Trending Games | Final Fantasy XIV: A Realm Reborn | Guild Wars 2 | EverQuest | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,613 Users Online:0
Games:760  Posts:6,312,021
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » UO's housing system, it's history, problems, and solutions

8 posts found
  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

 
OP  1/08/12 1:19:21 PM#1

I thought I'd post this because UO really went through it all, all the problems, and had some great solutions. This is good stuff for any game that wants to have houses for players. There's solutions in here for anyone, any game style. Housing can keep players, because the more you have into it, the cooler it is, the stronger the desire to keep it is. It's harder to quit a game where you have "ownership" and the greater investment into it.

In the beginning, UO had about 20 different structures that you could build, with variety in sizes (and cost) and styles. This ranged from small one room houses to larger multi-room houses/workshops, to larger still towers, and to keeps and castles. These were non-instanced, and could be placed where ever the ground was flat enough and didn't have obstacles like boulders and trees (there were other obstacles, some quite frustrating, too).

UO started as a totally Sandbox game, and these were some of the functions of houses:

  • You could set anything down anywhere, stack things on top of eachother, whatever you wanted to do. UO had a lot of difefrent sorts of containors that you could also set down anywhere, stack, and you could store items in them up to weight limits. You could also build or buy furnitures, chairs you could sit in, tables you could put things on, wardrobes and bookcases you could store things in. But anyone could pick things up too, open your containors if they were'nt locked, etc. Some containors came with a key and you could lock them, and if they held enough weight players couldn't pick them up. These were "safe" storage, except that there was a lockpicking skill for thieves.
  • Your house came with a key, and you could also actually add locks to doors (and get a key for it), or even change the locks (and get new keys). You had to have this key on you and actually "use" it to unlock a door, and then you had to "use" it again to relock the door.
  • You bought a "Deed" from an NPC, and then you found a fairly flat piece of ground large enough, and then you used the deed and placed by hand a ghostly image of the structure.
  • Houses each had a house sign, and you could "use" this sign (by double clicking it) and get a pop-up that allowed you to "Name" the house. The house sign also showed the name of the character that owned it. Other players could single click the house sign to see the house name, and who owned it.
  • Houses were very expensive in the beginning. It took quite a bit of effort just to get a small house, and it took guilds working together to build larger structures, and it was a very long time and a newsworthy item when the first tower was built, and then again when the first castle was built.
  • To give you an example, the first tower was built by a large group called The Mage Tower. What this was was a community that formed before UO was released, on a very popular web site. It was the message board for everyone who wanted to talk about magery in UO. A board that was at least as active as this board, to give you an example of the numbers of players involved. But that was divided into 3 "shards" that UO started with, and a little more because some players held off starting UO until they added about 5 more shards a week or two later (remember that UO was the first truly massive MMORPG, and there was a lot less people who even knew that such a game could ever be made.)
This is where the problems started showing up:
  • Players could pick your locks and gain entry to the house and it's containors, and take whatever they wanted. And since there were very slow times, there was a lot of opportunity when no one was around.
Solution:
  • They made door locks unpickable.
New problem:
  • PKers (UO was wide open PvP) would hide and wait for someone to "unlock" their door, charge them, kill them, and loot not only their house but take their house key too, so they could get in again later unless the player changed the house key on their door. Smart players got in the habit of teleporting to their house without their house key, searching the area to make sure it was safe, then teleport back to the bank and get the key and go back (this really didn't take very long). Unfortunately, not all players are either smart or patient enough.
New solutions:
  • UO removed the key feature from the doors, and allowed you to simply lock or unlock doors without a key, and they allowed house owners to automatically "unlock" their doors by "using" them, and the doors would remain locked when they were closed. You could set your door to be unlocked by setting it that way.
Other players could still pick up your items, and players couldn't invite others inside unless they really trusted them. Some players would actually infiltrate guilds to get inside their guild houses where there was a lot of stuff stored.
 
Solution The Lockdown, this is a great feature:
  • UO added a "lock down" feature, where a player could lock down items where they are in their houses. No one could pick them up until the house owner "unlocked" the item. What was so great about this besides the obvious was that it allowed for players to create museums and show places for the public. UO had items that were very rare, some one of a kind rare, and it also had specially named items from major events. Players could also write books to describe these things, or tell their stories, and lock those down next to the item. Players even made libraries, where they could safely display books of lore or even just player written fiction. Players could make veritable temples to whatever they wanted. And all this was for public display and consumption.
New problem:
  • Some few thieves were good enough to sneak right past the owner, into a house unoticed while the owner walked in, and wait until they unlocked things, and then steal those things right in front of the owner, and run. This was done only for valuable, rare type collection stuff, or for uber gear.
Solution:
  • UO added a function where a player could search their house "automatically". They could use a skill called "detect Hidden", or access their house sign and click a "search" button. This did a search and told the owner if anyone else was in their house, hidden or not. Some players still had things stolen, just because we get lazy sometimes.
Player vendors at houses. These were NPCs that a player could place in their house, or on the front steps or porch, load them with what they wanted to sell, give it a selling price, and let other players buy off these vendors at anytime. So players could sell their goods even when they weren't there. UO didn't have Auction Houses set up by the game. The only auctions in UO were special player run events. These events were where the best stuff, rare items and uber gear, was usually sold through bids. This was great, "realistic", and something that the game Auction Houses miss out on. This added a special flavor to the game, an all new and different play feature, and was social to boot. But the player owned NPC vendors also added shops owned by players of all sorts, that ofefred what players made as well as loot they wanted to sell. Most players would get to know the owner by chance encounters, and owners were always asking buyers if they could improve their shop, their offerings, how they could be better. because they were in competition with all the other players to sell usually the same stuff. "Location, Location, Location" made some housing spots very valuable, and players even bought and sold these spots just for the investment in them.
 
"Urban Sprawl": UO's world just wasn't large enough. Eventually, all the spots where a house could be placed had a house on it. The game world just wasn't built for it, and everywhere players went there was houses. The seemed to be few wild places left, and those that were there just weren't very large (and even so, still usually had a small house or two there).
 
Now, in one sense there was a benefit to this. Houses were used as hubs for these areas. Players could resupply themselves with spell reagents or bandages to continue hunting the area. But mostly, it was just a negative, as the entire world seemed stuffed with houses.
 
A huge world, and properly engineered to keep wild areas wild is what's required if a game wants to go this route.
 
"Laaaaaagggggg!!!!"
A key problem with such a world is the numbers of items. It's not so much one house, buth when a player runs into an area full of house and his computer is trying to load up thousands of items, there's gonna be lag problems. UO had a range on these items, like all games. But it was too condensed, too much, even in a small area.
 
Solution:
  • UO made it so that the player didn't start loading all the items in a house until they actually entered it. They did it in such a way that worked very well. You might get a very brief pause, but that was it for most players.
  • This caused a new problem that they never fixed, at least in my mind. Players like to decorate and make their house "special", and that includes placing items on their porches, steps, and even on the open top floor of their towers and castles. I think that a limited system of viewable items here would be very good. If a game has instanced interiors, like Skyrim for example, that automatically does this...just sayin'.
Customized housing system. This was one of the best thngs I've seen for MMORPGs. Instead of a predesigned house, you placed a foundation. And then you could build it up any way you wanted, within some realistic construction guidelines. In other words, you needed to have something below the second floor for it to be supported by. This could be walls, or it could be support pillars, or projection arches below it.
 
Basically, UO gave you a wide variety of walls, stone, woods, stucko, and in a variety of flavors. They also had short knee walls. Each wall could be with a window or without. And these all came in short sections. So if you had a foundation that was 50 feet wide, you could pick and choose each 5 foot wide section along that wall. And you could place a variety of door types in place of a wall. And you could add interior walls anywhere along the inside floor plan, or doors. So you could really make it pretty much any way you wanted as far as floor plan.
 
Even the floors had a lot of options, ans they eventually added carpets.
 
Then, you could add items, furniture, etc, anywhere you wanted. Players could really decorate this up and it made for some really great places. The libraries, temples, museums, it was all enhanced. Of course, some players have no eye, and really made some monstrosities, heh.
 
You could leave upper floors open (no floor) for that Great Hall look too.
 
Well, I think I've pretty much covered it. I know this answers some problems I've seen posted in other threads. I hope this not only gives some answers, but even raises some questions. I think player constructions, including in cities, is a very big part of the future of MMORPGs.

Once upon a time....

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

1/08/12 2:39:51 PM#2

nice read, ty

  sazabi

Novice Member

Joined: 3/18/07
Posts: 396

1/08/12 2:53:15 PM#3

interesting.

some of the solutions are a little too hard on the sandbox concept however.

the item lockdown for example is unneeded if you can detect the thieves with 'search hidden'.

this would still allow infiltration through social means which should always be a feature in those mmos that are more social.

all kinds of 'permission' concepts that some new games have would work pretty well.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

1/08/12 3:00:45 PM#4
Originally posted by sazabi

interesting.

some of the solutions are a little too hard on the sandbox concept however.

the item lockdown for example is unneeded if you can detect the thieves with 'search hidden'.

this would still allow infiltration through social means which should always be a feature in those mmos that are more social.

all kinds of 'permission' concepts that some new games have would work pretty well.

its a pretty common aspect of sandboxes that you have to sacrifice some sand for practicality. people: the reason we can't have nice things.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/08/12 3:13:40 PM#5

That is one heck of a great post, Amaranthar!

Some to add to the part about Lockdowns:

Locking down items was the result of trying to find a reasonable solution to the random theft, by players and NPC, of items at player venues. Kazola's, Serpents Cross, the YMCA and several other venues went through an almost daily routine of busting out the carpenters to replace the furniture that was taken or broken during the course of the day.  Originally, the content team would do what the playerbase coined as 'blessing' the venue - showing up to manually dress up and lock down the amenities. Tying up a dev for a few hours (even with 'brushes' laid out to 'paint' requested dressings onto the location) just became an incredibly unweildy process, albeit a fun was to interact with the community.

Giving players the tools to lock things down allowed more players to create establishments, freed up the content team members, and also elminated the issue of perceived favoritism when it comes to which venues got items locked down and which didn't.

 

That was a really great overview of UO's housing. Would be interesting to see one for SWG and one for DAoC from people familiar with those system, too.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Hatewall

Novice Member

Joined: 8/17/04
Posts: 127

1/08/12 3:30:12 PM#6

For the life of me, I don't understand why there hasn't been a UO 2.

  NightCloak

Novice Member

Joined: 11/06/07
Posts: 456

1/08/12 3:39:43 PM#7

The housing in SWG was similiar to that of late-development UO.

You had limits on items you can lockdown in SWG based on house size. There were zones you couldnt build a house.

 

Really, UO did it well. For a long time I knew one of the richest people on my shard gained his fortune by being a thief. He would steal people's keys and their house rune and loot the house.

 

I'd be one for a well made UO2.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/08/12 3:41:34 PM#8
Originally posted by Hatewall

For the life of me, I don't understand why there hasn't been a UO 2.

Because to create it would require more than updating a roster database and some jersey logos.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth