Trending Games | ArcheAge | Swordsman | World of Warcraft | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,729 Users Online:0
Games:714  Posts:6,175,423
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Who Fears Perma-Death?

6 Pages « 1 2 3 4 5 6 » Search
104 posts found
  Kaledus

Novice Member

Joined: 2/17/11
Posts: 76

1/06/12 2:22:13 AM#61

Anyone here ever play Diablo 2 Hardcore? This is another example of creating a player that only gets one life. Once they are dead, they can no longer be used. I had a friend who would always play this mode. He had lost a few to it at certain parts, yet he kept playing new characters. It pretty much takes the right mindset to obviously play games like these. He had balls, I will give him that. :)


  stokker

Novice Member

Joined: 1/13/10
Posts: 8

1/06/12 2:48:56 AM#62
Originally posted by Shivam
Originally posted by stokker

I do not think you could possibly consider calling a game RPG without having an enforced form of permadeath in it. I think all warm-blooded game developers of popular MMOs feel deep down in their hearts that this would be the way to go. The game world would be much more persistent and exciting should such a mehanic be enforced on players.

Then of course there are these 2 little factors, namely i) the chores of our contemporary ITC infrastructure and ii) the need for an MMO to be successful financialy (i.e. caving to the needs/whines of carebears that simply cannot handle all the excitement), that render the implementation of permadeath impossible at the present time.

Ironaically enough, since you mentioned EVE OP, permadeath would be a solution to all of its pressing problems: no more blobs, no more lagfest, no more alliance monopoly, no more 'Ooh, i can't catch up with 7-years old chars!' - BAM! you kill them, no more T2 BPO injustice and so forth.

Yeah a perfect recepie of how to lose players in record time and kill all the hardwork they did on EVE for many years within a few days. 

See this guy's post? This is exactly what I was referring to at ii)

  stokker

Novice Member

Joined: 1/13/10
Posts: 8

1/06/12 2:51:21 AM#63
Originally posted by Kaledus

Anyone here ever play Diablo 2 Hardcore? This is another example of creating a player that only gets one life. Once they are dead, they can no longer be used. I had a friend who would always play this mode. He had lost a few to it at certain parts, yet he kept playing new characters. It pretty much takes the right mindset to obviously play games like these. He had balls, I will give him that. :)

And luckily for us mortals, Hardcore mode is back with a vengeance in D3! \o/

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

1/06/12 2:57:36 AM#64

This guy isnt afraid of permadeath. It's one of the reasons im awaiting wizardy online to come out. Plus in most games that have permadeath its not as harsh as people want to make it. If you  get killed you can get resurrected but i guess if you dont have any friends that might be an issue. most games handle this but having a corpse stay in world for a set time by level so that you can still recover. true permadeath happens when you cant get rezzed.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1676

1/06/12 3:06:06 AM#65

Sincerely, can not immagine more stupid idea. But for those who would like this idea ... I would expand this to if you die you are banned for life from playing any game. THAT would be something.


  User Deleted
1/06/12 6:38:32 AM#66



Originally posted by thekid1



I think death in atleast single player games are done right these days.


In Fallout 3 for example, I save often, so death means perhaps only a few minutes of incovenience. But still I don't want to die, it feels like failing, I will gobble up all my saved expensive health potions to prevent it.


And then reload a previous save game.



 


So, you're okay with that game's death system, because you can just continuously "rewind time" and go back to a previous saved game 'til you don't die or are otherwise satisfied with the outcome. 


In my opinion, being able to do that is tantamount to death being painless. Especially if you save constantly.


I've always thought save-points being placed at certain intervals where you had to fight to get to them, but didn't run the risk of losing more than say an hour of playtime would be reasonable. 


Even if it's only 60 minutes, players actions would be far more meaningful because even if you did keep reloading that previous last saved game, you still had a ways to go before reaching the next save point, and safely reaching it - or better yet - reaching it by the skin of your teeth would be that much more an accomplishment. 



As far as Perma-Death goes, I'd have to see how it's implemented in the context of the rest of the game first. On its own, it does sound intriguing. I used to play on a Neverwinter Nights server that had permadeath enabled.

The server wasn't particularly "hard", but the sense that one fatal mistake could mean the end of hours of progress made encounters I'd normally take on without hesitation a much more meaningful experience. It actually heightened the sense of danger in the game. Which, of course, is the function of a death penalty in the first place... to make the world feel more dangerous and require players to think and play more carefully.


  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10376

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/06/12 8:39:18 AM#67


Originally posted by WSIMike

Originally posted by thekid1 I think death in atleast single player games are done right these days. In Fallout 3 for example, I save often, so death means perhaps only a few minutes of incovenience. But still I don't want to die, it feels like failing, I will gobble up all my saved expensive health potions to prevent it. And then reload a previous save game.  
So, you're okay with that game's death system, because you can just continuously "rewind time" and go back to a previous saved game 'til you don't die or are otherwise satisfied with the outcome. In my opinion, being able to do that is tantamount to death being painless. Especially if you save constantly.I've always thought save-points being placed at certain intervals where you had to fight to get to them, but didn't run the risk of losing more than say an hour of playtime would be reasonable. Even if it's only 60 minutes, players actions would be far more meaningful because even if you did keep reloading that previous last saved game, you still had a ways to go before reaching the next save point, and safely reaching it - or better yet - reaching it by the skin of your teeth would be that much more an accomplishment.  As far as Perma-Death goes, I'd have to see how it's implemented in the context of the rest of the game first. On its own, it does sound intriguing. I used to play on a Neverwinter Nights server that had permadeath enabled.The server wasn't particularly "hard", but the sense that one fatal mistake could mean the end of hours of progress made encounters I'd normally take on without hesitation a much more meaningful experience. It actually heightened the sense of danger in the game. Which, of course, is the function of a death penalty in the first place... to make the world feel more dangerous and require players to think and play more carefully.



Only the people who actually want to play more carefully will. Everyone else will play something else. Perma-death and other harsh death penalties do not engender better or more careful play, they weed out the people who don't want to play that way. If you're talking single player or co-op rpg, that's fine because the purchase has already been made. If you're talking MMORPG, you're looking at weeding out your ongoing subscription paying customers.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Superman0X

Elite Member

Joined: 3/28/06
Posts: 953

1/06/12 10:26:30 AM#68

The problem with PermaDeath is that no one thinks of the cost of life...


 


Look at it this way. If you need to 'Buy'  new life every time as the cost of death this shifts the pain point to the start... not the end. Why does this matter? Well in a MMO, the one thing that you can never control is other players. You have no idea what they are going to do, and there actions can inflct the 'cost' of death on you.


 


The real problem is when one player can inflict a cost on another with little or no risk. If they dont care about their character, they can just kill yours (or cause it to be killed). This makes the cost one sided. However, if they have to pay up front (rather than risk time invested) then everyone has the same investment, and takes the same risk. Sure, you can still grief others, but you risk losing something as well, and they can return the favor. This puts the power in the hands of the community, who can make those that are unwelcome 'pay' for their actions.


 


The cost of death is a great way to build communities, who then work together to protect each other, and the investment that they have made. It just has to be paid up front, rather than at the end.


  Olgark

Advanced Member

Joined: 5/20/10
Posts: 278

1/06/12 11:39:16 AM#69

I loved Ultima Online before all the expansions came out. I liked the death system in that if you was killed you left your corpse and everything on it for all to loot/steal even some of the npcs would take items off you.


Then I played EQ1 and the good old corpse runs. I loved it playing as a necromancer I had a very lucrative in game craft of getting corpses out of dungeons.


Then came the MMO's where death just meant a repair bill and a 20 minute timer on stats and the suicide run to leave the dungeon. Death had no meaning, and now we have quick travel. So the suicide runs at the end are pointless.


 


I would play a perma-death MMO. I want to have consequence when I die in game. Its one reason I love Eve Online if you dont keep that clone up to date your going to loose skills. Also updating a clone will cost you money, so it makes you fly better and smarter.


 


WoW, DAoC, EQ2 all these MMO's have cheapend the death within the industries and now other companies follow suit because people have grown soft. I am amazed and pleased CCP is going to break this mould with their WoD MMO, and its one I will be playing.


  garry

Novice Member

Joined: 4/16/05
Posts: 264

1/06/12 11:40:26 AM#70

The pros and cons of permadeath or serious death penalties have been done to 'death' in the above posts. No need to be redundant.


 


If the 'death penalty' is permanent or even very serious then I do not bother with the game. Period. It is a matter of personal choice. Permadeath is already in games, all of them. Just delete your character, thats permadeath. Drop/delete all your stuff - thats serious penalty. Drop a major percentage of your 'cash' - thats serious penalty. Whats the problem? Self Discipline! Overweening desire to make everybody else play like you want.


 


Companies can make any type of game they want. Play it or not - personal choice.


  daemmonium

Novice Member

Joined: 1/30/07
Posts: 1

1/06/12 2:14:01 PM#71

How do you dare to write about permadeath and not mention Haven and Hearth? It's from the makers of Salem (the game from Paradox you named) and it has true permadeath. You can only inherit a mere % of your previous character after dying, basically putting you behind for months.


That's the only real permadeath game I know (besides hardcore mode on Diablo)


  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

1/06/12 3:56:49 PM#72

I thikn perma death mmo gaming could make a comeback in the Facebook PvP side of things. Would be niche but it is an instant enough conscept for that gaming market.

  happyfarts

Novice Member

Joined: 11/25/09
Posts: 82

1/07/12 10:50:36 AM#73

Originally posted by dodsfall

I can't think of any game that blocks you from permadeath if you want to play that way.


 If you really want permadeath, simply delete your character  when you die and re-roll.



You fail to grasp the concept of perma-death.


If you simply re-rolled on death, it would be just some bizarre self-inflicted punishment that would not affect the gaming environment around you.


If perma-death was obligatory, the real danger of death influences people's gameplay. You will not see people running about naked. People will think twice before seeking combat, and with whom they will seek it.


With increased risk comes a heightened sense of achievement from coming out alive. Increased satisfaction at pulling off a stunt most people wouldn't dare for fear of the consequences.


An optional perma-death is pointless.


... but that said, I think perma-death is too severe. Though death should carry a heavy enough punishment to make it unpleasant and something to avoid, perma-death simply seems a bit overboard, especially from a casual player's point of view. Some compromise is needed.


  midmagic

Apprentice Member

Joined: 8/10/09
Posts: 617

1/07/12 10:51:39 PM#74

The last time I feared death? EQ1 Plane of Fear break-ins but even this really wasn't all that bad with a smart group. Could be done just fine with a single group. Feared this because body recovery (and the potentially loss of all equipment)  was not essentially trivial like every other zone. Of course, this fear went away once the zone was on farm status.

 

Permadeath.

Certainly not with a standardly designed MMO. Characters are expected to survive for years and content is designed knowing that players are absolutely going to die many times before and after having successfully mastered the content.

Then we have, "On a long enough timeline. The survival rate for everyone drops to zero." Internet issues. Computer issues. Server issues. Noobs or trolls in the group. Simple mistakes or momentary distractions.

Permadeath is a workable concept but any power gains a player can make would probably have to be accumulable over an increadiblly short period of time. If power gains are time consuming and "limitless" then there is likely to end up being a few heavily supported "god mode" characters. While might be fun for some, I'm not sure how popular this would be.

It could, and does work in some small scale online games, and could probably be applied to MMOs but the gameplay and the incentives to continue playing would need to be much different.

Forever looking for employment. Life is rather dull without it.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

1/07/12 11:06:05 PM#75

  Heh , we already got EVE-Online and only the real hardcore people, men and women ,plays EVE-Online , and I'm damn proud of being with a great community.   Your hard work can go out the window in a matter of minutes but what defines EVE players are the guts that it takes to actually risk it all for the good of your corp / alliance , and honestly , you won't see the EVE phenomena anywhere else.  CCP nailed it right with EVE-Online , although it doesn't have the numbers as other popular MMO , EVE has the best Mature / idiot ratio out of any MMO and that being having ALOT of bright , mature and funny people. Probably why I'm still glued to it since 2006 to this day and helping out a new corp achieve PvP glory , helping newbies taking the first steps into the great PvP world of EVE is exciting and risky business but in the end it's all about the team work and the fun , win or lose it's a learning experience for all.

 The rest of the MMO world , meh, been there done that , sprites with swords and stuff , a lame death penalty , what's the point of controlling a hero if your scared of heading out town to PvP? I never understood that , yet those same people complain that EVE doesn't have the sense of character belonging because you pilot a ship?  Please , that's so lame and pathetic that it makes no sense at all.

  Gwynbleidd

Novice Member

Joined: 5/27/08
Posts: 9

I tend to be Evil!

1/08/12 2:38:38 AM#76

Permadeeath wouldn't work in an MMO and it's simple it doesn't worth it. Why would someone play a game with permadeath specially since there's a great chance of getting griefed by a band of players that enjoy inflicting pain upon others. In PVP games gankers and griefer are giving people enough trouble without permadeath. 


 


Permadeath would work in games that start in a seasonal manner with a month or two lenght to crown a champion in the end, something like T-LORD or The Legend of the Red Dragon, the game I loved and cherished playing back in the BBS networks era. The game was just in text but we loved it and played it with great vigor and excitement. That would work, only that, in an MMO manner only EVE Online has the right formula for death. That also terrifies me to get killed and activate a clone. That wouldn't be me, a new person with my memory, but a new person nontheless.


darkfie1d Xfire Miniprofile
  Stormbow

Novice Member

Joined: 1/28/04
Posts: 200

Hardcore Gamer.

1/08/12 7:21:43 AM#77

I have already come up with a brilliant solution to this debate, but details are going to cost someone big bucks.


  CoolWaters

Novice Member

Joined: 7/08/05
Posts: 92

1/09/12 12:42:51 PM#78







Originally posted by Cerulean2001







Also, while i was playing Shadowbane i encountered a small amount of fear in death in certain circumstances. Of course, these circumstances only occured when i was out with my guild farming for gold to maintain our massive city. For those of you who havent played the game, SB was an amazing sandbox MMO with 100% PvP. Upon death, not only would your character lose xp, but your gear would take damage AND your entire inventory and gold was lootable upon death. So, after a couple of hours of farming, your backpacks full of loot, your gold pouches bulging you start to question the party leader about doing a bank run.
































Of course, the party leader is on his minotaur warrior and has ENORMOUS amounts of strength and can carry 4 times the amount that you can so he wants to stay for one more pull. So, you pull the whole camp, like normal because we're bad asses, and out of the blue we get steam rolled by another party skipping through the forest. we all die. run back to our corpses and find that everything has been taken. except for the minotaur... who can carry all that stuff anyways!? All the gold gone though, for sure.
































So, after your death and the run back, you're pissed. you put up a call in /guild or /nation. rally like 5 groups of players (50 players) and go attack the city that just steam rolled your group. Walah! a game with no quests providing it's own reason to do stuff. you get killed, you know who killed you, and you go kill them in their town and 5 hours later you have a full fleged war on. =)
































In Closing. I havent had any fear of death, other than minor anoyance, in a while. but when i did have fear of death, it either made me play harder, or it provided me with a reason for retaliation!








Long Live the Sandbox!








(totally willing to try out perma death by the way)


 


 


This is the answer. The rest of you are unfortunate enough never to have felt what this guy is describing.  Let's just say, it's liberating and rewarding to a degree you couldn't comprehend without experiencing it.

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

1/09/12 1:08:47 PM#79
Originally posted by midmagic

The last time I feared death? EQ1 Plane of Fear break-ins but even this really wasn't all that bad with a smart group. Could be done just fine with a single group. Feared this because body recovery (and the potentially loss of all equipment)  was not essentially trivial like every other zone. Of course, this fear went away once the zone was on farm status.

 

Permadeath.

Certainly not with a standardly designed MMO. Characters are expected to survive for years and content is designed knowing that players are absolutely going to die many times before and after having successfully mastered the content.

Then we have, "On a long enough timeline. The survival rate for everyone drops to zero." Internet issues. Computer issues. Server issues. Noobs or trolls in the group. Simple mistakes or momentary distractions.

Permadeath is a workable concept but any power gains a player can make would probably have to be accumulable over an increadiblly short period of time. If power gains are time consuming and "limitless" then there is likely to end up being a few heavily supported "god mode" characters. While might be fun for some, I'm not sure how popular this would be.

It could, and does work in some small scale online games, and could probably be applied to MMOs but the gameplay and the incentives to continue playing would need to be much different.

Back in the day I was a newbie raider on my ranger and started a newbie PoF break in raid with the people who were not afraid to die and we'd stick at it till we broke in.  (meaning it was safe at the entrance).  I actually did about 5 or 6 really successful huge raids.... after that I kinda got tired of it.

  Velocinox

Elite Member

Joined: 3/15/06
Posts: 624

1/09/12 5:09:20 PM#80

Originally posted by SuprGamerX

  Heh , we already got EVE-Online and only the real hardcore people, men and women ,plays EVE-Online , and I'm damn proud of being with a great community.   Your hard work can go out the window in a matter of minutes but what defines EVE players are the guts that it takes to actually risk it all for the good of your corp / alliance , and honestly , you won't see the EVE phenomena anywhere else.  CCP nailed it right with EVE-Online , although it doesn't have the numbers as other popular MMO , EVE has the best Mature / idiot ratio out of any MMO and that being having ALOT of bright , mature and funny people. Probably why I'm still glued to it since 2006 to this day and helping out a new corp achieve PvP glory , helping newbies taking the first steps into the great PvP world of EVE is exciting and risky business but in the end it's all about the team work and the fun , win or lose it's a learning experience for all.


 The rest of the MMO world , meh, been there done that , sprites with swords and stuff , a lame death penalty , what's the point of controlling a hero if your scared of heading out town to PvP? I never understood that , yet those same people complain that EVE doesn't have the sense of character belonging because you pilot a ship?  Please , that's so lame and pathetic that it makes no sense at all.



 




I don't define 'guts' as playing a video game. It's actually a bit sad that you do.


'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

6 Pages « 1 2 3 4 5 6 » Search