DE, you'll be the equivalent of a level 8.

 

This is still a little misleading, the power differences is because of traits and you utility skill unlocks. Also, in competitive PvP, all your weapons are unlocked, but not all your utilities/traits/elites etc etc.

Actually, that's incorrect. Absolutely everything is unlocked for every player in structured PvP, including traits, utility skills, armor, armor components, weapons, weapon components and all elite skills for that person's profession. They're not holding anything from the player.

  Daddydazzle

Novice Member

Joined: 5/14/10
Posts: 409

1/08/12 10:10:31 PM#88

OP. thanks for this! lol. this is an amazing thread. very very nice job.

Experience is the best teacher.. if you can afford the tuition.

  star

Guild Wars 2 Guild Leader

Joined: 1/04/07
Posts: 1114

Deliciously Trashy

1/09/12 1:08:54 AM#89
Awesome thread!

/sealofapproval

Looking forward to see this develop, and hopefully snag a sticky.

  Chelmo

Novice Member

Joined: 7/12/04
Posts: 17

 
OP  1/09/12 1:31:32 AM#90
Originally posted by nblitz

The link right under Character Creation has a malformed URL.

 

http://%20http//www.youtube.com/watch?v=9EAaQp_3PVk&hd=1

Will fix that now, thanks.

  Chelmo

Novice Member

Joined: 7/12/04
Posts: 17

 
OP  1/09/12 1:35:21 AM#91

My posts are still marked as spam if I try to edit them. :-(

  ushtva

Novice Member

Joined: 11/28/11
Posts: 7

1/09/12 1:47:45 AM#92

Brilliant work OP, i take off my top hat to you.One question , is it true that we they will be adding new dynamic events to all the zones,including the starter ones,after the initial release?Also did they menton somthing about adding new weapons ie for future expansions or large patch contents? Thanks and keep up the good work :D

  sfc1971

Novice Member

Joined: 10/05/08
Posts: 423

1/09/12 2:02:02 AM#93

The Holy Trinity – Dead. Gone. And good riddance. There are no defined class roles in GW2. It’s not fun to hope that one person logs in so that you can actually play a game. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate.

 

Ah, yeah... communicate.

In Lord of the Rings Online the trinity is Guardian, Minstrel and Hunter... except that groups at launch USED to be 6, so what do you fill the rest with?

It had the captain, who has a debuff that makes any damage to a enemy heal the damage dealer instead. Don't get it? Okay, DPS heal thy self. It is a powerful feature combined with other captain skills it cannot quite replace a healing class BUT if players work together and have maybe an off healing class like a lore-master and adjust their tactics a bit...

And yet, for content that doesn't need it, you can see countless players insisting on the holy trinity.

Same with SWTOR, the Black Talon/Esseles first instance/flashpoint is so easy any class combo can run it. Again, if I had a penny of every wow kiddie who insisted on healer and a tank and two dps... it even was so bad at one point that a lvl 40 was in the group to get social points and a kiddie demanded we find a healer instead or we would all die...

Any MMO design got to remember that in a single player game any players inaction, stupidy and malice only affect himself. In a MMO game, they affect everyone else.

And here is ONE important feature missing so far... in game voice chat. Lotro has it and is so far the only one I know off. 

It will be VERY intresting to see if GW2 can pull it off. Not technically, other games have already done it, but getting the average WoW-kiddie, or worse GW-kiddie (a game with an even less mature player base) to let go off their notions of how a game should be played.

So far, in SWTOR a "new" tactic "small fry dies first" is throwing a lot players who just run to DPS on the boss and let the small fry kill everyone off. If that is already to complex to adjust too, imagine how they will deal with GW2, no healer to blame change of strategy.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

1/09/12 2:06:17 AM#94
Originally posted by Chelmo

My posts are still marked as spam if I try to edit them. :-(

Okay,sorry to be the spoil sport but if you are going to copy someone hard work at least give a shout out to the person who took the time to do it.

This info is from a GUILD called The Underground and a member called Badtothebones..

http://tu.guildportal.com/Guild.aspx?GuildID=19665&ForumID=219188&TabID=178431&TopicID=9852805&Page=3

Unless you are Badtothebones then please don't take credit for work you have not done.

Yes it loads of info and it's great info for the people who think GW2 being BTP will be lacking compared to a PTP mmo.

I linked this info the other day and copied a bit of it but i gave a shout out to Badtothebones for putting such a vast host of GW2 info together.

http://www.mmorpg.com/discussion2.cfm/post/4661183#4661183

http://www.youtube.com/watch?v=P8ymgFyzbDo

  User Deleted
1/09/12 2:06:56 AM#95

THANK YOU poster this confirms every positive feeling I have had about the game, indeed they ARE doing the cities with joinable events just like in the Fable RPG but they are greatly greatly elaborating on it, everything I hoped for, I will play it for that alone.

 

Also this needs to be stickied.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2724

1/09/12 2:09:10 AM#96

This a disgrace! Why is this topic not a sticky yet? :D I think it definitely deserves to be a sticky! Well done OP. A very indepth preview of what's already out there. So now we can link uninitiated posters who ask the same questions over and over again to this thread :)

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

1/09/12 2:15:59 AM#97
Originally posted by Azaria

THANK YOU poster this confirms every positive feeling I have had about the game, indeed they ARE doing the cities with joinable events just like in the Fable RPG but they are greatly greatly elaborating on it, everything I hoped for, I will play it for that alone.

 

Also this needs to be stickied.

This is a great city Vid  to watch.

http://www.youtube.com/watch?v=VqwbS4sMgoY

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Deolus

Advanced Member

Joined: 5/30/05
Posts: 392

1/09/12 2:55:36 AM#98
Originally posted by Sylvarii

Okay,sorry to be the spoil sport but if you are going to copy someone hard work at least give a shout out to the person who took the time to do it.

He already stated that the work is all his:

http://www.mmorpg.com/discussion2.cfm/post/4670829

  User Deleted
1/09/12 3:05:40 AM#99
Hello. Sticky s'il vous plaît :>
  aithieel

Novice Member

Joined: 11/08/06
Posts: 233

Always chaotic.

1/09/12 3:38:24 AM#100

Extremely good work! Thanks for all these info. Sticky is obvious choice for this thread :)

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