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1/07/12 9:23:48 PM#301
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1/07/12 9:38:08 PM#302
The real popular mmos are connected to............. Forum Wars , and it seems most of so called Veterans and Cellardwellers spend their time PVPing there creating bubbles of verbal bullshit insulting and trolling anyone with an opposite mindset. i ll wait a bit before i sub to swotor , and then make up my mind after having played at least 50% of whatever the game has to offer |
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1/07/12 11:21:10 PM#303
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1/08/12 8:40:45 AM#304
I am OK with the whole review except how can you give it an 8 for Innovation? decent but dumbed down graphics, same old questing system (voice overs are fine but they still only represent a spoken quest assignment and have been around in RPGs for a long time), 2 faction, action bar abilities... adds up to at most a 7 for Innovation... if that. Every F2P Asian MMO has the same elements in terms of "innovation". The only way that they have innovated is the spreading around of archetypes... though Rift has a better implementation of this, by far. So, yes, I think the game is very good and polished and has lots of value... but innovation? Nope. |
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1/08/12 12:36:45 PM#305
I love this game. It's innovative in many ways because it brings so much into the MMORPG genre that has been desperately needed for so long. |
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1/08/12 1:33:14 PM#306
Good review , The game is great and it will get even better , story is great and feels starwars all the way. Let other's learn from it . Good job so far make it even better. |
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1/08/12 3:04:32 PM#307
8.7 - surprise surprise. But then according to your recent blog entry http://www.mmorpg.com/blogs/staffblog/012012/22458_Community-Spotlight-Growing-Out-of-Gaming.html you "can't find an mmo you like" , you "can't stand WoW" but "Star Wars is a kind of a reskin of WoW" and you "realized your disgust of today's mmos" , this review is quite on the contrary. So something smells like fish here and one doesn't need 3 guesses what it is. Hint: $
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1/08/12 5:17:16 PM#308
Originally posted by VoIgore I love swtor and even though its good review they should have least gave it a month in to review it geesh. As for your comment i got a warning for mentioning them giving lotro rise of isengard (the biggest turrd of an xpac) a site xpac award? They even gave it an award when it wasnt even out yet at the time. Rise of isengard is the biggest $$ pos xpac in history to everyone else and 90% of people agree on that yet it gets an award? Youll probably recieve a warning sadly they consider truth to be trolling/baiting. please note this is not trolling/baiting im bieng serious and discussing a link that i replied to here. Thank you |
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1/08/12 7:56:07 PM#309
Good read but I didn't see an opinion on how the crafting would affect the ingame economy. Is there an auction market? How is the market run? What is the value of the items that can be crafted/discovered and how will that make your character more valuable as a whole? Some key things that stand out in a game (to me) and that are often missing in most mmorpg reviews. I have an idea. |
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1/08/12 7:59:12 PM#310
Might want to re-read the blog there, bud. It's our Community Spotlight. The post quoted there in the beginning is another user's post. ;) Michael "MikeB" Bitton |
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1/08/12 10:38:04 PM#311
"Visceral Star Wars Combat" why is visceral the new buzzword in the gaming journalism world? look at skyrim and every single review talks about the visceral combat but yea, that aside, there's nothing visceral about TOR's combat. literally WoW style 123 skill patterns. not to mention the raids which feature 100 dudes with lightsabers beating on giant monsters (which the devs said they wouldn't do in the video interviews lol) |
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1/09/12 1:14:32 AM#312
Originally posted by Inktomi The crafting at the moment is the way most crafting/professions systems are in mmorpgs shortly after game launch. They are supposed to be fun and maybe helpful to the player character as it progresses through game story. Game economics takes time. In a month or two it may be evolving, but for now it isn't really there or necessary. SWTOR is one of those games where you level through one story and if you like that you roll an alt and play another. |
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1/09/12 1:28:16 AM#313
My own review would be very long but ultimately it can be summed up with a simple history of MMO's according to me. Everquest took what had come before in terms of MUD's, Merdian 59 and Ultimate Online and refined it with a "modern" 3D engine and for the first time made MMO's worth of mass media attention. Then Blizzard came alone and purified EQ into a game that half a decade later has 10 million paying subscribers making them the same amount of money in a month as SWTOR's entire 5 year development budget. But while refining the game to be more accesible they also lost depth and the social richness. Many a WoW player quit not because of the game but because of other players. Lord of the Rings refined the WoW experience further by removing the two idea of two opposing sides and putting everyone on the same side. It added social stuff (music) and was one of the smoothest launches in MMO history (which at that time meant it actually ran on consumer grade PC's and the servers were not made of egg cartons) Then came War Hammer which tried to sell PvP as the main feature and like many others that tried the same, it failed. Then came Age of Conan with an interface from hell that could not be adjusted, poor chat functionality, broken guilds, a poor LFG mechanic, a sub-par crafting system and.... wait a minute... oh it has nudity so I am not talking about SWTOR. AoC failed, not because at its core it was a bad game but because it was a bad MMO. MMO's NEED working social functions. With WoW many of these were added through interfaces made by users. Something no other MMO company has apparently regonized. And so, we come to WoW. Two sided again but hard pressed to tell the difference (go ahead, compare Sith Juggernaut vs Jedi Warrior), a non-modifable interface, piss poor chat, a non-functional LFG, a bare-bones guild, broken group mechanics, a crafting system where crafting for yourself is out of the question and rares are entirely random and even materials for rares are one big but expensive crap shoot. SWTOR is a game, as a game it is pretty decent and a worthy KOTOR3. As a MMO... it just ain't there. Maybe 5 years ago it would have been great but this is 2012, some games are now over a decade old. Games have come and gone and you would expect a new game to learn from those that have come before. When Wolvenstein first was released, it was reviewed as great. That was fair but if you released wolvenstein today... would it deserve the same high praise or would you rightfully say that it is not worthy of a modern FPS release? I always had my doubts about Bioware being able to make a MMO and I have been proven right. Do you know how badly Bioware handled what is in essense an IRC client? No account wide ignore. It seems so basic, on a validated MMO server your real identity is known, so if I ignore you, why am I NOT ignoring all YOUR alts on all MY alts? It is a very basic element, now trolls brag in chat about how they don't care about being ignored since it is not their main char. Any basic IRC client handles this better, it is not difficult to test and IRC clients are available opensource. They could hire one developer, pay him for a month and get a fully functional IRC system in the first 6 months of development? It gets tiring to see the same pisspoor chat functionality year after year for over a decade if not longer. |
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1/09/12 2:44:05 AM#314
I have now assassin lev 50 and bounty hunter lev 30. I never had so much fun in my life in any game. This game have everything from single play to multi play expirience. World pvp is amazing and battles on Ilum are epic. I think i would level all empire classes to 50 after i get battlemaster pvp gear for my assassin, what is really hard and you need to spend much time in bg or daily quests to get that. What i specialy like is that you get some revard for fighting oposing faction players in world pvp not like in most of the games where you get nothing for that. Simply it is a dream for star wars fan. Now i must go, my girlfriend Ashara is waiting for me on Tatooine and we go to kick some ass. Last thing--where you can find game with so much romance like you have in swtor? You can even marry your favorite companion :) |
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1/09/12 2:46:19 AM#315
The only good part of swtor is the voice over. The problem is that Bioware has probably put too much money and effort into it, and not into the rest of the game. And while I like voice over, I'm on my 2nd character now, and I now tend to skip the non-class quest conversation. The other quests are just repeats. The reason why I stay playing, is because it's a star war game. Most part are pretty basics: - space combat is a mini solo game. - crafting is way too simple - many many many bugs. None of the bugs I reported during beta are yet to be fixed. - graphics are basics - no long term end game - ... and many more, the list is simple too long |
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1/09/12 3:17:25 AM#316
Originally posted by maccajnr Just trying to be a Devil's Advocate here. In RED above. "If half of what you tell me is a lie, how can I believe any of it?" |
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1/09/12 6:29:16 AM#317
This game has 2 routes to the end, empire and republic which are pretty much 100% unique. I have not seen that in an MMO for a long time. The ammount of stuff to do on each world gets bigger with each world ( couple of exceptions like the small world Quesh). The voice acting is great and gives a good feeling for the game. I am in a big guild moved over from WoW. I notice alot of people in my guild rushed to 50 and said it was getting a bit boring. After chating to them they adimitted that they mostly just space bar to skip all the voice sections so they can rush to 50. You really loose something doing that this game you need to put in a bit more effort and take it slower that you usually would to get the most out of it, you wont regret it.
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1/09/12 6:33:20 AM#318
So go to daoc then.? |
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1/09/12 7:44:43 AM#319
I love the sandboxers on this site: "sandbox is the future" no, it was the past. "Player run economies" because that worked out so well for SWG. "Minecraft cities" which even people admit is not logically possible. "giant open world pvp" somebody really likes to play I 1v1 your class into the ground beause I suck at teamwork, and have no friends. "meaningful crafting" ah you want a game where you can sit around and just craft because you don't like raids or pvp. Like the Original poster even said, this is about Evolution, not revolution. Games that try to Revolution method end up failing because they are doing too much too soon at the same time. You end up ruining certain parts of your game because so many parts of your game are new and can't all have a massive dedication towards perfects soo many unique systems. But just my opinion, the review was a little high, its a good game, but like he said were reviewing it how it is, not what it will be. I would give it a 8/10, as it loses points for laggy pvp, unfixing UI, bland Guild systems and a few noticable bugs the farther you get towards end game (35+) Oh and Eff the fact that Same gender romances wern't in the game at launch. |
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1/09/12 3:16:31 PM#320
Originally posted by GMan3
Also, what are you talking about regarding quests? I have never had my choices effect the details of a quest or the requirements. Your class can effect a few of the quests that are shared with other classes. You can end up having to do an additional quest if your light side/ dark side choice means you haven't satisfied a quest giver, but the story doesn't branch and the quests don't change based on your dialogue. On my Imperial Agent Operative, I routinely tell the Sith to go stuff it, but they keep entrusting me with their most sensative missions. I'll get an occassional bit of dialogue scolding me for being too concerned about civilian lives, but even fighting the Empire every step of the way as a Light Side Imperial, nothing has played out any different due to my choices, aside from the occassional "well, you failed this, so go do that" additional quest step. The problem(s) with crafting are that it's far too dependant on the RNG (Random Number Generator), whether it be Reverse Engineering to try to get the blue (and then purple) schematic, or hoping for exceptional gear, it's all about the RNG. If you are lucky, you may make a profit, if not, you will go broke. Also, the economy is a mess because crafting was never balanced with the economy in mind. Sometime's you are gates by "common" materials that end up being too rare in practice, which boosts market prices for those materials. The rare and epic materials are so rare, that whether you send your companions on missions, or buy them on the market, you will never get them at a price that allows a profit, except for the rare RNG blessed exceptional results. (A lot of times, there are NPC sold alternatives for things, either straight cash, commendation based or based on other currencies, which end up capping the price you can charge even for the better wares you manage to produce). The results are a mess, with some crafted goods flooding the market and forcing people to sell at 70% of the automatically recommended prices (which already are too low to produce profit), other items are far too rare, because most crafters after getting repeatedly burned just stop trying to sell certain items. You'd think scarcity would raise prices and profits, but the resistance vs. price levels that are able to produce profits are so high that you just can't sell enough for things to balance out. Most people just don't have the money to spend. The cash sinks are so severe that most people who keep pace with their skills and obtain or upgrade "mounts" when able to just don't have enough cash to support the economy. Nerfing slicing made things worse, not better, because that money not only could help subsidize crafters, but it was a major source of disposable income for people who don't craft to use to buy crafted goods. Don't get me started on Modifiable Items. Cool idea on paper, but the economy needed to be balanced around it, which didn't happen. They should have just given players what they wanted, either transferable skins or an appearance tab, rather than insisting on doing it their way, which has just created a mess in the player driven economy.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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