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1/05/12 8:22:29 PM#21
Originally posted by nerovipus32 I totally agree with you i miss the days where people having to earn there things and just not given to them on a platter, unfortunaly everyone wants those shineys.. the WoW affect is killing MMO's and every developer seems to be following suit.. it seems there listening to the wingers to cause there the ones giving there money over... to the OP i dont like the idea cause it just making MMO's even more casual but wateva each to there own |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/05/12 8:37:42 PM#22
Originally posted by Jenadara
This makes me sad, its like saying "you played through halo campaign once...so next time around they only have BB guns" I mean you've already done the content once.
What happened to playing games for FUN. you're not having fun? go do something else!, look at pron, go ride a bike. say "hi" to your wife...freaking make a cow out of jelly beans....do SOMETHING. But continueing to play a game after the "fun factor" is done...is stupid, |
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1/05/12 8:44:02 PM#23
Originally posted by DewmOriginally posted by Jenadara Problem is that most of the fun is done as a max level player/high level player, which has acess to the most contents. In Vanilla WoW, if the only thing I liked was Old AV, but I liked it greatly, I would want to play different classes in it. Problem is, I can only play Old AV as a level 51+. This means I have to grind 51 levels to get to a feature that I find enjoyable. Yeah that's an extreme example, but the point is still made.
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1/05/12 8:55:47 PM#24
I have only experienced this bonus in EQ2 and to be honest I didn't mind the boost at all. There is a system that allows you to counter the xp increase by throttling back your xp and increasing your AA xp. I don't think this system would work for all types of games but only a handful of games that have an alternative leveling path such as the AA system. Games with small game worlds or unpopulated lower level zones may benefit from this (older games that are top heavy community wise).
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Lord_Athon
Novice Member
Joined: 9/02/09
Homer: You maybe a smart girl Lisa, but you don't know much about hurt people's feelings |
Hey guys, sometimes the fun is in the leveling up, and sometimes is on the cap-lvl. So what's the problem?! In these forums there are allways some neo-radicals expressing that only their opinion counts and who has a diferent one is wrong. Maybe they are wrong. ^-^ imo, as someone replied before, there are games wich the lvling is so great (for me) that i still remember those funny moments with my toon(s) :), on other games even great the lvling but the cap-lvl shows what the game really is. This allready happened to me. About the structure of the lvling, this is another thing. It should concerns not only about the lvl itself and skills, but the gear, weapons, rings, earings, necklaces and other stuff. I'm talking about that these features shouldn't be bind to the char, and be upgradeable, if the game has 99 lvls, so on the lvl20 i must be doing something that is important when i reach the caplvl. About the craft, normally in the actual games, makes sense only when you reach the top lvl, never before, because the lvling is too much quick.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/06/12 8:54:49 AM#26
Originally posted by lordathon I don' t care for the idea od xp bonus, but the premise is sound and has been used in several MMOs already - allowing perks or extras for new characters once at least one character has reached a certain level. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/06/12 9:00:08 AM#27
WoW implements this with gear; you can buy gear for your alts that gives XP bonuses on kills. I think overall, it's not a bad idea. It encourages people to roll alts and to play longer which is a good thing for the games. Plus it makes people feel like they're getting something extra for being a customer. Join the League For Gamers. |
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1/06/12 1:46:25 PM#28
Originally posted by lizardbones If you were a dev+beancounter for a game, would you see XP bonus as keeping players or as shortening the amount of time they remain in the game? IMO, the better approach is giving vet reward bonuses for the number of months you have played. City of Heroes did a very good job of it but adding additional powers and costumes works with their design. |
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1/07/12 6:38:08 PM#29
Originally posted by Qazaam Everquest 2 does have 90 levels which can take forever, but I really don't think the levelling is terrible, and you can always "mentor" down and do old content you missed to gain alternate advancement points. The thing about EQ2 is that there's 90 levels AND 320 alternate advancement points. I have 4 90s, and I really didn't feel like content was trivialized when i was receiving bonuses because eq has so many choices as to where you can go. For example, you can level from 1-20 as a good character in three different zones; Qeynos/Antonica, New Halas, or Greater Faydark. So there's 3 characters right there that have different storylines to lvl up in. Also, if I felt I was levelling too fast, I just moved my alternate advancement xp bar to 100 percent to enjoy the new storylines or what-have-you. I honestly don't think that's why EQ2 put that feature in the game, and I don't think that's a game admitting that their content is crap. And EQ2 has vet rewards that include xp bonus potions to comment on another post about vet stuffs. :) It is nice that they give you the option to shut it off as well because I do agree that forcing that on a player isn't a good plan because there are a lot of content "whores" out there. ;) I see "progression" raid guilds recruitment all the time still on my server where they lock their level and enjoy lower lvl dungeons & raiding.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/07/12 6:48:18 PM#30
Originally posted by waynejr2
Veteran rewards serve a differnt purpose. They are rewards for customer loyalty and are oftem designed either as fun extras, convenience items or cosmetic features. The distinctionis that the form is perceived more as a utility and the latter more as a gift. From the dev perspective, they're both retention features, but targetting distinctly different needs.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/07/12 6:52:43 PM#31
I like the idea, it gives us compulsive alt rolling never bother getting to max level crowd some motivation to get at least one toon to the level cap. |
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1/07/12 6:56:10 PM#32
I think if done right it could be a great feature for a new, or older, game.
As long as its not Full Exp, something like maybe 25% of exp gained at max level is 'stored" and can be transfered to a new char of your own... would be really nice addition to doing things you may not normally do on your max char like going back for other quests and what not. |
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1/07/12 7:14:44 PM#33
Originally posted by lordathon What do you mean, "option?" Something like this would be a game-wide, standard setting. I say no to this kind of idea. You want to level a new toon faster? Simple. Use the good knowledge of the game you already have. You should know more in's and out's of the game if you've got a high level character. You don't need anymore advantages. You guys that hate character development that much shouldn't be playing an RPG, much less an MMORPG. Hell, I'd go on to say that you should only have 1 character tied to your name and account per server. Edit to add: People are in such a rush to just skip the game altogether. But then again, when you look at how MMORPGs are so linear now, I guess it can't be helped people don't want to replay the game again. That's what you get when a game doesn't offer much options and no freedom. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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1/08/12 2:54:57 AM#34
Originally posted by Warmaker He probably said option because he meant it. The examples of games already providing this feature (WOW, and apparently EQ2) both let players choose whether to use it. Nobody hates character development. But repeating content is obviously less interesting than the first and second times you did it, so it makes perfect sense to fast-track successive play-throughs. And it's not even like character development magically stops at max level. |
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1/08/12 12:20:58 PM#35
Originally posted by Warmaker Option as the true sense of the word? It's there, but you can choose to turn it off. What's so bad about that? People play mmorpgs for different reasons, and you can't just focus on one aspect otherwise you will lose others. I don't play linear mmo's cuz I do get bored real quick, and the option for multiple characters doesn't help when it's the same exact storyline/character progression. I wouldn't call EQ2 linear, yet I don't feel the bonus xp takes away any enjoyment in levelling up. I had one character for the most part on FFXI, but I had huge inventory issues because of all the different professions I had, so then I had to make "mules" to hold all my equipment/items. Either way you need more alts. I play a game because I enjoy all aspects including the myriad of professions, and I can't just stick to one profession like you say because I will soon unsubscribe due to the monotony.
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1/08/12 12:36:25 PM#36
Once the Legacy system is fully implemented TOR will have this. Always keep your words soft and sweet, just in case you have to eat them. |
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1/09/12 5:20:29 AM#37
Originally posted by Jenadara daoc had the option for you to use /level. everyone chose to use /level |
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1/09/12 5:38:00 AM#38
Originally posted by Kabaal I'm finding levelling is too fast in TOR as it is; hopefully if the legacy system does have this, it will also have a 'turn off xp' mode too. I hit Taris (level 16-20 Republic side) on my smuggler at 19; I left at 22 having completed my story quests and very little of the world content because I was in danger of outleveliing the next world before I got there.
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1/09/12 5:44:59 AM#39
Originally posted by Teilo THIS!!! Levelling definately does not need any speeding up with account bonuses. In fact - I can't think of many 'current' games that really require it. The old games like EQ and DAOC definately could have used it though :D! |
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Lord_Athon
Novice Member
Joined: 9/02/09
Homer: You maybe a smart girl Lisa, but you don't know much about hurt people's feelings |
Originally posted by Swollen_Beef And so what?! it's people's option. Of course we know why. ![]() |