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Strategy Information has a compilation of information that THQ has let loose. * Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well. Class related notes: * Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns. Gameplay related notes: * A crashed space hulk will be one of the zones. A player progressing as a marine will do so as follows: Lv. 0: an adept, think a marine wearing just carapace armor. Grey knight fits in fairly well at around 40. Other classes progress similarly. Misc. Notes * Tech priest are very, very pure adeptus mechamicus themed…Backpacks with a robot arm. Each class has 3 specialties. * Marine: Tactical, Devastator, Assault Join the League For Gamers. |
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10/13/11 11:54:49 AM#2
http://www.mmorpg.com/discussion2.cfm/thread/329206/New-RumorsInfo.html
At this point it's all still only rumored information given to a couple forum admins (dmo40k.com and warseer.com). All the news sites are claiming THQ released the info, but I have no clue where they got that idea. Sarcasm is not a crime! |
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I'm not sure. The forum admins just said, "A little birdy told me", so the info could be legit or it could be totally off. In any event, for what it's worth, you can now read the rumored information here on mmorpg.com. Join the League For Gamers. |
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10/13/11 1:15:32 PM#4
Three factions would have been wiser. Would have liked more of the units and gods to have been represented and part of the playable class selection. |
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10/14/11 5:54:14 PM#5
looking at that rumour list, the game sounds very cool, even if it is two factions. |
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10/18/11 3:55:58 PM#6
It was actually Inquisitor Engel on Warseer.com, from whom the post originated from. GazD just copy pasta'd on dmo40k.com. As far as the 'source' goes. Heres what Inquisitor Engel had to say: I playtested for a number of years before dropping out due to college requirements, travelling to the UK quite often meant I got to play a number of games in studio with designers and got a tour every year or so (sometimes more) and was quite friendly with many of the staff, so I did have a number of good contacts. http://www.warseer.com/forums/showthread.php?t=320454&page=7 Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW |
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10/18/11 10:19:14 PM#7
Originally posted by Razephon
Unless I am somehow mistaken or there are some insane time zone differences, the time stamps on the two posts show GazD posting far earlier than Engel. GazD: Oct 12, 2011 8:25 am Engel: 12-10-2011, 15:00 Sarcasm is not a crime! |
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12/18/11 11:19:43 AM#8
Originally posted by Jyiiga So going agaisnt what would actually happen ina large conflict in 40k would be wiser somehow? Apparently stating the truth in my sig is "trolling" |
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1/01/12 6:53:31 PM#9
This has really made my day reading many of the aspects I hve found in here are very simmilar to other games...DCUO, Hellgate, and a few others. Faction combat in this will be a little dry as only having a 2 faction set up, even though it should be more a kin to 3 or more factions....Yes eldar have helped out the imperium against nids necrons and chaos, however they have used the orks as a tool against the imperium. Not to mention the Tyrannids eat everything, and necrons hate all living things.... So while I understand its simpler to move to a 2 faction system it is anti 40k fluff. |
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1/02/12 12:20:00 PM#10
Originally posted by Chivalry1978 No, it isnt, how many times do i have to say this?
Large conflicts in 40k are 2 sided for the most part, because the races arnt stupid. There is NO way they could have any meaningful large conflict WITHOUT it being 2 factions, because the order races (eldar imperium tau etc) know if they dont work together they all lose, and the destuction races know if they dont team up (or in teh case of orks manipulate them) then they cant win, the only one who doesnt fit in here is nids, even the necrons could easily ally with other races, heck iirc the ultramarines have already done it. Theres a reason why in 2e 40k races could ally, because its NOT anti fluff. Apparently stating the truth in my sig is "trolling" |
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1/02/12 1:15:52 PM#11
Burn the heretic. Kill the mutant. Purge the unclean tanslations kill all those who do not worship the emperor, kill all those that are not accepted human, kill all aiens...
This is one of the oldest doctrines in the warhammer universe for the imperium of man. The imperium fights everybody. On occasion they have been known to team up with eldar and tau to fight against the nids,necrons,or Chaos....However most of the time they are killing them whole sale every chance they get. So to say that its not antifluff is bullshit...On occasion to team up is fine, but to make them constantly team up is anti fluff as the inquisition would be killing commanders wholesale. There is a reason the imperium of man has so many armies...Any amount of space marine chapters, the three armies of the inquisition, as well as countless imperial gaurd armies. Each group has its own fleet of ships that are different then others within the imperium of man. However if you try to create a 3 faction system tau and eldar would be at a huge disadvantage less they got the orkz which would be even more anti fluff so I guess it is the only way... |
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1/02/12 2:22:42 PM#12
Originally posted by Chivalry1978 lol, not when your species isnt stupid it doesnt, really its called diplomacy look it up, keep trying to argue it wont change facts. The Imperium will ally when fighting chaos and other things bigger than it, why? because there not stupid, and because they dont want to die, pretty much every major conflict is 2 sided, just like most major conflicts in human history, you dont usually see 6 different armies fighting each other on one battlefield, because those armies are smart enough to team up together.
I really wish the anti 40k fluffers would bother to actually learn about 40k, instead of reading one thing and assuming they know how it works. Gee what do you know, " The 2 armies distrust each other, would only fight together against a common and hated foe, " But i thought it was anti fluff for them to work together? Oh wait large conflicts like the one in this game would result in exactly whats happening, the sides splitting up into 2 factions, just likme EVERY major 40k campaign.
and according to your logic, the guard better start killing its own soldiers then, since ratlings and ogryn arnt human. Apparently stating the truth in my sig is "trolling" |
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1/02/12 4:42:42 PM#13
Originally posted by warmaster670 Ok...I so love when some one who only played dawn of war tries to tell me something about 40k...it actually makes me smile in so many ways....Disregarding the 8 armies of 5000+ points each I own or the battlefleet gothic or necromunda, or the fact I have 4 games days trophies and 1 grand tourney trophie and a golden demon sword.....The fact I have been playing the game since it 2nd edition. Or the fact I use to hang out and get drunk with Gav Thorpe..So yeah guess I know nothing of the universe. Now that my preamble of sarcasm to your obviouse flawed statement is done. Yes in the past as stated in numerous codex's the imperium has teamed up in limited engagement with other races. And in a few of these engagements they also turned the guns back on the once alies killing them.....And even in the 13th black crusade event the imperium was supported by tau and eldar, however if you read any of the battle reports orkz looted both sides as did dark eldar,nids, and necrons. And if you did read any of it you would know that the forces of chaos won most of the battles before by some stroke of games workshops designs did imperium eek out a stall. Your statement about ratlings and ogryns is already covered in the imperal gaurd codex along with astrophaths and registerd psychers as accepted mutations all others are considered taint of chaos or alien and are purged, see witchhunter codex. The fact you picked and chose what to quote and rage over is sad completely ignoring where I said that they have teamed up to fight a common foe and that a 6 faction system in a mmo generally wouldnt work. But no you want to focus on something out of context to make your self seem important and all knowing....please read a codex read the rule book play the table top. |
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1/02/12 5:07:56 PM#14
http://warhammer40k.wikia.com/wiki/The_Imperium_of_Man
Little more information...You should really read up on the inquisition...They hunt xenos. |
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1/05/12 12:21:03 PM#15
Hard to argue against that Chivalry.
I am extremely disappointed to see they are going the same dumb(imo) way warhammer online went. Cramming dumb race combinations just for the sake of having 2 factions. I do understand some comprimises must be given, but as a fan of both games, its very hard to swallow. Warhammer online butchered the lore and the sides make very little sense. The same goes for the supposedly two factions in 40k. Disgusting.
Will that be gamebreaking for me? Probably not, but I think its important to stay as loyal as you can to the universe and its lore. Desperate moves like introdocing the skaven to fight on both sides in warhammer online, is so frigging out there if you know the world. Yes I understand they want to shake things up, but that is too much, absolutely ridiculous. |
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