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News & Features Discussion  » Star Wars: The Old Republic: The Official SWTOR Review

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  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

1/06/12 1:50:55 PM#141

The review doesn't really warrant the score, but if people listen to the full review and know that a lot of those scores are somewhat inflated by a considerable chunk of goodwill they won't be too disappointed when playing the game. Not a bad review, but not really the most objective.

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5470

1/06/12 2:01:56 PM#142

Originally posted by Greymoor



 


- Same quests but on steroids later





 


This was for space combat -- not the main game. Just to clarify. :)


Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/06/12 2:02:43 PM#143

Do people actually put stock in reviews here?


"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Arcona

Novice Member

Joined: 3/30/04
Posts: 1192

1/06/12 2:04:19 PM#144

if you only played Empire you have to check out the 2nd Republic planet. Amazing details.


  User Deleted
1/06/12 2:06:20 PM#145

I feel swtor came at a time when people are starting to become very sick of themeparks in general. I admit I only played it so many hours before I said this is not for me. but this review is pretty good. it touches on just a handfull of issues that BW will be adressing in time.


But it's at least somewhat objective in the short term. now i could rant on about "what I think" but i would be wasting your time and brain cells. if you enjoy TOR then great.


I think the best idea is your enjoying it then you have the patience for BW to add to the game. I feel that if they can allow you to kind of go off the beaten path a bit more and start developing the game to allow more people to create thier own content instead of having it spoon fed. then they can start down the path of very long term retention. right now you have the blinders on and are locked and loaded. and some sand box features and open space and this game would rule them all for a very long time.


I think thats what peturbs many of us with the entire game. it has major potential but can BW realize that? and add what it needs to survive beyond 6 months?


We shall see.


  Distopia

Drifter

Joined: 11/22/05
Posts: 15983

"what a boring life, HATING everything" -Gorilla Biscuits

1/06/12 2:06:22 PM#146
Originally posted by sgel

I ike how not a single person that likes the game has tackled even one of the points made by people who have critisised the review.

What is there to tackle? People are entitled to their own opinions.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 628

1/06/12 2:08:45 PM#147

The numbering system on just about every rating site (save rottentomatoes) is horrible.  I always see these 8/10 9/10 scores and laugh.  I try to comment on each and every one telling the authors to get a clue but they dont care/listen.


 


That being said, the only thing I really disagree with on this review is the social section.  It was scored the lowest, which was too high at that.  You failed to mention that not only is the looking for group interface lacking, it is nearly non-existant.  You didn't mention that spamming the "global" channel actually only works for the exact small instanced area you're currently in.  It isn't global, it's the small instanced zone you're standing in.


Social points are, an interesting idea, but don't really offer anything.


SWTOR, to me, is an amazing CORE of a MMORPG.  But it's lacking so many things needed to actually be "good" these days.  Guild levels, banks, and all those features.  So many people use the excuse "Join a guild" to counter argue how bad the social is in this game.  Well, guilds are so feature lacking that most people don't really care to join guilds it seems.


A lot of the "cool" ideas that you see early on don't exist in later gameplay.  Some crafting skills allow you to bypass areas or gain bonuses during Flashpoints.  Not past level 30.  I'm pretty sure all of the 30+ flashpoints are void of any of those features/bonuses.


  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7286

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/06/12 2:09:29 PM#148
Originally posted by jeremyjodes

 

I think thats what peturbs many of us with the entire game. it has major potential but can BW realize that? and add what it needs to survive beyond 6 months?


We shall see.

Good post,  as for the question,  my view is always,  should we base a review on potential,  or base it on a 6 month outlook?  

 

We don't know what the next 6 months will bring.  SWTOR could lose a lot of subscribers.. or they could gain some, or they could never release content,  or they could release new content every single month!  All we can do is take our opinion of what we have played currently.

"Loan me a Dragon I wanna see space"


  kennklick

Novice Member

Joined: 1/06/12
Posts: 1

1/06/12 2:15:48 PM#149

When I read the negative reviews posted by some on this article it reminds me that rival companies have hired marketing firms to seed forums and reviews with negative reviews. Politicians and corporations do the same thing.


Just be aware of this when its obviously one-sided speaking from an assumed position of credible authority...it may be someone working for a guerrilla marketing firm doing counter marketing.


That being said, I'll watch, play SWTOR to enjoy it not conquer it, and see how it grows.







 




 

  dead2soon

Novice Member

Joined: 2/02/11
Posts: 152

1/06/12 2:22:13 PM#150

The scores don't match the criticisms. I pretty much feel this way about all the SWTOR reviews. It just smells of kiss ass. Reviewers list a number of major negatives yet still give 9/10 scores. I believe that honest reviews are just dead. Sad.


  Clerigo

Apprentice Member

Joined: 12/01/10
Posts: 405

Healing Over Time since 2004

1/06/12 2:23:51 PM#151

This review was made way too soon.

I understand the pressure of making a game review inside a given timeline but, reviews should be made in all the extent of the content available in a given game. It is impossible to do so in a couple of days....

Still i have no reason to believe this review is out of the mark.

If AION, AOC, RIFT got the scores we all know, i think SWTOR deserves them as well...

  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1984

1/06/12 2:25:02 PM#152
Originally posted by dead2soon

The scores don't match the criticisms. I pretty much feel this way about all the SWTOR reviews. It just smells of kiss ass. Reviewers list a number of major negatives yet still give 9/10 scores. I believe that honest reviews are just dead. Sad.

Good point. Noticed that too.

  WhiteLantern

Apprentice Member

Joined: 1/27/10
Posts: 2782

1/06/12 2:26:47 PM#153
Originally posted by dead2soon

The scores don't match the criticisms. I pretty much feel this way about all the SWTOR reviews. It just smells of kiss ass. Reviewers list a number of major negatives yet still give 9/10 scores. I believe that honest reviews are just dead. Sad.

How much weight should be posted on a negative? Some people are up in arms over the UI. I wouldn't make use of a customizeable UI, so why would I dock the game for it? Maybe Mike doesn't find it as big of a hinderance as others. People throw a fit about character customization. I don't think it's too bad, but I would like more, so maybe I don't dock as much there as someone else. I really enjoy the space mini-game so that to me is a positive and not a negative.

 

See what I'm getting at here? Two people will see the same negative, but to one it is more of a negative than it is to the other.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  mastersomrat

Novice Member

Joined: 12/17/10
Posts: 371

1/06/12 2:26:54 PM#154

Well, if you take a look at every review mmorpg has made, not one has scored below 5.1 I beleive it is.  So....based on the fact that every mmo ever reviewed is average to the vary best then I suppose 8.7 is ok....  :o(


  booheads

Novice Member

Joined: 1/03/12
Posts: 15

1/06/12 2:35:50 PM#155

Originally posted by stayontarget

7/10


Too many features that are not up to AAA standard to rate a higher score,  shame on you mmorpg reviewer.



 


http://www.metacritic.com/game/pc/star-wars-the-old-republic/critic-reviews


 


shame on you, every reviewer.


  teakbois2

Novice Member

Joined: 1/06/12
Posts: 26

1/06/12 2:37:47 PM#156
Originally posted by Mordred1

Originally posted by Deewe


Originally posted by MikeB


By the way, to any and all of you who disagree with our score. Why not write your own review here? ;)


 


Aesthetics: 6/10


Environments 7/10:


Environments are nice still the lack of day/night cycles are making the world feel too static. Too many invisible walls. Players evolve in corridors. Games does not promotes exploration. 


Character 4/10:


Huge boobs on old fat rebel officer, hobbit hands on our charcters, weird body size proportions, lack of in between body choice, 4 choices for each face setting like 4 eyebrow, 4 makeup color, 4 jewellery choices and no way to choose how to mix them. Awful female faces options: character creation options is a miss


Gear: 5/10:


Huge shouler flaps, demonic horned hoods, brain textures on helmets, warlock robes, no gear dyes, no appearance tabs. Preset gear color for all classes. Even with the modded gear you keep levelling in mismatched gear or in twin costume


Cutscenes 7/10:


Too many off camera angles or weird ones. They should have hired a filmmaker to help them.


 


Don't forget: High textures not working and AA not even available. Just for the little story AoC was flamed for not having DX10 at launch...


 


Gameplay: 7/10



Class story 8/10:


Most class stories are nice but playing a dark sided Jedi Knight sucks. Even with the most dark sided answers the NPC don't even notice. Seems they all failed the force sense exam. Sadly too often the dialogs are pretty bland or uninspired.


 


World quests: 6/10:


Most of them are pretty generic and are getting boring on your first alt. Still better than other MMO though.


 


Combat 8/10:


Same old stuff. The lack of autoattack is annoying as it make you feel your character is dumb enough to let him be beaten to death without even trying to react. Melee is more annoying than ranged as you keep running between ranged mobs during combat. The main problem is the lack of responsivity from the combat as there is a delay between what we do and what's happen in game. Kind of frustrating, especially for PvP


 


Warzone 6/10:


Not even as good as what's being done in other MMO plus you can't choose to which warzone you want to queue and there's a major issue with Illum. Also there's no level brackets. Finally Jedi in Huttball with glowbats is ruining the lore and while, somehow fun, feels silly.


Worse to come: Same faction vs same faction warzones and no companions in "open world" PvP either.


 


Open world PvP 2/10: 


Simply put there's no open world PvP. You will be very lucky to encounter an opponent's faction player in that game but in warzones. The way the planets and space routes are designed prevents this.


 


UI 4/10:


In short AoC UI is better and that's saying something.


You can't even scale the UI, nor choose where to move your quickslot bars. The only moveable UI frames are the chat panel and the loot window and the raid UI. There's no way to disable the smart camera nor change the zoom speed. No mouse look toggle either. The default font is a bit too bold making it painful to read. In windowed mode you can't change the gama level. The trash loot and the blue loot have quite the same in game color on mobs. There's no bindable hotkey to open the Codex, nor hide the helmet slot. Splitting sacks is a pain. Items don't automatically stacks when getting them from an email of moving them to the bank. There's no weapon preview. You can't zoom in/out in the character or closet view. There's no mission tracker hotkey and it always reset to on from zoning or logging out. There's no hotkey to hide/show nameplates. On the planetary map you can't display multiple type of entries at once. When faded out the map still shows the legend and the quest tracker (useless when moving around). Also the maps get the focus when faded out meaing for example you can't mouse4 autorun on/off if your cursor is on the map. We can't even change the companion skills in its own quickslot bar, nor as you guessed by now move the companion quickslot around. We can't lock items in the inventory. All resources nodes share the same icon. No friendly vendor sorting. AH UI stinks. Space map is also lacking: can't right click to get back to previous area. Crafting missions pop up closes all open windows....


 


V.O. UI: Big bummer can't (shift?) space skip dialogs to the dialog choices


 


 


Crafting 7/10:


Light years behind SWG bit better than WoW, Rift, not even as good as LoTRO, EQII, Vanguard.


Can't queue mission, can't sort items by slots or sats. No buy mats button. No separate inventory/bank slot for crafting mats. The good stuff is you can use mats from the bank and you can send your alt to harvest. Still if you are aggroed your companion harvest is interrupted.


 


 


Space 2/10:


Even Star Fox is more fun and better made! Also kind of disturbing, in a totally scripted scenario how come the music is too often off? Starting either too late or still running high when the combat pace is getting low or off? X-wing iMuse is achieved way better in a much more random setting.


Who said multiplayer? PvP? Manly managed turrets? Space ship chassis choice? Space ship interior furnishing? Space ship exterior customization? Cockpit UI? Radar?


The space ship is a glorified, not conveniently accessible moveable bank storage.


 


Innovation 3/10


 


Only things to notice: speaking pets and totally V.O. story. Apart that TOR is the apogee of the lack of innovation and I dare saying it butchered what was being done well in other games especially in terms of socialization, immersion and giving choices to the player. In TOR you play, look like and breathe the way the devs wanted you to by taking you not by the hands but with manacles. 


 


Polish 7/10


 


Let's see: lacklustre UI, AA not working, High textures not available, many players with regular disconnection errors 9000, Black screen crashing, horrid FPS issues, Taris memory leak @launch, players that can't complete patching the game, many V.O. camera angles off, some quests story lines broken, group and guild chat that was broken, totally flawed PvP design on Illum, poor LFG system, not even dual specs


 


As reference LotRo and more recently RIFT where polished games @launch. Saying TOR is 9.5 over 10 is an insult for Turbine and Trion Worlds.

 



 

Thank you. This is a real review.


Journalists giving high scores for such an unoriginal game are doing a disservice for the industry that is plagued by generic clones of a 2004 game. If you liked the game that's cool but at least be honest. 8/10 inovation? You gotta be kidding.

The thing is, sites like this give reviews based on 8.0 being average it seems, or maybe 7.5.

 

This review, while I have some issues with parts of it (no open world PvP when theres an etire planet devoted to it?) is basing scores off 5 is being average.

 

I would give overall aesthetcs a 7, Game play an 8, UI a 3, Crafting a 7, Polish a 7, space an n/a because whats in now is just a minigame and innovation a 5 (I dont see a ton of innovation, but Rift didnt really have much either for instance.  SWTOR is 'average' for innovation)

  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

1/06/12 2:41:43 PM#157

Comparing the PvP to WAR's is spot on. Unfortunately, it's not any better than WAR's PvP. It's about the same really, and THAT is an awful turn-off. As a Juggernaut, I am CCed for most of any encounter, and really unable to play my character. The "feel" of the PvP (and the game in general) is terribly sloppy. I never really feel like I have solid control of my character, and skills do not always fire when expected, if at all.


  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

1/06/12 2:41:52 PM#158
Originally posted by Deewe
Originally posted by MikeB

By the way, to any and all of you who disagree with our score. Why not write your own review here? ;)

 

Aesthetics: 6/10

Environments 7/10:

Environments are nice still the lack of day/night cycles are making the world feel too static. Too many invisible walls. Players evolve in corridors. Games does not promotes exploration. 

Character 4/10:

Huge boobs on old fat rebel officer, hobbit hands on our charcters, weird body size proportions, lack of in between body choice, 4 choices for each face setting like 4 eyebrow, 4 makeup color, 4 jewellery choices and no way to choose how to mix them. Awful female faces options: character creation options is a miss

Gear: 5/10:

Huge shouler flaps, demonic horned hoods, brain textures on helmets, warlock robes, no gear dyes, no appearance tabs. Preset gear color for all classes. Even with the modded gear you keep levelling in mismatched gear or in twin costume

Cutscenes 7/10:

Too many off camera angles or weird ones. They should have hired a filmmaker to help them.

 

Don't forget: High textures not working and AA not even available. Just for the little story AoC was flamed for not having DX10 at launch...

 

Gameplay: 7/10

Class story 8/10:
Most class stories are nice but playing a dark sided Jedi Knight sucks. Even with the most dark sided answers the NPC don't even notice. Seems they all failed the force sense exam. Sadly too often the dialogs are pretty bland or uninspired.
 
World quests: 6/10:
Most of them are pretty generic and are getting boring on your first alt. Still better than other MMO though.
 
Combat 8/10:
Same old stuff. The lack of autoattack is annoying as it make you feel your character is dumb enough to let him be beaten to death without even trying to react. Melee is more annoying than ranged as you keep running between ranged mobs during combat. The main problem is the lack of responsivity from the combat as there is a delay between what we do and what's happen in game. Kind of frustrating, especially for PvP
 
Warzone 6/10:
Not even as good as what's being done in other MMO plus you can't choose to which warzone you want to queue and there's a major issue with Illum. Also there's no level brackets. Finally Jedi in Huttball with glowbats is ruining the lore and while, somehow fun, feels silly.
Worse to come: Same faction vs same faction warzones and no companions in "open world" PvP either.
 
Open world PvP 2/10: 
Simply put there's no open world PvP. You will be very lucky to encounter an opponent's faction player in that game but in warzones. The way the planets and space routes are designed prevents this.
 
UI 4/10:
In short AoC UI is better and that's saying something.
You can't even scale the UI, nor choose where to move your quickslot bars. The only moveable UI frames are the chat panel and the loot window and the raid UI. There's no way to disable the smart camera nor change the zoom speed. No mouse look toggle either. The default font is a bit too bold making it painful to read. In windowed mode you can't change the gama level. The trash loot and the blue loot have quite the same in game color on mobs. There's no bindable hotkey to open the Codex, nor hide the helmet slot. Splitting sacks is a pain. Items don't automatically stacks when getting them from an email of moving them to the bank. There's no weapon preview. You can't zoom in/out in the character or closet view. There's no mission tracker hotkey and it always reset to on from zoning or logging out. There's no hotkey to hide/show nameplates. On the planetary map you can't display multiple type of entries at once. When faded out the map still shows the legend and the quest tracker (useless when moving around). Also the maps get the focus when faded out meaing for example you can't mouse4 autorun on/off if your cursor is on the map. We can't even change the companion skills in its own quickslot bar, nor as you guessed by now move the companion quickslot around. We can't lock items in the inventory. All resources nodes share the same icon. No friendly vendor sorting. AH UI stinks. Space map is also lacking: can't right click to get back to previous area. Crafting missions pop up closes all open windows....
 
V.O. UI: Big bummer can't (shift?) space skip dialogs to the dialog choices
 
 
Crafting 7/10:
Light years behind SWG bit better than WoW, Rift, not even as good as LoTRO, EQII, Vanguard.
Can't queue mission, can't sort items by slots or sats. No buy mats button. No separate inventory/bank slot for crafting mats. The good stuff is you can use mats from the bank and you can send your alt to harvest. Still if you are aggroed your companion harvest is interrupted.
 
 
Space 2/10:
Even Star Fox is more fun and better made! Also kind of disturbing, in a totally scripted scenario how come the music is too often off? Starting either too late or still running high when the combat pace is getting low or off? X-wing iMuse is achieved way better in a much more random setting.
Who said multiplayer? PvP? Manly managed turrets? Space ship chassis choice? Space ship interior furnishing? Space ship exterior customization? Cockpit UI? Radar?
The space ship is a glorified, not conveniently accessible moveable bank storage.
 
Innovation 3/10
 
Only things to notice: speaking pets and totally V.O. story. Apart that TOR is the apogee of the lack of innovation and I dare saying it butchered what was being done well in other games especially in terms of socialization, immersion and giving choices to the player. In TOR you play, look like and breathe the way the devs wanted you to by taking you not by the hands but with manacles. 
 
Polish 7/10
 
Let's see: lacklustre UI, AA not working, High textures not available, many players with regular disconnection errors 9000, Black screen crashing, horrid FPS issues, Taris memory leak @launch, players that can't complete patching the game, many V.O. camera angles off, some quests story lines broken, group and guild chat that was broken, totally flawed PvP design on Illum, poor LFG system, not even dual specs
 
As reference LotRo and more recently RIFT where polished games @launch. Saying TOR is 9.5 over 10 is an insult for Turbine and Trion Worlds.

 


Now this is how you write a none biased review, focusing on all aspect of the current game not as the OPs review who based it only StarWars,Bioware and Voiceovers and rate it.

 

If it's not broken, you are not innovating.

  WhiteLantern

Apprentice Member

Joined: 1/27/10
Posts: 2782

1/06/12 2:42:32 PM#159
Originally posted by teakbois2
 

The thing is, sites like this give reviews based on 8.0 being average it seems, or maybe 7.5.

 

This review, while I have some issues with parts of it (no open world PvP when theres an etire planet devoted to it?) is basing scores off 5 is being average.

 

I would give overall aesthetcs a 7, Game play an 8, UI a 3, Crafting a 7, Polish a 7, space an n/a because whats in now is just a minigame and innovation a 5 (I dont see a ton of innovation, but Rift didnt really have much either for instance.  SWTOR is 'average' for innovation)

I hear this alot: 5 is average. When I went to school, anything below 60% was failing and 75 was considered average. In college it was anything below 68 was a fail. So to rate a game at 5.5, as someone pointed out earlier, is to say that the game made a good effort, but failed on all counts.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  scotty899

Novice Member

Joined: 1/01/06
Posts: 173

1/06/12 2:45:01 PM#160

Originally posted by Deewe


Originally posted by dead2soon


The scores don't match the criticisms. I pretty much feel this way about all the SWTOR reviews. It just smells of kiss ass. Reviewers list a number of major negatives yet still give 9/10 scores. I believe that honest reviews are just dead. Sad.



Good point. Noticed that too.



 


because they are the minority. star wars fans will play it regardless of what ppl post on forums.


just because someones review does not like up with your opinion does not mean they are honest.


alot of the haters are people who played waaaaay to many mmo's and are waiting for something 'new' and 'innovative'. maybe one day there will be an mmo like .hack and it can make everyone happy.


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