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MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Update for Combat mechanics.

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37 posts found
  Sarariel

Novice Member

Joined: 1/03/11
Posts: 210

1/06/12 4:21:46 PM#21

Wait..So..Will this be getting fixed? To make the game feel more smooth.

  pharazonic

Novice Member

Joined: 8/22/11
Posts: 900

1/06/12 4:22:31 PM#22
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

[Mod Edit]

 

There are what, 4 mega threads now on the SWTOR forums regarding this issue? Each of these threads has textual AND visual feeback. Suffice to say if you still don't get it, you never will. 

"Never argue with a fool; onlookers may not be able to tell the difference."

I need to take this advice more.

  Pandrax

Advanced Member

Joined: 7/17/04
Posts: 373

The gates of Hell are open night and day; smooth the descent and easy is the way.

 
OP  1/06/12 4:28:04 PM#23
Originally posted by CujoSWAoA

Yeah, seriously. LOL.  Yes. capitalized lol.

The OP calls those who complained about this "trolls" when the topic at hand here is a real bad issue with the game that Bioware acknowledges as a bad issue and claims they'll fix it.

Dude, thats not "trolls".  Stop using nerd terms just because they're popular.

 

Again, you are not reading what I am saying. I never said anything about the ones who brought the combat mechanic issues to light ( I was in beta 6 months ago and me along with many others brought it up then). You are taking what I said and twisting it around to make an arguement out of it.

 

I am one of the many who brought this to biowares attention. I was stating an opinion about the people, such as you, who use anything possible as a negative tool to put down a game, any game.

 

[Mod Edit]

~ ~

Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.

  Golelorn

Advanced Member

Joined: 4/23/03
Posts: 1056

1/06/12 4:29:19 PM#24
Originally posted by Castillle
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

The main complain is how the animations work when you use abilities.  Such as how when you cast some ability, the animation starts AFTER the cast and the time the ability goes off is during the animation causing a great feeling of delay to people who are used to responsive controls such as those found in WoW, Champions Online, FPS, and fighting games. 

It also causes a disconnect to players and the character they are controlling on certain occasions such as when you try to summon a mount. If you were to use a stopwatch the actual time the cast should end is at the 1 second mark and not the 0.5 seconds stated in the cast bar.

Some classes such the Trooper/Bounty hunter and Gunslinger/Sniper experience it heavilly with the cast time and others end up with having something such as a skills animation taking longer than the global cooldown thus preventing them from stringing together attacks while keeping gcd-time. So instead of people being able to focus on gcd/cast time they have to rely on animation time which causes a feeling of disconnect

No, that is not the issue. While the long animation times are questionable in length. Like a 1.5 cast spell is actually about 2 or 2.5. But I digress. 

The issue is that you press a button and 1 or 2 seconds later the ability starts its animation. I've had the GCD completed before I start the animation.

So, when you combine the horrible long animations with the lag that many of us are experiences just to start the animation its not exactly a pleasant experience.

  Pandrax

Advanced Member

Joined: 7/17/04
Posts: 373

The gates of Hell are open night and day; smooth the descent and easy is the way.

 
OP  1/06/12 4:30:14 PM#25
Originally posted by pharazonic
Originally posted by Creslin321

Ummm...

So Bioware acknowledges a legitimate complaint on the forum and says they are trying to fix it, and your sentiment is "what will the trolls complain about next?"

It's very possible that if the "trolls" didn't complain about this issue that it wouldn't have been so high on BW's priority list to fix.  Shouldn't you be thankful that the "trolls" basically forced BW to acknowledge this issue by repeatedly posting about it, and now BW is trying to fix it?

Beautifully said. 

 

 

Originally posted by stayontarget

Why do you call people trolls when they were legit complaints?  If they were not legit then there would be no need for the fixes...

 

`check yourself good sir

Also very beautifully stated. 

 

The saddest thing is the people truly harming the game are the fanbois who are posting in those mega threads yesmanning for BioWare constantly. BW is very wise to not listen to these blind fans and listen to the critics. Hopefully, they really iron out the kinks. 

There was nothing beautifully stated about either of these posts. [Mod Edit]

~ ~

Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.

  Cruis.In

Novice Member

Joined: 12/21/06
Posts: 16

1/06/12 4:34:16 PM#26

i have to say i love the dcuo combat... enemy shots do not auto hit, they can be dodged. you can block, roll etc... and the combat is real time.

you use the left and righ mouse buttons for combos, which is so simplistic, amazing how many combos you can do with two buttons held and pressed for different times, and kudos for programming the input. Then you have click abilities, the old 1-2-3-4.

Is this how tor is? I havent played it, the only thing I know about tor is that it was being made. I kinda figure the combat from dcuo would translate over well. For Jedi, taping the left and right mouse buttons would do different saber swings and then you have the force /push/run/lightening/sabre throw/standard force powers as the click abilities. The animations should be cool like batman arkhum city, fluid and nice :)

For what does it profit a man that he gain the whole world, but loseth his soul?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

1/06/12 4:35:45 PM#27
Originally posted by Cruis.In

i have to say i love the dcuo combat... enemy shots do not auto hit, they can be dodged. you can block, roll etc... and the combat is real time.

you use the left and righ mouse buttons for combos, which is so simplistic, amazing how many combos you can do with two buttons held and pressed for different times, and kudos for programming the input. Then you have click abilities, the old 1-2-3-4.

Is this how tor is? I havent played it, the only thing I know about tor is that it was being made. I kinda figure the combat from dcuo would translate over well. For Jedi, taping the left and right mouse buttons would do different saber swings and then you have the force /push/run/lightening/sabre throw/standard force powers as the click abilities. The animations should be cool like batman arkhum city, fluid and nice :)

 SWTOR combat is very similar to WoW's combat.

Are you team Azeroth, team Tyria, or team Jacob?

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2315

1/06/12 4:45:14 PM#28
Originally posted by Tamanous
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

Some classes are affected far more than others. (ie. Troopers worse than their mirror BH). If you do not play that class you may not see it as much.

Hmm. Which classes are the ones being affected the most? 

  Pandrax

Advanced Member

Joined: 7/17/04
Posts: 373

The gates of Hell are open night and day; smooth the descent and easy is the way.

 
OP  1/06/12 4:47:49 PM#29
Originally posted by Lidane
Originally posted by Tamanous
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

Some classes are affected far more than others. (ie. Troopers worse than their mirror BH). If you do not play that class you may not see it as much.

Hmm. Which classes are the ones being affected the most? 

Marauders are one of the worst.

~ ~

Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2315

1/06/12 4:52:46 PM#30
Originally posted by pandrax
Originally posted by Lidane
Originally posted by Tamanous
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

Some classes are affected far more than others. (ie. Troopers worse than their mirror BH). If you do not play that class you may not see it as much.

Hmm. Which classes are the ones being affected the most? 

Marauders are one of the worst.

That's a Sith Warrior advanced class, right? I've got a Jedi Guardian alt going right now and so far, things seem to be okay. My duo partner is playing a Sage and we seem to be tearing through mobs fairly well.

I never go to the SWTOR forums, so I'm out of the loop on the issue. 

  Pandrax

Advanced Member

Joined: 7/17/04
Posts: 373

The gates of Hell are open night and day; smooth the descent and easy is the way.

 
OP  1/06/12 5:03:30 PM#31
Originally posted by Lidane
Originally posted by pandrax
Originally posted by Lidane
Originally posted by Tamanous
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

Some classes are affected far more than others. (ie. Troopers worse than their mirror BH). If you do not play that class you may not see it as much.

Hmm. Which classes are the ones being affected the most? 

Marauders are one of the worst.

That's a Sith Warrior advanced class, right? I've got a Jedi Guardian alt going right now and so far, things seem to be okay. My duo partner is playing a Sage and we seem to be tearing through mobs fairly well.

I never go to the SWTOR forums, so I'm out of the loop on the issue. 

Pretty much any class with an animation cast can be affected but there are so many different variations of the problem that most classes are affected one way or another. It doesn't always happen and it mostly happens to people who try to cast quick and chain spells together. you will notice it from time to time.

~ ~

Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.

  nerovipus32

Hard Core Member

Joined: 1/15/11
Posts: 2710

1/06/12 5:05:25 PM#32
Originally posted by StSynner
Originally posted by Creslin321

It's very possible that if the "trolls" didn't complain about this issue that it wouldn't have been so high on BW's priority list to fix.  Shouldn't you be thankful that the "trolls" basically forced BW to acknowledge this issue by repeatedly posting about it, and now BW is trying to fix it?

you, sir, have just become my MMORPG.com hero.

Tyrion is everyones hero.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

1/06/12 5:07:27 PM#33
Originally posted by pandrax
Originally posted by Lidane
Originally posted by Tamanous
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

Some classes are affected far more than others. (ie. Troopers worse than their mirror BH). If you do not play that class you may not see it as much.

Hmm. Which classes are the ones being affected the most? 

Marauders are one of the worst.

I play a Juggernaut and this issue is terrible for him. I think Sith Warriors in general are borked.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1942

"See how I reward those who fail me!"

1/06/12 5:11:25 PM#34

Almost never have any issues on my Juggernaut. Two times my Slam has borked up, three times my Retaliation has borked up and about 4 times or so my Ravage has borked up (doing the animation but not actually activating.) You notice it when it happens but fortunately it's been very rare for me. One glitch I could reproduce easily was activating Rage and then moving to make it do the animation without actually being activated. That seems fixed as I can't reproduce that glitch anymore.

Nice to see them fix it. And I agree there's a lot of trolls grossly exaggerating the extend and impact of the combat glitches. I still feel it's very important to fix it, though, as combat is really important since you do it quite a lot.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

1/06/12 5:11:29 PM#35
Originally posted by pharazonic
Originally posted by dubyahite
I still don't know what all this noise is about. Never ha any problems with the combat. Could someone enlighten me?

[Mod Edit]

 

There are what, 4 mega threads now on the SWTOR forums regarding this issue? Each of these threads has textual AND visual feeback. Suffice to say if you still don't get it, you never will. 

Wrong. I have pointed out many things that I see as problems (some large, some small) on this very forum.  I simply haven't experienced this issue at all on my character. As others have pointed out, it appears to be very class specific. I'm guessing my class isn't subjected to it.  

 

Just because I see many of these issues as minor, while you see them as gamebreaking, doesn't mean I don't see them. My priorities are different from yours. I would rather they fix the UI before dealing with other minor issues. That one is a huge problem, especially for us healers. 

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  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

1/06/12 5:27:56 PM#36

Lets cut out the personal attacks and baiting from the discussion guys.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2315

1/06/12 5:37:53 PM#37
Originally posted by pandrax

That's a Sith Warrior advanced class, right? I've got a Jedi Guardian alt going right now and so far, things seem to be okay. My duo partner is playing a Sage and we seem to be tearing through mobs fairly well.

I never go to the SWTOR forums, so I'm out of the loop on the issue. 

Pretty much any class with an animation cast can be affected but there are so many different variations of the problem that most classes are affected one way or another. It doesn't always happen and it mostly happens to people who try to cast quick and chain spells together. you will notice it from time to time.

Ah, I think i know what you're talking about. I'd mostly chalked any delay up to me not paying attention to the timing of my spells and trying to play too quickly . Since my overall effectiveness with the Guardian is still good I hadn't thought much of it.

If it's a serious problem and a known issue, I'm glad they're working on it.

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