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News & Features Discussion  » Dark Age of Camelot: The 10 Year Interview

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62 posts found
  Honeymoon69

Novice Member

Joined: 11/30/07
Posts: 668

1/04/12 5:14:33 PM#21

 Alot of us play 24hrs to defend the relics.  PPL would get up 4AM for the relic raid, 99% of ppl would put down whatever they were doing to go defend the relics.  No other mmo have such impact on players. 

  Jimmac

Hard Core Member

Joined: 2/28/10
Posts: 1676

1/04/12 5:23:40 PM#22
Originally posted by Truelevel

People seem to forget the best part about DoaC was Strategy... thats why one experienced player was able to take out A small group... and A small experienced group were able to take out multiple groups. There are a few counters for stealth and Mesmerize (atleast when I played)... so instead of trying to "Dumb Down" the game you guys should wise-up and try to learn how to PvP successfully.


 

Agreed. I forgot about stealth though. I wouldn't go back to the game if stealth in it's current form is still in the game. It is a completely pointless aspect of the game, and ruins the experience everytime I go back. If it weren't for stealth, I'd have played so much more.

  Khors

Apprentice Member

Joined: 5/13/10
Posts: 150

1/04/12 5:50:29 PM#23
Originally posted by kishe

If only they upgraded the graphics engine and modernized the UI, I'd be back in a heartbeat.

. . .yep and give me a classic pvp server to start fresh on, and I'd be all over that.  What a wonderful experience DAoC was and too bad it had dried up, and as mentioned, way too bad that WAR was nothing remotely as well designed or implemented with their pvp as it should have been.

 

Hehe...all this reminiscing makes me sad. :)

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

1/04/12 7:24:34 PM#24

I played EQ for like a year and wanted to break something the whole time.  DAoC improved upon so many things that I was THRILLED and ended up playing for 5 years.  The end game RVR is something which just hasn't ever been matched.  The combat positionals, reactive abilities and strategy have been a hole that nothing has filled since I left.  Working towards new RVR abilities really gave you a reason to PVP.

That being said, yes there were a few issues that were lame, such as casters who couldn't cast once combat was entered, so they were always free kills to stealthers.  Also, it could sometimes be very slow on the frontier when you were trying to find some action.

If they gave the game an update and a UI overhaul though, I would jump back on board for sure.  DAoC 2 will always be the dream.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

1/04/12 7:32:10 PM#25
Have to agree...

DAOC had some of the best PvP available. It wasn't neccesarilly the actual combat as much as the coincidental contact with the enemy. Oppertunity everywhere to play & do whatever you liked.

Hide in a pass for hours scouting for groups passing.. so u can direct the ambush about to take place. It was free form and 100% enjoyable!

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  Phirmware

Novice Member

Joined: 11/27/09
Posts: 37

1/04/12 7:35:35 PM#26

I agree. 

 

Update the graphics and the UI and I'll jump back on my friar in a second.  To this day, he's still one of my all time favorite MMO characters.

  Comaf

Apprentice Member

Joined: 7/13/10
Posts: 1135

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

1/05/12 1:39:02 AM#27

Originally posted by Sylvarii


Originally posted by kishe


If only they upgraded the graphics engine and modernized the UI, I'd be back in a heartbeat.



I agree..


Mythic should never of made WAR,they should of made DAOC 2.



 


Signed.  It's readily apparent they killed off daoc (life support I suppose) so that all focus from Mythic went into Warhammer.  Then they took out the 3rd realm, added instanced pvp, and ignored everything that made daoc so fun (Darkness Falls, unique classes and races that are fun fun fun!, simple castle siege at various levels in a persistant environment, list goes on).


 


  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

1/05/12 1:48:30 AM#28

It always baffles me how a company who did something so right could turn around and use that experience to make something so wrong.  I only briefly played WAR, but the buzz wasn't very good and it was already dying by the time I decided to take a look at it.  I just don't see how they would leave out 3 realm RVR, which was the central hub of DAoC.  If something works then.... change it??

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

1/05/12 2:05:19 AM#29
Originally posted by Raventree

It always baffles me how a company who did something so right could turn around and use that experience to make something so wrong.  I only briefly played WAR, but the buzz wasn't very good and it was already dying by the time I decided to take a look at it.  I just don't see how they would leave out 3 realm RVR, which was the central hub of DAoC.  If something works then.... change it??

Mythic was "obtained" by EA games in order to put more cash into the development of Warhammer. BOTH EA & GamesWorkshop told Mythic staff that they could NOT have the Trifecta of perfection (3 realm RVR) in favor of a more classic WoW-Clone 2-side system in order to rake in the WoW kids.

 

Then, they continued with this trend by dumbing down the UI to pastel crayon drawn UI elements (huge inventory icons, dull & uninspired "DPS" gear system etc etc from WoW), and overall they ruined the "Mythic" experience that Warhammer Online COULD have been.

 

Now, Mythic is a shadow of its former self with more than 80% of it's already dwindled staff cannibalized for SWTOR. I'm told that staff is now perminantly part of SWTOR, and will NOT be returned to Mythic's HQ for DAOC.

 

Finally, if all of this were NOT sad enough EA have proclaimed FIRMLY that Mythic will NOT be allowed to "risk" making DAOC 2. They want ALL of their attention focused on their 100+million dollar WoW-clone project "SWTOR". Besides, MOST if not ALL of the talent from pre-DarknessRising went to that new "Spiritual Successor to DAOC" Sci-FI MMO once they were FIRMLY told in-house that DAOC 2 was going to never be done.

 

I for one, PRAY that DAOC 2 is NEVER made, and that is ONLY because EA-Mythic-Bioware will try to clone elements from SWTOR (2nd-hand WoW cloning?) for DAOC 2. It'd be a horrible travesty should EA-Mythic-Bioware do ANYTHING related to DAOC 2, as they'd only mess it up completely & tarnish the DAOC franchise's name.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  Dranny

Hard Core Member

Joined: 10/04/06
Posts: 275

1/05/12 2:11:31 AM#30

Originally posted by MikeB




Originally posted by BillMurphy







Originally posted by kishe






If only they upgraded the graphics engine and modernized the UI, I'd be back in a heartbeat.





I can wholeheartedly get behind this.  Make the UI new and shiny, add some features, and update the visuals.  Hell put some money behind the questing to bring it up to speed too.




DAOC 2 could literally just be a remake and so many people would find out they love this sort of warfare.  /shrug




I hope one day.







 




I could totally get behind that. I never got a chance to play DAOC in its heyday and from what I hear WAR only scratched the surface of how good DAOC's RvR was.





 


Same here 5 of us used to play back in the day and we all miss the game and would be back in a heartbeat if it was updated.


  Dranny

Hard Core Member

Joined: 10/04/06
Posts: 275

1/05/12 2:16:13 AM#31

Originally posted by Fadedbomb


Originally posted by Raventree


It always baffles me how a company who did something so right could turn around and use that experience to make something so wrong.  I only briefly played WAR, but the buzz wasn't very good and it was already dying by the time I decided to take a look at it.  I just don't see how they would leave out 3 realm RVR, which was the central hub of DAoC.  If something works then.... change it??



Mythic was "obtained" by EA games in order to put more cash into the development of Warhammer. BOTH EA & GamesWorkshop told Mythic staff that they could NOT have the Trifecta of perfection (3 realm RVR) in favor of a more classic WoW-Clone 2-side system in order to rake in the WoW kids.


 


Then, they continued with this trend by dumbing down the UI to pastel crayon drawn UI elements (huge inventory icons, dull & uninspired "DPS" gear system etc etc from WoW), and overall they ruined the "Mythic" experience that Warhammer Online COULD have been.


 


Now, Mythic is a shadow of its former self with more than 80% of it's already dwindled staff cannibalized for SWTOR. I'm told that staff is now perminantly part of SWTOR, and will NOT be returned to Mythic's HQ for DAOC.


 


Finally, if all of this were NOT sad enough EA have proclaimed FIRMLY that Mythic will NOT be allowed to "risk" making DAOC 2. They want ALL of their attention focused on their 100+million dollar WoW-clone project "SWTOR". Besides, MOST if not ALL of the talent from pre-DarknessRising went to that new "Spiritual Successor to DAOC" Sci-FI MMO once they were FIRMLY told in-house that DAOC 2 was going to never be done.


 


I for one, PRAY that DAOC 2 is NEVER made, and that is ONLY because EA-Mythic-Bioware will try to clone elements from SWTOR (2nd-hand WoW cloning?) for DAOC 2. It'd be a horrible travesty should EA-Mythic-Bioware do ANYTHING related to DAOC 2, as they'd only mess it up completely & tarnish the DAOC franchise's name.



 


I agree as much as i would love a DAOC 2 i fear it would just be another money making project for EA rather than a fantastic game that was and still is for many Dark Age of Camelot


  fadis

Novice Member

Joined: 12/16/09
Posts: 473

1/05/12 3:22:17 AM#32

If only DAOC had full voice overs... :D


  garrett

MMORPG.COM Staff

Joined: 6/30/09
Posts: 239

1/05/12 9:34:32 AM#33

Best PvP in any MMO ever....Best system to get into PvP by having multiple Warzones.


The idea of 3 factions was also the best ever!


Sadly 2 faction warfare came later with WoW and every game copied that.


Now -a- days with instancing so common, you could set up an amazing warzone system for a game.


Also, no other game has been able to capture faction pride like DAOC. They talk about it, but no one has come close.


One of the best MMOs ever and sadly people copy WoW....


  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

1/08/12 7:44:23 AM#34
Originally posted by finnmacool1

I would love to know where the author came up with daoc long being heralded as having the "best" pvp. Of course the die hard daoc fanatics would say that just like the die hard vanguard players claim that game to be the best game ever despite reality.

The reality is daoc has always had the worse pvp. Level is more important than skill(mitigated these days by bgs with about a 5 level spread). CC has always been ridiculous. Absolute horrible casting system for any pvp game. Lets see some guy 3 football fields away is looking at me funny so it interrupts my spell? really? Now i cant even attempt another spell for 5 secs? really?

Assaulting/defending keeps is the only semi fun pvp in daoc. Every other encounter goes one of two ways:

1. Zerged

2. Drive by mez,focus fired down while you cant fight back.

Neither is fun,neither involves skill,and neither is remotely rewarding.

DAOC PVP took tons of skill, i think you're only criticising cause you didn't have any. simple things like breaking /stick to spread and position properly on inc made CC not that big of a deal. Hard interrupts on spells, again, required a little more brains than wow-style just keep on spamming the button, you actually had to move/kite and reposition.

One of the best things about DAOC PVP that noone's mentioned is the fact that a well-organised & played 8man group could wipe whole zergs of crappy players, which meant the side with the biggest zerg didn't always win.

Plus i am yet to find an MMO - ever - that comes close to the thrill level of a pitched lords room battle, or the rush of darkness falls changing hands, or an 8-man battle that's still going after 10 minutes...

awesome game. it's still hard to fathom why they wouldn't make a daoc2.

  Cravex14

Novice Member

Joined: 7/31/11
Posts: 5

1/08/12 1:58:31 PM#35

Let's goooo Dominus!  Hopefully they bring back some of the Daoc charm


  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 482

1/08/12 4:25:42 PM#36
Originally posted by Polarisation
Originally posted by finnmacool1

I would love to know where the author came up with daoc long being heralded as having the "best" pvp. Of course the die hard daoc fanatics would say that just like the die hard vanguard players claim that game to be the best game ever despite reality.

The reality is daoc has always had the worse pvp. Level is more important than skill(mitigated these days by bgs with about a 5 level spread). CC has always been ridiculous. Absolute horrible casting system for any pvp game. Lets see some guy 3 football fields away is looking at me funny so it interrupts my spell? really? Now i cant even attempt another spell for 5 secs? really?

Assaulting/defending keeps is the only semi fun pvp in daoc. Every other encounter goes one of two ways:

1. Zerged

2. Drive by mez,focus fired down while you cant fight back.

Neither is fun,neither involves skill,and neither is remotely rewarding.

DAOC PVP took tons of skill, i think you're only criticising cause you didn't have any. simple things like breaking /stick to spread and position properly on inc made CC not that big of a deal. Hard interrupts on spells, again, required a little more brains than wow-style just keep on spamming the button, you actually had to move/kite and reposition.

One of the best things about DAOC PVP that noone's mentioned is the fact that a well-organised & played 8man group could wipe whole zergs of crappy players, which meant the side with the biggest zerg didn't always win.

Plus i am yet to find an MMO - ever - that comes close to the thrill level of a pitched lords room battle, or the rush of darkness falls changing hands, or an 8-man battle that's still going after 10 minutes...

awesome game. it's still hard to fathom why they wouldn't make a daoc2.

Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.

Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.

Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.

I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

1/08/12 5:47:35 PM#37
Originally posted by finnmacool1

Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.

Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.

Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.

I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.

lol at lack of skill in DAOC... that's why it's so widely regarded as the best PVP MMO of all time... 

noone competent ever died to instant mez, rofl...  

i've played every major mmo (and some minor) since and including UO...

level made zero difference in DAOC because everyone in the frontiers was 50...

another reason why DAOC's PVP is so great is that it had less gear disparity than most...

 

 

 

  Comaf

Apprentice Member

Joined: 7/13/10
Posts: 1135

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

1/08/12 7:52:11 PM#38

Edit: MMORPG.com did not ask this question.  With all respect, would it not have been the very first question on the board? 

MMORPG.com:

When is the promised Origins Server going live?  Been what, 3 years now? 

Stuart Zissu:

...crickets.

 

  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 482

1/08/12 10:05:10 PM#39
Originally posted by Polarisation
Originally posted by finnmacool1

Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.

Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.

Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.

I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.

lol at lack of skill in DAOC... that's why it's so widely regarded as the best PVP MMO of all time... 

noone competent ever died to instant mez, rofl...  

i've played every major mmo (and some minor) since and including UO...

level made zero difference in DAOC because everyone in the frontiers was 50...

another reason why DAOC's PVP is so great is that it had less gear disparity than most...

 

 

 

I would argue that its the lack of skill needed that leads people to make the ridiculous claim of daoc being the best pvp game.

Competant and incompetant alike die every day in every bg due to insta mez rofl...

The first 2 years at a minimum level was a major factor... Its only now with 5 level bg spreads that it is somewhat mitigated. Take a level 40 out to the frontier and see how well you do, being so skilled and all.

I have played every major mmo since eq1 and many minor ones, what is your point? eq1,ao,ac1,daoc,EnB,Shadowbane,LotR,rift,eq2,Vanguard,eve,9dragons,2moons,AoC,Tabula Rasa,DDO,Wow,WaR,Fallen Earth,CoH,probably a dozen more i cant remember off the top of my head.

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1209

1/08/12 10:42:04 PM#40


Originally posted by 77lolmac77
Apparently this game "Dominus" is supposed to be a spiritual successor to DAOC, which I never played. Not sure why the two faction gameplay became so popular (maybe because of WoW) but as far as I'm concerned 3-6 is a good number. Darkfall had 6 and that was pretty cool.

I know, i know, its said they have some of the minds that worked at some point on DAOC.
My trouble with Dominus is, that even the opening screen of the Homepage turns me off.
Aestheticaly it seems to be a game for Starcraft players and i dislike Starcraft wholeheartly.

Be it The Secret World, Mechwarrior Online, dead SWG, i like Science Fiction Settings or Real World Settings but Dominus makes me instantly move my head, my eyes away of it (and usually i have a high tolerance to optics).

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
The Very Model of a Modern Major General (Grievous): http://www.youtube.com/watch?v=SoiQw7kPqf8

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